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LucasFG

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  1. Laughing
    LucasFG reacted to Kyu in Changelog: The PokeMMO Holiday Special 2022   
    Congratulations to the winners of the Xmas 2022 Leaderboard:
     

     
     
     
    Prizes for the Top 50 teams will be sent out on January 6th at 12:00am UTC+0. For those who posted multiple high scores, please note that you will only receive a reward for the highest score you posted.
  2. Like
    LucasFG reacted to Kyu in HeartGold/SoulSilver, Coming Spring(ish) 2023   
  3. Like
    LucasFG reacted to Teddiursa in i change my email   
    Hello!
     
    Please create a support request in this link for us.
     
    Since we can't help you here, I'm closing the thread. If you have any questions please contact me ^^
  4. Like
    LucasFG reacted to Lincsama in Expedition in Pinwheel Forest (Sunday, May 19th)   
    Expedition in Pinwheel Forest
     
    Date
    Sunday, May 19th, 2019
     
    Time
    (UTC) 11:00 AM  / (EDT) 07:00 AM
    Time Zone Converter
     
    Location
    Pinwheel Forest, Unova - Channel 5
     
    Duration
    1 hour for catching 
    another 10 minutes for players to submit entries
     
    Scoring
    Total Sum of IVs + Species Bonus = Total Score
     
    Pokémon accepted as valid entries
    Venipede+5
    Cottonee+2
    Petilil
     
    Rules
    To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time  
    Participating Staff
    Lincsama
    xKicco
    Deviluke
    Wudenbachs
     
     
     
    1st Place Prize

    SHINY GIFT Venipede
    Your choice of nature, 2 moves with IVs 2x31 & 4x25
    &
    1,000,000 Pokeyen OR 1,000 Reward Points
     
    2nd Place Prize
    500,000 Pokeyen OR 500 Reward Points
     
    3rd-4th Place Prize
    250,000 Pokeyen OR 250 Reward Points
  5. Like
    LucasFG reacted to Teddiursa in Detective Pikachu (Wednesday, 22nd May)   
    Detective Pikachu
     
    Date & Time
    Wednesday, 22nd May | UTC 4pm - EDT 12pm - BRT 1pm | Time Zone Converter
     
    Location
    Power Plant, Kanto - channel 1
     
    Duration
    1 hour for catching 
    Another 10 minutes for players to submit entries
     
    Scoring
    Total Sum of IVs + Nature Bonus  = Total Score
     
    Pokémon accepted as valid entry
    Pikachu
     
     
    Nature Bonus
    Calm +5
    Careful +3
    Bold +2
     
    Rules
    To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time  
     
    Participating Staff
    SneakyTeddi
    xKicco
    TheChampionMike
    Draak
    Deviluke
     
     
    1st Place Prize

    Detective Hat (default color) + Overcoat (default color)
    &
    1,000,000 Pokeyen OR 1,000 Reward Points
     
    2nd Place Prize
    500,000 Pokeyen OR 500 Reward Points
     
    3rd-4th Place Prize
    250,000 Pokeyen OR 250 Reward Points
  6. Like
    LucasFG reacted to Teddiursa in The Color of The Spring (Monday, 29th April)   
    The Color of The Spring

     
    Date & Time
    Monday, 29th April 2019 | 10pm UTC - 6pm EDT - 7pm BRT | Time Zone Converter
     
    Location
    Route 6, Unova - channel 3
     
    Duration
    1 hour for catching 
    Another 10 minutes for players to submit entries
     
    Scoring
    Total Sum of IVs + Nature Bonus + Species bonus = Total Score
     
    Pokémon accepted as valid entries
    Deerling + 3
    Swadloon
     
    Nature Bonus
    Timid + 5
    Jolly + 3
     
    Rules
    To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to one participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time  
    Participating Staff
    SneakyTeddi
    Linfanz
    Wudenbachs
     

     
     1st Place Prize

    Shiny GIFT Deerling (spring form)
    Your choice of nature, 2 moves, with IVs 2x31 & 4x25
    &
    1,000,000 Pokeyen OR 1,000 Reward Points
     
      2nd Place Prize
    500,000 Pokeyen OR 500 Reward Points
     
      3rd & 4th Place Prize
    250,000 Pokeyen OR 250 Reward Points
  7. Like
    LucasFG reacted to Kyu in PokeMMO for Android: Open Beta now available   
    Hi everyone,
     
    Android builds are now available for all players at https://pokemmo.eu/downloads/android
     
    In case you missed it, PokeMMO recently performed a closed beta Android test for donors. This test has concluded, and PokeMMO for Android is now available to everyone.
     
    As has been mentioned before, if you want to play the mobile version, you will be keeping your same characters and progress as the Desktop client, and will be able to interact with Desktop players seamlessly. The game client currently requires Android 5.0+, which should be available on nearly all recent (2014+) smartphones and tablets.
     
    To install the game client, you need to enable Unknown Sources. To do that,
     
    As with the Desktop client, the Android client will automatically prompt you to update when an update is available. Please note that, if you have never logged into your account from your phone, you will be prompted to submit a 2FA code which will be sent to your email address.
     
    If you have any suggestions for the new mobile client, or you encounter a bug with it, please visit the Android Beta Subforum to submit feedback.
     
    Thank you
  8. Like
    LucasFG reacted to Kyu in Regarding recent actions taken against RMT and Botting activities   
    Hi everyone,
     
    As the game has increased in popularity over the Summer, RMT and botting related activities have also been increasing noticeably. There seems to be some misunderstanding about what isn't allowed in-game, so I would like to clarify that today.
     
    Real Money Trading and other illicit services upset the balance of the game by providing an unfair advantage to some players, and as such, are prohibited under the Terms of Service. RMT activities also contributes to other forms of cheating, such as where RMT vendors will use dedicated botting characters in order to create and sell gold. Since August, we have terminated more than 3,500 accounts related to RMT activity and botting, and are still banning hundreds per day.
     
    You may have heard stories of players professing their innocence by claiming that they were banned for trading with their friends, but we do not ban for normal trades with friends, transfers between alternate accounts, giveaways, or in-game sales of Gift Shop items. Often, players have been banned for receiving millions of gold from automated script characters while trying to hide the source of the money. Other times, players may have a dedicated botting character which they use to cheat on, then they are shocked when we take their main account, because they "weren't cheating on it." Regardless of how we find them, there is no statute of limitations to these types of rule violations. Usually, we will take action a few weeks after we find the violation, when they think they are safe.
     
    We are not immune to mistakes, but right now, the rate of approved ban appeals from these types of violations is less than 5%. When we make a mistake, it's almost always due to a legitimate trade with an RMT vendor. We believe this false positive rate is still too high, and we are working to improve it.
     
    In order to ensure the fairness of the game is maintained, we have diverted significant development resources to our administrative tools so that we can better handle this scale of cheating. We hope this knowledge will put normal players at ease.
     
    Finally, we would like to thank the players who have taken the time to report RMT and botting activity to the Game Masters. Reports help immensely, and we are very grateful for them.
     
  9. Thanks
    LucasFG reacted to Desu in Changelog: 01/01/2013   
    Bug Fixes
    Fixed an issue where spinning tiles in the Rocket Warehouse would not end properly, causing players to be stuck inside walls.
    Fixed an issue where players could circumvent border tiles in some situations.
    Fixed a crash related to player interaction with NPCs in some circumstances.
    Fixed an issue where players could become permanently stuck at the Elite 4.
    Fixed an issue where 2-turn moves would remain in their casting duration if the enemy rolled a flinch, paralyze, or sleep.
    Lapras' trade restriction has been removed.
    Fixed a bug where SPIKES would not be able to be laid if an enemy was in a semi-invulnerable state.
    Fixed a bug where SPIKES would deal damage to Flying-types and victims with the Levitate ability.
    Fixed a bug where SAND ATTACK would not hit Flying-types and victims with the Levitate ability.

    Optional Client Update
    Fixed an issue where colors for customizations would not be displayed in graphics environments which did not support OpenGL 1.4+
    Fixed an issue where the coordinates for Six / Seven Isle fast travel were reversed.

    Notes
    This client update fixes several issues, but is not mandatory. Players may upgrade their client here.

  10. Like
    LucasFG reacted to Kyu in Changelog: 13/08/2018   
    Changelog 20/08/2018
     
    Features
    Tournaments now have a 60-minute time limit placed on early round matches. Finals, Semi-Finals, and Quarter-Finals matches do not have time restrictions. When determining winners in PvP time limit tiebreakers (RMM/Tournaments), the team which dealt the most damage will now be declared the winner  
    Balancing
    Added Draco Meteor move tutor (Opelucid City) Note: Draco Meteor has been removed from the Hydreigon evolution tree's learnset due to balancing concerns. It may be implemented at a later date. In Double Battles, Rage Powder may now be ignored by Grass-types or those with the ability Overcoat Freeze Clause has been removed Note: This option was never enabled by default in any PvP game modes. It has been removed to prevent confusion and erroneous tournament match creation Mental Herb may now cure Infatuation, Taunt, Encore, Torment, and Disable conditions for the holder.  
    Bug Fixes
    Fixed several client crashes Fixed an installation issue on Android for updating clients Added Rocky Helmet to BP shops Fixed Sap Sipper stat change type (previously, Speed, now, Attack) Fixed Leech Seed bypassing Sap Sipper immunity Fixed an issue where, if Defiant activated off of a non-skill stat stage change, e.g. Intimidate, an error message could be shown Fixed wild encounter music track in FR Fixed Sheer Force bypassing Sturdy/Focus Sash Fixed missing string for Snow Cloak out of battle effect Fixed Defog messages Fixed Acrobatics+Flying Gem base power modification Fixed an issue where, if a semi-invulnerable skill failed to be cast due to Protect/etc., the attacker's sprite would not always re-render Fixed an issue where parties may not always update immediately when using the PC Fixed an issue where channel change cooldowns may show erroneously high times in some cases Fixed an issue where claiming certain species from tournament prizes could result in an error Redundant stat stage animations for multi-stage changing skills (e.g. Superpower, Quiver Dance, etc.) are now skipped Fixed an issue where Speed Boost ability owners would boost Speed during the turn it was swapped in, while not replacing a fainted party member Fixed adjacency selection for Intimidate, Trace, and Flame Burst when encountering Hordes Fixed an issue where, if an attacker became infatuated through contact with a target with Cute Charm, and the attacker had Destiny Knot, the wrong infatuation message may be shown for the now-infatuated Cute Charm owner Berry Crushing no longer requires a Powder Jar item Overleveled EXP warnings no longer display if the stored EXP exceeds 2 levels above the capped level Fixed After You failing in some situations Probably fixed some issues where game notifications would not always dismiss automatically Fixed a display issue with ranked matchmaking queue notifications The Frenzy Plant/Blast Burn/Hydro Cannon move tutor in Kanto will now accept Gen4+ starters Fixed Hyper/Super Vitamin names in Spanish Fixed an issue where AI may become suicidal when handling opponents with recoil damage items (Rocky Helmet)  
    Known Issues
    Ally Switch has been temporarily disabled in co-op battles due to issues with multi-battles. It will be re-enabled at a later date.
  11. Like
    LucasFG reacted to Kyu in Changelog: 13/08/2018   
    We are aware of some issues with automatic deleveling not occurring for people with the new caps, and are looking to fix it for the next patch. Thanks for your patience
     
    Edit: As-of the latest patch, deleveling should now occur for party members on login. Deleveling does not occur for PC/GTL monsters.
     
    If your party did not delevel correctly, please notify a GM using the in-game Support Request menu.
  12. Like
    LucasFG reacted to Kyu in Changelog: 13/08/2018   
    We have noticed a large amount of players crashing when trying to apply custom themes. Because custom theme compatibility has been broken, please remove them until mod authors update their themes.
     
    Features
    Added moves: Gravity, Magnet Rise, Telekinesis, Smackdown, Wide Guard, Quick Guard, Foul Play, After You, Circle Throw, Dragon Tail, Incinerate, Psycho Shift, Me First, Guard Split, Power Split, Flame Burst, Round, Echoed Voice, Ally Switch, Quash, Retaliate, Final Gambit, Wake-Up Slap, Worry Seed, Captivate, Chatter, Seed Flare, Synchronoise, Glaciate, V-create, Acupressure, Soak, Fling, Natural Gift, Judgment, Techno Blast, Lucky Chant, Heal Pulse, Chip Away, Sacred Sword, Wonder Room, Magic Room, Embargo, Reflect, Fusion Flare, Fusion Bolt, Heal Block, Lunar Dance, Heart Swap, Miracle Eye, Relic Song, Bestow, Fire Pledge, Water Pledge, Grass Pledge, Freeze Shock, Ice Burn, Shadow Force Added in-battle items: Air Balloon, Iron Ball, Muscle Band, Wise Glasses, Expert Belt, Light Clay, Toxic Orb, Flame Orb, Destiny Knot, Icy Rock, Smooth Rock, Heat Rock, Damp Rock, Float Stone, Quick Powder, Elemental Plates (+20% Elemental Damage effects), Black Sludge, Eviolite, Ring Target, Binding Band, Occa/Passho/Wacan/Rindo/Yache/Chople/Kebia/Shuca/Coba/Payapa/Tanga/Charti/Kasib/Haban/Colbur/Babiri/Chilan/Jaboca/Rowap/Custap Berry, Grip Claw, Absorb Bulb, Cell Battery, Odd Incense, Rock Incense, Wave Incense, Rose Incense, Luck Incense (Amulet Coin clone), Focus Sash, Zoom Lens, Metronome, Rocky Helmet, Sticky Barb, Big Root, Lagging Tail, Full Incense, Power Herb, Razor Claw, Razor Fang, Poke Toy, Dire Hit, Guard Spec Added out-of-battle item effects: Berry Juice, Sacred Ash, Old Gateau, Sweet Heart, Casteliacone, RageCandyBar, Heal Ball, Friend Ball Added abilities: Tangled Feet, Motor Drive, Rivalry, Steadfast, Snow Cloak, Gluttony, Anger Point, Simple, Sniper, Stall, Aftermath, Filter, Storm Drain, Contrary, Klutz, Leaf Guard, Dry Skin, Flower Gift, Ice Body, Solar Power, Reckless, Weak Armor, Heavy Metal, Light Metal, Moody, Justified, Overcoat, Sand Force, Telepathy, Poison Touch, Flare Boost, Poison Touch, Rattled, Sap Sipper, Toxic Boost, Mummy, Wonder Skin, Moxie, Prankster, Zen Mode, Anticipation, Unaware, Victory Star, Infiltrator, Magic Bounce, Slow Start, Multitype, Friend Guard, Normalize, Unnerve, Defiant, Big Pecks, Unburden, Harvest, Bad Dreams, Healer, Pickpocket, Analytic, Sheer Force, Mold Breaker, Turboblaze, Teravolt, Honey Gather, Cursed Body, Frisk, Forewarn Note: Where applicable, all moves/items/abilities have been added with their Gen 7 effects. Improved client performance significantly Improved performance of GBA maps during night-time Improved performance of NDS map object culling Added GUI Scaling & High DPI font support for Desktop for high DPI screens Added character render limits under the Settings menu. Default Desktop: Unlimited, Default Android: 20 Improved animations for battle sprites Updated overworld legendary movesets/builds Improved AI capabilities Added IME input support for macOS This option is experimental, and can be enabled by adding the configuration option client.input.ime=true to your config/main.properties file Improved default UI This update breaks compatibility with all custom UIs. Added EV/IV totals to the Summary Added font scaling Please see data/themes/default/fonts.xml for current size definitions. A UI will be added for font scaling at a later date. CJK languages show at a higher text size than LGC fonts, and may have graphical glitches in some windows. If your client is set to a CJK language and shows small CJK text, please make sure you are using the latest versions of strings files. The strings file must have a typeface parameter in its header, e.g. <strings lang="zh" lang_full="中文 (Chinese)" is_primary="0" typeface="sc">
    Added 4 additional Ranked PvP timeslots
    Ranked PvP now occurs every 3 hours
     
    Balancing
    Egg hatch times are now consistent across all species Leppa Berry can no longer be recovered via Recycle/Harvest Double Battles in Tournament Mode now use Sleep Clause. Mail items will now cause skills such as Trick, Fling, Bestow, and Thief to fail if the target or attacker is holding them Smoke Ball: No longer consumes when activated Increases flee chance by a percentage (up to 100% if you are higher leveled than the foe). Allows bypassing of Trapping skills (Bind/Ingrain/Mean Look/etc.) Toxic may now hit semi-invulnerable targets if the caster is Poison-type Stench now has a 10% chance to flinch the target In Triple Battles, Intimidate targets adjacent foes instead of all foes In Triple Battles, Trace targets adjacent foes instead of all foes Abilities which grant immunity to types of status ailments (Limber, Magma Armor, Oblivious, etc.) will now cure their status ailments on battle start, or if applied via Mold Breaker Cleanse Tag-type held items and Stench overworld effects now stack multiplicatively Cleanse Tag / Stench / White SMoke now each reduce encounter rates by 15% (Stacking) Figy/Wiki/Mago/Aguav/Iapapa Berry now activate at 25% HP, and heal for 50% HP When using Sweet Scent, players will now always encounter the maximum horde size of the map Notes: For example, if a map has both 3-sized hordes and 5-sized hordes, only 5-sized hordes can now be encountered. For hordes where the species was exclusively in 3-size hordes, they have been increased to 5-size. Contests now support Gen 4+ skills GTL updates: Auction durations have been reduced to 3 weeks Maximum listings per type has been reduced from 300 -> 250 The minimum item fee has been increased $100 -> $150 Minimum price for monsters has been increased from $1,000 to $1,500 The maximum fee per-item remains $25,000 These changes are temporary due to high server load. Sorry for the inconvenience Taxes for items are now calculated per-item instead of per-stack. Notes: Previously, players who sold high count stacks of items would gain an advantage over players who sold smaller stacks of items. This changes makes fees fair for all stack sizes. Added Berry Juice recipe for crafting Requires 1 Berry Powder / 1 Fresh Water Updated Rare Candy recipe for crafting Now requires 25 Berry Powder / 1 Balm Mushroom / 3 Big Mushroom OR 25 Berry Powder / 1 Balm Mushroom / 6 Tiny Mushroom When cleaning up a dead berry plot, there is now a small chance to gain an item Updated held items for many wild encounters X items now increase stat stages by 2 Prices for these items have been increased slightly, and they are now available in most Marts Level caps for the storyline have been updated to: Kanto: 20/26/32/37/46/47/50/55/62/100 Hoenn: 20/24/28/33/35/38/44/47/58/100 Unova: 20/24/27/31/35/38/42/45/56/100 Levels of gym leaders in many areas have been reduced slightly Storyline NPCs now distribute more effective held items in GBA areas Updated berry held item activation requirements: Oran Berry now activates at 50% HP Figy/Wiki/Mago/Aguav/Iapapa Berry now activate at 25% HP, and heal for 50% HP Updated ball formulas for: Dive Ball: Underwater ball bonus is now 2.5x Net Ball: Bug/Water ball bonus is now 2.5x Timer Ball ball bonus is now (1/1.66/2.33/3) for turns (<6, <9, <13, 13+) Quick Ball ball bonus is now 2.25x Level Ball ball bonus is now: 1/1.5/1.75/2/2.5/2.75 for levels (<=10, <=20, <=30, <=40, <=50, >50) Heavy Ball ball bonus is now: 0.5/1/1.75/2.5/3 for weights (<= 99,9kg, >=100kg & < 200kg, >= 201kg & <300kg, >= 301kg & <400kg, >= 400kg) Moon Ball ball bonus is now 2.5x for Moon Stone evolution trees Updated BP prices for items: Mental Herb 175BP -> 85BP White Herb 200BP -> 100BP Power Herb 200BP -> 100BP Added Absorb Bulb 100BP Added Cell Battery 100BP Added Air Balloon 100BP Added Focus Sash 100BP Added Toxic/Flame Orb 6400BP Added Zoom Lens/Wide Lens/Muscle Band/Wise Glasses/Ring Target/Binding Band/Iron Ball 4800BP Added Eviolite 9800BP  
    Bug Fixes
    Fixed many client crashes Fixed an issue where berries/Defeatist would not always activate at the correct percentage (<1% difference) Fixed Assurance move effect Fixed an issue where true damage skills could bypass type immunities Fixed Leftovers compensation for PvP timers Fixed Clear Smog base power Fixed Light Screen / Reflect / Taunt end messages Fixed Future Sight being able to damage Dark-types Fixed Curse bypassing Substitute Fixed an issue where Encore calling Metronome calling semi-invulnerable moves could potentially leave the caster permanently semi-invulnerable Fixed Thrash interruption Fixed an issue where, if an attacker fainted while using a multi-hit move against a target with retaliatory damage (Rough Skin, etc.), the multi-hit move would not end immediately Substitute now clears Trapping effects on cast Counter / Mirror Coat will now have 1 Base Power if the last skill dealt 0 damage. Fixed Counter / Mirror Coat damage calculation. These moves will now deal damage based on actual HP lost, instead of the maximum possible damage. Fixed an issue where, in Double Battles, Magnitude could cause different damage depending on the target Stat stages of the opponent are now copied when doing Transform LightningRod now boosts Ground-types Fixed an issue where, when holding a Life Orb while the attacker has Magic Guard, a message would play indicating Life Orb damage had proc'd Fixed PP healing (Leppa Berry) on Transformed targets Fixed an issue where Explosion-type skills could endlessly stall a match in Tournament Mode if Self-KO clause activated Fixed Defog's messages Fixed Quick Claw / Trick Room interaction Fixed an issue where Quick Claw would never proc on the first turn of the holder's battle. Added messages for the item Ability broadcasts for damage modification abilities are now suppressed Previously, this affected Heatproof, Thick Fat, Solid Rock, and Multiscale Flatter can no longer be cast on a target with Substitute Fixed recoil damage message Fixed Encore+Disable not allowing attackers to Struggle Fixed an issue where, if an attacker and target had identical Choice items, and the items were switched using Trick, choice skills would not be unset Fixed an issue where, if a party member with an ability which activated on swap-in (e.g. Intimidate) fainted while swapping in (due to Entry Hazards), the ability would still activate after fainting Fixed an issue where Keen Eye could not bypass Evasion stat stage changes Rough Skin will now always deal at least 1 damage Stat stage immunity abilities now indicate when they prevented a stat stage reduction (e.g. by Intimidate) Fixed an issue where Shield Dust would prevent stat stage reductions from self-targeted drops, e.g. Superpower In battle, Gems are now only consumed on successful attacks (previously, they would consume on Miss) Fixed Focus Punch charge-up message Fixed Synchronize activation indicator Fixed Conversion 2 type change targeting Fixed aggro/victory music for many storyline-significant NPCs Added Surfing music Pressure will now stack if multiple opponents have Pressure. Fixed Pressure messages Balls can no longer be wasted against invulnerable targets (Fly, Dig, etc.) Recipes for berries are now reused between plantings Fixed GBA disobedience level messages in gym leader badge scripts being misleading Fixed Psywave bypassing Dark-type immunity Channels for players are now more dynamic, and will be automatically created if too many players enter the same area. There are now hard caps on each channel's population Fixed escape rates for many species Fixed many issues where, if a move was restricted by Disable/Encore/etc., and the player reconnected, they could potentially become stuck if they were unable to Struggle If a party member has stored XP, it can no longer be traded Reduced bandwidth requirements further Fixed Aura Sphere learning for Squirtle evo tree Fixed sell count displays in Shop sell dialogues Fixed Unihan typeface rendering for CJK characters E4 cooldowns no longer apply on storyline runs for GBA regions Probably some other things, who knows?  
    Known issues:
    Currently, some characters of alphabets will no longer display (e.g. Polish). We will try to address these issues over the next week.
  13. Like
    LucasFG reacted to Kyu in Changelog: 27/02/2018   
    Changelog 06/03/2018
    Phenomena will now occur much more often Phenomena's IV bonuses have been reduced from a 50% chance to have at least 1 31 IV, to a 30% chance to have at least 1 30+ IV
  14. Thanks
    LucasFG reacted to Kyu in Changelog: 27/02/2018   
    Edit: We have re-enabled the email verification process and it is slowly being rolled out to old accounts.
     
    If your email address is not verified, you may be prompted to validate it when you login. If you have lost access to your email address, please visit https://pokemmo.eu/account_change_email/ to change your email.
  15. Thanks
    LucasFG reacted to Kyu in Changelog: 27/02/2018   
    Features
    Account Security Multi-factor authentication is now enforced for accounts Unknown devices logging into accounts are now prompted with a pincode entry Pincodes are sent to your registered e-mail. If you have lost access to the email address associated with your account, please visit the following webpage to request an email change: https://pokemmo.eu/account_change_email/ If you are having trouble receiving the email please check your spam folder or whitelist mail.pokemmo.eu Phenomena Phenomena are special encounters which occur randomly in all areas of Unova, and have 4 appearances: Rustling Grass, Rippling Water, Flying Shadow, and Dust Clouds:
     
    All players share the same Phenomena locations and appearances, and may interact with them once per cycle. Wild encounters which occur via Phenomena have a very high (>50%) chance to have at least 1 31 IV. Phenomena may drop Mysterious Gems or Fossils, depending on the encounter type. Certain species are now exclusive to Phenomena. Fossils All fossils may now be revived in the Nacrene Museum Gems Added Gem in-battle effects When held, Gems will boost the Power of the first move used of a target typing by +50%. Gems are consumed upon use. Mysterious Gems may be converted into 5 Typed Gems (e.g. Flying Gem) by combining 1 Mysterious Gem and 1 Typed Item (e.g. Sharp Beak) When used from the Bag, 20 Gems may be used to override the Hidden Power typing of a party member If 20 Normal Gems are used, the override will be removed If no override is inplace, the HP Type will be calculated by IVs. This is the same behavior as prior to this update Audio Added SFX for moves / world objects / etc. The MIDI engine has been removed GBA music and SFX are now played back using a new high fidelity GBA audio engine Added an option to mute BGM when the game client isn't the focused window General Added animations for most moves Animation processing is experimental and may have graphical glitches. Please do not report issues with move animations playing incorrectly at this time (but do report client crashes and other explicit error messages) Unova's NPCs now use custom movesets for all trainers Previously, this only encompassed Gym Leaders / the Elite 4 This does not change the amount of party members or levels for common trainers, but prevents issues like "default NPCs having no damaging moves due to levelup learnsets of some species" Added rematches for most Trainers in Unova Trainers are rematchable every 18 (real) hours Trainers can be rematched at any portion of the storyline, but will become more challenging after Badge 5 Added daily scripting for Morimoto Shiny species now have a 100% chance to have at least 1 30~31 IV This does not apply retroactively The Move Relearner can now teach moves learned at later levels Added Magnetic Field evolution areas to Kanto/Hoenn Added a Watering Can to Unova for Berry Farming This can be found by speaking to an Old Man in Mistralton City near the Berry Patches Watering Cans may be hotkeyed by registering the item in the Bag, then using the item while facing a Berry Patch EXP is now granted when catching wild species Channel population limits are now calculated per-region instead of per-channel This increases the amount of players which are allowed in a channel, and more evenly distributes players across less populated regions The amount of Channels has been reduced from 8 to 5 Added automated crash log uploading Gift shop The following items have been added to the Gift Shop: Sailor Cap / Sailor Uniform Tracksuit Balancing
    Breeding Genderless species may now breed with other members of their evolution tree For example, a Magnezone may breed with a Magnemite, Magneton, Magnezone, or a Ditto Genderless species are now marked with a "Genderless" breeding group in the Dex Ditto is an exception and may not breed with other Ditto When breeding, TM / Move Tutor moves are now added to the "hatch moves" relearnability list Previously, the "hatch moves" list in-Summary only encompassed Egg Moves which were passed to a child while breeding This allows these moves to be relearned via the Move Relearner Shedinja may no longer breed Shedinja will now inherit 3 random IVs from the Nincada which it spawns from Shedinja's movepool has been updated to include both Nincada's and Ninjask's moves Shedinja will now inherit hatch moves from Nincada during creation Move Tutor moves now have equal priority to TMs during move passing Removed the wait time to obtain Eggs when breeding Egg Moves / Prevo Moves / Special Moves are now an exclusive classification in the Dex, and are only listed if they're not obtainable in any other manner Crafting PP Up requirements reduced from 30 Berry Powder / 2 White Herb to  9 Berry Powder / 1 White Herb PP Max requirements reduced from 90 Berry Powder / 6 White Herb to 24 Berry Powder / 3 White Herb Moves The default Critical Hit chance has been reduced from 6.25% (1/16) to 4.167% (1/24) General Kanto Game Corner's prices have been updated: GC Coins are now flat pricing ($5/ea) TMs are now 6000 GC Coins Porygon's price has been reduced from 9999 to 4999 GC Coins Kanto/Hoenn now have crafting NPCs staggered throughout their storylines TMs have been reorganized in all regions, to more properly reflect their value vs their introduction in the storyline This means that, the further you get in your storyline, the stronger the TMs you have access to TMs have been consolidated to 4 merchants per region, 3 of which contain "Tier 1/2/3" TMs in various Marts, and the fourth containing Generation-exclusive TMs in their Department Store Most TMs have had their prices adjusted to more properly reflect their current viability:  
    Sucker Punch / Roost / Tailwind / Drain Punch Move Tutors have been reassigned from BP to Item Tutors. They are now accessible via the Harlequin tutors in Unova Dragon Pulse has been added to the Harlequin tutors in Unova Feebas's tiles now change on 45 minute intervals, up from 30 minutes Elite 4 rematch base money rewards have increased by 10%  
    Bug Fixes
    Fixed various client crashes The game client should now recover from corrupt ROM files more cleanly in some cases Previously, failed IPS patches or ROM corruption could cause a black screen on character login if map data wasn't read correctly. This should now error more visibly Fixed addon displays in the Gift Shop Fixed extended LGC (Spanish/etc.) characters being misaligned in Battle fonts Added Chinese battle effectivity indicators Fixed Italian's FireRed strings Fixed an issue where party member levels wouldn't broadcast correctly if leveling up against an NPC's last member Fixed an issue where Ability Pills could be consumed on a target with 1 ability Fixed an issue where the EXP bar wouldn't roll over correctly Fixed an issue where Soundproof wouldn't block Roar Fixed Fishing Rod encounter tables for many GBA maps Fixed an issue where OHKO / True Damage skills wouldn't display their battle effectivity indicators correctly Fixed an issue where the Advanced Search function of the PC wouldn't take you to the first match Fixed an issue where Hoenn could be selected for region travel without an Emerald ROM loaded Fixed an issue where Berries which depended on HP % (Liechi/Salac/etc.) would activate 1% higher than their defined percentage Fixed an issue where, if an Egg hatched mid-battle and a player otherwise fainted, certain scripts could be bypassed or otherwise broken Fixed an issue where forced movement (water rapids, etc.) over GBA map connections could sometimes cause issues Fixed an issue where Flinch rates would not be affected by Serene Grace In-game seasons are now monthly (January -> Spring, February -> Summer, March -> Autumn, April -> Winter, etc.) Fixed levelup evolution information for gendered level up species in the Dex Fixed Elfbot 2017 items having no animations Fixed an issue where berry tree sprites could become corrupted in some cases Fixed an issue where out of battle moves could be usable by Eggs Fixed Sea Incense Water boost % 5% -> 20% Fixed an issue where Crater Forest would not connect correctly with Giant Chasm The GTL can now be purchased from during NDS trainer matches This does not apply to scripted events, such as storyline fights. This only applies to "simple" trainer matches / rematches. Fixed various missing TMs from movepools This primarily affected TM21 - Frustration, but also affected several others, such as Shiftry's ability to learn TM52 - Focus Blast. Fixed various missing Tutor Moves from movepools This addresses issues where the species learned a Tutor Move from their  "Level Up", "Egg Moves", or "TMs" movepool, but it was not accessible via Tutors. Fixed an issue where Forms would not gain STAB from changed typings Fixed an issue where, if a party member fainted on the turn of using Volt Switch / U-Turn, and they had the ability Regenerator, and they were holding a Life Orb, they could be revived from fainting Fixed an issue where Volt Switch / U-Turn would require a swap if the attacker fainted Fixed Unown spawn tables in Sevii Isles Fixed various graphical issues with Skill Learn dialogues Fixed missing restrictions on Unova's Tall Grass movement. This no longer allows sprinting / biking through it. Some NPCs in Unova will now aggro players if they try to run past them Fixed various issues where players could get stuck if they relogged at certain points, if they relogged and reset the positioning of certain NPCs Fixed an issue where players could get stuck if they logged off while in a Castelia City Elevator and failed to reconnect during its cutscene Fixed an issue where Bad Poison's damage incrementer would not reset if the caster acquired it via Synchronize Sweet Scent will now use Safari steps if cast during a Safari Zone event Fixed an issue where Pressure would cause allied PP use to increase Fixed world map pop-in for Tubeline Bridge / Marvelous Bridge Fixed an issue where, in a tournament, if one player disqualified, both players would receive a message that they were disqualified (although only one actually was) Fixed Growth's stat boosts Fixed an incorrect message being displayed with Hoenn's Name Rater if the player didn't have enough money Fixed an issue where Followers would sometimes fly off if passing through certain GBA map connections Fixed an issue where Psywave's strings would not display correctly if used on a species with the ability Color Change Fixed an issue where Effect Spore would not display the correct message if the target was poisoned Entry Hazards (Spikes, etc.) are now processed before Abilities in battles Readded Leech Life to levelup movepools Added Razor Fang item effect Scripted items from many NPCs in the Unova storyline are now untradeable This primarily affects TMs and other similar items which are obtained through scripted events, but were missed during the initial untradeability changes Fixed an issue where certain NPCs in Dewford Gym would not aggro without being spoken to The sleep duration for wild encounters which were encountered during night-time has been reduced from 2 turns to 1 turn Fixed an issue where, if a multi-hit move was called with Sleep Talk, it would only strike once Fixed an issue where players could fish into certain non-water tiles in the Battle Frontier Fixed an issue where wild encounter battle start throw animations would hang slightly during battle start Fixed an issue where Poison-type species would not absorb Toxic Spikes if switching in while they were already afflicted by a status ailment
  16. Like
    LucasFG reacted to Kyu in Changelog: 13/08/2018   
    Changelog 04/10/2018
     
    Features
    Added character deletion Characters may only be deleted if the character is more than 2 days old Teams will now be disbanded automatically if one of the following conditions are met: If a team has multiple members, and all members have been inactive for more than 6 months; or If a team has a single member, and the member has been inactive for more than 1 month Bug Fixes
    Fixed sell prices for some BP-sourced items Air Balloon sales were temporarily disabled due to misleading sell prices in the client, and sales have been re-enabled Android: Fixed an issue where Summaries would not be visible while Trading Android: Fixed various issues with the Safari Zone interface Fixed an issue where, if multiple trade evos were traded to another character, only one would process Probably fixed an issue where, in Tournament Mode / PvP, Trick may sometimes have led to non-consumable items being consumed permanently Enabled mailing items to same-account Fixed an issue where certain objects, e.g. Driftveil City's Gym Elevator, may not render correctly after relogging Gems may now be consumed if the target has a Substitute Sleep Talk is no longer omitted from Encore Fixed an issue where Focus Punch's priority comparisons wouldn't always work correctly with negative priority moves (Roar, Counter, Revenge, etc.) Possibly fixed an issue where, in some cases on Android, the "Another user logged in" message may erroneously occur. Fixed Rage Powder never ending Minimum auction fees have been reduced to: $100/item $1000/mon Fixed various issues with the Contest user interface Fixed various issues with Custap Berry battle effects Recycle may now cause the caster to immediately consume certain items which normally trigger on HP Change / Status Ailment change Toxic Spikes's poison infliction is no longer prevented by Magic Guard (although it will still deal no damage) Fixed an issue where Flame Burst would deal secondary damage to the main target of the skill Fixed various issues with Sheer Force Fixed an issue where Flinch would never proc if a target was Sleeping Fixed ordering of Recoil/Life Drain / Held Item retaliation effect procs  
    Notes
    This update increases the minimum requirements of the game from Java 6 to Java 7. For almost all installations, this does not affect anything.  
    With this update, we will be pruning inactive characters and inactive teams. Criteria for automated deletion is as follows:
     
    Characters who have met ALL of the following criteria have been deleted: 
    Not online for at least 6 months Less than 6 hours' played time Less than $25,000 money Have no shinies on the character Have no party members level 50 or higher Account has not ever donated  
    Teams who have met at least one of the following criteria have been deleted:
    For teams with multiple members, if all members have been inactive for more than 6 months, the Team will be disbanded. For teams with a single member, if the member has been inactive for more than 1 month, the Team will be disbanded.  
    The names and tags associated with these characters and teams are now available for use.
     
  17. Like
    LucasFG reacted to Startear in [MOD] Anime & Pokemon Music by Startear   
    Like the title, after listening to music from PTS , I decided to make a music mod while wait next update
    I mixed all the music in it . Click images to download :P
     
    ---------------------
     
    < Anime Music Mod ( For Otaku ) >

     
    < Pokemon Music Mod ( For Real Trainer xD ) >

     
    ---------------------
     
    < How to Setup ? >
    Download It - Don't extract It - Copy it into Folder PokeMMO/Data/Mods
    Restart Game - Choose Mod Management - Enable - Restart Again and Enjoy it
    Warning : Shouldn't enable many mod music in one time :P
     
    ---------------------
     
    Enjoy your Music (^_^)
     
     
     
     
  18. Like
    LucasFG reacted to AFDC98 in [MOD] 2nd Generation Sprites   
    Hi, people! I've made a mod to replace the pokemon sprites in battle from the 3rd generation to the ones from the 2nd generation.
     
    They are not animated, but they look very retro. Here's an example:

    There's also SHINIES, of course:

     
    The Pokemon from the 3rd generation... I've made my best to edit the sprites to make them look more from the 2nd generation, so they wouldn't look weird or out of place. Feel free to judge me:

     
    As you can see, I haven't made new sprites. I just lowered the color depth of the ones within the game. I made some corrections to the sprites that didn't look as they should, but they should be fine.
    Anyway, if you find an error or a graphic bug feel free to pm or even post a screenshot in this topic.
     
     - Screens:
     
    Download:
    http://www.mediafire.com/download/x5msigafx3qbk6q/2ndgensprites.zip
     
    Instructions:
     - Put this file in PokeMMO-Client/data/mods
     - Be sure to activate the mod to use it! You have to click "Mod Management" in the title screen and tick the mod.
     
    Finally, I have to thank Raverkai beacuse his mod helped me to know in which places I had to put the sprites. Thanks!
     
    - Next step - make this ones:     
     
     
  19. Like
    LucasFG reacted to Desu in Mod file extension   
    The update today added support for loading mods that end in .mod instead of .zip
     
    Mod creators are encouraged to utilize the new file extension when publishing mods to avoid the confusion of whether to extract the mod or not.
     
    You can still use .zip to test/create your mods and legacy mods ending .zip will still function just fine.
  20. Like
    LucasFG reacted to Desu in PokeMMO Mod Documentation   
    PokeMMO Mods are a custom format used by the PokeMMO Client to load override resources.

    The following types of resources are available to modify:
    Music (mp3/ogg/wav) Item Icons Monster Icons Front/Back Monster Battle Sprites (PNG/GIF) Front/Back Monster Battle Sprite scale (Table for overwriting render scale. Default is 3x. Only supported for GIFs) Front Battle Monster Sprite positioning (Table for overwriting the rendered Y coordinate/altitude) Basic Mod Structure:
     
    Every mod is a simple zip file. It can be edited with any zip editor, including window's build in zip archive support.
     
     
    A mod file should contain the following required elements:
    1. An info.xml file with basic information about the mod and it's author.
    2. An icon.png file with an icon for the mod.
    3. The resources you wish to modify.
     
    info.xml
     
    The basic structure is as follows:
     
    <?xml version="1.0" encoding="UTF-8"?> <resource name="PokeMMO Example Mod" version="1.0" description="Barebones mod with no actual content changes." author="Desu" weblink="https://forums.pokemmo.eu/index.php?/user/2-desu/"> </resource> Note: The weblink must link to the "pokemmo.eu" domain.
     
    icon.png
     
    This is simply a PNG file which is displayed in the Mod Management panel. Suggested size is 48x48.
     
     
    Music:
     
    All files in the /sounds/ folder will be loaded as music files. They should be named '0/123.mp3' where 0 is region id and 123 is the sound id. 
    Use "/bgm" command ingame to print out the current playing sound id.
     
    Item Icons:
     
    All files in the /sprites/itemicons/ folder will be loaded as item icons. They should be named '123.png' where 123 is the item id. You may use the 'Dump Moddable Resources' utility in settings to see what items correspond with what ids. Suggested size is 24x24.
     
     
    Monster Icons:
     
    All files in the /sprites/monstericons/ folder will be loaded as monster icons. They should be named 'ID-FRAME.png' You may use the 'Dump Moddable Resources' utility in settings to see what monsters correspond with what ids. Suggested size is 32x32.
     
     
    Monster Battle Sprites:
     
    Certain files in the /sprites/battlesprites/ folder will be loaded as monster icons. The naming format is 'ID-front-n.png'. ID is the ID of the monster, followed by either 'front' or 'back' to indicate which type of sprite this is, finally followed by either 'n' (normal) or 's' (shiny).
     
     
    PNG Notes:
    PNG files are required to be 64x64.
    Front sprites are modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables.
    PNG files are NOT modified by the 'table-front-scale.txt' and 'table-back-scale.txt' tables.
     
    GIF Notes:
    GIF files support arbitrary image sizes. 
    GIF sprites are NOT modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables. Sprites will be automatically positioned to what the 'center' of the sprite.
    GIF files are modified by the 'table-front-scale.txt' and 'table-back-scale.txt' tables. For example, You can use this to render front sprites at 2x scale while back sprites are 3x.
    GIF files currently use a static time between frames of 50ms. I only remembered this when writing this documentation, it will be fixed Soon™
     
    Table Notes:
    There are several table files in the /sprites/battlesprites/ folder which modify the way sprites are rendered. I recommend you use the 'Dump Moddable Resources' utility to see how this table functions.
    It is editable with a standard text editor.
    table-front-y.txt - Modifies the rendered Y position for front sprites. (PNG Only) table-front-altitide.txt - Modifies the rendered Y position for front sprites. Would control shadow rendering, if we supported it. (PNG Only) table-front-scale.txt - Modifies the render scale of front sprites. (GIF Only) table-back-scale.txt - Modifies the render scale of back sprites. (GIF Only) table-summary-scale.txt - Modifies the render scale of sprites in the summary window.
  21. Thanks
    LucasFG reacted to Desu in PokeMMO Mod Documentation   
    Follower Sprite Mods:
    Certain files in the /sprites/followsprites/ folder will be loaded as overworld follower sprites. The naming format is 'ID-Gender-Shiny(-FormId).png'.
    ID is the ID of the monster
    Gender is 'b' for both, 'f' for female, 'm' for male
    Shiny is either 'n' for normal or 's' for shiny
    FormID is the form id for monsters that have multiple forms. If a form id is not specified it will be treated as form '0'.
    These sprites are expected to be a single atlas image containing all frames for the follower gender/shiny combination.
    Please use sprites that are represented with a 1-1 pixel ratio. PNG files that have sprites at 2x normal scale will lead to scaling/artifact issues. (Batch resize applications exist so please do not do this manually.)
     
    /sprites/followersprites/atlasdata.txt is required to supply the atlas layout and structure. An example of a functioning atlasdata.txt is as follows:
     
  22. Like
    LucasFG reacted to Verdep in [MOD] DS Trainers   
    This mod replaces the current in battle trainer sprites of Fire Red and Emerald (64x64) to the trainer sprites of gen IV/V games with more quality (80x80) and to match with the apparence from overworld NPC HGSS sprites.
     
    Download 2.1 ?
    https://www.mediafire.com/file/n3tjff9cft93nfo
     
    Update 2.1 - 11/06/2022
    -Removed Sinnoh trainer fixes. The cause is that Pokemmo fixed it in 08/06/2022 Update
     
    Examples (old → new)
     →

     →
     
    Instructions:
    Copy the .mod to your PokeMMO folder in data\mods Activate DS Trainers in PokeMMO Mod Management.  
    Old updates
  23. Like
    LucasFG reacted to Perry in [MOD] DS Trainers   
    This looks really nice, thank you!
  24. Like
    LucasFG reacted to Midoki in [MOD] DS Trainers   
    A+
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