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RationalDrunk

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  1. The current Future Sight follows Gen 5 rules, not Gen 3.
  2. 1.1M Hyperboreas the Hasty Wailord (Choice Scarf recommended): 1.1M Bustuarius the Jolly Sharpedo (Choice Band recommended): 1.15M (bad price call by me) Quetzalcoatl the Timid Xatu: All are available on the GTL. And while I'm not sure if it's possible to trade them back to me for a rename, but if it is then don't hesitate to give Renardeaux a PM.
  3. Nothing but damage changes between Gen V and Gen VI.
  4. You did not read the first part properly.
  5. I was confused by what you meant, since I thought Gen 6 was already in this game, and therefore whether or not it were interesting would've been irrelevant. I'm checking skills in the game pokedex, and the skills I checked seemed to follow Gen 5 rules instead of Gen 6, in which case I drop the idea (I dislike unnecessary inconsistency). But on the chance that the answer I had obtained in the following thread is true: Then I'll continue to voice that I'd like for an update to Future Sight to occur, and this thread should be about the pros and cons of such an update. I'd like input on whether or not we can balance these pros and cons (such as consistency, increased utility of a move vs. effort to implement the move) to a favourable enough position to allow for implementation. The game as a whole, I agree to an implied point, would be largely unchanged by an individual update to Future Sight. But that's not a good justification against its implementation, as not every positive step has to be a great one. It is small steps and adjustments which accumulate and collect, that create a more balanced and interesting game of superior quality.
  6. It is not a high priority, as was mentioned, and it's not exactly as though I'm asking for a mountain of work. I may be completely off the mark and this is complicated programming, in which case, I'm happy for the low priority or denial to apply.
  7. I've been wondering why Future Sight has not embraced Gen 6 mechanics, which to my understanding is applied to most moves insofar as they are not imbalanced. If I'm not wrong in thinking that Future Sight in its Gen 6 iteration would not be overpowering and ubiquitous, then I think it would be a good idea to update it and let it see some use and encourage diversity. The moveset diversity per se, and the inclusion of pin and skewer tactics whereby enemies are forced to contend with two elements per turn, protect penetration, etc. This is definitely not a priority, Future Sight is usable as it is. But it would be nice if it got a little boost and saw more use (for example, from me :D)
  8. Does Wish scale off the health of the user pokemon, or specifically the pokemon who receives it?
  9. In PokeMMO, does Tri Attack paralyze, freeze or burn normally immune types? For example, does it burn fire types and freeze ice types?
  10. Fast as a Raichu, thanks. Everything's cleared up now.
  11. Thanks. I see. So the sleep counters tick down after the turn in which a pokemon falls asleep. Is this the same case for inflicted sleep on enemies? For example: Parasect used Spore, Raichu falls asleep. The sleep counter is rolled to be 3, the maximum duration. Does Raichu then sleep for 3 turns after the turn in which it fell asleep, waking up on the 4th?
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