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jfk

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  1. I would like to also suggest a few changes, although this thread seems dead: Togekiss: A- -> A+ There is a reason why its own thread gets far more attention than this one. To read up on its strengths look no further than Salamence: A -> A+ Its usage as increased significantly and so has the variety of sets it can run. Mostly used sets are bold mence and mixMence, where the latter sometimes runs DD. Scarf mence is almost completely gone. This shows that its purpose has shifted from a revenge killer more towards a pivot, making full use of its intimidate ability and access to defog + roost +draco meteor. Its damage output and move pool is outstanding and its a decent buffer for fighting moves. I think that Salamence + ferrothorn can almost be regarded as a standalone core. Breloom: B+ -> A- As also risen in usage and stands at roughly 9%. Nowadays it runs mainly three sets, all of which pose different threads: SubPunch, superpower + stone edge and swordsdance + mach punch. Breloom is a staple for many offensive teams, but also finds its way on balance and occasionally even rain. Its ability to break Bulky water types, ferrothorn, hippowdon, tyranitar and even dent Skarmory make it a very effective wall breaker. Reuniculus: A+ -> A- Has lost usage and its slot as a stall breaker is now filled by Togekiss. Mostly used as a trick room setter to deal with HO teams after a free switch on balanced teams. Simply to slow to excel in a metagames where heavy stall is very uncommon. hydreigon: S -> A+ S rank should really only be for the absolute defining pokemon of the meta game and I do not think that Hydreigon fills this role anymore. Especially its fighting weakness is its biggest problem, with fighting priority being all over the place. Pelipper: B+ -> A- Can perform a variety of roles outside of setting rain. Either serve as a defensive pivot with defog or a revenge killer / late game win condition. Shapes and entire playstyle, thus does not "need any support to function" instead supports 5 other mons to function.
  2. jfk

    Player Titles

    this is already the best title in the game
  3. Another approach could be to increase the prizes for lower tiers (still looking for monthly matchmaking rewards), to incentivize ppl to play it. Further, one of the biggest issues is that a lot of ppl probably do not even know when ranked in lower tiers takes place. So image instead of heaving three different tabs for OU UU NU (or additional tabs for LC & DUBS), we would only have two tabs. One for Normal MAtchmaking and one for ranked. Within both tabs we have all 5 buttons for each tier, where we can see all the times for the ranked matchmaking at one glance. This would raise awareness for lower tiers to all players. In combination with better incentives for other tiers, such as higher BP or monthly rewards, as well as less frequent queues ( remember if we implement dubs and lc we have 5 queues to schedule now, not 3, which will lead to longer breaks anyway), it should be possible to create "liquid" matchmaking. As soon as that happens, the problem will solve itself, as liquidity draws more liquidity and frequent matches in lower tiers will draw a larger player base by itself. Maybe I should make this a separate suggestion, but there have been so many threads on matchmaking I might as well just post here.
  4. jfk

    comps and semi comps

    added some mons and lowered prices a bit, might give discounts if you buy in bulk. also bump
  5. definitely go for starmie on such an offensive team, and yes electrode can be very useful later in the game and set up screens multiple times (volt switch can be extremely useful vs rain). Skarmory is meant to die, setting up as much hazards as possible is usually your top priority. I would only suggest to bravebird against threads like volcarona or conkeldurr if you happen to face them.
  6. Ok. so vs rain, i think tour mach up is maybe 40 / 60 in favor of rain. Rain excells vs offense as it is able to outspeed most threads, however your double screens give you a huge advantage. As soon as you got momentum you should be able to win (still i think well played rain is favoured probably 60 to 40). I dont think scarf ttar fits the core of life orb gyara + life orb scizor welll. You can still make use of both gyara and scizor, but i would suggest more defensive variants and move the entire team more towards balance. In case you wanna go with lead skarm, gengar is infact a great partner. The best sets a pro probably either focusblast + shadowball + substite + disable or ""Subsitute + painsplit. I personally am no fan of destiny bond. Instead i would use hp fire + protect over destiny bond to deal with sczior switch ins. If you opt for a more balanced team cofagrigus or jellicent can prove as exceptional spin blockers (but gengar is #1 for offensive teams). regarding your question on support: wish is usually not very powerful on hyper offense as your not gonna switch to much. Healing wish would prove much more useful. Given the team i suggested i think togekiss should not be viewed as support but more as a wall breaker. Nasty plot + air slash should break most defensive cores and healbell/ substitute ensures that you don't get poisoned. Hyper offense is a unique playstyle that doesn't care about losing pokemon as long as one (literally on single mon) is able to win the entire game. Hence, support is less of an issue, the bigger question is: can you break any defensive pokemon in the game. More specifically: roost is immediate heal that eliminates your ice and electric weakness, while wish is more of a supportive move that normally requires protect as an additional move slot, As your move slots are very limited on togekiss, i would opt for roost. additional note: rain is at about 15% usage, so even if u are only 40% favoured you should be able to retain a positive win/loss ratio as only one out of five opponents will bring rain and you will win 2 out of 5 matches against them. Thus, in 100 matches, 20 will be against rain and you will win 8, so as long as you are favoured against any other playstyle you should be able to climb the ladder quite fast. PPS: try to watch yeikouchu (hope i got that right) on ladder, he has been in the top ten OU ladder for the past few moths (peaked #1 i think) and used a very similar team, so watching his games should help you improve immensely.
  7. sorry, I am currently very busy, thus I will not go into detail on each set and only post a somewhat generic team that is maybe already used by someone ( I used the exact same build except I went with Lucario/CB SCizor over SD Scizor). Maybe someone else can build something original in the meantime. But right from the start, I would recommend stone edge on gyarados over ice fang. Just like ice fang, Stone edge allows you to hit the most common dragons Dragonite and Salamence, but additionally, it lets you hit pelipper, togekiss (harder), opposing gyara and other water types. It also does not make contact, but that is just a minor point. on SD scizor i think bug bite > u turn makes a lot of sense, imo. Overall, I am not sure why scizor + gyara should form a strong offensive core, as water, steel and bug moves do not break very well for each other. However, they are both really popular in a certain archetype called Hyper Offense. Hyper Offense is currently highly competitive and viable in our meta game, so instead of providing you with a full build I can give you a concept for HO: 1. suicide lead 2. & 3. wallbreaker 4. 5. & 6. Set up Sweeper Unfortunately, the OU teambuilding compendium ( a great ressource) does not display images anymore and is thus trashed, so ill write some on my own (not a complete list obviously) 1. suicide lead: Dual screens or Spike stacking The most commonly used dual screens lead is Electrode @lightclay Timid/ Jolly 252Hp 252Speed Taunt Reflect Light Screen Volt switch / Explosion Spike stacking: Skarmory @Custap berry Jolly 252atk 252speed taunt bravebird stealth rock spikes Smeargle @focus sash whirlwind / taunt / endeavor spore spikes stealth rock Others include Aerodactyle or Froslass, but they are less common. Smeargle is also not common but still very good. For the sake of building a team lets go with Electrode. In Case you go for the spike Variant, make sure you include a Ghost type and another taunt user on your team! 2. & 3. Wallbreaker: The most notorious ones are probably Togekiss, Conkeldurr and Breloom right now. Taunt Hydreigon, Gliscor are a little less common lately but fit the bill perfectly as well. I would refrain from using Reuniculus to break, as it is simply to slow and the Trick Room Variant would screw over the rest of your team. Lets say we go with togekiss + breloom: Togekiss @Leftovers timid 252HP 252 Speed Air slash Roost Heal bell / substitute / aura sphere nasty plot If you encounter pure stall, Togekiss is usually an auto -win. I chose the timid variant over the fully defensive one, as this team is all about momentum and during my own games I felt that Bold is too slow and thus useless in certain matchups. Breloom @ Toxic Orb Jolly 252 Atk 252 Speed Spore Stone Edge Super Power Seed Bomb There are many variants of Breloom out there such as Sub Punch for example. This one focuses on speed and doesnt waste time with subs. Spore is extremely disruptive and can win games on its own. Stone edge allows you to hit some common switch ins such as Chandelure, Pelipper or Gengar. 4. 5. & 6. Set Up Sweeper: You want to use Scizor + Gyara, so we need one more. We could go for Salamence, Dragonite, Cloyster, physical lucario or special lucario to name a few. On this team I dont like the Dragons as it makes us very weak to Ice Shard Priority. Cloyster could be really cool. Usually it cannot sweep straight away though and needs a lot of support. Maybe Volcarona could work (probs works better with a taunt user on the team to prevent rocks): Volcarona @Life Orb Timid 252spatk 252Speed Giga Drain Bug Buzz Quiver Dance Fiery Dance If I have more time Ill edit this post and provide an explanation why I chose every mon individually, but for now let me just say this: Every single Pokemon on the team is able to sweep unprepared teams on its own behind dual screens. Your challenge is to identify which mon will sweep at the beginning of the game and adapt your playstyle accordingly. your win condition should never take unnecessary damage! So here is your final team Flaws of this team: No way to stop Volt Switches and very weak to stealth rock.
  8. jfk

    comps and semi comps

    Hey guys, I want to get rid of some stuff. I think all prices are fair and thus I am not willing to negotiate. All mons are lvl 50+, move setted and EV trained. Most sets are standard, with a few exceptions. Over Used: Hydreigon hasty 26/31/27/31/27/31 750k skarmory careful 31/30/31/x/31/30 700k Breloom impish 28/30/30/x/29/31 475k magnezone modest 30/x/29/31/30/31 850k
  9. great post, keep up the good work!
  10. possibly the worst possible move.
  11. Ok so I tried to build a team around Porygon2 and Mixed Salamence. First of all, I want to congratulate you to your decision to use these two. Although, I cannot really see the synergy between them, they are both very good Pokemon individually. Before I go into detail, I also want to mention that I am not a big fan of return porygon2. You mention that return is mainly used to deal great damage to special attackers such as volcarona, but I argue that Thunder wave is already enough to stop set up users. Additionally, vs starmie and other water types Thunderbolt or Discharge is a far better choice. Especially Gyarados fears nothing from return and can avoid Twave with substitute. The reason why I mention Gyara is that the team I build greatly appreciates a solid Gyara counter, and Porygon2 with Trace (covers intimidate) and Tbolt provides just that. Trace is further advantages, as it allows you to trap dugtrio and to play with immunities such as Volt absorb or Water absorb. But without further ado, lets start: the starting point is of course Porygon2, which is indeed a great mon . The set I advocate: Porygon2 @Eviolite Sassy 244 HP / 60 Def / 204 SpDef Thunderwave Recover icebeam Thunderbolt your set: Porygon2 @Eviolite Sassy 244 HP / 60 Def / 204 SpDef Thunderwave Recover icebeam Return It can handle a large variety of mons and is extremely hard to break without fighting types or multiple entry hazards. Among others, it is a solid switch into mixMence, cloyster, and can occasionally even stall rain turns vs specs Kingdra. Calculations: Weaknesses are quickly identified: Fighting Types. The most noteworthy are Lucario, Conkeldurr, Breloom, Mienshao. Additionally, Blissey, Chansey and Magnezone wall pory2 into oblivion, especially the (lately more common, I use it myself) substitute set uses pory2 as set up fodder. Mamoswine can kill with EQ + superpower and Gliscor can OHKO after Swordsdance. Porygon2 also doesnt appreciate entry hazards (who does?) as it has to carry eviolite and cannot access leftovers. It is also quite weak to rain, as it cannot reliably switch into kingdra and absolutely not into kabutops. Calculations: It appears that Tentacruel is ideal support for porygon2 ( I think that Pory2 + Tentacruel can indeed be considered as a defensive Core). Tentacruel is a realiable switch in to all fighting types except facade/thunderpunch conkeldurr and can spin away/absorb hazards. It further offers additional switches into Scizor and Volcarona, as well as some water types. Tentacruel @Blacksludge Timid 236Hp / 160Def / 112 Spe Scald icebeam Rapid Spin Toxic I opted for timid + 112 speed to outspeed timid Togekiss and other 80 base speed+ mons as well as 95 speed mons. Defensive Tenta is no reliable switch into Togekiss, by all means, but this set may allow you to pick it off if it is weakened. It also allows you to outspeed adamant gliscor by 1 point and OHKO , which can definitely net some surprise kills. I choose Defensive Tentacruel over Specially Defensive Tenta, as this is supposed to switch into fighting attacks, which are mostly physical Now we take a look at the offensive side of the spectrum. You already have a 6x31 Salamence, thus a mixed set makes a lot of sense: Salamance @LifeOrb Naive 64 atk / 192 Spatk / 252 Speed Draco meteor Dragon Dance Dragon Claw Flamethrower Dragon Dance may seem odd, however 1. you wanted to use it, 2. it may bluff that you are not mixed but physical. This lures in physical walls which you can then kill with flamethrower (for Ferro, Skarmory) or Dracometeor (Cofa lol and literally any other physical wall except pory2). I advise you to invest fully in speed to outspeed Hydreigon and to tie with other base 100s such as Voclarona and opposing Sala. Another choice you could make is to use Brick Break over Dragon Claw ( @Havsha yes I listen to you). Brick Break looks interesting as double screen Hyper Offense gets more common, but its mainly used to break Tyranitar which is a common switch into MixMence ( BB cant even break chansey). Nothing more to say, MixMence is awesome and with DDance it can even clean up lategame. Calculations: I think that Scizor pairs well with Sala, as it greatly appreciates physical walls being eliminated. It provides useful resistances and is overall just a good mon. Its access to priority allows it to OHKO Gengar, one of the more common mons that would threated this team otherwise (Scizor is also amazing vs Reuni, which never hurts). Priority allows you to revenge kill a plethora of other frail or weakened pokemon as well. In my opinion, you have two different sets you can choose from: you can go off- meta and use Acro Scizor or stick to standart Choice Band Scizor. Let`s stick to CB for now: Scizor@Choice Band Adamant 248 HP / 252 ATK / 8 SPdef Bullet Punch U- Turn Pursuit Superpower The EV spread and moveset is the gold standart and I see no reason to change it. If you want to Acro Scizor; I personally only ever used it with Jolly nature and full speed investment. Literally, no one else uses that so I would not advise you to breed it. Now for the fifth slot I decided to go for a support Tyranitar. So far this team lacks both entry hazards and weather control, and TTar provides both. It also features amazing stats and a great movepool, which we will abuse to our advantage. As I said, Scizor greatly appreciates physical walls being gone, and we will further build on this by using Ttar as a lure, similar to Salamence: Tyranitar @Chople Berry or Leftovers Brave 252Hp / 88Atk / 168 SpDef Stealth Rock Flamethrower pursuit Stone Edge With chople, you can safely switch into Togekiss everytime, regardless of its set. Further, it can trap gengar / reuni without being afraid of Focus Blast (Note that chip is needed even for gengar. This is definetly a weakness of the mixed set). Pursuit can also come in clutch to weaken certain special walls such as Blissey if they switch. Flamethrower allows you to kill the steel types we want to lure in. Again, Fire Blast might be better, but I hate misses. The spread also allows you to switch into Volcarona as long as no hazards are on the field. Calculations: Defensive: Calculations Offensive: Lastly, I decided to go for Conkeldurr. Again, Conk greatly appreciates all physical walls being removed from the game. Additionally it carries Priority which is clutch vs offensive teams. The number of Pokemon it threatens with mach punch alone is ridiculous and it stops many common setup sweers such as cloyster and lucario. Additionally it deals with all weather sweepers except Kingdra, which is sweet, as this team is still kinda rain weak. Before I decided to go with Conk, I considered Ferro to patch up the rain weakness, however I did not like how weak the team would be to fighting types and more offensive teams. I think that Conks Priority and natural bulk patches this weakness up quite nicely. Conkeldurr @Flame orb Adamant 252hp / 252 Atk /4 spe Mach Punch Ice Punch Facade Drain Punch A while back Facade + Stone edge was the most common set, but I think with the rise of Bold Salamence this changed and now it is Ice puch > SE. Facade allows you to hit everything very hard except ghosts. Before I finish, I want to give my opinion on the general gameplan with this team. If I did not make that clear enough, the idea is to lure in all physical walls with salamence and TTar to clear the path for scizor or Conkeldurr in the late game. In some games, Salamence will also be more of a cleaner than a breaker. Porygon2 + Tentacruel should provide the Defensive Backpone to comfortably switch into a majority of the Metagame. One problem I see with this team beside rain, is that Tenta lacks recovery besides Black Sludge. Thus repeated switches, especially with entry hazards on the field, will prove problematic. Thus, it is important to keep the momentum on your side. As we pack Scizor and are overall on the more offensive spectrum of Balance, this should be possible though. We also rely fully on priority to beat faster threads, as we have not a single choice scarfer. Thus it is mandatory to keep conk alive if you can identify for example a scarf Hydreigon. And thats it, have fun, further suggestions are of course appreciated. In your pm you wrote me that you prefer a more offensive approach, however in case you want to switch things up and play more defensively, switch out scizor for ferrothorn and mixedMence for BoldMence: I would recommand the following sets: Salamence @Leftovers Bold 252Hp / 252Def Draco Meteor Flamethrower Roost Defog This gives you even more hazard control and additional security vs fighting types and physical attackers of all kind. It is the standart defensive set for salamence right now. Ferrothorn @Leftovers / Shed Shell Sassy 252HP 24Def 232 Spdef Powerwhip Gyro Ball Spikes Leech Seed This is my favorite Ferro set and it is also very standart. Ferro will perform amazing vs rain and gives you a lot more hazard pressure. I prefer lefties over shed shell, with team preview magnezone is not that much of a thread anymore and the recovery is very very helpful. I personally think that the defensive variant of the team can be regarded as highly competitive and might perform better than the offensive one, but thats just my opinion. (Note that "offensive" means balance in this setting and "defensive" is basically full stall)
  12. 0 SpA Torkoal Lava Plume vs. 0 HP / 0 SpD Cloyster in Sun: 211-249 (87.5 - 103.3%) -- 25% chance to OHKO If cloyster is the biggest problem, I would invest enough into spatk to OHKO, which is 124: 124 SpA Torkoal Lava Plume vs. 0 HP / 0 SpD Cloyster in Sun: 244-288 (101.2 - 119.5%) -- guaranteed OHKO
  13. Building on Suigins post, as a general guideline, most sun teams have the same structure: 1. Weather Inducer 2. Dugtrio 3. Sun abuser 4. Fire type 5. hazard removal 6. sponge or second abuser or second hazard removal Following this structure a few mons are set already: 1. Torkoal as our weather inducer (it should also carry stealth rock + rapid spin itself) 2. Dugtrio as our trapper to get rid of Tyranitar and occasionally Blissey or even Chansey, depending on the set you run and whether or not you managed to weaken them before. which leaves us with 4 slots to fill. 3. sun abuser/chlorophyll user Exegutor, Victreebel, Lilligant, Vileplume You said that you prefer Exegutor which is a fair choice imo. I personally think that Lilligant is better since it has sleep powder and access to quiver dance, but that is my personal opinion. 4. Fire type Arcanine, Darmanitan, Tyhplosion, Volcarona, Chandelure I agree that Darm looks nice as it can keep the momentum up with u-turn. Further, this slot is usually filled by a wallbreaker and choice band darm can definitely break. By just looking at the mons individually Volcarona stands out as the strongest, however, it is 4x weak to stealth rock so hazards have to be off the field at all times. In general, Dugtrio + Volcarona build a solid core that should work well even outside of sun ( wanted to test it, haven`t tested it yet). Concluding I think we can narrow it down to Darm or Volcarona, they outclass the others. 5. Hazard Removal Our options are sheer endless: Rapid Spin: Forrestress, Starmie and Tentacruel look like the most promising to me, although all of them bar starmie are not really known as momentum gainers. All three of these provide useful resistances. Forre is not really known as a momentum gainer, but can set hazard itself. Defog: I think Defog Hydreigon or Salamence could work well, as they come with many resistances, a great movepool and are useful outside of their role. Prankster Defog as suggested by Suigin also looks nice given the importance of hazard removal for sun teams. Whimsicott can also carry heat rock + sunny day to give u the advantage over opposing weather. 6. Sponge or second abuser I think that if you did not chose a dragon type as the 5th pokemon, it would fit this one quite well. Another Option is Snorlax or maybe even Rhyperior. Maybe, just Maybe Venusaur would also fit this slot. Even without Chlorophyll it is decent in Sun and can still be quite good vs rain and sand. Now after all of this being said, I do not want to discourage you, but given that most of these mons can be played in UU, you might want to consider switching tiers to have much more success using sun.
  14. can the usage statistics be updated? looks like it has not been done in a while :)
  15. I have an adamant mamo with icicle crash 29/31/28x/28/31 its on gtl for 500k
  16. jfk

    Player Titles

    Vermillion is calling and great idea zymo
  17. jfk

    Quick Wishlist

    Doubles matchmaking
  18. Hey, I had problems finding what I need right now, so I am either looking for someone who is willing to breed this for me or can outright sell it: Electivire Mild 6x31 Skarmory Jolly 2x31 3x25 or 5x31 with bravebird can be closed
  19. anyone has ever heard anything again on this topic?
  20. jfk

    kyu hat

    /rniceguys
  21. I am currently trying out a similar build to the one Zebra proposed: hippo, ttar, exca, ferro, slowbro, magnezone. I agree that slowbro does a tremendous job dealing with fighting types, but if it ever dies, fighting priority destroys the team. The biggest problem after fighting priority is definitely bulky water and any other type of priority move, I agree a 100%. Honestly, it might be worth to drop excadrill, although it is quite incredible. However, it just needs so much support: First of all, we need a sand setter that cannot be sacrificied. Second of all, it basically forces magnezone onto the team as there is no other way to deal with skarm and occasionally ferro. This means that, including excadrill, we have 3 fighting weak pokemon on the team right from the start. I am not sure if that is really the way to go, regarding the omnipresence of conkeldurr. With that being said, I think that a few mons are fulfilling their respected roles very well and should not be suspect to change, regardless of excadrill being part of the team or not. These include TTar, ferro and (imo) slowbro (EDIT: reuniculus might do even better, have to test first). Unfortunately, I cannot propose a definitive way out of this team building problem, but for now I would suggest the following: 1. IF excadrill is included, or as @crbox clearly stated a hydreigon, I think another fighting resist is mandatory. Salamence might be able to fulfill this role. If you intend to use both hydreigon and Salamence, as Zebra showed in his team, Magnezone also presents itself as an ideal teammate, as it traps the steel types that wall all dragons (and also exca). However, if u go this route, the team is basically already set in stone, with sand setter + 2 dragons + magnezone + steel type + 2. fighting resist, leaving no room to patch up the other problems of the team (and by the way, the team would look exactly like the one Zebra posted, which is quite incredible given that its build from scratch without any testing whatsoever). 2. I also had severe problems against volcarona. Ferrothorn presents an ideal opportunity to switch in if rocks are not on the field already, and after +1it wrecks the team @crbox posted, my team and, although to a lesser extend, @BurntZebra team ( forgive me if i am mistaken). Thus, we need a mon that can safely deal with volcarona. It is generally hard to find such mons, so one solution might be to change the nature and ev`s of ttar in order to safely tank a +1 bug buzz and ohko with stone edge. In this case, we do not limit ourself to another mon just to counter a single thread. 3. The team needs another mon to break bulky water types. I used breloom a lot, if ground types are dealt with magnezone also gets this job done. I am pretty sure that chip damage over the course of the battle helps tremendously as well, if you are able to keep up the pressure to prevent recovery. Still, I feel that this is one of the harder tasks of team, maybe someone who runs a similar team and doesnt have a problem can share his wisdom. 4. the team needs 1 priority user. Conkeldurr looks very promising in my opinion, I will test it soon. This is my personal opinion on the weaknesses of the team. Unfortunately, I am not able to give specific recommendations which mons should be used to solve each weakness. If anyone has recommendations I am just as interested as the OP. My feeling is that, if I am willing to give up excadrill, I open up a lot more space for creativity, but of course at the same time break away from the standart (strong) core of sand.
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