
Everything posted by Rache
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I want to farm "Cave of Origins" but...
Thank you, I'll give it a lure spot somewhere else in a future update then. It's not ideal for a story-locked location to ever be optimal.
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I want to farm "Cave of Origins" but...
Interesting. Is the actual level important at all, or only the fact that it's guaranteed to be the same every time?
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I want to farm "Cave of Origins" but...
The stated rates were single encounters. All of the hordes in Cave of Origin are Golbat.
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I want to farm "Cave of Origins" but...
I'm curious, what do you actually want to hunt there? It was intentionally made underwhelming due to its limited access. -75% Golbat + 100% Golbat horde is a losing roll. It also appears at higher rates elsewhere. -10% Sableye and 10% Mawile is on par with Victory Road and worse than Sky Pillar (20/20/15 morning/day/night on both of them). -Lure Smeargle can be found at a 100% rate in Artisan Cave. Is it just the catch location in the summary that you want? You can leave to heal.
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Official PokeMMO Shiny Wars 2025
The postponement was a developer request / recommendation as we're planning to release an update in the near future with several changes which would impact the event. The most notable is an overhaul of wild encounters and hordes which places greater emphasis on season, time of day, and the variety of "phase" hordes which can be encountered alongside desirable hunts. It also includes a new shiny hunting method and additional QoL improvements such as an in-client encounter counter. We're very sorry to those impacted by the rescheduling. This should have been managed better and this was a special circumstance which the event hosts couldn't have foreseen.
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Vanity Contest
While the suggestion is appreciated, most of the mockups proposed in the existing forums thread don't meet our current artistic standards. What we're afraid of when we hear an idea like this is being bound by the popularity of an entry which is less than our standards and/or clashes with the game's aesthetic. Although we're open to player ideas posted in the above thread, we're not interested in doing this type of contest at this time.
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Murkrow Hunting
Route 209 also includes the inside of the tower, and Lost Cave has different rates in different types of rooms (item / non-item).
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BRELOOM SPEED BUG
Cheated / bugged stats are not a thing. Breloom sometimes runs Rock Tomb which lowers your speed enough to allow it to outspeed you. It's part of your opponent's moveset so Im going to assume that this is what happened here. If you encounter something that you believe to be an issue in the future, please report it via the support platform and include a screenshot of the battle log, preferably including the previous few turns as well.
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AI generated responses in PokeMMO support tickets?
Although we sometimes use pre-written responses to address common issues, the response you received here was custom and contains no misinformation. If you feel uneasy accepting a gift from a stranger, you can either send it back or send it to an SGM/HGM to eliminate any chance of it being misinterpreted. With that being said though, 20k is such a minuscule amount that it will never result in a ban.
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Allow Name Changes on the Forums
You should be able to change your name now.
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Hang on, is the ability Immunity not working?
Most likely while the ability was disabled by Reactive Gas.
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Democracy
The Q&A subforum mode is no longer supported in this version of the forum software. We don't develop it ourselves, so can't bring it back. Although voting was helpful to draw attention to certain threads, it didn't significantly impact a suggestion's chance of implementation, partially due to how easy it was to ask friends / teammates to click the button. I regularly browse new threads in the section and if I like something I see, I add it to the to-do list regardless of the number of votes it has. Although it often takes a while for them to be given attention afterwards, every suggestion is seen and considered, and the lack of voting won't change that. If you want to boost a suggestion's chance of implementation, constructive posts which attempt to improve it are also read and taken into account. If you just want to show quick support, a π reaction is the best way to do that, and I do look at the number of those too. Low content posts like "+1" only clutter the thread and make it harder for useful discussion to happen.
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Money over Players
The only time this ever occurs is when a player purchases RP, spends it, then issues a chargeback which results in the account's current RP balance becoming negative. The account cannot be re-instated until the balance returns to 0. We do not request or accept payment to unban accounts closed for any other reason.
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Infinite 100% Drifloon encounter
It's shiny locked.
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Doubles Tier Discussion Request Thread
This is planned for a future update, likely within the next few months and replacing 6v6 doubles as the matchmaking and tournament format. At the time of the above, the Covert Mantle flash will be reverted as we will be including an "open team sheet" mechanic for the new format which accomplishes the same goal. The flash will remain until then as removing it would be detrimental to the current doubles format.
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Cant pass victory road (kanto)
They're not teleporters, they make obstacles disappear to allow you to pass through other areas of the cave.
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[Doubles Discussion] Covert Mantle
To be as clear as possible, this is a doubles discussion thread. The question being asked is whether the change is an improvement in doubles. Singles is not relevant and focusing on it is derailing. Please stay on topic and take singles discussion elsewhere.
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The Worst Raid Ever!
I wish the AI was better but it's not something I personally have control over. In my ideal world it would be using Seed Flare into your Sash mons 100% of the time. With the way it currently works though, what you're describing is a scenario where the RNG is frustrating because you're opening yourself up to it then not doing anything to deal with it. A few of your options would be: Figure out a plan which doesn't require Focus Sash. It's okay for it to not always be a good option. Use Focus Sash on the last mons affected by the Seed Flareβ« hazard (it doesn't inflict drops on Flying / Levitate / Clear Body / Contrary / Air Balloon). Some mons still deal 5-6% after the hazard debuff, save them until after it goes up. Use Mist to prevent the debuffs from occurring at all. Blame losses on RNG, retry until you win. Although option 5 can win eventually, planning to reroll if you don't get lucky makes it a poor strategy. These will always exist for every piece of content but that's okay as long as better strategies are reasonably achievable. Preventing the boss from using Seed Flareβ« with careful teambuilding actually was intended, that's why the entry hazard is tied to a damaging move instead of being applied automatically. There are always multiple ways to approach each raid and that's not something I want to change.
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The Worst Raid Ever!
When designing fights, I like to use RNG as a tool to force players to get better at the game. I'm not a fan of coin flips which just make you lose with nothing you can do about it during preparation or gameplay. In the case of repeatable grinds like hard mode Pumpking, the goal is to introduce enough variance that players trying to follow a guide will still need to think and learn as they play. It's difficult at first but once you understand the mechanics and AI well enough, you can almost always figure out how to come back from a bad situation. Although the "problem" is sourced from which adds randomly appear, you are rewarded for your skill with improved consistency. I'm usually able to achieve a 95%+ win rate against it each year. In the case of Shaymin's adds, there are 2/6 which will survive a hit (Sturdy Steelix + Focus Sash Tauros). This isn't really an RNG problem though, the only variance (which is out of your control) is the order in which they appear, you will always see both of them at least once due to the way adds currently cycle. You can deal with them by having two AoE attackers on the left each turn or by using Stealth Rock or Spikes to damage them when they enter. If you need to reset a raid as soon as something goes even slightly wrong, that usually just means that your strategy isn't very good. If raw damage isn't working out, players might find that slowing down and focusing a bit more on survivability produces more consistent results. Anything that lives a turn provides double the value and it only takes two moves (prevent or remove the SpAtk boost + Light Screen) to make that a reality. Three for Mist if you're not using Flying/Levitate mons to avoid the Seed Flareβ« hazard. Sometimes I do get it wrong (AncientPower was more obnoxious than expected during Xmas), but the overall goal is always to reward good teambuilding and adaptability. When used well, RNG in a format where you get 3-4 actions per turn should only feel unfair if you're not willing to do anything to mitigate or respond to it.
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GAMEBREAKING SHAYMIN RAID BUG
There is no life in the void.
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Changelog: Lunar New Year 2025
Changelog: 10/02/2025 Update 3 Bug Fixes The Shaymin Sky Forme raid boss now has the correct base stats and typing. Previously it had Land Forme's.
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PLEASE make Pc Pokemmo as good as Android Pokemmo
You can already enable the mobile UI within the PC client. Menu > Settings > Interface > Theme
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OU Tier Discussion Request Thread
The item was nerfed to benefit doubles at the request of the tier council, but it flashes in singles and PvE too for consistency. It's confusing when mechanics differ between formats so we try to keep that to a minimum.
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Highly Urgent Request π
When you teach something Fling and destroy an item with it, you receive points based on its coin value.
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Highly Urgent Request π
If noobs are beating nerds, something has gone very wrong. I'll give you a hint though, Wigglytuff is good for this event because it's a "bad" mon. It was given a moveset that allows it to achieve a lot of KOs because it requires you to plan around its flaws to reach its full potential, whereas the strongest mons contribute less value in exchange for their ease of use. The goal for this year's event balancing was to reward groups skilled enough to run as many "bad" mons and awkward damaging moves (Copycat etc) as possible. No separate leaderboard, you'll just have to figure out the best team composition and play it well if you want the shiny hood.