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Eldaust

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Posts posted by Eldaust

  1. 3 hours ago, XelaKebert said:

    Then you've made this a much larger issue on your own doing. Overhealing is not an issue at all tbh. You don't need precise healing in order to be efficient. If you want to save time there are more efficient means of doing so. If you are outside you can use fly to go back to a PC and heal, which would honestly be more efficient than healing 20HP at a time. As far as Sturdy-mons are concerned, if you are referring to Pokemon with the Sturdy ability using Super Potions is much more efficient since Sturdy will only activate if they are taken from full HP to 1 HP in a single hit. In situations like that it is more beneficial to "overheal" as healing 20HP at a time and needing to use several, even with a stack of 900, you run the risk of running out before it is fully healed. Honestly, even having the potions assigned to a hotkey would reduce the steps from open bag -> go to medicine pocket -> select potion -> select target -> use potion to press hotkey -> select target -> use potion. By assigning a hotkey you reduce the needed steps by 40%.

     

    The idea is nice, and it would be nice to see, but in the meantime there are much more efficient means of healing and reducing what you term to be screen clutter. If you are choosing to not use those means then you are literally making the issue bigger.

    Does it truly really matter what I want it for? Considering what I want it for is not really 100% of the point of the topic.

  2. 13 hours ago, XelaKebert said:

    Back in the day? Potions have always been cheaper than Super Potions. What you've missed from my point is that part of this is entirely of your own making.

    You are using an item that only heals 20HP at a time as opposed to an item that heals 3x as much and will need 1/3rd of what you would normally pack for Potions as a baseline minimum. It wouldn't cost you a penny more than what you are already spending on Potions but you would get more distance from one Super Potion vs a Potion.

     

    As I said, the idea itself is nice and would definitely be a nice QOL improvement, but you have made it more of an issue than it really is by using the most inefficient means of healing in the field. Potions may be cheap, but they are by far the most inefficient healing method once you have access to Super Potions.

    Even since they cost the same, I would still use Potions over Super Potions to avoid over healing. Gives you more precision healing; especially for Sturdy-mons.

  3. On 10/8/2020 at 8:37 PM, XelaKebert said:

    Potion: 20 HP / 200 -> 18,000 HP / 180,000 (900)
    Super Potion: 60 HP / 600 -> 18,000 HP / 180,000 (300)
    Hyper Potion: 120 -> 1400 -> 18,000 HP / 210,000 (150)

     

    I haven't bother to check the value in potions in years. I didn't realize they changed it. Back in the day, Potions were cheaper then Super Potions. Regardless, the issue still happens with Super Potions. Just not as much. And the baseline is to reduce screen clutter and tediousness.

  4. Either allows us to use multiple items at the same time (i.e. Use 12 Lemonades) or remove the system messages that say "POTION WAS USED" as they stack very fast with no way to remove them. Just a slight quality of life improvement and not a big deal.

    For those who are wondering why I want this; Potions are the most cost effective way to heal in the game as of 10/08/2020 and is useful for PvE Dungeons like Christmas or E4 runs. So I usually run around with a stack of 900x or so.

     

    Spoiler

     

     

  5. 2 minutes ago, notmudkip0 said:

    ohg7wfz.png

    Well that's solves that. Can we get a statement from the DEV/Tier Console about their opinions on this? The move was at least usable before. Now with Gen 7 rules, the move is incredibly questionable now. Are they perfectly contempt currently with Nature Power in the current state as it is?

  6. 1 minute ago, Toupi said:

    I tested it during PTS and it called tri attack. Maybe something changed, dunno.

    It's probably what it is then. Really conflicting because some of the moves you can get from Nature Power in Gen 7 don't even exist yet...

    They're talking about reverting Dugtrio back to Gen 5 stats from Gen 7 from what I'm being told. It almost seems to make much more sense to do this with Nature Power too. All the terrans exist and all the moves exist. Otehrwise it's just a broken move and terrible move with the current state of affairs. It really shouldn't follow Gen 7 Nature Power.

  7. 3 minutes ago, notmudkip0 said:

    Bulbapedia says that buildings/link battles make it Tri Attack. Of course, you can always enter a matchmaking battle and see what move comes up.

    I would have to waste a lot of time and essentially take a "L" by testing it out properly. I would have to grab some wild pokemon and hope it survives to test it by using Nature Power. Also Gen 7 rules makes the user use moves that don't exist yet. So it's safe to assume it uses Gen 5 moves. In which case it uses Earthquake in Link Battles. Regardless of the move that comes out (would love to know), discussing this move is still needed.

  8. Now that Nature Power is out and working, it has become relevant to discuss the future of this move. What move currently comes out right now during matchmaking when it is used? That I haven't been able to figure out yet. Could somebody elaborate? I know in regular PvP it'll be determined based on where the duel was initiated at but what about match making? In the original Black/White games, it'll 100% of the time become Earthquake. This became relevant for Pokemon like Sawsbuck which suddenly had access to Earthquake during link/online play. Then would such move follow Gen 7 rules or Gen 5 rules? This completely changes the type of move that can possibly come out.
     

    Regarding the nature of the move and with the above question, what are the current stances from developers/GM/CM's about this move currently? Should it follow the Gen 7 rules or the Gen 5 rules? It seems awfully cheesy for user tournaments and incredibly cheesy for matchmaking if it could switch from being Earthquake into a random, not very good move like Bubblebeam. It might cause issues in tournaments where a user may ask the other user to leave the building and meet them in a desert somewhere where some deep, dark, holes in the middle of nowhere are planted. Should we really have a move like this in a competitive game that adds such a "cheese" factor into it? That doesn't really seem fair to me.

    This really makes me think that users should be able to choose the "Terran" when making tournament duels as a toggle option. Even then, this doesn't really fix the issue outright. But in a way, I'm not really sure if you could fix a issue like this. Many may not even consider this a issue to begin with!

    Nature is a really important thing to me

    MTBWD0j.png

  9. Senile, I would like to know about the new changes for Metronome. How would the new Metronome work now? Also, I pitch the idea that every Pokemon should gain a new ability as a second ability, No Guard. I want even Pokemon like Caterpie to have access to this new ability. This is just to assure that misses will never occur even with the new implemented 100% accuracy changes.

    I don't feel safe without knowing this will be turned on. 

  10. 4 hours ago, MichaelInvisable457 said:

    *Crying about game difficult. Crying about Veteran players defeating the story mode years before Kanto/Hoenn came out.*

    Can't fix the second issue but why would they? It's sort of a reward for adopting the game earlier then later I suppose. Granted, all these features that makes breeding incredibly easy, having access to all the moves/tutors and Pokemon now then suppose back then when Ice Beam wasn't even implemented yet is not a big deal at all right? Anything with 3x31 IV's was consider to be ridiculous back then since breeding was non-existented to...well barely functional really. When these new systems came out like breeding or buyable TM's (versus having to actually farm them), did they made older players mad? Yeah but it's really minor compared to the whole scope of things. Now TM's are worth almost worth to nothing now these days. We've been screwed out of money many times with our update with little to no choice and we have to accept them for the betterment of the future. This is the sort of thing you just have to accept while playing a MMORPG.

    Really all I'm reading here is "Wah I can't solo the game with 1 or 2 Pokemon within a few hours anymore" then composed to actually playing the game as how it was intended to be played. The fact you actually have to build a team, take advantage of your stats and typings n' plan your resolve with the Elite 4? That is Pokemon as intended to be...and if you can't manage to make a quick team and plan things out for a simple E4 run, then good luck with PvP. The story in a way helps players understand the mechanics much more and help players against veterans in learning how to team build and outplay your opponents/AI. Casuals will have more play time trying to figure out the game more and people who want to chose to get good, it'll help them improve. It's honestly a win-win.

    Plus as mention before, if you really are struggling, there are still easy ways to super cheese the game thanks to trading/GLT. Any friend can help you out too.

  11. 6 minutes ago, Gilan said:

    Probably a good idea to ask about potential oversights/exploitations here: https://forums.pokemmo.eu/index.php?/forum/11-bug-report/

     

    rather than in a public thread.

    Oh no worries. I have a list of those coming soon with videos. Issue is since I'm so fresh to 5th Gen, I'm rather new to the areas surrounding. If it wasn't posted here I wouldn't been able to figure out what was the norm was for EXP gain. This trick wasn't a big enough issue that I would even bother posting in a bug report forum. Those threads are posted in absolutes rather "maybes". I wanted discussion. Not just a mod saying "Lol nope it's not /closes thread". It's not like the bug report section is a private forum to begin with.

    I've posted several exploits in the past; I'm aware of the process.

  12. 1 minute ago, Risadex said:

    Not any worth to mention. Trainer tower level is flex (it adjusts for whatever higher lvl mon u have in the party), but there are some pre-evos and other shit pokes which gave less EXP)

     

    Giant chasm horders give ~6k EXP per horde (~3k if with exp share and the mon didnt participate in the battle)

     

    That's just another thing, I didn't check the exact EXP gain of all the gym battles either. I'm absolutely sure certain gyms give out more EXP then others depending on species too.

  13. 2 minutes ago, Risadex said:

    Srk1mFhcSuOWT5ZJzvGHRg.png

     

    Actually there are other methods which gave similar exp (like hordes in giant chasm and other end game areas)

    I have yet to explore the entirely of Unova yet. I actually personally skipped out in 5th Gen all together even though I own the games. I'll see to it and see which has the best EXP:Time ratio sometime in the future soonish. I always just assumed they got rid of the cool downs to allow a rematch if you lost for the $$$, not for the EXP which is why I wonder.

  14. Was this intentional or an oversight being able to infinitely repeat battling the gym leaders? The last time we had this method is when the Gary fights were released. For those who reached the Elite 4 before the Route 2 Gary/Blue battle was released, you were able to abuse a oversight where you could battle him infinitely by logging out on his last Pokemon before knock out thus resulting in a lost. A similar thing is happening again right now since we can infinitely rebattle gym leaders until they are defeated. The EXP gain is a little crazy in my opinion and leads me to the next question, is there a faster method to gaining EXP then this example right here? This is a video demonstration of the abuse right here. As stated in the video description, currently as far as I see it the best cities are...

    #1 Kanto : Misty at Cerulean City
    #2 Hoenn: Brawly at Dewford City
    #3 Unova: Cilan at Striation City

     

    These gym leaders have the least amount of steps from the Pokemon Center to the gym leader themselves. Brawly is by far the easiest to prepare for. Unova has the most steps and Cilan is chosen over Chili or Cress because of Drought and Drizzle taking up animation frames thus wasting your time


    VIDEO IN SPOILER BELOW

    Spoiler

     

     

  15. 1 minute ago, Darkshade said:

    They aren't, outside of what is visible within the 'dex.

     

    I had a hand in the rates of these three in particular though, and they definitely have a shared rate.

    Tell us more like the Mewtwo spawn rate ;)

    In all reality though is it the same for Pinwheel Forest then?

  16. 1 minute ago, Darkshade said:

    They each have the same encounter rate, it seems you just got particularly unlucky in this case.

    Are the encounter rates to the public? Just simply said, I wouldn't really be too surprise if Desu/Kyu tinker with the numbers to be cheeky. It would fit their persona lets be fair here.

  17. Searching Lostlorn Forest for all 3 of the elemental monkeys became a long chore. Talking to other sources, did anybody else have trouble finding and acquiring Panpour out in the wild? Is this to be true, I guess that would spike Panpour's shiny value to be much higher then the other two elemental monkeys. This was also only tested in Lostlorn Forest meaning that Pinwheel Forest could potentially be different in spawn rates. Maybe I'll test this out in the future? Anybody else had a similar experience or was it just really bad luck on mine and two of my other friend's parts?

    On a laughable side note, it took about 2 hours of searching for this load and got semi-lucky finding 2 Semi-Comp Pansears (as in decent nature + 20 IV every stat). Even found a decent 2x31 breeder.

     

    0038eGP.png

  18. On 9/18/2017 at 2:38 PM, DiDi said:

    @TheChampionMike is right. i didnt read his book that he calls a comment, but the mike in very good 

    I suppose it's pretty easy to be a sheep. Thinking is bad for your health.

     

     

    On 9/18/2017 at 1:16 PM, Toast said:

    donphan is a solid prize tho atleast it isnt a tentacruel

    Naturally but then the fact it comes IV'd trained (and well, even existing at all tbh) essentially ruins the casual ecom by not having to depend on the casual community to receive said shinies. Thus further dividing the community since casuals have a even more difficult time getting money to attempts to join COMP. Overtime this does ruin the ecom overall. Also, sort of ruins a lot of the fun with shiny Pokemon as a whole.

    Asking for a special rarity just for tourny winnings is not a hard task at all. Recoloring sprites can be done easily in a day and people would actually spend more hard earn time earning these exclusive Pokemon.

  19. 3 hours ago, TheChampionMike said:

    Thanks for the feedback though.

    I have to respectfully 100% disagree. But truth be told, I'll be making a thread later about the topic. I'm not going to get into it right here and now on this thread. I think you undervalue people's thirst for familiarity and overestimates people's work ethics. People are naturally going to be incredibly lazy when it comes to a game like this.

  20. Only 2 likes and no comments with this post being up for the entire day. This game is dying much faster then I've ever expected. Can't really blame them with these awful prize pools honestly and these tournys just giving out these COMP shinies further devaluing them to the point of "nobody care" status. Shame you guys don't get access to tournament exclusive shinys like "Monochrome" Pokemon or something. Would of fixed that from the start. Giving out these shinies were a mistake to begin with and absolutely killed the casual scene. Then the money prize pool is a absolute bloody joke. Takes at least a good 300k~800k per Poke to make it even 5x25/5x31 making teams easily cost a good 3m~5m entry fee to even attempt to complete. 1m? In all out honesty too, the lower tiers should have a even more rewarding prize pool as well when compared to OU because the tiers simply ain't equal. Meta game is much more difficult to learn and get into due to less knowledge, less players and on top of all that, go out of your way to raise a team for such a minor, barely usable cost. Players need to be accommodated for going out of their way to learn a meta from scratch+raising a team for it. That would bring life to these lower tiers while making OU still playable. OU will always be the most popular tier regardless, most explorer tier and honesty, Smogon is still very usable for the current OU metagame (not to the exact though).

    Will be showing up though as I love UU play and wish there was more of a demand for these lower tiers just for sport really. I'll probably be making a detail post soon about this soon or join a already continuing discussion. But this post really shows the state of things right now and it makes me rather disappointed. Some really simple steps can be taken to value these tournaments to already be higher and much more exciting overall.

    Don't let me discourage other folks who perhaps stumble upon this, please sign up for this tournament as well as any other ones such as LC, NU and Doubles. We still see full bracket UU tournaments when they do it. Perhaps one of the very few things that keeping this game alive. If you care about this game, you would join in these community events. It has gotten to this point.

    My ranting done and hopefully I'll get a more well presented thread when it's not 3 AM in my area.

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