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Alouu

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Everything posted by Alouu

  1. The user, so max ev hp on that mofo
  2. Original post download link updated to support changes made to GTL UI, as well as the newly implemented Contest and Pokeblock UI.
  3. Original post download link updated to accommodate changes made to pokedex UI.
  4. Observe the majestic Bruno in his natural habitat. This "top" slot item would function similarly to the "gi" or "overalls" items in that it affects both your characters' body and legs, however this item also removes your shoes because Bruno is far too bad-ass for shoes. Colour customization effects the pants for male characters and both pants/sports-bra for females. His arm things could also be a glove slot I guess.
  5. That should be fixed now, but have you seen this button anywhere: ? It appeared to be added with the minimize button but I couldn't find where it was being used. I did originally intended for the theme to be black and white but it looked like cheeks so this is what I went with ^_^ I can't really be bothered making multiple versions with different colour schemes but anyone who wants to is welcome to. All the messy bits of making the theme work are done anyway so you can copy the xml structure each time I update and recolour all the PNGs if you want, I don't mind you (or anyone else) reposting your edits as your own theme either if that takes your fancy. :)
  6. You're gunna need to reapply your edit to the "main-hud.png" from 1.45 because that happens to be the .png I just fixed regarding the missing icons Arimanius was talking about ^_^
  7. Thanks, I can't believe I missed those... Well it's fixed now anyways.
  8. Updated original post download link to fix UI for new Matchmaking layout, also a couple new things: Massive ass close buttons on all the windows, because clicking those with a controller is hard. [Spoiler][/Spoiler] Damage estimation healthbars. (Each "V" is 10% hp) [Spoiler] I dont know if the competitve edge this could give would be frowned upon, but until someone says otherwise what the heck. [/Spoiler]
  9. Updated original post download link to fix UI for GTL, PvP Matchmaking, random small stuff.
  10. Im guessing it's ui/broker.xml though I cant say for sure, after an update I simply take the default theme, overwrite all res and texture files, then go through applying a checklist of edits using TWL editor. If there was a way to update proof themes using my own XML structure then perhaps It'd be worth learning how but seeing as no other user has been able to make their themes update proof this seems easiest.
  11. Updated original post download for new GTS advanced search.
  12. Updated original post download for Global Trade Link patch.
  13. Tansparent So the new default theme was so ugly I had to make something to cover it up. I have no idea what im doing so it took a while :) The other purpose of this theme is to see through most of the common UI elements so you can still see what people are up to, especially when in the battle screen. Login Screen: Trainer card & Pokemon card: Bag & GTL: Pokemon Storage: Battle screen: How to install: Step 1: Download Here (Last updated 26th Feb 2019) Step 2: Extract the Tansparent folder into "\PokeMMO\data\themes" Step 3: Change theme to Tansparent in the ingame settings menu and then restart PokeMMO. Note: You must not have deleted the default theme, (I don't know why you would) otherwise this theme will not function.
  14. Hello! I've been using your guide as a reference to get myself some natured 4x31s. However in part 2 (getting X nature), is it not more cost-efficient to create the "ladder" that the natured pokemon would "climb" in reverse? That way you have many small chances to save yourself money by chancing to roll the right nature each time. So for example in creating my natured 4x31 I would first create a 3x31, if it has the correct nature I everstone it and brace the 4x31, if it doesnt then I make a 2x31 and hope that rolls the nature and so on.
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