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ThinkNicer

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  1. Like
    ThinkNicer got a reaction from Moi in July-Movement Discussion Thread   
    Ah stoinks, you really dismantled my whole argument there. Really went straight for the kill, like a leopard pouncing on a helpless injured baby giraffe.
     
    I have been slaughtered. My disappointment, in myself, is immeasurable and my day is ruined.
  2. Like
    ThinkNicer got a reaction from HumongousNoodle in July-Movement Discussion Thread   
    Ah stoinks, you really dismantled my whole argument there. Really went straight for the kill, like a leopard pouncing on a helpless injured baby giraffe.
     
    I have been slaughtered. My disappointment, in myself, is immeasurable and my day is ruined.
  3. Like
    ThinkNicer got a reaction from LKrenz in July-Movement Discussion Thread   
    I've been lurking for a while but this whole Garchomp discussion has been rustling my jimmies, I can't take no more!
     
    The main argument I'm seeing against Garchomp is that it doesn't completely fit the standards of an offensive Uber. I'd argue that this is the wrong way of looking at it. It's true that Garchomp doesn't fit in the Offensive uber characteristics. But, like many non-legendary Ubers, Garchomp seems to somewhat fit multiple Uber criteria. Garchomp, when used correctly, is an unprecedented offensive threat, it makes the tier less competitive and is heavily centralizing.
     
    Characteristics of an offensive Uber
    There is one Garchomp set I want to focus one. Jolly with Yache Berry and SD, Dclaw, EQ and Fire Fang. This set is so ridiculous because it can 2HKO every Pokémon (except two highly specific mons) with just a Swords Dance.
    'But StinkNice' you say 'there are so many Pokemon that can 2HKO many Pokemon after a SD'
    You are correct, my overused narration device. The single thing that makes Garchomp different though, is it's troll base speed of 102. Meaning it can often dish out two hits, before being hit twice itself. On top of that it has one of the best dual typings in the game, gaining a 102 base speed STAB EQ. This set is so completely offensively broken that there are only two defensive Pokémon that can reliably deal with this set. Don't believe me?
    So if you manage to switch in Garchomp (not hard to do with a slow U-turn or Volt Switch), your opponent is almost guaranteed to lose a Pokémon unless they run Mandibuzz or Umbreon. I'll repeat. Garchomp will almost always force the opponent to lose a Pokémon unless they use Mons that are supposed to be in UU. When a Pokémon can so reliably delete Pokémon, with minimal support (Stealth Rocks) it certainly fits some of the offensive Uber criteria.

    But let's look at some offensive checks that can deal with Garchomp. An offensive check would of course need to switch in on a predicted move it can take, or a set up move like Swords Dance.
    I could go on but I'll save you the trouble. The only three Pokémon that can reliably check Garchomp when switching in on a Swords Dance or ineffective move are Choice Band Weavile, Scarf Hydreigon and Scarf Salamence (having to lock itself into Draco Meteor).
     
    'But ThinkDumb, you stupid oaf. I can just revenge kill it after it has killed a Pokémon'
    How delightful, you can attempt to kill Garchomp after it has already fulfilled its purpose.
     
    Competitiveness and centralization
    A Pokémon that has so little reliable counters and checks and is so easy to throw on any team, is bound to be centralizing and uncompetitive. Uncompetitive in the sense that it doesn't take any skill to play this Pokémon. If your opponent does not have a Mandibuzz, you are highly likely to just outright delete an opposing Pokémon by clicking Swords Dance. It is simply ludicrous. Centralizing in the sense that you have freaking Mandibuzz in OU, and the fact that it makes balanced offense teams extremely bad in OU. Your only real competitive options in OU would be highly offensive or very defensive. That doesn't sound like a healthy competitive metagame to me.
     
    But I'll leave you with these final thoughts. Garchomp has been a menacing force in every generation is has been in. In DPP OU, it was banned. Not only because of Sand Veil, but because of all the points I made above. And consider this, DPP OU actually had more checks to Garchomp than we do in MMO, like Scarf Jirachi, Outrage Flygon, Latias, Suicune, and Crescelia. Even in BW OU, with every hidden ability and updated moves and legendaries in OU, Garchomp is still A+ ranked.
     
    Now try to justify this monster in MMO OU where we are missing many of these tools.
  4. Like
    ThinkNicer got a reaction from Kamowanthere in July-Movement Discussion Thread   
    I've been lurking for a while but this whole Garchomp discussion has been rustling my jimmies, I can't take no more!
     
    The main argument I'm seeing against Garchomp is that it doesn't completely fit the standards of an offensive Uber. I'd argue that this is the wrong way of looking at it. It's true that Garchomp doesn't fit in the Offensive uber characteristics. But, like many non-legendary Ubers, Garchomp seems to somewhat fit multiple Uber criteria. Garchomp, when used correctly, is an unprecedented offensive threat, it makes the tier less competitive and is heavily centralizing.
     
    Characteristics of an offensive Uber
    There is one Garchomp set I want to focus one. Jolly with Yache Berry and SD, Dclaw, EQ and Fire Fang. This set is so ridiculous because it can 2HKO every Pokémon (except two highly specific mons) with just a Swords Dance.
    'But StinkNice' you say 'there are so many Pokemon that can 2HKO many Pokemon after a SD'
    You are correct, my overused narration device. The single thing that makes Garchomp different though, is it's troll base speed of 102. Meaning it can often dish out two hits, before being hit twice itself. On top of that it has one of the best dual typings in the game, gaining a 102 base speed STAB EQ. This set is so completely offensively broken that there are only two defensive Pokémon that can reliably deal with this set. Don't believe me?
    So if you manage to switch in Garchomp (not hard to do with a slow U-turn or Volt Switch), your opponent is almost guaranteed to lose a Pokémon unless they run Mandibuzz or Umbreon. I'll repeat. Garchomp will almost always force the opponent to lose a Pokémon unless they use Mons that are supposed to be in UU. When a Pokémon can so reliably delete Pokémon, with minimal support (Stealth Rocks) it certainly fits some of the offensive Uber criteria.

    But let's look at some offensive checks that can deal with Garchomp. An offensive check would of course need to switch in on a predicted move it can take, or a set up move like Swords Dance.
    I could go on but I'll save you the trouble. The only three Pokémon that can reliably check Garchomp when switching in on a Swords Dance or ineffective move are Choice Band Weavile, Scarf Hydreigon and Scarf Salamence (having to lock itself into Draco Meteor).
     
    'But ThinkDumb, you stupid oaf. I can just revenge kill it after it has killed a Pokémon'
    How delightful, you can attempt to kill Garchomp after it has already fulfilled its purpose.
     
    Competitiveness and centralization
    A Pokémon that has so little reliable counters and checks and is so easy to throw on any team, is bound to be centralizing and uncompetitive. Uncompetitive in the sense that it doesn't take any skill to play this Pokémon. If your opponent does not have a Mandibuzz, you are highly likely to just outright delete an opposing Pokémon by clicking Swords Dance. It is simply ludicrous. Centralizing in the sense that you have freaking Mandibuzz in OU, and the fact that it makes balanced offense teams extremely bad in OU. Your only real competitive options in OU would be highly offensive or very defensive. That doesn't sound like a healthy competitive metagame to me.
     
    But I'll leave you with these final thoughts. Garchomp has been a menacing force in every generation is has been in. In DPP OU, it was banned. Not only because of Sand Veil, but because of all the points I made above. And consider this, DPP OU actually had more checks to Garchomp than we do in MMO, like Scarf Jirachi, Outrage Flygon, Latias, Suicune, and Crescelia. Even in BW OU, with every hidden ability and updated moves and legendaries in OU, Garchomp is still A+ ranked.
     
    Now try to justify this monster in MMO OU where we are missing many of these tools.
  5. Like
    ThinkNicer got a reaction from MadaraSixSix in July-Movement Discussion Thread   
    I've been lurking for a while but this whole Garchomp discussion has been rustling my jimmies, I can't take no more!
     
    The main argument I'm seeing against Garchomp is that it doesn't completely fit the standards of an offensive Uber. I'd argue that this is the wrong way of looking at it. It's true that Garchomp doesn't fit in the Offensive uber characteristics. But, like many non-legendary Ubers, Garchomp seems to somewhat fit multiple Uber criteria. Garchomp, when used correctly, is an unprecedented offensive threat, it makes the tier less competitive and is heavily centralizing.
     
    Characteristics of an offensive Uber
    There is one Garchomp set I want to focus one. Jolly with Yache Berry and SD, Dclaw, EQ and Fire Fang. This set is so ridiculous because it can 2HKO every Pokémon (except two highly specific mons) with just a Swords Dance.
    'But StinkNice' you say 'there are so many Pokemon that can 2HKO many Pokemon after a SD'
    You are correct, my overused narration device. The single thing that makes Garchomp different though, is it's troll base speed of 102. Meaning it can often dish out two hits, before being hit twice itself. On top of that it has one of the best dual typings in the game, gaining a 102 base speed STAB EQ. This set is so completely offensively broken that there are only two defensive Pokémon that can reliably deal with this set. Don't believe me?
    So if you manage to switch in Garchomp (not hard to do with a slow U-turn or Volt Switch), your opponent is almost guaranteed to lose a Pokémon unless they run Mandibuzz or Umbreon. I'll repeat. Garchomp will almost always force the opponent to lose a Pokémon unless they use Mons that are supposed to be in UU. When a Pokémon can so reliably delete Pokémon, with minimal support (Stealth Rocks) it certainly fits some of the offensive Uber criteria.

    But let's look at some offensive checks that can deal with Garchomp. An offensive check would of course need to switch in on a predicted move it can take, or a set up move like Swords Dance.
    I could go on but I'll save you the trouble. The only three Pokémon that can reliably check Garchomp when switching in on a Swords Dance or ineffective move are Choice Band Weavile, Scarf Hydreigon and Scarf Salamence (having to lock itself into Draco Meteor).
     
    'But ThinkDumb, you stupid oaf. I can just revenge kill it after it has killed a Pokémon'
    How delightful, you can attempt to kill Garchomp after it has already fulfilled its purpose.
     
    Competitiveness and centralization
    A Pokémon that has so little reliable counters and checks and is so easy to throw on any team, is bound to be centralizing and uncompetitive. Uncompetitive in the sense that it doesn't take any skill to play this Pokémon. If your opponent does not have a Mandibuzz, you are highly likely to just outright delete an opposing Pokémon by clicking Swords Dance. It is simply ludicrous. Centralizing in the sense that you have freaking Mandibuzz in OU, and the fact that it makes balanced offense teams extremely bad in OU. Your only real competitive options in OU would be highly offensive or very defensive. That doesn't sound like a healthy competitive metagame to me.
     
    But I'll leave you with these final thoughts. Garchomp has been a menacing force in every generation is has been in. In DPP OU, it was banned. Not only because of Sand Veil, but because of all the points I made above. And consider this, DPP OU actually had more checks to Garchomp than we do in MMO, like Scarf Jirachi, Outrage Flygon, Latias, Suicune, and Crescelia. Even in BW OU, with every hidden ability and updated moves and legendaries in OU, Garchomp is still A+ ranked.
     
    Now try to justify this monster in MMO OU where we are missing many of these tools.
  6. Like
    ThinkNicer got a reaction from Moi in July-Movement Discussion Thread   
    I've been lurking for a while but this whole Garchomp discussion has been rustling my jimmies, I can't take no more!
     
    The main argument I'm seeing against Garchomp is that it doesn't completely fit the standards of an offensive Uber. I'd argue that this is the wrong way of looking at it. It's true that Garchomp doesn't fit in the Offensive uber characteristics. But, like many non-legendary Ubers, Garchomp seems to somewhat fit multiple Uber criteria. Garchomp, when used correctly, is an unprecedented offensive threat, it makes the tier less competitive and is heavily centralizing.
     
    Characteristics of an offensive Uber
    There is one Garchomp set I want to focus one. Jolly with Yache Berry and SD, Dclaw, EQ and Fire Fang. This set is so ridiculous because it can 2HKO every Pokémon (except two highly specific mons) with just a Swords Dance.
    'But StinkNice' you say 'there are so many Pokemon that can 2HKO many Pokemon after a SD'
    You are correct, my overused narration device. The single thing that makes Garchomp different though, is it's troll base speed of 102. Meaning it can often dish out two hits, before being hit twice itself. On top of that it has one of the best dual typings in the game, gaining a 102 base speed STAB EQ. This set is so completely offensively broken that there are only two defensive Pokémon that can reliably deal with this set. Don't believe me?
    So if you manage to switch in Garchomp (not hard to do with a slow U-turn or Volt Switch), your opponent is almost guaranteed to lose a Pokémon unless they run Mandibuzz or Umbreon. I'll repeat. Garchomp will almost always force the opponent to lose a Pokémon unless they use Mons that are supposed to be in UU. When a Pokémon can so reliably delete Pokémon, with minimal support (Stealth Rocks) it certainly fits some of the offensive Uber criteria.

    But let's look at some offensive checks that can deal with Garchomp. An offensive check would of course need to switch in on a predicted move it can take, or a set up move like Swords Dance.
    I could go on but I'll save you the trouble. The only three Pokémon that can reliably check Garchomp when switching in on a Swords Dance or ineffective move are Choice Band Weavile, Scarf Hydreigon and Scarf Salamence (having to lock itself into Draco Meteor).
     
    'But ThinkDumb, you stupid oaf. I can just revenge kill it after it has killed a Pokémon'
    How delightful, you can attempt to kill Garchomp after it has already fulfilled its purpose.
     
    Competitiveness and centralization
    A Pokémon that has so little reliable counters and checks and is so easy to throw on any team, is bound to be centralizing and uncompetitive. Uncompetitive in the sense that it doesn't take any skill to play this Pokémon. If your opponent does not have a Mandibuzz, you are highly likely to just outright delete an opposing Pokémon by clicking Swords Dance. It is simply ludicrous. Centralizing in the sense that you have freaking Mandibuzz in OU, and the fact that it makes balanced offense teams extremely bad in OU. Your only real competitive options in OU would be highly offensive or very defensive. That doesn't sound like a healthy competitive metagame to me.
     
    But I'll leave you with these final thoughts. Garchomp has been a menacing force in every generation is has been in. In DPP OU, it was banned. Not only because of Sand Veil, but because of all the points I made above. And consider this, DPP OU actually had more checks to Garchomp than we do in MMO, like Scarf Jirachi, Outrage Flygon, Latias, Suicune, and Crescelia. Even in BW OU, with every hidden ability and updated moves and legendaries in OU, Garchomp is still A+ ranked.
     
    Now try to justify this monster in MMO OU where we are missing many of these tools.
  7. Like
    ThinkNicer got a reaction from Gunthug in July-Movement Discussion Thread   
    I've been lurking for a while but this whole Garchomp discussion has been rustling my jimmies, I can't take no more!
     
    The main argument I'm seeing against Garchomp is that it doesn't completely fit the standards of an offensive Uber. I'd argue that this is the wrong way of looking at it. It's true that Garchomp doesn't fit in the Offensive uber characteristics. But, like many non-legendary Ubers, Garchomp seems to somewhat fit multiple Uber criteria. Garchomp, when used correctly, is an unprecedented offensive threat, it makes the tier less competitive and is heavily centralizing.
     
    Characteristics of an offensive Uber
    There is one Garchomp set I want to focus one. Jolly with Yache Berry and SD, Dclaw, EQ and Fire Fang. This set is so ridiculous because it can 2HKO every Pokémon (except two highly specific mons) with just a Swords Dance.
    'But StinkNice' you say 'there are so many Pokemon that can 2HKO many Pokemon after a SD'
    You are correct, my overused narration device. The single thing that makes Garchomp different though, is it's troll base speed of 102. Meaning it can often dish out two hits, before being hit twice itself. On top of that it has one of the best dual typings in the game, gaining a 102 base speed STAB EQ. This set is so completely offensively broken that there are only two defensive Pokémon that can reliably deal with this set. Don't believe me?
    So if you manage to switch in Garchomp (not hard to do with a slow U-turn or Volt Switch), your opponent is almost guaranteed to lose a Pokémon unless they run Mandibuzz or Umbreon. I'll repeat. Garchomp will almost always force the opponent to lose a Pokémon unless they use Mons that are supposed to be in UU. When a Pokémon can so reliably delete Pokémon, with minimal support (Stealth Rocks) it certainly fits some of the offensive Uber criteria.

    But let's look at some offensive checks that can deal with Garchomp. An offensive check would of course need to switch in on a predicted move it can take, or a set up move like Swords Dance.
    I could go on but I'll save you the trouble. The only three Pokémon that can reliably check Garchomp when switching in on a Swords Dance or ineffective move are Choice Band Weavile, Scarf Hydreigon and Scarf Salamence (having to lock itself into Draco Meteor).
     
    'But ThinkDumb, you stupid oaf. I can just revenge kill it after it has killed a Pokémon'
    How delightful, you can attempt to kill Garchomp after it has already fulfilled its purpose.
     
    Competitiveness and centralization
    A Pokémon that has so little reliable counters and checks and is so easy to throw on any team, is bound to be centralizing and uncompetitive. Uncompetitive in the sense that it doesn't take any skill to play this Pokémon. If your opponent does not have a Mandibuzz, you are highly likely to just outright delete an opposing Pokémon by clicking Swords Dance. It is simply ludicrous. Centralizing in the sense that you have freaking Mandibuzz in OU, and the fact that it makes balanced offense teams extremely bad in OU. Your only real competitive options in OU would be highly offensive or very defensive. That doesn't sound like a healthy competitive metagame to me.
     
    But I'll leave you with these final thoughts. Garchomp has been a menacing force in every generation is has been in. In DPP OU, it was banned. Not only because of Sand Veil, but because of all the points I made above. And consider this, DPP OU actually had more checks to Garchomp than we do in MMO, like Scarf Jirachi, Outrage Flygon, Latias, Suicune, and Crescelia. Even in BW OU, with every hidden ability and updated moves and legendaries in OU, Garchomp is still A+ ranked.
     
    Now try to justify this monster in MMO OU where we are missing many of these tools.
  8. Like
    ThinkNicer got a reaction from pachima in July-Movement Discussion Thread   
    I've been lurking for a while but this whole Garchomp discussion has been rustling my jimmies, I can't take no more!
     
    The main argument I'm seeing against Garchomp is that it doesn't completely fit the standards of an offensive Uber. I'd argue that this is the wrong way of looking at it. It's true that Garchomp doesn't fit in the Offensive uber characteristics. But, like many non-legendary Ubers, Garchomp seems to somewhat fit multiple Uber criteria. Garchomp, when used correctly, is an unprecedented offensive threat, it makes the tier less competitive and is heavily centralizing.
     
    Characteristics of an offensive Uber
    There is one Garchomp set I want to focus one. Jolly with Yache Berry and SD, Dclaw, EQ and Fire Fang. This set is so ridiculous because it can 2HKO every Pokémon (except two highly specific mons) with just a Swords Dance.
    'But StinkNice' you say 'there are so many Pokemon that can 2HKO many Pokemon after a SD'
    You are correct, my overused narration device. The single thing that makes Garchomp different though, is it's troll base speed of 102. Meaning it can often dish out two hits, before being hit twice itself. On top of that it has one of the best dual typings in the game, gaining a 102 base speed STAB EQ. This set is so completely offensively broken that there are only two defensive Pokémon that can reliably deal with this set. Don't believe me?
    So if you manage to switch in Garchomp (not hard to do with a slow U-turn or Volt Switch), your opponent is almost guaranteed to lose a Pokémon unless they run Mandibuzz or Umbreon. I'll repeat. Garchomp will almost always force the opponent to lose a Pokémon unless they use Mons that are supposed to be in UU. When a Pokémon can so reliably delete Pokémon, with minimal support (Stealth Rocks) it certainly fits some of the offensive Uber criteria.

    But let's look at some offensive checks that can deal with Garchomp. An offensive check would of course need to switch in on a predicted move it can take, or a set up move like Swords Dance.
    I could go on but I'll save you the trouble. The only three Pokémon that can reliably check Garchomp when switching in on a Swords Dance or ineffective move are Choice Band Weavile, Scarf Hydreigon and Scarf Salamence (having to lock itself into Draco Meteor).
     
    'But ThinkDumb, you stupid oaf. I can just revenge kill it after it has killed a Pokémon'
    How delightful, you can attempt to kill Garchomp after it has already fulfilled its purpose.
     
    Competitiveness and centralization
    A Pokémon that has so little reliable counters and checks and is so easy to throw on any team, is bound to be centralizing and uncompetitive. Uncompetitive in the sense that it doesn't take any skill to play this Pokémon. If your opponent does not have a Mandibuzz, you are highly likely to just outright delete an opposing Pokémon by clicking Swords Dance. It is simply ludicrous. Centralizing in the sense that you have freaking Mandibuzz in OU, and the fact that it makes balanced offense teams extremely bad in OU. Your only real competitive options in OU would be highly offensive or very defensive. That doesn't sound like a healthy competitive metagame to me.
     
    But I'll leave you with these final thoughts. Garchomp has been a menacing force in every generation is has been in. In DPP OU, it was banned. Not only because of Sand Veil, but because of all the points I made above. And consider this, DPP OU actually had more checks to Garchomp than we do in MMO, like Scarf Jirachi, Outrage Flygon, Latias, Suicune, and Crescelia. Even in BW OU, with every hidden ability and updated moves and legendaries in OU, Garchomp is still A+ ranked.
     
    Now try to justify this monster in MMO OU where we are missing many of these tools.
  9. Like
    ThinkNicer reacted to pachima in Have Nuts And Be Nuts (Sunday, 12th July)   
    BRO THIS IS IT. This is pachi's event. Sethsen, you are now the best mod MMO has ever known.
    if I win, I'd be happiest player in this game.
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