Shortly after Celio linked Kanto and Hoenn with the help of the Ruby and the Sapphire, a rumor suddenly started to spread amongst Ruin Maniacs, about the existence of an Emerald hidden somewhere in Kanto, that Giovanni used to possess. It is said that this Emerald is at least worth 10 million cash. However, no one knows where it could be located, except the leader of Team Rocket himself.
As a ruin maniac more obsessed with stones than Steven, this Emerald must be found, so the world can have the opportunity to see it with their own eyes. That is why I am seeking out your help. I discovered strange inscriptions mentioning the Emerald, but they make no sense to me. I am willing to share my information and the result of my research, and to reward every trainer who manages to find clues. As for the trainer who will find the Emerald, I am willing to buy it from him for 10 M $.
If you are interested, please, let me know. I will share my discoveries next week.
The next game update will feature a wide list of changes for PvP players. This will include a general balancing patch, refinement of most PvP systems in the game, and refinement of management tasks like move tutoring.
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Automated PVP Updates
Matchmaking will see a suite of changes, including updated reward structures, a seasonal based matchmaking ELO system, and features to encourage more tier participation.
For reward structures, we have shifted the BP-based rewards to a streak-based approach. Over the years, we've been hesitant to include an automated Forfeit function in structured PvP due to the potential of encouraging poor quality matches where people forfeit while a match is still winnable. To counter this, players are now more encouraged to stay in a match at risk of losing their streak bonus, and additional bonuses are given if you're fighting an especially well ranked player.
Matchmaking ELO decay has been another problem which we let stagnate over the years, which will be resolved by a season system for ELO. Seasons will last 3 months (the first season after the update's deployment will be slightly shorter due to updating in the middle of a season) and will perform a hard reset of ELO once over. Each Season will be capped off by an automated tournament exclusive to the top players of each tier's leaderboard, winners of which will receive exclusive items.
To encourage UU/NU tier participation, we've introduced exclusive rewards for all tiers. Players may now also queue for multiple tiers in Matchmaking simultaneously, with a battle box assigned to each tier.
Automated Tournaments have seen some attention. Tournament rewards will be more versatile in their choices, allowing for Gender selection & selectable IVs with any value (0~31). PokeMMO's Game Masters may also choose to give stacks of items, vanity items, or BP in future tournaments too. (Note that these changes only apply to future tournaments, not ones which have already been scheduled, or rewards which have been already mailed to players).
On the small side, players will now be able to spectate others while queueing for matchmaking & tournaments with no fear of missing their queue. We'll now automatically shift from Spectate mode to Battle mode when a match is found. Battle Boxes are now also less terrible to manage, and can be assigned and changed more easily in the PC UI.
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Generation 8 Updates
With the introduction of Gen 8, many moves have had updated functionality increasing their versatility. Move changes will be included where applicable (Teleport, Rapid Spin, Healing Wish, Fling, and Howl), as well as ability changes (Intimidate, Moody) and egg group updates for a few species trees.
This changeset also introduces Gens 1 & 2 TM moves to the relevant species, and Gen 7 changes which we'd omitted until now, including Gen7-3 (LGPE) movepools and missing mechanical changes to Gengar's ability, and the Prankster ability.
Movepools for all species have been updated in some way or another, and the changes are far too numerous to note. In general, Gen 8 has priority over all other changes, then additional moves are processed from there.
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Movepool Management Updates
Those knowledgeable with earlier Gens & Gen 8 will notice that we are introducing a slew of new TMs- over 100, actually. This large bulk of items necessitated that we look at how we can better the move learning systems, and we've focused on streamlining the gain of renewable moves.
Each region will now host an NPC in every healing center you come across, which will offer to teach you all of the Tutor moves that a region can offer, if you've acquired 8 badges in that region. 4 Shard-based "Regional Move Master" tutors are present in the game, 1 for each region, allowing you to learn regional-exclusive moves for a Shard+Item-based feed.
Each of them is also accompanied by a Move Deleter & Relearner NPC. Prices for Relearners will also now more properly reflect the value of the move being relearned. All regions now have a store which will sell every TM in the game in their respective department stores, after you've completed its storyline.
Redundant tutor data for all tutors has been removed, meaning no more TM / Tutor overlap. For GBA areas, NPCs with single-move move tutor scripts (e.g. Dream Eater) will now simply give untradeable TMs. Older Shard tutors have been removed entirely, and their moves redistributed as either TMs or into the newer Shard tutors.
Overall, we feel it should be much easier to keep track of and learn.
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This overview is not comprehensive, but covers the most important things we'll be changing this update. We're currently finalizing everything and expect to release it in early July. We hope you'll enjoy.
Up for grabs this time is an Adamant natured, 5x31 with egg moves Scizor (will evolve when i trade it to the lucky winner)
This raffle is for team members only, and there will be a total of 100 tickets for 10k in-game money each.
for the first 24 hours there will be a limit of 5 tickets per person so everyone has the opportunity to get in. After that it will be open season!.
Generally in an MMO or more specifically a MMORPG, guilds (teams) often have a guild warehouse or inventory that the guild leadership use to store lots of items necessary for guild management. I suggest the same thing over here. I'll explain this a bit more after I explain GCPs.
GCPs A.K.A Guild Contribution Points. Members have to do certain things in order earn these points for the guild. The guild could then put up an item for sale in the guild inventory that members can buy with their GCPs. It could be comp breeds, items, vanity and so much more.
The relevance of the guild inventory is store items necessary for team events and such (Ex: a team bank).
A few things that members can do to earn GCPs could be like catch 10x 1x31 dittos for how many ever GCPs.
If anyone feels like this idea could be improved upon, feel free to comment.
Time
9PM UTC | 5PM EST | 6PM BRT | 5AM (24th May) CST | Time Zone Converter
Location
Cold Storage, Unova, Channel 1
Duration
1 hour for catching
another 10 minutes for players to submit entries
Scoring
Total Sum of IVs + Nature Bonus = Total Score
Pokémon accepted as valid entries
Nature Bonus
Modest +3
Timid + 5
Rules
To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest
To win 4th place you need to submit an entry that scores the lowest
You can only submit one entry
All Pokémon must be caught within the event time and at the event location
All Pokémon must remain unchanged (untrained/unevolved...)
Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry
You must be the OT of the Pokémon
You must link your entry to any participating staff member via whisper to submit it
In the event of a tie, the winner will be determined by earliest catch time
Participating Staff
Meltdown
Ki
MPDH
1st Place Prize
GIFT Shiny Vanillite
Your choice of nature and 2 moves with IVs 2x31, 4x25
&
1,000 Reward Points