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Everything posted by Rache

  1. There are multiple guaranteed shinies there, the same ones exist in the originals too.
  2. If the account you're referring to is the forum account you're posting from, that isn't a game account. You can create a game account here: https://pokemmo.com/account/
  3. Damage on spread moves is reduced when they hit multiple targets, you can get accurate ranges for this by switching your calculator to doubles. The damage output returns to normal when there's only one target on the field, which is why Swift did the amount of damage you were expecting afterwards.
  4. This broadcast was temporarily disabled to assist with server load during the anniversary event. We ended up forgetting to re-enable it, but it's been fixed now, thanks for letting us know and sorry for the inconvenience.
  5. The player who ended up winning the tournament had no involvement with the disqualification. Griefing which disrupts normal gameplay, like a coordinated effort to intentionally waste other players' time by performing swaps until tiebreakers kick in, is against the rules. At the time, the decision was made to end the battle because we felt the players' actions qualified as griefing. It's a battle we would have ended if it were being played in a manual tournament. Upon reviewing the replay though, I believe the battle was cancelled in error and should have been finished normally. To compensate for the error, both players are receiving additional RP equal to the first prize for the trouble.
  6. Mach and Drain Punch are already included in Machamp's builds along with the other moves introduced during the same update. The new abilities and currently available HAs will be usable in randoms next update.
  7. This issue should be resolved next update. The hidden ability will be lost in the process, but you will be able to breed them.
  8. This should be resolved in the next update.
  9. Your character still exists, it looks like you're just logging into the wrong account. These might help you find the one you're looking for: https://pokemmo.com/account_forgot_username/ https://pokemmo.com/account_forgot_password/ https://pokemmo.com/account_change_email/ Welcome back.
  10. You can already do this by submitting an empty nickname.
  11. The event ends in ~3.5 hours, at 0:00 UTC. The 12pm in the changelog was a mistake, it's been fixed to state 12am. Sorry for the confusion. The boss will disappear when the event ends.
  12. Start the battle with your lv1 mon then switch out immediately. You'll have to sit through some attack animations, but the bonus from the Soothe Bell can potentially save you some time due to how many levels it'll apply to. After the first battle though, it's probably faster to give it an Exp. Share as you won't be gaining 10+ levels at once anymore. The post you're responding to is 5 years old, so I don't know if this is still as impactful as it was back then. I think we buffed the happiness gain from leveling at some point, but I might just be misremembering.
  13. There's no drawback to catching the Pikachu. If more appear, you'll be able to catch them too.
  14. You can only catch one of them, the others disappear when you do. If you haven't caught any of them yet, you may be checking the wrong forest. In Unova, it's in Lostlorn Forest.
  15. The alpha attribute only passes if both parents are alphas. If you breed alpha + non-alpha, the egg won't be alpha.
  16. The ones you receive for beating the boss can't be shiny, but you can hatch a shiny if you breed them together.
  17. It's a bug, we're looking into it.
  18. You need to have completed the full regional OT dex for the region you're trying to claim the patch from, you don't need to fill the entire national dex unless you want them from all 4 regions. OT is the requirement instead of owned to prevent them from being easily farmed by making new accounts then trading with yourself.
  19. They have those species in BDSP's Battle Tower. They use them alongside their ace and something else that matches their gym's type, so I'm inclined to believe that they aren't rentals and that the leader owns them. Rematches pull from all canons to make them a bit more challenging, so these species were no less suitable than the generous amount of non-matching ones the Kanto leaders have been seen with over the years. A lot of teams were shuffled around to account for the new additions, most Sinnoh leaders in the guide are inaccurate at the time of posting this.
  20. Hidden abilities obtained via breeding today were unintentional, the mechanic is currently being fixed. The ones that exist will also be set back to their normal abilities.
  21. This is a fair point. For randoms only, next update we'll reduce the penalty for losing to someone significantly below your ELO due to the lack of teambuilding.
  22. RNG is the same for every player and every type of battle. There are no "lucky" or "unlucky" accounts, and the odds are the same in matchmaking as they are everywhere else.
  23. It's intentional, it's weighted to pull Hidden Power Psychic most of the time as that's its only potential STAB move. Making it less common would be a huge nerf to an already weak species. Occasionally it pulls Fighting or Bug despite the loss of power to make it slightly less predictable. These two types were chosen as they're each super effective against two of Dark / Psychic / Steel, the types that resist HP Psychic, making them the most likely types to hit something for super effective damage. If it pulled a random type instead, it would rarely be as punishing to switch in something that resists its most common move.
  24. At some point I'll go through the existing sets and adjust some of the ones that are under-performing and remove any that I don't think are salvageable, I'll likely do this sometime after gen 5 species are added as a lot of builds will be better or worse in that meta. I'd prefer not to reduce a Pokemon's possible sets to only their best one unless absolutely necessary though, making them unpredictable was one of the major goals. For Beautifly, it has two builds, one with Quiver Dance and one with U-Turn. Their win rates are almost identical this month (48.99% vs 49.00%), so there's no reason to remove either of them, lv88 is appropriate for both. Cases where a single build on a Pokemon is much better than the rest are already mostly handled by the monthly level adjustments. If an individual build has a winrate over 54%, its level goes down regardless of how bad the rest of its builds are. As an example, Dragonite's best right now is its Dragon Dance set with a 55.51% winrate, ~4% higher than its second best set. The average winrate of its species is 48.29%, but if its DD set's winrate stays where it is, it'll still be reduced to lv72 next month. Its worst set is its support-focused one with a 42.93% winrate, it's gotten a lot worse over time due to the level reductions resulting from its better sets so it would be a good candidate for adjustment or removal later on if it stays this poor. We can potentially guarantee that teams facing Shedinja have at least one way to beat it, but we won't be removing the species entirely, losing sometimes due to poor matchup is an intended part of the format. Shedinja should become less common as more species are introduced though, the rest of gen 4 will be coming next update.
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