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Suggestions that may reduce the number of players using scripts


BlackGod

Question

        As far as I know, many Chinese players use scripts. On the website "bilibili", some people even show videos of their own use of scripts to promote their own scripts. So I have the following ideas to reduce the number of players using scripts.

        By canceling the "auto reject" function, the script can be found more easily by players. Righteous players will find scripts more easily, which can improve the efficiency of banning illegal players.But at the same time, some players who do not want to be disturbed may receive some low frequency requests due to this change, which will slightly affect the game experience. However, after these players manually reject the request, they will not receive more harassment requests. This change will make it easier for the script to detect the screen in real time.This game is also a multiplayer online game in essence. This change does not violate the theme of the game, but also improves the efficiency of banning illegal players.

        Now most "script users" completely reject all requests, and this change will have a huge impact on them. Of course, it may not be reasonable to completely disable this function. You can choose to temporarily disable some rejection functions to test the effect. It can also achieve good results by reducing the types of automatic rejection requests. For example, friend requests and transaction requests can cancel the automatic rejection function together.

 

PS:It is a rare method for ordinary players to judge whether a suspect uses script software by sending a request and judging whether "request timeout" occurs many times.

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Hi,

 

a lot of players report others only due to automatic rejection of friendship/duel/trade. While it *might* indicate illegal activity, it doesn't prove it.
A lot of players use those functions to not be disturbed by players while hunting. It saves time, especially on mobile.

Please report players who you think are using illegal software, but please keep in mind that those functions don't prove players guilty automatically. 

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I get it, but the players I mentioned above will automatically refuse because of timeout, but they will immediately start to exercise after the automatic refusal, and will repeat many times. Normal players will at least manually reject the request, rather than automatically reject it after the transaction request has been initiated for many times. In this case, receiving multiple transaction requests will also affect his efficiency. It is unreasonable not to manually reject or respond.

 

I am not saying that the players who use these functions are guilty, but that this change can make "script users" more easily exposed, thus greatly increasing the ban efficiency.

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