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Raichuforyou

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Everything posted by Raichuforyou

  1. Oh I'm aware. Just being silly.
  2. I think you're viewing this too much from a macroeconomic perspective when the reality is that I just spent $14 to get the benefit of not having to grind for 4 + million yen. I understand for example if you bought 200 fly ocarinas, you would probably single-handedly lower the price due to supply and demand. but pretty much any hot demanded gift shop items all sell for the same rate of yen to RP. The tickets honestly made it even easier he got money because they can be redeemed for anything in the gift shop.
  3. I still think having that high of a rate of yen return was still very abusable by multi-acounters though, and harmed every casual player more than it harmed, even if they participated in berry farming itself.
  4. I just bought 14 RP tickets not too long ago and sold them which gave me a very big advantage of having about 4 million at my disposal now. I'd say that's pretty advantageous.
  5. I'd hate to say, but because PokeMMO doesn't have a line of credit within the game, inflation and deflation is pretty much strictly based off of the creation and destruction of this yen in this game. If even there was a limited trading card you were wanting to sell me that was worth $20 and overnight the dollar became worth double of itself, you would end up selling your trading card for $40 the next day. Surely I agree that some people log off and never log on again, and some of these limited cosmetics actually somehow get destroyed too. But simple supply and demand scales would not tip these items to become 100% of what it originally was worth in a matter of a year or two. That's an inflationary problem.
  6. There's "could" versus what actually happened before the patch. This newbie class of people only focused on their one account and just sold the berries when they were done, and probably bought the seeds themselves.
  7. I agree this is a bad suggestion, but isn't buying literally anything from the gift shop and selling it Pay to Win with a few extra steps?
  8. I disagree. High berry sell prices incentivizes people to get on the alt train for berries due to the rate of return on it. Now that it's much less of an attractive option, a lot of these people are going to be ditching that money making option and move right back over onto gym runs, which rate of raw time invested returns you with less yen regardless. These people were creating much more yen (and attributing much more to inflation) than a random newbie who just got into berry farming. With the rate of yen creation dropping, you should see the rate of prices dropping slowly within the next month or so, which is better for newer players.
  9. This forum trying to find out the PTS release be like
  10. A volume limit per account of selling doesn't mean anything to people who have multiple accounts.
  11. Huh. My suggestion worked. Yes yessss.
  12. I really think people who primarily did gym runs in the past that were calling for berry nerfs like myself really got Monkey's Paw'd on this. A lot of us disliked berries for the obvious inflation that it was creating, but at the same time we disliked it because it was rewarding only the most hardcore of players who were willing to dedicate themselves at certain times to the game with a more time efficient way to get yen. Now enter in the new Amulet coin changes, and anyone who did gym runs at a casual, leisurely pace in the past was essentially hit with a fat 25% nerf to their gains. BINGO. This point right here. This is where we got monkey's paw'd. Calling for a nerf to an overall money making activity that required devoting your time specifically (berries) caused it to where our preferred activity got inflicted by this as well, means that you have to no-life the game for an hour straight without distraction. I was curious too about the gains of it also, and I'm going to refer to this thread that is detailing the change in yen before the update and after the update. If someone has a more efficient run strategy than this guy, and can use less than 2 Amulet coins per gym run, that would be great to correct me and post your findings here. He states that before the change, you would net 272,221 before. After the change, he would net 332,242 yen. Amulet coins are currently at 25K, so if it took him two to do a full gym run of all 3 regions, that means his net profit compared to the old Amulet coin of a full run is only ten thousand yen. That's it. To be stressed out for two hours and on the clock to make the most of it.
  13. Can I get a clarification on this? Let's say Bruno's Machamp. Would I not expect to encounter a 31 attack Adamant 252 Attack EV Machamp there?
  14. It's a buff if you're only putting your complete attention on the game for a straight hour though. There's a lot of people like me who were casually going through the gym battles at a leisurely pace or tab out a lot that got a nerf from this change.
  15. Hi there, this is the part of PokeMMO that is most interesting to me, and I'd generally like to talk about how the economy is going to respond to how a lot of changes in the new patch were introduced. I'd like to clarify that this isn't a uguuing or complaining thread. How anyone feels about Berry Farming, Amulet Coin, or Lucky Egg changes isn't supposed to be in this type of discussion, and I'd more so like to have an objective conversation about where things will go after these changes. Some fun facts to consider: Before this change, for the raw amount of time one put in, Berry farming was a little over 3x more of an efficient way to use your time to gain yen, and the most popular berries to sell have been slashed in half. Creation of yen is much slower due to Gym Battles with the new amulet coin being the king of efficiency now for creating your yen. Multi-acounters with berries can still make a ton of money, but a ton are probably discouraged now due to their rate of returns. A few questions I'd like to pose is: How will this effect "basic" economy items like Everstones, Shards, Heart Scales? Will they see the same price, or will they deflate? What will happen to limited vanities in terms of their prices? Will they drop considerably due to much less yen being created by everyone, or will they stay the same price? What speculative prices will Amulet Coins, Vouchers, and Lucky Eggs stabilize at? Discuss!
  16. @Kyu, I did talk to Darkshade about this and I heard you did have a "per battle" Amulet coin on the table, but you guys finally decided on the current time based one you put in now. Would there ever be a consideration to make two, non stackable Amulet coins (maybe even use the Lucky Incense for this role as well to not cause confusion?) My suggestion for that would to have the next 10-12 (or whatever amount of battles at the discrepancy of the dev team) be increased by 50% (or even a lower rate), and the item would expire in 24 hours, while not being able to be used on the Elite 4 as well. I only suggest some sort of alternative since I really hope that you make playing casually as I mentioned still a viable way to earn cash. I know objectively my time while casually knocking down some gym leaders in a night without the assistance of an Amulet Coin is actually worth less now when it comes to fixed item costs like Poke-Balls, Bands, and any other store item. Other than that, this is effectively a nerf to the people who punch in little by little time every now and then and I hope you guys realize that.
  17. I talked to Darkshade about this and they said they tried it on a per battle basis at first but ultimately decided on time. I think I'd like it if there were two varients of the amulet coin that did this.
  18. Put out a basket and hope Kyu leaves you some overnight.
  19. I don't want to just post a kneejerk reaction to patch notes that I haven't been able to play with, but the removal of a passive amulet coin kind of bugs me out a bit. I am absolutely going to take advantage of the new amulet coin when I want to sit down and actually grind out some money, but I feel "casual" gym rematches without the amulet coin is going to suffer a bit. When I say casual, I mean the type of lazy gym matches where your attention was half on the game, and half on a youtube video/discord conversation/homework etc. This is primarily how I would go through the gym matches, along with maybe hitting up a gym or two at work during my downtime, but the change over where the amulet coin is a consumable in most cases absolutely nerfs a play schedule like mine. My suggestion would to have two separate amulet coins (or even just make it where if an amulet coin is held it will still provide the same effect before this patch). Make it to where a consumed amulet coin and the passive held amulet coin do not stack under any circumstance (the consumed amulet coin 50% boost takes priority). Heck, even nerf the rate of the passive one back from 25% to 20% if it gets reintroduced as well.
  20. When there's no line of credit in PokeMMO, and the fact that they have complete control over the money sinks and money creation in this game, if they were perfect, inflation should sit at 0% forever. They are not, but that rate realistically should be way lower than a real world ratio (1%-2% is considered healthy in the real world).
  21. This is a good idea. I don't like that changing your pants/shirt color is locked behind being a makeover ticket. I feel makeover tickets should be reserved for hair, skin color, and eye color.
  22. Farming gym leaders with Water Spout Kyogre makes making money super easy. It's mainly an economy issue.
  23. I'll admit I'm in the wrong here. For some reason I thought Dragon Claw was also 90 BP. Carry on then. Outrage functions as a totally fine sidegrade from Dragon Claw.
  24. I'll say that the decision should be made to make Outrage effectively at least be a sidegrade from dragon claw. As of right now if you run a Pokemon that can run dragon claw, there should absolutely be no reason to use outrage. That should pretty much be a reason on its own that the power of the move should be adjusted. To answer your question as well, I'll just say that the balancing team should be responsible for that. They obviously made the balancing decision to move it from 120 to 90. The only thing is that they are arbitrarily confining themselves to 120 or 90 just because those were "canon" numbers. I get the concern to not want to open that can of worms, but it's not like they're doing something outrageously different like making intimidate also drop special attack, or scald super effective against Grass types. They're would just simply raise the power by 10 so it's actually a move to consider to use again for dragon types.
  25. I see a lot of people pretty supportive in this thread of such a change for this one move this one time.
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