SirAnatra Posted January 3 Share Posted January 3 (edited) Hi, this is my first time building a Sandstorm Team, in this team I have some of my favourite pokemons and I would like to keep them. My biggest questions revolve around Movesets, Items and Abilities/EVs. I've tried making a rough sketch with the help of Smogon and a bit of creativity but I would appreciate if you could help me improve it and point out some major weaknesses and how to eventually prevail them. Here's the Pokepaste link, I will also include the team in the post, just in case: https://pokepast.es/2984711195b476d2 Spoiler Gliscor (M) @ Toxic Orb Ability: Poison Heal Level: 50 EVs: 204 HP / 86 SpD / 220 Spe Jolly Nature - Earthquake - Toxic - Stealth Rock - Protect Tyranitar (M) @ Assault Vest Ability: Sand Stream Level: 50 EVs: 252 HP / 6 Atk / 252 SpD Careful Nature - Stone Edge - Crunch - Pursuit - Thunder Wave Metagross @ Leftovers Ability: Clear Body Level: 50 EVs: 252 HP / 6 Atk / 252 Def Impish Nature - Psychic - Hammer Arm - Ice Punch - Stealth Rock Infernape (M) @ Expert Belt Ability: Iron Fist Level: 50 EVs: 96 Atk / 160 SpA / 252 Spe Naive Nature - Close Combat - Fire Blast - Grass Knot - Hidden Power [Ice] Rotom-wash @ Leftovers Ability: Levitate Level: 50 EVs: 252 HP / 166 SpD / 92 Spe Bold Nature - Hydro Pump - Volt Switch - Will-O-Wisp - Defog Amoonguss (M) @ Rocky Helmet Ability: Regenerator Level: 50 EVs: 236 HP / 252 Def / 22 SpD Bold Nature - Giga Drain - Clear Smog - Spore - Foul Play Edited January 3 by SirAnatra TohnR 1 Link to comment
TohnR Posted January 4 Share Posted January 4 (edited) Hey there ! In my opinion, the main problem of your team is that 5 of the mons are playing a defensive/bulky variant but most don't have reliable recovery or not enough staying power. This team is pretty much guaranteed to lose against any type of stall and in the meantime, it isn't really THAT good against offensive teams since you don't use a Sand Rush user, so most of your team will still end up quite slow compared to the metagame. There's 2 way to fix that "overall" issue : - Either you add more survivability through wish passing or more regenerator users (i.e. Mienshao over Infernape) - Or you add more breaking power to be able to attempt to at least beat Balanced/Stall (i.e. add something like Garchomp or Excadrill, Serperior, Magnezone & more, you could also swap Metagross to offensive...) If we come to the specifics of your sets : - I think you missed Rotom's nature (should be +spedef, if you really meant +def with full spedef invest, could you explain what for ?) - Infernape kinda doesn't fit in the team, but it does a good work against offense I guess ? Wouldn't really pack enough power to wallbreak tho - Stealth rocks on both def Metagross and def Gliscor seems kind of a waste, you're basically having 2 mons doing the same job in the team, should use Spikes on Gliscor in that case - Assault Vest Tyranitar can't use Thunder Wave I am no OU expert (I mostly do UU) and don't know much about the metagame there so I can't really say what specific mons give you trouble, so it's just a general critique. Nice work for a first shot at a sand team tho, usually people make many more mistakes. Hope that helped 🙂 Edited January 4 by TohnR Link to comment
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