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kuplion

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Everything posted by kuplion

  1. I'm pretty sure Cute Charm is broken or just doesn't work on shinies because I've been getting the same kind of results continuously.
  2. Thank you! Yeah, just a counter like the ones from the customisation section.
  3. 1570 encounters since last shiny, 1533 total on Zangoose alone..
  4. 16 Years? Dude's been waiting nearly 25 years if you also count Gen 1..
  5. Throwing around those insults again, eh? For someone who reported me over a picture of a laughing Pikachu, you sure are quick to accuse others of being triggered.. Except we weren't discussing 31 IV stats and their probability, were we. Across several posts we were very clearly discussing NATURES, of which there are 24, and the chance of a successful Synchronise, which is 20%. Please, make more assumptions about other people; it'll only help strengthen your argument further.. At this point I feel I've wasted enough of my time, and going by your post enough of yours, on this discussion so I'm not even going to acknowledge the rest of your reply or give more time to it than a cursory browse across the maths because of how clear it is that you are attempting to strawman the argument in your favour. Have a great day, not friend! And remember kids, don't use Synchronise!!
  6. This is the latest official source for level caps:
  7. Clearly you don't understand the maths. There are 24 natures, when a Pokemon is created for a wild encounter it has one of those 24 natures applied to it. That's a 1 in 24 chance of getting the nature you want. When using a Synchronise Pokemon as your lead there is an additional roll to see if Synchronise takes effect. In PokeMMO this is a 20% chance, as can be seen by hovering your mouse cursor over the Synchronise HUD element. A 20% chance is the same as 1 in 5. Attempting to invalidate my responses by equating being young really isn't very nice you know. But whilst we're here, take a moment to educate yourself: Umm.. see above..?! Do you really actually believe that the staff are just sat there making arbitrary changes to numbers and mechanics without consideration or prior experimentation? We may not always agree with their changes but give credit where it's due, creating an MMO environment, parsing roms from different platforms for their assets, and then stitching it all together into a cohesive gaming world is no easy task. That's right, I am a fan. Clearly you are too if you're this passionate about the game. This is just your opinion, but no, your point was badly argued and poorly thought out. You jumped around from the usefulness of the mechanic, to the MMO implementation of the mechanic, and back again. I'm still not clear whether you want the mechanic removed, adjusted, or were just advocating for players to not use it? I'm not your friend, sorry.
  8. You absolutely can just directly copy the .mod file to your mods folder. This is how I install all mods and it works absolutely fine.
  9. It should have been obvious I was just listing the possible modifiers to turn order. :P
  10. I love this suggestion purely from the point of view that there are dozens and dozens of amazing tracks available to us as you so rightly pointed out. This however is where you lose any and all support from me.. Personally I grew up playing Pokemon, and my experience of the games goes so far back that I played the original Japanese releases of Red, Blue, and Green whilst waiting for the official translations to be released, and yet I prefer to play without the music enabled in PokeMMO because lets face it, hours and hours of the same tracks looping is eventually going to grind anyone down (as you have experienced yourself with the PVP battle music). This has zero relevance to your suggestion so maybe leave that salt at the door next time lest it detract from any valid suggestion you have to offer.
  11. A few possibilities: You're using a Lagging Tail held item The enemy is using a Quick Claw held item You're using decreased priority moves The enemy is using increased priority moves
  12. Normal fronts are included in that pack. Shiny fronts are only separate as they are popular amongst shiny hunters for easier detection.
  13. Nature is inherited from the Nincada.
  14. https://forums.pokemmo.eu/index.php?/forum/18-suggestion-box/
  15. Just because you don't see the use of a mechanic does not mean it does not have one. The time wasted is minimal when switching, and if you consider the chance to get your desired nature then it's not wasted at all. No, you don't need to explain it. It is clear that you do not have a firm grasp on the usefulness of the ability and as such any explanation you offer will be inaccurate at best or biased at worst. Again, you don't not seem to have a firm grasp on the mechanic you are complaining about. The Smoke Ball item is not consumable which is why I suggested it; had it been a consumable item I would not have suggested it as a counter argument to your point about consumable items. If you don't not want to take the time to level a Synchronise Pokemon then use a Smoke Ball as I have already advised. Perhaps complaint was the incorrect term to use. I think given your clear lack of understanding here it's obvious this is less a complaint and more just an unwillingness to understand the proper application of the mechanic. It really is a good game isn't it!! If you are trying to understand then I will refer you to the various points made already. Read them all again. Now THAT would be a waste of time. You don't need to measure or time anything. I have a full suite of Synchronise Pokemon for different catching scenarios and use often use them whilst farming, shiny hunting, or during catching events. Once again it is clear that you do not understand the need for adjustments to mechanics or rates within an MMO environment. You say you are unable to take me seriously and yet you suggest that reducing EXP rates to 1 per Pokemon defeated or caught is reasonable when adjusting the game to better fit an MMO environment. You do not need to do the math on this. Every wild Pokemon encountered has a 1/24 chance of having your desired nature, with an additional 1/5 chance if you lead your party with a Synchronise Pokemon. You have been told why. Speaking from a purely personal point of view: I farm breeders. I use Synchronise. I shiny hunt. I use Synchronise. I participate in catching events. I use Synchronise. And this is where your suggestion seems to lose focus once again. Are you suggesting a change in Synchronise chance or advocating for not using the mechanic at all? Perhaps some clarification on these points will allow those of us here to better understand the angle from which you are approaching this because as it stands right now you seem to both want Synchronise to work more often/differently/less if the lead Pokemon is fainted, and also to not be used at all.
  16. This is what synchronise is used for in a PVE/Farming capacity. Smoke Ball. It takes barely an hour to get most Pokemon to level 50+. So is this a complaint about using wild caught Pokemon in PVP or about the chance of a successful synchronised nature when farming? It's zero effort to add a synchronise Pokemon to a farming team. It's also zero effort to gather a synchronise Pokemon for each nature for future farming. Because this game is an MMO and as such many of the standard single player implementations of the various mechanics are not suitable without tweaking. Just because you think it's pointless doesn't mean the many thousands and thousands of players who farm do. See above.
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