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Huargensy

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Huargensy last won the day on May 28 2024

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About Huargensy

  • Birthday 09/09/1872

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    Huargensy

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  1. Look, the positive side is that now you have more time for other things.
  2. ¿Ah? Dugtrio always guarantees you a KO because the opponent cannot switch out. In contrast, Heatran requires that there are no resistant Pokémon on the field or that those threats are removed beforehand. You have a chance with Heatran because its effect is executed on the next turn, but Dugtrio doesn't give that leeway. This means Heatran will never guarantee a KO if you're facing a standard team. I've been playing ladder this season and reached the top 3 by spamming Heatran, but there are many situations where Magma Storm doesn't secure a 100% elimination. It's not as simple as saying, "Let's click Magma Storm, trap X Pokémon, and take it down," because that’s not how it works. For instance, if they switch in Garchomp, I can’t stay in. If they switch in Tyranitar, I can’t stay in either. So, what’s the point of using it in those cases? You mention the damage from Magma Storm, but if it doesn’t successfully trap the target, it’s just a move with no further impact. Let me explain it to you again: in this case, Dugtrio’s ability will always work. You don’t need to be a genius to use it effectively—just send it out, eliminate what you need, and it fulfills its purpose. Now, you might say, “But there’s Levitate, Flying-types, Ghost-types, etc.” Do you really think Arena Trap was designed for those situations? Obviously, you don’t send Dugtrio out against a Flying-type. You use it against something it can eliminate, like a Life Orb Mienshao. For example, if you have a Gyarados in the back but can’t switch it in safely, Mienshao goes down instead. 1: It was just an example of a random mon to show the difference of trap 2: Having team preview doesn’t make much of a difference. If you’re using Dugtrio and there’s a team preview, your opponent knows you can trap one of their Pokémon. However, with that same information, you also know which threat you need to eliminate. For example, if your opponent’s win condition is an Infernape, the team preview won’t stop you. You can sacrifice something, then use Dugtrio to take it out, leaving the rest of their team walled by what you have left because their wallbreaker is gone. (dugtrio is banned in smogon in metagames that have or do not have a team preview haha) 3: Arena Trap seems utterly ridiculous to me. Honestly, I haven’t had the chance to see Diglett in action yet, but I find it amusing to compare Magma Storm to Arena Trap—that’s why I’m here. The meta has just started, so discussing Diglett with Arena Trap might be a bit premature. Still, Diglett essentially does the same thing as Dugtrio, just to a lesser extent. If you believe the problem lies with Dugtrio rather than Arena Trap itself, that’s fine. However, if Diglett starts broken in semi-stall teams, then it becomes clear that the real issue is the ability. Basically, it could be any Pokémon without needing to rely on Magma Storm. For example, if I send out Garchomp against Chandelure and it has HP Ice, the outcome would be the same. So, mentioning HP Ice when we’re discussing Magma Storm doesn’t make any sense—especially because if you click Magma Storm to trap Garchomp, it’s faster and will hit you with Earthquake. In that case, what exactly have you trapped? Regarding the levitate flying thing, etc. I already talked about it above Dugtrio almost always if played well has to take at kill one mon that harms a semi-stall team. It doesn't matter if they then revenge as long as you fulfill your function of weakening or eliminating something He will always go for wallbreakers, heatran, tyranitar, infernape, lucario, etc. You did not understand the example of volca, in this case I mean that heatran is in different situations vs heatran and dugtrio, against the first he can change to gyara to save himself, against the second he cannot
  3. Well, let’s take this step by step. First of all, I already explained the difference between Arena Trap and Magma Storm, but I’ll clarify it again. Dugtrio only needs the correct ability (Arena Trap) to work effectively, whereas Heatran requires the move Magma Storm. This move has a 25% chance of missing, occupies a valuable move slot, and carries the risk of failure. However, let’s not dwell on this point—it’s just an additional detail to clarify the difference between an ability and a move. Now, let’s imagine a scenario where, due to some forced switch, Volt Switch, or redirection, we end up with Dugtrio versus Volcarona. In this situation, Volcarona is automatically lost. If your Volcarona was the key to winning against the opposing team, then you’ve essentially lost your win condition because of this. Now, let’s address the difference with Magma Storm Heatran. Suppose we have Heatran versus Serperior. If Magma Storm worked like Arena Trap, Serperior would be trapped and defeated, since Arena Trap prevents switching. However, here’s the key difference: With Heatran -> Magma Storm, Serperior can still switch out to something like Rotom-W, Garchomp, etc. What does this accomplish? It keeps Serperior alive and applies pressure on your team, while only taking around 30% damage from Magma Storm. This leaves Heatran in a vulnerable position, as the opposing can bring in a Pokémon that forces Heatran to either switch out or risk fainting. That’s the distinction, and that’s why I said Arena Trap is instantaneous, while Magma Storm is not. -If I use Garchomp, I risk encountering Toxic, Hidden Power Ice, etc. But what does this have to do with the current topic? We’re talking about trapping abilities, not random sets. Garchomp can be hit by Toxic or Hidden Power Ice from any Pokémon it would normally switch into. If you’re not specifically mentioning Magma Storm, we could just as easily talk about any other Pokémon, like Darmanitan. If your point is that Garchomp switches into Magma Storm and then gets hit by Hidden Power Ice or Toxic, that’s more understandable. Even so, I still see Heatran leaving the field unless it has an Air Balloon. Earthquake (EQ) would take it down, and while you might not get the chance to double switch, you’d still maintain the pressure to make a free play—whether it’s using Earthquake, setting up Stealth Rock, predicting a switch, or landing a Toxic. And do you know why this is possible? Because Magma Storm doesn’t immediately kill your Pokémon, unlike Arena Trap, which prevents switching entirely and ensures the trapped Pokémon is taken down if timed well. The ability to choose who switches into Magma Storm, withstand it, and then counterplay is what makes the difference. Arena Trap doesn’t offer that kind of strategic flexibility—it’s a guaranteed trap and eliminates any chance to respond. Here’s the list of Pokémon that can switch into Magma Storm, get trapped, and still make a play. Do you know why? Because you have the option to switch the Pokémon facing Heatran. Now, you’re right—those Pokémon on the list can beat both Dugtrio and Heatran. But here’s my question: what’s the point of Gyarados being able to beat Dugtrio if you can’t switch the Pokémon you have in front of it? For example, if I have Volcarona versus Heatran, I can switch to Gyarados. But can you do that with Dugtrio? If I have Volcarona versus Dugtrio, I’m down a Pokémon, with no chance to make a play.
  4. There is no point of comparison between Heatran with Magma Storm and Arena Trap. First, with Magma Storm, you need to use the move, and assuming it doesn't miss, its effect is similar to moves like Fire Spin, Sand Tomb, etc. Having more power doesn’t negate its side effects. So, are you suggesting we should ban moves like Fire Spin? Secondly, the trapping effect isn’t instantaneous; you have the chance to switch in a Pokémon that can escape, resist, or beat Heatran: Rotom-Wash, Garchomp, Gliscor with speed investment, Suicune, Kingdra, Pelipper, certain sets of Starmie, Gyarados, Gastrodon, Hydreigon, and others can come in, take a Magma Storm, and either switch out or eliminate Heatran. That kind of counterplay is not offered by Arena Trap. The moment Dugtrio enters the field, you know you have no chance of saving your Pokémon.
  5. You can't compare Smogon sets and copy them exactly here; it's not the same meta. For example, lead Heatran stopped being viable after DPP. The Explosion nerf took away the magic it had as a lead, so an anti-lead or lead set is really not the best option anymore. Moreover, you need Heatran to counter many threats in the current meta. Using it as a lead would be a waste of that slot, especially when there are better options available. An Air Balloon set is a decent alternative, but it forces players to rely on a single-use item, whereas Leftovers is generally much better. Heatran typically serves as a response to threats like opposing Heatran or Serperior. For instance, if you take a Leaf Storm from Serperior, the Air Balloon would already be broken, leaving Heatran at a disadvantage.
  6. So, they won't ban heatran until the seasonal ends? They didn't give people enough time to adapt to even being able to get heatran out (Ask for things like having 100 +ot pokes and also having magma rocks) which means that if you don't have enough money it's a disadvantage for sure. Everyone played a season without heatran and then for the last week of this season they put in something new and change everything played 3 months seems unfair to me, to mention that the stall is harmed and other mons should change the set. It's not a random mon that does not affect pvp, after all it is a mon that has marked OU since its entry into DPP, it is not something to take lightly.
  7. Is it possible to get more, or can we only get one per game for the entire time?
  8. Keep heatran banned until the season ends, a seasonal OU is about to be played and it wouldn't be fair for some to have it days before, it's a disadvantage
  9. 252 Atk Choice Band Hustle Durant Superpower over 2 turns vs. 252 HP / 252+ Def Eviolite Monferno: 160-189 (93.5 - 110.5%) -- 62.5% chance to 2HKO
  10. Ign: Huargensy Motivation: ¿Ah? Discord: Huargensy PSL seasons in which you participated as a player: PSL 15,14,13
  11. Uu's meta seems like the most ridiculous thing I've seen in a long time, but it seems even more ridiculous to see how they complain about toge scarf when it's the most useless thing that exists.
  12. Waiting for the suspect raikou
  13. It's funny that they talk about centralization, then mention that sometimes it takes 3-4 mons to control a salamence due to the variety of sets and then they say "It's not broken" terrible contradiction
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