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MorsCorda

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  1. I want to be able to build my own secret bases with a building mode. Make each one different and have the option to invite players into your base to look around.
  2. MorsCorda

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    Because most players cant afford to get what isnt on market so they buy what is available, and they may want to use a different particle on that creature.
  3. I wish they had a mechanic where you could fall from the rafters and wake up in a poke center....
  4. Nothing is immune to inflation, this is just my attempt to brainstorm a solution; i agree the instant teleoport is a oversight on my part.
  5. MorsCorda

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    I agree i wish i could remove them. This would allow them to immediately lower prices on them as well as increase market rate (say 2/4 for the same price) because honestly....most of these id remove
  6. Vanity suggestions have their own thread pinned
  7. Seems like too many changes just for one issue...
  8. It was easy...if your struggling too much grind some money and buy a few pokemon in the gtl to quickly find remedy. Try rotom, + fire and rock types ect ect
  9. I posted a idea i got because of this comment. Love the idea of a caravan market.
  10. Free Market (GTL) A free market concept towards a better market aimed at increasing self regulatory causations to help the server run w/ less maintenance on inflation; easing burdens. [ 7 GTL market System ] Gyms would be divided & joined via Gym order, or t fact that a city/location lacks a gym. Gym 1 - cross server one market of gym 1s Gym 2 - ^ (gym 2) Gym 3 - ^ (gym 3) Gym 4 - ^ (gym 4) Gym 5 - ^ (gym 5) Gym 6 - ^ (gym 6) Cities w/ no gyms share a single market. Repercussions [immediately to later term] 1. Major Deflation causing a market crash 2. Player migration ¤ | > Large pop. = low prices ¤ | > Low pop. = high price ¤ | > Scarcity creates = fluctuation ¤ | > Scarcity = Biz. Migration ¤ | > Biz migration = localized prices ¤ | > localized prices = migration for rarity 3. Players lack of purchasing overpriced items will cause a self governed market regulation of items combating inflation naturally as the severed markets will cause smaller inflation combated by the lack of buyers in lower populaced areas changing as the markets migrate continually. 4. If stagnant migration is a issue raising listing prices in more populated cities would be trivial to fight inflation & anti single migration as it attempts to crash t market (Knowingly or unknowingly) ___________ I believe this system would be able to support a much larger game populace than ours currently contains and would also be t first game to bring in a model of a near to absolute self regulatory free market in a way that not only helps players but is modeled after t original games region lock of certain items making region locking items up to t players of t game freeing the market for everyone so the economy can always thrive. For this reason i believe its important to take this concept into consideration for the time and place that it may be deemed as useful to the developers. Yes this would eliminate the ability to open gtl at any time, yet it would sharpen t market & immediately curb inflation causing a better economy increasing game play, travel to various cities & regions as well as diversity of t market for everyone so that earning money cannot be blocked by a single person(s).
  11. Iron pan item that the character swings around when walking. If you talk to a character theres a chance that after they are done talking that the pan hits the character in the face
  12. Armor made from the armor of an Aggron. ¤ Helmet ¤ full body suit ¤ sheild ¤ shoes - (effect) places you walk can have a chance of causing the ground to crack and screams can be heard from inside the crack
  13. A giant tomato mask with evil teeth and a tung that is sticking out. "At times you can hear it licking, then from the mask a muffled scream can be heard"
  14. A yanma mask where its information says "this is the empty head of dead yanma, some bikers use it as a helmet to protect themselves from accidental collisions."
  15. It would depend on how its implemented. Theres ways to connect audio to games without it affecting the main program. Other games that are pretty old manage it. Its something that would be up to the developers to figure out if they are willing to put in that type of effort; it would no doubt grow the game immediately.
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