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Rache

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Everything posted by Rache

  1. This is not an official response, just my own thoughts on the idea. __________________________________________________________________________ The way I see it, the actual need for a highly detailed minimap or linear progression would indicate a failure in the dungeon's visual design and flow. Ideally each map would be distinct enough to stand out from each other, even while sharing the same tileset - it should be possible to navigate the dungeon by looking for landmarks etc, and any path not intended to be hidden should be easy to see. Seafloor Cavern is a good example to look at for navigation via landmarks - even if a player gets lost, the maps and puzzle arrangements look different enough that players should be able to figure out if they're somewhere new or not. It's also debatable whether a minimap would actually work within the design of the series itself. For example, most caves use stairs or ladders as a means of switching from one map to another, meaning that displaying a minimap for an entire cave would result in a lot of overlap. If dungeons also use ladders/stairs, a minimap would need to be separated into floors, making it a lot less useful overall unless each floor is also extremely large. For the sake of preserving puzzle difficulty, a minimap would also have to be simplistic (think original Zelda), and unlocked as players explore instead of from the start of the dungeon. With that being said though, a way for players to find each other if any dungeons are co-op based (like the last Christmas event) may be useful, depending on how/whether they're forced to split up at any point and how well the map design reunites them when they're expected to be together. I'm personally mixed on the idea - it would utlimately depend on how the dungeons are designed and how easy it is to get lost.
  2. It sounds like you're trying to start a Rivalry. This is a very Reckless Endeavor - the Aftermath of this Fighting may involve some Guts. Run Away while you still can.
  3. Sounds like someone's dragon staff into this. Careful or we'll steel the show.
  4. The daycare lady is purely a leveling service - she will not breed Pokemon. Breeders need to be given to the daycare man outside, who will keep the Pokemon you give to him in exchange for their child, whose potential stats can be seen when selecting breeders.
  5. Rache replied to Black's topic in Trash
    The mute reason given was incorrect, but the mute itself was justified. If you don't want to be muted for trading in channel chat, stop trading in channel chat.
  6. Rache replied to Raederz's topic in Trash
    Not a good idea for these reasons; ______________________________________________________________ This is a thread that I actually can give an answer to however. It's not feasible and would ultimately be negative. The section's purpose is for players to put forward ideas they come up with, and to discuss those with other players to improve them. The developers do browse the section looking for good suggestions or discussions that they'd like to personally be involved in, but an outright answer to each is not a reasonable expectation. Figuring out if something is a good suggestion or not isn't as easy as it may seem. While you may be able to look at a suggestion and simply say "I like/dislike this", a lot more has to be considered by the developers. Here are a few of them, and there are likely many more than this. What problem is this seeking to fix? Does it achieve what it is trying to do? Is there a better way to fix the problem? Will this have any negative effects on the game? Would this this balanced? Will this actually be fun to play? Is it worth the amount of time it will take to develop? Is this high enough priority that posting here won't result in issues? To expand on the last one, it's wise for them to be wary of implying that something is going to happen. The to-do list is very long, so anything set to low priority may end up taking a very long time to get to. This is especially true if it's something highly complex. A positive response can be taken as a guarantee of something happening, which is almost certain to cause frustration and disappointment when something players expect and are looking forward to isn't included in the next few updates. This is also a big part of why we don't give ETAs. A good reference post to better explain what I'm saying would be this one. This is the kind of thought that needs to go into something before any changes are made. In particular, the problem (poor trade system) has been looked at and attacked from another angle (fixing the GTL), which involves a lot of time, thought, and discussion (usually behind the scenes) to ensure that the solution chosen is likely to achieve its goal without wasting time or negatively impacting other areas of the game. It's also a high priority issue and one that player feedback is highly valuable in when seeking to resolve it. What you're asking for is either a forced post from a different staff member without in-depth knowledge of how the developers work (see quote 2), a complete throwaway response from a developer (see quote 1), or a significant amount of time and effort spent thinking about, discussing, and writing up a proper response, which can turn into many more hours when players respond to that post. Either way, it results in issues when it gets players' hopes up only and doesn't happen as quickly as they'd expect. In short, it's not a good use of dev time to respond to every thread - if one catches their eye such as the one linked above, they may post in it (or more often discuss it with each other), but to expect public posts in every single suggestion thread is simply unreasonable. If you would like to see something implemented, discussing and upvoting suggestions you like is the best way to get them considered when the developers browse the section. Player feedback and ideas are taken seriously and appreciated.
  7. Rache replied to Raederz's topic in Trash
    The short answer is no. The long answer is that we can't force any staff member/s to give feedback on suggestions. The only people able to give a yes or no answer to most suggestions are the developers, and that time is far better spent working on the game instead of going through hundreds of old threads. Even the staff that interact with them the most wouldn't be able to give definitive answers to the vast majority of suggestions. The devs won't necessarily be able to give answers either, especially in the case of requests for new features. With that being said though, if a suggestion stands out, it will often be brought to their attention. Players are free to discuss anything they want to see implemented. If they have nothing to add to a discussion, simply upvoting a thread can help it to gain attention.
  8. This would massively devalue hard to catch Pokemon such as the Johto starters and the effort put into obtaining them, so I can guarantee that we won't be giving players a cheap Master Ball with each safari run. This sort of blatantly flawed suggestion (and a few people supporting it without thinking about it) is something I see a lot, so I'll take this opportunity to share some general advice for the people who frequent this section - the more thought out and reasonable that a suggestion is, the higher the likelihood of the problem it seeks to solve being addressed. If it's a minor yet complex problem like this and we also have to come up with a solution from scratch, it tends to not be tweaked for a long time, if ever. These are some questions worth asking yourselves when making a suggestion; "What is this suggestion trying to achieve?" "What positive/negative impact will this have on the game?" "Is there a way to lose the negatives without losing the positives?" "Can this be done through a completely different method?" From what I can gather, the underlying issue here is the paranoia associated with potentially encountering a shiny in the safari and having it flee from battle, making players not want to go to the safari. Giving players the ability to essentially purchase a temporary master ball is not an option due to the economic impact it would have on non-shiny rares, so let's look at an alternative; preventing shiny Pokemon from appearing in the safari at all. This would completely address the paranoia issue for those aware of the change, but it's perhaps not ideal as it would make safari-exclusive shinies extremely rare. This wouldn't be as much of an issue if no species are actually safari-exclusive however, which may eventually be the case as more regions are added. If this alternative is undesirable, I encourage people to think of other alternatives that they would prefer to address the issue instead of simply building upon something that is realistically never going to happen. This applies to all suggestions, not this one in particular. @Ichigo has the right approach here, although his particular alternative isn't viable as it's both inconsistent with the rules of the world and ceases to fix the issue when players have used all of their Master Balls. In any case, this is how problems get solved - by thinking about the problem itself and considering the pros, cons, and overall effectiveness of a proposed solution, then finding other ways to do it if it's not going to work. The first thing that pops into a person's head is usually not going to be the right answer.
  9. Rache replied to Xatu's topic in Suggestion Box
    Development time is far better spent working on reasons not to be AFK instead. Encouraging a lack of activity is ultimately counter-productive and poor game design. This also has the potential to break characters and/or be prone to exploits - defeating the Elite Four doesn't mean that every area is unlocked and every script activated. I can safely say that this will not be happening.
  10. Just to clarify this point, we don't mute the entirety of channel chat, but if someone is misbehaving, that individual player will be punished, which is the fairest way to handle it. We have no intention of changing this system to one that punishes everyone for the actions of a few players.
  11. Rache replied to Kamimiii's topic in Trash
    Shield Dust is not supposed to prevent the effects of Rapid Spin, so this is intentional. In the future, if you think that something may be broken, please post in the Bug Reports section instead.
  12. Disappointingly I'm apparently Uxie.
  13. You will need to obtain the Cut HM in Hoenn in order to be able to use it, even if you have a Pokemon with the move. You receive it from someone in a house in Rustboro City. You will also need the first gym badge to use it.
  14. It's likely that it will be overshadowed by other Dragon Dancers if they remain in OU. Salamence, Dragonite, and Haxorus come to mind with their significantly higher attack stats and useful abilities. Although Flygon has an immunity to electric moves and ground STAB, its raw power is lacking compared to its competitors and its ground typing takes away its water/grass resistance. Its Stealth Rock resistance works to its advantage at least. As far as counters go, Skarmory and Bronzong (if it's available) resist Outrage and are immune to Earthquake. Bulky water types also do fairly well against it, especially if carrying Ice Beam. Regardless of its boosts, a reasonably powerful Ice Shard can also take Flygon out, especially if it's locked into Outrage and unable to switch out. Like most physical attackers, a burn will cripple it too. Flygon is potentially quite scary if it's allowed to set up, but it's not without its checks and counters and is outclassed in many aspects by its competitors. Its typing might give it a niche, but it just doesn't have the raw power (and bulk in the cases of Intimidate Salamence and especially Multiscale Dragonite) that the other dragons have and isn't likely to see much OU usage unless its competitors end up in ubers. This is all just speculation though - I could end up being wrong.
  15. Rache replied to nadeelia's topic in Suggestion Box
    I'm not a developer and the suggestion isn't bad enough that it warrants outright closing (it's actually quite good in this case) - it's therefore not my place to confirm or deny it. If someone is concerned that they're going to find themselves banned over a false accusation however, that's something that should be addressed.
  16. Rache replied to nadeelia's topic in Suggestion Box
    You don't need to worry about being punished for scamming if a mistake is made with mail. Punishments aren't issued unless a scam can be proven to be legitimate and not a case of user error.
  17. From what I can tell, this is a different person.
  18. https://pokemmo.eu/account_forgot_username/ https://pokemmo.eu/account_forgot_password/ If you don't have access to your email though, you won't be able to recover it. On that note though, I can confirm that this wasn't a scam. It seems like an accident, and an easy enough mistake to make.
  19. The one week grace period was originally intended to only allow for cases which occurred in the past week, but it has been modified to where we will be looking at older cases if the player provided evidence of it occurring. We do agree it was a mistake to retroactively permaban people during this grace period though, and will resolve this case shortly. Thank you for your feedback.
  20. I think people seem to be missing one of the main points here - sorting can only be done by total votes, not total upvotes. This means that if something gets 100 downvotes, it's pushed towards the top when sorting instead of to the bottom where it belongs. It's therefore better to not have downvotes at all - because of this sorting flaw, including them in the total number of votes misrepresents the merit of each suggestion, making the voting system pointless.
  21. Rache replied to CeeJiggy's topic in Trash
    Berries have been removed from wild encounters. You can plant seeds in the Hoenn region to grow berries.
  22. Hello everyone, Earlier today we pushed out a Terms of Service & Code of Conduct update to clarify our stance on a few topics and fix minor typos in the document. To summarize, there is now a rule against defrauding other users. This means things like item theft, scams for services, and trade theft are now explicitly forbidden. This does not encompass "unfair" valuation of an item, but malicious intent when trading with other people. Thank you.
  23. Don't share your account information and this won't happen to you again. You can (and should) change your password here to prevent other people from accessing your account, and also because it's against the rules to account share regardless. https://pokemmo.eu/tos/
  24. Rache replied to TheMaxiPro's topic in Trash
    Nobody's a rat kid, shoo. As for the topic itself, drawing often is one of the best ways to get good. Nobody started out with professional-level skills - they obtained them with time and effort. There's also nothing wrong with using references - it's a good way to learn. I'll close this thread for now though - if you want to learn more or ask questions, you'd be better off doing it via PM. https://forums.pokemmo.eu/index.php?/announcement/23-rules-for-creative-media-read-before-posting/
  25. Rache replied to TheMaxiPro's topic in Trash
    Neat.

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