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Gilan

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Gilan last won the day on September 17 2021

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About Gilan

  • Birthday 05/15/1996

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  • Gender
    Male
  • Location
    Austin, Texas
  • IGN
    Gilan

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  1. Hi everyone, As I've been pinged several times on other channels, I wanted to write a note here: No, I will not be updating the counter. It was a fun personal project for me back in the day, and am really glad that a lot of people got some good use out of it. However, I am at a new stage in my life and do not have time to put into this game or work on this project. No, I will not purposefully share the source code with someone else. I will not go into details as to why, but I do have my reasons. I know many will be mad at me over this decision, but I do not owe anyone an explanation as to why this is my decision. If someone in this community has the drive and motivation to try and create something similar to mine, here is the general logic below: Determine the active theme of the client Using the same Java game engine of the PokeMMO client (notably you need your own instance of this, but is available to the public), generate all the Monster names' images Additionally, determine the following and similarly generate the images for each: Wild battle start text and font (I used "A wild XXX has appeared" text, which is notably different for single encounters vs double encounters vs hordes) Some "anchor" visual when the Monster's name is actually visible on screen (I used Lv.) Using some sort of image recognition look for the following (I used Python to accomplish this with the CV2 library): The battle start text, scan periodically but not too much to avoid eating up system resources Once battle start is indicated, scan for the Monster name availability indicator. Need to use logic to not count your own Monster. Scan for each Monster name and find the best match. Need to narrow the scan window to close to the "Monster name availability indicator", otherwise matching all Monster names will take way too long. With the match found, need to store the data in some sort of data structure that can be saved. Display information in some sort of UI Need to periodically check to see if the Theme has changed, if so rerun image generation I had tried OCR libraries and packages, but the error rate was just really high, and attempting other languages was near impossible. Much easier to just pre-generate the possible images and try to find a best match (only a possible solution due to the limited number of possibilities. It is not a scalable solution). A further improvement would have been to take the top 10 best matched images and split each into 2 halves, and image search on each half to confirm the true best match (as mentioned I wasn't able to get 100% the same rendering engine as what the PokeMMO client uses, and doing a confirmation step would help). Best, Gilan
  2. For an MMO, how the breeding system is implemented in PokeMMO is totally reasonable and is, for the most part, stable. Back when breeding was first implemented (the "CloneMMO" days) things went downhill fast, in the span of days and even hours. There were many things experimented with back then (like unlocking flags on the egg to get it to hatch, an RNG range for IV inheritance, etc.), but nothing really worked. For those who complain about the breeding system, I encourage you to take a minute to think about the consequences of a vanilla breeding system in an MMO setting, or fencing off breeding to be contained within the account. It is to the developers best interest that you spend time building up resources and creating good competitive pokemon, or unique teams, or dex completion. If you could zoom to the finish line, you wouldn't spend as much time in the game, and therefore would be less likely to donate money to the game. The devs put a lot of thought, trial and error, and effort into the current breeding system, and when you get past your nostalgia, you see that it really isn't bad.
  3. Just for those curious. I am not supporting the tool anymore (I haven’t been for a long time, but just putting it in writing now). I was in progress of making some updates, but… well… life just kinda got in the way. I’m starting to become an old man, hard to believe I started playing Pokemmo 10 years ago, and the responsibilities of life just mean I don’t have the free time / drive to support things like this counter anymore. If it is somehow still working for you, then that’s awesome, I tried to make the tool as robust as I could, but I’m a Finance guy, not a computer science nerd, so all the coding is just hobby work. If it doesn’t work for you, I’m sorry, I tried to make it as widespread as possible, but again I’m no master coder 😛 Cheers, Gilan
  4. I don’t know how my encounter counter still works after all this time lmfao.
  5. The GEC works by finding key words on the screen. Such as “A wild {pokemon} has appeared!” and the “Lv.” and Species name. It does not look at the HP Bar. If you make your client too small, the wording will get cut off, and if this is the case, the encounter counter will no longer function because it can’t find the words on the screen.
  6. So ChatGPT has solved a major problem that I was facing with the gui aspect of this app. As a result it has inspired me to revisit this project and make some updates. Please stay tuned.
  7. welcome back Jerry, I love you. If I was starting over from scratch, I would spend a couple days researching the GTL and getting myself comfortable with the prices of different pokemon, natures, genders, stats, etc.. Then I would figure out what has the best margins and work in supplying that. All the while monitoring new listings for deals that are >=25% underlisted for easy flip money. I’d also create a few pokemon that would help me tackle gym leader rematches, as that’s a solid source of income. Then I’d once again realize I’m bored and quit again for a few years. Then come back and find out my limited vanities made me more money passively than I could have ever hoped to actively make lol.
  8. I wrote this damn thing 8 years ago... omg I'm getting old...
  9. likely a compatibility issue with Windows 7. The app was designed for and packaged on Windows 10. Unfortunately Windows 7 is old enough that I do not plan to debug issues that arise on that operating system. bizarre that google drive download worked, but mediafire didn't. Something must have gone wrong in the installation process for the mediafire on your machine, as both have the exact same zip uploaded.
  10. Likely a java issue. Might be fixed by doing a full uninstall and reinstall of the pokemmo client (and then a clean install of the GEC), if you want to go through that hassle…
  11. invest in time machines
  12. Hi this is due to data corruption (most likely due to an unexpected termination of the program, i.e. powerloss of your system). The update can’t fix corrupted data, but it should now be saving the data in such a way that it can recover from such cases. Please do a fresh reinstall.
  13. Please do a full fresh reinstall of my app. I recently made an update, and I believe this issue should now be fixed. Additionally, the GEC now better supports custom strings, so there should be fewer errors encountered as a result of having a custom string downloaded (especially if it has a bad header).
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