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[Implemented]Trainer Tower


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Again, I'll just cut to it. No fancy lingo.

 

Trainer Tower. Enter, begin a battle in the Tier you want (50s: 4v4/6v6 ; 100s: 4v4/6v6), commence battle upstairs. When you win, you immediately face a new opponent. You continue battling until you lose. At that point you're escorted out of the floor with extreme prejudice (or teleported out, whatever).

 

If you win a battle, you get 1 BP (Battle Point). If you win 5 battles in a row, you get an additional 4 BP (1 for winning + 4 extra for streak = 5 BP on 5th Battle).

 

If you lose a battle, you get a cooldown of 4 hours before you can re-enter Trainer Tower. Might as well keep it "balanced" right?

 

Randomly, you may encounter a Gym Leader or Elite 4 member or your Rival (maybe a character from a different Region, wynaut). If you beat them, you get a small chance (25%?) to be given a random TM. Otherwise they give you 5 BP.

 

You can then redeem your BP for rare items such as Rare Candies, TMs, Customizable Items, or maybe even a Pokemon or two. Example:

 

50 BP - 1 Rare Candy

150 BP - TM X or X or X or X or X

250 BP - Customizable Hat

350 BP - Rare Items (Choice Band/Upgraded Bicycle/MC Hammer Pants)*

 

 

* Don't go nuts over my prize cost listed. 350 BP wouldn't be that much. Just win roughly 39-40 battles in a row and you have enough.

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Sounds good to me, but what if you continuously win for a long period of time? I think there needs to be some kind of limit or perhaps an increase in difficulty as you advance.

 

On second thoughts, people may not get bored of winning or will probably just purposely loose if they have had enough, but I do think an increase in difficulty would spice things up a bit.

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Sounds good to me, but what if you continuously win for a long period of time? I think there needs to be some kind of limit or perhaps an increase in difficulty as you advance.

 

On second thoughts, people may not get bored of winning or will probably just purposely loose if they have had enough, but I do think an increase in difficulty would spice things up a bit.

 

I'd imagine a limit of potentially 40 wins in a row would be perfect, that way if someone wins that many in a row they can buy a single one of the rarer items in the shop.

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This would be a great idea to keep people into the game by giving them something else to work towards. Plus, bringing a friend into the fray promotes Teamwork, and it would be fun to come up with strategies that put you and your friends' Pokemon in synch, whether it be supportive and using moves like Helping Hand (albeit NYI), or an all-out assault on the enemy. It would be much more appealing with the open available community that we have in PokeMMO than in the vanilla game, hauling cables around to connect with one-another to still be limited to few options.

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I am really looking forward to the implempentation of the trainer tower. The system you have in mind Chris, including points etc seems really balanced. The only thing Im worried about is the difficulty of the fights.I fear that a reasonable difficulty level will be hard to achieve, but I could be wrong. The trainer tower should not be a walk in the park imo.

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I like this. It seems balanced for the most part. I do disagree with one part; the percentage of being awarded a TM by a gym leader/E4 member. Maybe make it between 5% and 10% to make it rarer, 25% is still pretty high (25% = 1/4 chance vs. 5% = 1/20 chance).

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I am really looking forward to the implempentation of the trainer tower. The system you have in mind Chris, including points etc seems really balanced. The only thing Im worried about is the difficulty of the fights.I fear that a reasonable difficulty level will be hard to achieve, but I could be wrong. The trainer tower should not be a walk in the park imo.

 

First 10 battles, on par with standard Gym Leader battles' AI.

 

Battle #11-20, on par with Elite Four Round 2 battles' AI.

 

Battle #21-30, all Trainers' Pokemon are perfect 31 IV, EV Trained Smogon Sets.

 

Battle #31-40, you battle against other players OR the same thing as above plus they use held items.

 

Seems like the only way to keep it relatively balanced/fair.

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