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[MOD] Maid's Moemon Mod! (MMM!) v0.9.5 (+Icons Mod!)


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A simple and personal take on a Moemon mod, transposed to PokeMMO by yours truly!

 

47-front-n.png.2c72381dfb057360ed59a20bb075f872.png

Current version: 0.9.5 (09/13/23)

secret_shiny_particle.png.11a9039aa8014d4afbd7e50a542b631c.png.f10b0503ca7db267544b43bb1e6fbfbb.png.eb8fea30d765eaaf1c70d6268e1956b3.png.660a4d96216850e894f2e6f45ca2c63b.pngBigger Shinies Version: 0.9.5 (09/13/23)

 

36x36.gif.d91919cab59205b8acae54f763309543.gifIcons Mod: 0.1.0 (09/13/23)

 

 

MMM! Changelogs:

Spoiler

0.9.5 (10/24/23)

  • Darkrai sprite has been added!
  • Parasect, Ditto, Misdreavus, Mismagius, Kingdra, Celebi, Lombre, Dusknoir, Garvantula, Klink, Klang, Klinklang, Druddigon, Feebas and Milotic sprites have been updated!

 

0.9.4 (09/13/23)

  • Azurill, Marill, Gloom, Vileplume, Raticate, Togepi, Togetic and Togekiss sprites have been updated!
  • Raichu sprites have been slightly changed!
  • Dunsparce front sprite height has been adjusted!

 

0.9.3 (09/10/23)

  • Donphan, Huntail, Drifloon, Drifblim, Venonat, Venomoth, Milotic and Heatmor sprites have beeen updated!
  • Serperior, Tirtouga and Carracosta backsprites have been updated!
  • Tirtouga and Carracosta shiny sprite colors have been adjusted!

 

0.9.2 (09/08/23)

  • Kyurem. Meloetta, Keldeo and all their forms have been added!
  • Castform and all its forms have been updated!
  • Unown L, Q and U forms have been updated!
  • Pidgeot, Abomasnow, Magnezone and Ferrothorn backsprites have been updated!
  • Pikachu sprite colors have been slightly changed (they're now brighter)
  • Ferrothorn shiny sprite has been updated!
     

0.9.1 (08/28/23)

  • Bigger Shinies Version has been added! (shiny front sprites are bigger to make them easily recognizable in the wild! Requested by @Arvinwink, thank you!)
  • Zekrom, Shellos East and Gastrodon East sprites have been added!
  • Pinsir, Sableye, Cryogonal, Zweilous, Virizion, Cobalion, Cottonee and Sneasel sprites have been updated!
  • Duskull, Dusclops and Dusknoir shiny sprites have been updated!
  • Fixed a pixel in Bulbasaur front sprites!


0.9.0 (08/25/23)

  • The red glow around alphas have been fixed!
  • Sprites of pokémon using HM moves aren't stretched anymore.

 

0.8.0 (08/24/23)

  • Volcarona, Gligar, Gliscor, Surskit, Salamence, Swablu, Altaria, Azumarill, Plusle, Minun, Rhydon, Yanma, Pidove, Tranquil, Unfezant, Mismagius, Tentacruel and Amoonguss sprites have been updated!
  • Croagunk and Toxicroak shiny sprites have been updated!

Icons Mod Changelogs:

Spoiler

0.1.0 (09/13/23)

  • All currently available icons have been added (323)

Screenshots:

Spoiler

javaw_hfBa7h34h5.thumb.png.78447400bb6a9e056e239551250d1426.png

 

javaw_R6hjNPv3WR.thumb.png.33704d5d9febc1e8f6e291173353567d.png

 

javaw_1Wp7fyUrcB.thumb.png.6a23581f12aff9b082bc81b19412abff.png

Known Issues:

Spoiler
  1. Alpha sprites are a bit floaty.
  2. Some pokémon sprites are missing (Pansage, Simisage, Pansear, Simisear, Genesect) and some need to be updated.

 

 

Credits:

 

All sprites are made by the amazing artists over at the Global Moemon Project and Moemon Project discord servers, go give them some love!
Thanks to @Rhynt, @Darkfisher and [TFBO] for all the help, support and for being awesome!

 

 

Edited by MaidLulia
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3 hours ago, MaidLulia said:

A simple and personal take on a Moemon mod for PokeMMO, transposed to PokeMMO by yours truly!

 

 

Current version: 0.8.0

 

0.8.0 Changelog:

 

  • Volcarona, Gligar, Gliscor, Surskit, Salamence, Swablu, Altaria, Azumarill, Plusle, Minun, Rhydon, Yanma, Pidove, Tranquil, Unfezant, Mismagius, Tentacruel and Amoonguss sprites have been updated!
  • Croagunk and Toxicroak shiny sprites have been updated!

 

 

Screenshots:

  Hide contents

javaw_hfBa7h34h5.thumb.png.78447400bb6a9e056e239551250d1426.png

 

javaw_R6hjNPv3WR.thumb.png.33704d5d9febc1e8f6e291173353567d.png

 

javaw_1Wp7fyUrcB.thumb.png.6a23581f12aff9b082bc81b19412abff.png

 

Known Issues:

  Hide contents
  1. Alpha sprites' glow and position is wrong. Unfortunately I can't find a fix for this and I'm pretty sure the client currently doesn't offer the possibility to modify them.
  2. Most HM sprites look stretched and cut incorrectly. Like alpha sprites, they simply cannot be modified!

 

 

Credits:

 

All sprites are made by the amazing aruguu over at the Global Moemon Project and Moemon Project discord servers, go give them some love!
Thanks to @Rhynt and [TFBO] for all the support and being awesome!

 

That bug happened with other sprite mods when they introduced the alphas and ended up correcting them, although I don't know how.  Have you tried cleaning the edges in case there are any pixels that are not visible?

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8 hours ago, Axelator said:

That bug happened with other sprite mods when they introduced the alphas and ended up correcting them, although I don't know how.  Have you tried cleaning the edges in case there are any pixels that are not visible?

Hey! Thank you so much for the suggestion. 

 

I'm 100% sure the sprites don't have any invisible pixels, the red glow simply happen around the edges of the sprites themselves. In case of the front sprites, the upper and bottom edges are actually used for the positioning of the sprites themselves. I tried using the built in coordinates system but it messes with things like the position of a thrown pokeball, not to mention that alpha sprites seem to ignore the coordinates settings either way. 

 

I looked into other mods to try and understand how they might have fixed it but to no avail. I also thought it might be a problem of .png vs .gif since most other mods have animated sprites, but I'm pretty confident that didn't make a difference either. I haven't really asked anyone directly because I wouldn't know who to talk to, and I'd likely feel like a bother doing so. If you know someone that might help though let me know! 

 

That being said, I can probably come up with a couple more things to try (and retry, just to make sure), it was set aside because there was a lot of work to be done on everything else. I'll definitely look more into it when I get some time! 

EDIT: Small update: a friend found a solution to possibly both problems but I need to tinker with it for better sprite positioning, either way it's pretty huge and an update will come out asap!

Edited by MaidLulia
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Version 0.9.0 is out! Doesn't sound like a lot (and technically wasn't) but took me a while to recalibrate all the sprites in order to make them appear right in their positioning again after applying the fix for alphas. The positioning of Alphas is still... floaty and I'm still unsure how to fix that. Still, They should look a lot better now!

Changelog:

  • The red glow around alphas have been fixed!
  • Sprites of pokémon using HM moves aren't stretched anymore.
Edited by MaidLulia
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This is almost all anthropomorphic.It's really great. Thank you very much.I would like to make two small suggestions.The Pokémon in the pet guide seems to be a little off.My Pokémon was a little bit bigger when I was fighting.Maybe our versions are not necessarily the same.I am a player in China.Thank you so much for the mod.It's really great.

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1 hour ago, Arvinwink said:

This is almost all anthropomorphic.It's really great. Thank you very much.I would like to make two small suggestions.The Pokémon in the pet guide seems to be a little off.My Pokémon was a little bit bigger when I was fighting.Maybe our versions are not necessarily the same.I am a player in China.Thank you so much for the mod.It's really great.

Could you post some screenshots to show me what looks wrong on your end?

I'll gladly fix it if I can! 

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It's not a big problem.The image of the pokemon pictorial is a little bit lower,It's not serious.The image of the pet home page is also slightly lower.Our side of Pokémon at the time of battle is a little bit bigger.This mod is really great.I'm sorry for my poor English.Is it convenient to add your game friend?I really like you.

Screenshot_20230826_172301_eu.pokemmo.client.jpg

Screenshot_20230826_172304_eu.pokemmo.client.jpg

Screenshot_20230826_182345_eu.pokemmo.client.jpg

Screenshot_20230826_172626_eu.pokemmo.client.jpg

Edited by Arvinwink
Link to comment
On 8/26/2023 at 12:45 PM, Arvinwink said:

It's not a big problem.The image of the pokemon pictorial is a little bit lower,It's not serious.The image of the pet home page is also slightly lower.Our side of Pokémon at the time of battle is a little bit bigger.This mod is really great.I'm sorry for my poor English.Is it convenient to add your game friend?I really like you.

Screenshot_20230826_172301_eu.pokemmo.client.jpg

Screenshot_20230826_172304_eu.pokemmo.client.jpg

Screenshot_20230826_182345_eu.pokemmo.client.jpg

Screenshot_20230826_172626_eu.pokemmo.client.jpg


Ok so, I'm gonna talk about all the issues you've described one by one. Keep in mind this is my current understanding of PokeMMO modding and it's probably very limited

- The sprites appear a bit lower on the pokédex
I've been trying to fix this issue but it appears to be connected to the position of the sprite itself within the sprite canvas. The canvas of every sprite needs to be 96x96, if it isn't things like alphas and HM sprites are gonna break. Keep it in mind because it's important.
So let's say I have a charmender sprite, and I align the first pixel starting from the bottom to the bottom of the canvas, so that there is no transparent pixels between the two. The sprite in the pokédex and summary will look wrong because they will be positioned a lot lower than they should (kinda like your picture, but even lower).
The obvious solution to this would be to center the sprite in the canvas. By doing so, the sprite will actually appear positioned correctly in the pokédex and summary pages! The problem is that... it will make the sprite floating in battle!
So here comes in play the coordinates file... you can move the battle sprites down to align them to the ground without making the summary and pokédex sprites appear misaligned... great! There's only one problem... since the pokéball throw animation is tied to the bottom of the sprite canvas, the pokéball will appear undeground when you throw it!
From here, the obvious solution would be to go back at aligning the bottom of the sprite to the bottom of the canvas, but to modify the height of the canvas itself! that way you can achieve all 3 things without compromising anything... except wait, the sprite is not 96x96 anymore, which means alpha sprites and HM sprites are broken again!
It's basically a game of compromise until I can find a different solution, but unfortunately nothing really comes to mind. If you have any ideas I'll gladly listen!

- Backs prites are bigger than front sprites
That's actually done on purpose. Back sprites are 1.3x times larger than front sprites. This is entirely personal preference, but I think most sprites look better this way. Keep in mind back sprite dimensions vary a bit from one another. I might make a 1x version in the future but it's gonna require some sprite tweaking as scaling also changes the positioning of the sprites themselves! It probably won't be too hard to make, I'll work on it etiher with the next update or with 1.0.0

 

16 hours ago, Abigail said:

for any chance in a future upd can has animated sprites?


Hi!
That would be really nice, but it's unfortunately out of my control as I'm not a sprite artist for the mod and I don't have the necessary skills to animate them. It's all up to the amazing people that are working on Moemon, you can try making a suggestion there if you want but I doubt they'll start animating the sprites at very least until they're done with the normal spritesheet, if ever.
Either way, if that ever becomes a thing I'll gladly transpose them in this mod!

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New version is out!

691-front-n.png.4957220d6173980defe2d9c8281ce33e.png


0.9.1:

  • 2x Shiny Version has been added! (shiny front sprites are bigger to make them easily recognizable in the wild! Requested by @Arvinwink, thank you!)
  • Zekrom, Shellos East and Gastrodon East sprites have been added!
  • Pinsir, Sableye, Cryogonal, Zweilous, Virizion, Cobalion, Cottonee and Sneasel sprites have been updated!
  • Duskull, Dusclops and Dusknoir shiny sprites have been updated!
  • Fixed a pixel in Bulbasaur front sprites!
Edited by MaidLulia
Link to comment
3 hours ago, MaidLulia said:

Nova versão foi lançada!

691-front-n.png.4957220d6173980defe2d9c8281ce33e.png


0.9.1 :

  • 2x versão brilhante foi adicionada! (os sprites frontais brilhantes são maiores para torná-los facilmente reconhecíveis na natureza! Solicitado por@Arvinwink, obrigado!)
  • Os sprites Zekrom, Shellos East e Gastrodon East foram adicionados!
  • Os sprites Pinsir, Sableye, Cryogonal, Zweilous, Virizion, Cobalion, Cottonee e Sneasel foram atualizados!
  • Os sprites brilhantes de Duskull, Dusclops e Dusknoir foram atualizados!
  • Corrigido um pixel nos sprites frontais do Bulbasaur!

 

Link to comment

New version is out!

castform_rain.png.46a0ff7c5f4ffe09c766b71e50edec79.png


0.9.2:

  • Kyurem. Meloetta, Keldeo and all their forms have been added!
  • Castform and all its forms have been updated!
  • Unown L, Q and U forms have been updated!
  • Pidgeot, Abomasnow, Magnezone and Ferrothorn backsprites have been updated!
  • Pikachu sprite colors have been slightly changed (they're now brighter)
  • Ferrothorn shiny sprite has been updated!
Link to comment
6 hours ago, TKZ3R0 said:

When will the elimental monkeys get a sprite?

It's entirely up to the artists working on the moemon project, so there's no real way of knowing that. 

They will he added to the mod as soon as they're available! 

Edited by MaidLulia
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23小时前,MaidLulia 说:

New version is out!

castform_rain.png.46a0ff7c5f4ffe09c766b71e50edec79.png


0.9.2:

  • Kyurem. Meloetta, Keldeo and all their forms have been added!
  • Castform and all its forms have been updated!
  • Unown L, Q and U forms have been updated!
  • Pidgeot, Abomasnow, Magnezone and Ferrothorn backsprites have been updated!
  • Pikachu sprite colors have been slightly changed (they're now brighter)
  • Ferrothorn shiny sprite has been updated!

Thanks for your hard work.Thank you for your efforts.Thanks also for the enlarged version.(๑`・ᴗ・´๑)

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So sorry for pushing an update so early after the last one but I really wanted to fix a few things I overlooked before I forget about them again!
I also started working on adding the moemon icons to the mod, although the majority of them are still missing. I'll probably make it an optional standalone mod.



New version is out!


497-front-n.png.c85b843706a82f579e3bfccda3221ab3.png


0.9.3:

  • Donphan, Huntail, Drifloon, Drifblim, Venonat, Venomoth, Milotic and Heatmor sprites have beeen updated!
  • Serperior, Tirtouga and Carracosta backsprites have been updated!
  • Tirtouga and Carracosta shiny sprite colors have been adjusted!
Link to comment

Omg YAY. Cant wait to see icons, i personally am having a hard time getring the icons to look good resultion wise but that may be because im trying to do something ive never done before. It's hard work to make these and im really greatfull the there a people like you who a willing to go out of there way to make stuff for the community.

 

Love the work you put into it! 😄

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  • MaidLulia changed the title to [MOD] Maid's Moemon Mod! (MMM!) - 0.9.4 (+ Icon Mod!)

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