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[Denied] Itemize HMs


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I was thinking about this especially without the fully usable aspect of the game so far, I feel the game would work better and be easier to deal with from a coding standpoint to simply let the HM's be used as items (e.g. not having to teach it to a pokemon) given the prominence of HM slaves and everything, and the possibility of future expansions simply hotkey all the HM's to the 1-8 numbers. (0, -+, & ~ could be user programmed keys for abilities such as teleport, Dig, milk drink, etc.

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Just give pokemon "hm slots" that can't actually be used in battle, but will allow you to use map moves. When you use the HM it will give you the option to have it actually learn the move or assign it to the Pokemon's HM slot. This way you still need Pokemon capable of learning the HMs, but don't have to waste your valuable attack slots.

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If you use a Gameshark on R/B, you can get a "surfboard" item called ??????. Using it by water will make you Surf. So it's clear that this was the original intent. They just decided to force Pokemon to need to know the moves to make things irritating for everyone. :P

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