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RationalDrunk

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Posts posted by RationalDrunk

  1. 1.1M Hyperboreas the Hasty Wailord (Choice Scarf recommended):

    Spoiler

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    Might want to replace Curse with Ice Beam, Curse is simply there as an option (I have no idea what).

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    1.1M Bustuarius the Jolly Sharpedo (Choice Band recommended):

    Spoiler

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    Forgot to teach him Waterfall, oops. You'll have to use your own HM.

    Mvin1m5.png

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    1.15M (bad price call by me) Quetzalcoatl the Timid Xatu: 

    Spoiler

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    All are available on the GTL. And while I'm not sure if it's possible to trade them back to me for a rename, but if it is then don't hesitate to give Renardeaux a PM.

  2. 19 hours ago, Viking said:

    why would we update a move as 6th gen mecanich and not touching to the others?

    You did not read the first part properly.

     

    Quote

    I was confused by what you meant, since I thought Gen 6 was already in this game, and therefore whether or not it were interesting would've been irrelevant. I'm checking skills in the game pokedex, and the skills I checked seemed to follow Gen 5 rules instead of Gen 6, in which case I drop the idea (I dislike unnecessary inconsistency).

     

  3. 2 hours ago, Viking said:

    gen6 isnt at all interesting in this game .

    I was confused by what you meant, since I thought Gen 6 was already in this game, and therefore whether or not it were interesting would've been irrelevant. I'm checking skills in the game pokedex, and the skills I checked seemed to follow Gen 5 rules instead of Gen 6, in which case I drop the idea (I dislike unnecessary inconsistency). But on the chance that the answer I had obtained in the following thread is true:

     

    Then I'll continue to voice that I'd like for an update to Future Sight to occur, and this thread should be about the pros and cons of such an update. I'd like input on whether or not we can balance these pros and cons (such as consistency, increased utility of a move vs. effort to implement the move) to a favourable enough position to allow for implementation.

     

    The game as a whole, I agree to an implied point, would be largely unchanged by an individual update to Future Sight. But that's not a good justification against its implementation, as not every positive step has to be a great one. It is small steps and adjustments which accumulate and collect, that create a more balanced and interesting game of superior quality.

  4. 1 hour ago, MotherBotfly said:

    There are more important thing staff should focus with..!

    It is not a high priority, as was mentioned, and it's not exactly as though I'm asking for a mountain of work. I may be completely off the mark and this is complicated programming, in which case, I'm happy for the low priority or denial to apply.

     

  5. I've been wondering why Future Sight has not embraced Gen 6 mechanics, which to my understanding is applied to most moves insofar as they are not imbalanced.

     

    If I'm not wrong in thinking that Future Sight in its Gen 6 iteration would not be overpowering and ubiquitous, then I think it would be a good idea to update it and let it see some use and encourage diversity. The moveset diversity per se, and the inclusion of pin and skewer tactics whereby enemies are forced to contend with two elements per turn, protect penetration, etc.

     

    This is definitely not a priority, Future Sight is usable as it is. But it would be nice if it got a little boost and saw more use (for example, from me :D)

     

  6. Just now, Bishav said:

    Depends if parasect is faster than raichu (hue)

    You are supposed to not be able to move while sleeping a maximum of three times.

    If parasect spores it before raichu moves, it counts as turn one of sleep 

    Fast as a Raichu, thanks. Everything's cleared up now.

  7. 8 minutes ago, lamerb said:

    In normal circumstances, your pokemon will sleep 2 turns after Rest has been used:

    Charizard uses Rest. Charizard sleeps 2 turns. Charizard wakes up after the 2 turns. 

     

    Xatu (with Early Bird) uses Rest. Xatu sleeps one turn. Xatu wakes up the turn after.

    Thanks. I see. So the sleep counters tick down after the turn in which a pokemon falls asleep. Is this the same case for inflicted sleep on enemies?

     

    For example:

     

    Parasect used Spore, Raichu falls asleep.

    The sleep counter is rolled to be 3, the maximum duration.

     

    Does Raichu then sleep for 3 turns after the turn in which it fell asleep, waking up on the 4th?

  8. Early Bird halves sleep counters, and rounds down with a modulo. 

     

    Quote

     

    Bulbapedia:

     

    In battle

    Early Bird causes quick awakening from sleep. In the turn the Pokémon is put to sleep, the number of turns it will remain asleep is preset. If it is 6 turns, it will be halved to 3. If 3, it will be rounded to 1. If only 1 turn is preset, it is rounded to 0, causing the Pokémon to instantly wake up at the end of the same turn. This also applies to the self-induced sleep from Rest, reducing its length from 3 to 1 turn.

     

    So Rest, which lasts 3 turns, should last 1. This was not the case when I tested out Rest on an Early Bird Xatu. I also did a comparison with a Charizard.

     

    Xatu (with Early Bird) - 2 turns of sleep, including the turn in which rest was used and the turn thereafter.

    Charizard (without Early Bird) - 3 turns of sleep, including the turn in which rest was used and the two turns thereafter.

     

    Is this intentional? Or am I confused as to how sleep works? Perhaps it would help if someone could clarify what happens if you successfully performed sleep on an enemy target. The duration is 1-3 turns (this is from using the forum search engine, I may have missed something), and if the RNG rolls 1, does it mean that the target pokemon wakes up the turn right after sleep was used?

     

    Sorry if these questions seem to have obvious answers.

  9. Hi, new player here. I tried searching for information on the subject but what I've gathered was disparate and sparce (I may just not be very good at filtering searches). Could someone please give me a quick confirmation on whether or not:

     

    A) The trend for moves is that they follow Gen 6 mechanics, despite movepools being limited to those present in Gen 3 and below.

    B) The moves which are an exception to this rule tend to have a good reason to be excluded. For example, Knockoff is not updated to Gen 6 because it'd be too imbalanced to be introduced to our current movepool.

     

    I'm curious because I've noticed that Future Sight is presently 100 BP rather than 120 BP, and Future Sight does not strike me as an overused skill (I could be wrong), nor would the buff cause it to be overused.

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