Atartik Posted January 28 Share Posted January 28 9 hours ago, budadeth said: I was asking Eggplant but thanks man! very appreciated! there are some songs missing but they are minor details thanks again! Yes, sorry, is the first time I am following a topic, I received a notification of your reaction and your message and mistakenly believed that it was for me, Anyway no problem for me to help the community ^^ budadeth 1 Link to comment
budadeth Posted January 28 Share Posted January 28 6 hours ago, Atartik said: Yes, sorry, is the first time I am following a topic, I received a notification of your reaction and your message and mistakenly believed that it was for me, Anyway no problem for me to help the community ^^ Yes, bro dont need to apologize, Im glad you did it because Im going offline some time now Im sure the list its ready to use, thanks again 🤝 Atartik 1 Link to comment
Eggplant Posted February 8 Author Share Posted February 8 @Atartik @budadeth you absolute gigachads i've been the usual amount of inactive i will just have faith in the accuracy of your post and i will update OP soon with your info Atartik 1 Link to comment
budadeth Posted February 8 Share Posted February 8 8 hours ago, Eggplant said: @Atartik @budadeth you absolute gigachads i've been the usual amount of inactive i will just have faith in the accuracy of your post and i will update OP soon with your info NP Have faith I just beat Johto to colllect all the IDs I could, there are some missing like some dialogues, or "eyes meet" but the main songs are there, I ll try update soon about the battle with red and the silver mountain where he is, and the PVP ones, c ya soon Atartik and Eggplant 2 Link to comment
Avellea Posted February 26 Share Posted February 26 Are the ID's for the login screen in the OP still accurate? I've made two files for the regular and special theme, but it still plays the official ones. sounds/2/1157.ogg sounds/2/1159.ogg I've tried MP3 as well, neither seem to do anything. Link to comment
budadeth Posted February 26 Share Posted February 26 54 minutes ago, Avellea said: Are the ID's for the login screen in the OP still accurate? I've made two files for the regular and special theme, but it still plays the official ones. sounds/2/1157.ogg sounds/2/1159.ogg I've tried MP3 as well, neither seem to do anything. I believe 1159 still and the other one Is 2/1108 Link to comment
Avellea Posted February 26 Share Posted February 26 4 minutes ago, budadeth said: I believe 1159 still and the other one Is 2/1108 Copying my existing file and renaming it to 1108.ogg did not work. Link to comment
Eggplant Posted February 26 Author Share Posted February 26 1 hour ago, Avellea said: Copying my existing file and renaming it to 1108.ogg did not work. Are you able to mod any other tracks? Just to see if the issue actually lies with the IDs of those tracks, or with your modding in general. Link to comment
Avellea Posted February 26 Share Posted February 26 (edited) 9 minutes ago, Eggplant said: Are you able to mod any other tracks? Just to see if the issue actually lies with the IDs of those tracks, or with your modding in general. Tried replacing 3/1042 (Eterna City), and that fails as well. Found inside mod.log [INFO 2024-02-26 12:38:02 CST] - Only .wav/.mp3/.ogg files supported for /sounds/ All the files are .ogg, so I'm not sure why it's giving this message. EDIT: Somehow the mod disabled itself... it seems to be working fine now... Sorry to waste your time, I appreciate the help! Edited February 26 by Avellea Eggplant 1 Link to comment
budadeth Posted February 26 Share Posted February 26 4 hours ago, Avellea said: Somehow the mod disabled itself it do happens sometimes dw have fun Link to comment
zinstar Posted February 27 Share Posted February 27 (edited) Does anyone happen to know what id would be for pvp battles? *edit* 1168 Edited February 27 by zinstar Link to comment
budadeth Posted February 28 Share Posted February 28 19 hours ago, zinstar said: Does anyone happen to know what id would be for pvp battles? *edit* 1168 PVP battles have a lot of variants, sometimes it depends on the region, other the type of pvp, tier or even tournament zinstar 1 Link to comment
zinstar Posted February 28 Share Posted February 28 1 hour ago, budadeth said: PVP battles have a lot of variants, sometimes it depends on the region, other the type of pvp, tier or even tournament i am currently working on my own mod, i am gunna replace most of the battle themes w/ the track i want and see what happens, ill come back but i saw you post earlier saying 1168 works for you. Cheers Link to comment
budadeth Posted February 28 Share Posted February 28 1 hour ago, zinstar said: i am currently working on my own mod, i am gunna replace most of the battle themes w/ the track i want and see what happens, ill come back but i saw you post earlier saying 1168 works for you. Cheers Use /bgm to recognize the song code, gl zinstar 1 Link to comment
fancyfinn9 Posted March 4 Share Posted March 4 (edited) Hey guys, I'm currently experimenting with making a music mod. So far I've made a track for Pokemon Centers in Unova, but whenever I enter one with the mod enabled I get the following message: Error loading sound file sounds/2/1060.ogg. Please check any Mods for errors. I've tried .mp3 as well, but no luck. Here's the full error message from the console log: Spoiler [ERROR 2024-03-04 16:26:09 GMT][main] f.g9:-1 - Error loading sound sounds/2/1060.ogg. Please check any mods for errors. f.hj0: Error creating music f.Om0 for file: sounds/2/1060.ogg at f.tC0.ri0(SourceFile:3) at f.Va0.<init>(SourceFile) at f.iR.Ai0(SourceFile:5) at f.iR.zi(SourceFile:5) at f.iR.m4(SourceFile) at f.aw.lW(SourceFile:10) at f.aw.<init>(SourceFile) at com.pokeemu.client.Client.main(SourceFile) Caused by: java.lang.reflect.InvocationTargetException: null at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Unknown Source) at java.base/java.lang.reflect.Constructor.newInstance(Unknown Source) at f.tC0.ri0(SourceFile:1) ... 7 common frames omitted Caused by: f.hj0: Ogg bitstream does not contain Vorbis audio data. at f.u20.hj0(SourceFile:41) at f.u20.wJ(SourceFile:2) at f.u20.<init>(SourceFile) at f.u20.<init>(SourceFile) at f.Om0.<init>(SourceFile) ... 13 common frames omitted [ERROR 2024-03-04 16:26:09 GMT][main] f.iR:12 - Unable to load mod for 2 1060 java.lang.NullPointerException: Cannot invoke "f.He.b(boolean)" because "<local7>.JL0" is null at f.iR.Ai0(SourceFile:9) at f.iR.zi(SourceFile:5) at f.iR.m4(SourceFile) at f.aw.lW(SourceFile:10) at f.aw.<init>(SourceFile) at com.pokeemu.client.Client.main(SourceFile) The file is a proper .ogg, I've attached it if that helps. Anyone know what could be causing this? 1060.ogg Edited March 4 by fancyfinn9 Add file Link to comment
Eggplant Posted March 4 Author Share Posted March 4 1 hour ago, fancyfinn9 said: Caused by: f.hj0: Ogg bitstream does not contain Vorbis audio data. I just sent your error log to chat gpt, see what it says. tldr: "Try ensuring the file is correctly encoded using the Vorbis codec. Just being an OGG file doesn't necessarily mean it's encoded with Vorbis, as OGG is a container format that can include various types of data. Use a reputable audio conversion tool to re-encode the file as Vorbis to ensure it's in the correct format. Tools like Audacity or FFmpeg can do this efficiently." Link to comment
budadeth Posted March 4 Share Posted March 4 3 hours ago, fancyfinn9 said: Hey guys, I'm currently experimenting with making a music mod. So far I've made a track for Pokemon Centers in Unova, but whenever I enter one with the mod enabled I get the following message: Error loading sound file sounds/2/1060.ogg. Please check any Mods for errors. I've tried .mp3 as well, but no luck. Here's the full error message from the console log: Reveal hidden contents [ERROR 2024-03-04 16:26:09 GMT][main] f.g9:-1 - Error loading sound sounds/2/1060.ogg. Please check any mods for errors. f.hj0: Error creating music f.Om0 for file: sounds/2/1060.ogg at f.tC0.ri0(SourceFile:3) at f.Va0.<init>(SourceFile) at f.iR.Ai0(SourceFile:5) at f.iR.zi(SourceFile:5) at f.iR.m4(SourceFile) at f.aw.lW(SourceFile:10) at f.aw.<init>(SourceFile) at com.pokeemu.client.Client.main(SourceFile) Caused by: java.lang.reflect.InvocationTargetException: null at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Unknown Source) at java.base/java.lang.reflect.Constructor.newInstance(Unknown Source) at f.tC0.ri0(SourceFile:1) ... 7 common frames omitted Caused by: f.hj0: Ogg bitstream does not contain Vorbis audio data. at f.u20.hj0(SourceFile:41) at f.u20.wJ(SourceFile:2) at f.u20.<init>(SourceFile) at f.u20.<init>(SourceFile) at f.Om0.<init>(SourceFile) ... 13 common frames omitted [ERROR 2024-03-04 16:26:09 GMT][main] f.iR:12 - Unable to load mod for 2 1060 java.lang.NullPointerException: Cannot invoke "f.He.b(boolean)" because "<local7>.JL0" is null at f.iR.Ai0(SourceFile:9) at f.iR.zi(SourceFile:5) at f.iR.m4(SourceFile) at f.aw.lW(SourceFile:10) at f.aw.<init>(SourceFile) at com.pokeemu.client.Client.main(SourceFile) The file is a proper .ogg, I've attached it if that helps. Anyone know what could be causing this? 1060.ogg try with .WAV Just like eggplant said, I suggest you to use audacity with the FFMPEG codecs installed apart Link to comment
oxydosa Posted March 13 Share Posted March 13 The music wont play when im in the game Link to comment
budadeth Posted March 13 Share Posted March 13 1 minute ago, oxydosa said: The music wont play when im in the game are u creating the mod by PC, then use audacity, try format .wav if you are using mobile to create the mods, its will need to find a propper converter because not all works Link to comment
oxydosa Posted March 13 Share Posted March 13 does the quality matter? does it have to be mono or stereo? Link to comment
budadeth Posted March 14 Share Posted March 14 20 minutes ago, oxydosa said: does the quality matter? does it have to be mono or stereo? the only thing that matters to make it compatible, its the format and the codecs, .wav should do the trick, if not then try audacitiy download the fmpeg codecs and convert to .OGG format Link to comment
budadeth Posted March 14 Share Posted March 14 1 hour ago, oxydosa said: does the quality matter? does it have to be mono or stereo? 59 minutes ago, budadeth said: the only thing that matters to make it compatible, its the format and the codecs, .wav should do the trick, if not then try audacitiy download the fmpeg codecs and convert to .OGG format Wait maybe you have a simplier error than the format Like the how its been compiled, you can show me the file upload it somewhere for me to download I will find the error Link to comment
fancyfinn9 Posted March 22 Share Posted March 22 On 3/4/2024 at 6:03 PM, Eggplant said: I just sent your error log to chat gpt, see what it says. tldr: "Try ensuring the file is correctly encoded using the Vorbis codec. Just being an OGG file doesn't necessarily mean it's encoded with Vorbis, as OGG is a container format that can include various types of data. Use a reputable audio conversion tool to re-encode the file as Vorbis to ensure it's in the correct format. Tools like Audacity or FFmpeg can do this efficiently." On 3/4/2024 at 8:00 PM, budadeth said: try with .WAV Just like eggplant said, I suggest you to use audacity with the FFMPEG codecs installed apart Awesome, thanks a lot guys! I'll try this out later. (Sorry for the late reply, I accidentally turned off email notifications...) Link to comment
lILucyIl Posted April 13 Share Posted April 13 What is the id of the music used in the legendary beasts of Johto? Link to comment
budadeth Posted April 14 Share Posted April 14 On 4/13/2024 at 12:21 AM, lILucyIl said: What is the id of the music used in the legendary beasts of Johto? Try find someone in battle with legendary, watch the battle and meanwhile write on chat /bgm will give you the code of the music playing on the moment, I would try to find it next week or something when im free lILucyIl 1 Link to comment
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