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TohnR

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Everything posted by TohnR

  1. I don't think discussing unbanning Raikou for Togekiss is solving anything. Mon could end up re-banned, and since it has popularity in OU it might eventually quit the tier and you end up with the same Togekiss question. Discussions should put that idea aside until they figure if Togekiss as it is acceptable to keep or not in the current environment imo.
  2. To be fair, CM is slower and you got many options to annoy it that might give you a free switch out to something threatening. Tentacruel is actually helping the matchup quite a bit. Scarf shouldn't do too much damages if you're calm tenta with toxic or ice beam, you've got good chances against it.
  3. Wish Baton Pass Confuse Ray Substitute Jolteon dude. How could you forget the best set ? Magneton evio has been a rly nice mon in UU for years but being slower than Togekiss sucks sadly. Scarf magneton is kinda an unmon. Lanturn checks a few things in UU but doesn't do enough for it to be viable on balanced. Surely stall has a lot of good options for Togekiss and could run Lanturn tho. I'm not saying Togekiss is banworthy or anything, little do I know. I'm just none of the answers is convincing. It's just that Milotic Jolteon Lanturn Magneton Bisharp all seem to be either shaky answers or weak mons in the tier. And SpD Rotom-H was historically performing poorly, people tried it for Shaymin too, or for Yanmega, it never really worked as a stable answer for anything that I remember of.
  4. You're not even in the top500 of players who've ever played this game. And we're not many competitive players out there. Be humble.
  5. There's 2v2 PVP like the battle subway in Unova and probably more in the battle area of Hoenn. Otherwise your point is very good, and we've been asking for more multiplayer content for years, so I can only agree.
  6. Sounds heat ! Wish I'd seen that
  7. Lmao I'm legit spitting facts that Torkoal wouldn't be a problem. Will you stop crying ? Also quote me when you quote me, you clown
  8. We had Torkoal in UU for decades with exactly the same characteristics. Couldn't possibly be a problem. If there's a problem with Sun the issue will certainly not be Torkoal.
  9. The spawn rates are mostly the same if not worse sometimes. Catch rates are definitely much much worse as well. You can check the pokedex to see what type of spawn rate a pokemon have. Some pokemon will appear in locations they didn't in the original games as well, for the purpose of it being an MMO including every species in a single game. If you think it's "too easy" well, as people mentionned, you can always try to find the legendaries in the grass with a 1/2kish spawn chance, or shinies with a 1/30kish spawn rate.
  10. For me this shows that there is a problem with the current structure of TC. If the game "infrastructures" we setup years ago are not efficient with the current community, then it's the infrastructure that should addapt to the people needs/wants. I know for a fact that many PSL level players are not interested to be in TC as it is right now, but wouldn't mind participating in tiering for their specific tier only. I'm not adressing only OrangeManiac here which is already convinced, but I'm also talking to people like @Munya @Rache @Bearminator which have massively contributed to the competitive community over the years and have always been able to move things forward when it was needed. Isn't it time to rebuild our tiering system ? Changes for sure need to be done. People want tier specific councils, people want a clear system for suspect testing threats in-game with quick decision making. Forums don't appeal to the majority of the community, so it's not viable that all discussions must be happening here for banning or unbanning mons. We already have a solid PVP cycle with usage thresholds, it's time to implement elo specific usages that people have been asking, it's time to implement suspect testing/voting in game, it's time to find ways to include the chinese community in tiering discussions and decisions more. There's a lot to be done. We all know that. Until now not a single person has shown interest under this post to apply for a TC position. However, we know for a fact many are passionate about PVP in Pokemmo and would like to influence tiering. We need to find a proper way to get them involved. If we keep going like this tiering discussions will die slowly but surely and we'll never have the active PVP scene we deserve.
  11. You're tenacious af ahahah
  12. No offense but what development ? XD Events are roughly the same since 2018.
  13. You guys realize that if Garchomp has close to 50% usage, the amount of games that is a mirror match are really high, and that automatically draws the winrate close to 50% ? It's always been like this with sky high usage things in games in general, I don't just mean PokΓ©mon. If you want an interesting winrate you have to consider Garchomp vs no Garchomp matches exclusively. Just rage posting cause the whole argument was nonsense smh
  14. Why are we talking about Machamp now ? πŸ˜†
  15. Whichever is higher is what you should price it
  16. Farewell manager !
  17. They intended to have "legendary dungeons" at one point but with the introduction of raids it's obvious they dropped the idea. We were supposed to potentially find HA mons and legendaries through this end game content and I know for a fact someone was working on plot lines for this. Like NPCs and dialog boxes. Around the time that they released the revamped PVP System and Randbats.
  18. Lastly - we need to remember we're all living in our own bubbles especially what becomes to Doubles. In my personal bubble, people did feel that Covert Cloak being hidden is harmful. Because this represented pretty much the whole Doubles community to me at this point, I got the idea that people just don't like hidden Cloak but I will happily accept if there in fact is more people who enjoy it over hating it. Very honest reply man, thanks for that. If I sounded like I was blaming you for the whole thing I would like to apologize to you as I didn't mean to be offensive to you in particular. I mostly meant the process in general was flawed (adding an extra item that was not in the game and then making some sort of tweak so it's not broken). I know TC did what they could as well, cheers.
  19. I'm not saying it wasn't discussed I'm saying "flashing items" is a random fanmade rule that doesn't really makes sense. It sounds similar as nerfing Sharpness to x1.3 or having Trap abilities working only for 3 turns. It's a duct tape fix that tries hard to add broken content without having any bans in the PVP scene. Basically what I'm saying is that if we have to do this, then the item shouldn't have been included in the game, or should be banned in Doubles if it is problematic there. But I mean, after all, if everyone likes it like that then it's cool πŸ˜‰ To me it's illogical, maybe to you it's beneficial to the game, idk
  20. The item is not used in singles, the only reason they added it is because doubles players asked for it. If we're ending up making such a ridiculous fix then we would have been better off without the item in the game to be honest. This whole situation sets a really bad precendent for balancing. If it's problematic keep it out of the game then (PVE only ?) ...
  21. Typical case of dropping a broken mon into a tier that can pseudo check another broken mon. All will amount to nothing when both eventually end up where they belong.
  22. Too long didn't read, but I gave you a thumbs up because it seems well writen. Cheers !

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