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zean

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  1. Like
    zean got a reaction from Gilan in [Denied]Nuzlocke Channel   
    https://forums.pokemmo.eu/index.php?/topic/52680-changelog-01042015/#entry1026941
    so the prank update actually made me think about having a channel with permadeath
     
    how many would be interested in a channel where each time a pkmn faints it "dies" ?
     
    just wonder how pvp would need to be managed if a server like that existed
     
    edit. changed the title from "server" to "channel", since as pointed out below a whole server would be to much to manage and would just split the player base
  2. Like
    zean got a reaction from FuzzyRegirock in [Denied]Nuzlocke Channel   
    https://forums.pokemmo.eu/index.php?/topic/52680-changelog-01042015/#entry1026941
    so the prank update actually made me think about having a channel with permadeath
     
    how many would be interested in a channel where each time a pkmn faints it "dies" ?
     
    just wonder how pvp would need to be managed if a server like that existed
     
    edit. changed the title from "server" to "channel", since as pointed out below a whole server would be to much to manage and would just split the player base
  3. Like
    zean got a reaction from Vaeldras in [Denied]Nuzlocke Channel   
    https://forums.pokemmo.eu/index.php?/topic/52680-changelog-01042015/#entry1026941
    so the prank update actually made me think about having a channel with permadeath
     
    how many would be interested in a channel where each time a pkmn faints it "dies" ?
     
    just wonder how pvp would need to be managed if a server like that existed
     
    edit. changed the title from "server" to "channel", since as pointed out below a whole server would be to much to manage and would just split the player base
  4. Like
    zean reacted to caughtem in [Implemented] Add How a Pokemon Evolves to the Pokedex info   
    As the Title says, add the evolution(whether it be by leveling up to a certain level, trade, or item) info of each Pokemon to the Dex info. It would be similar to how the EV yield is included. I think that it should be relatively easy to implement, and anything that reduces the amount of questions asked can't hurt.
  5. Like
    zean reacted to Desu in Changelog: 30/03/2013   
    [b]Bug Fixes[/b][list]
    [*]Fixed a crash issue with Baton Pass being used by NPC Trainers.
    [*]Fixed crash when selecting a skill under certain circumstances.
    [*]Fixed a bug where Abilities would not be displayed correctly.
    [*]Day/Night cycles will now be started at 7am and 10pm respectively.
    [*]Fixed missing string for new eyes
    [*]Fixed nonsensical Surskit spawn in Altering Cave.
    [*]Fixed a crash related to changing channels.
    [*]Fixed several issues which could have theoretically caused server crashes.
    [*]Fixed a bug where selecting the 'Bald' hairstyle during character creation would cause an 'Invalid Appearance Data' error.
    [*]Fixed a bug where certain spawns in the Safari Zone would not flee regardless of how many rocks you pelted them with.
    [*]Fixed a bug where 2-turn skills (FLY, DIVE, DIG, BOUNCE, SOLARBEAM, etc.) would consume 2 PP instead of the intended 1 PP.
    [*]Fixed a bug where 2-turn skills (FLY, DIVE, DIG, BOUNCE, SOLARBEAM, etc.) would not target correctly in double battles.
    [*]Fixed a bug where Flinch could trigger during the turn its victim fainted.
    [/list]
    [b]Notes[/b][list]
    [*]BATON PASS' usage by NPCs has been temporarily disabled while we investigate further issues with the move.
    [*]THIEF will no longer steal from players if cast by an NPC.
    [*]Certain encounter rates in Altering Cave have been adjusted.
    [/list]
  6. Like
    zean reacted to Plague in Pokemon X and Pokemon Y   
    Actually now that I've thought about it I hope it is a 3rd gen remake just so that Hoenn kiddies can shut their damn mouths and never talk about the subject again.
  7. Like
    zean reacted to Cirno in Pokemon X and Pokemon Y   
    Pokemon MagmaFireRed.
  8. Like
    zean reacted to SmokEm in Pokemon X and Pokemon Y   
    Game with all the regions, an mmo, anything else will be dissapointment.
  9. Like
    zean reacted to Cifer44 in Pokemon X and Pokemon Y   
    [img]http://gyazo.com/94be6eca7cb7f913916f0e032135ecec.png?1361590269[/img] Dugstruction confirmed >_>
  10. Like
    zean reacted to Moetal in [IPS] Moemon Patch (Moegar Feb 2013 Version)   
    Poor Moegar is both account and IP banned. Since a certain thing happened with "Moegar", a certain "Moetal" will be taking over this project. *coughs* I love your profile picture by the way, Moegar, *cough* so I hope you don't mind me using it also.

    Shame I can't update the topic post, I guess I'll be making a new thread when a new patch is released. Like "Moegar" previously mentioned, he has pretty much exhausted all material around, so the next patch will most likely only be a minor patch.

    [quote name='susanoomon54' timestamp='1360811454' post='196859']
    there's an error with the deoxys sprite there's a box around the whole sprite facing her its fine but once you catch her the sprite has a box around it...
    [/quote]

    Unattainable in game, not a primary concern for me yet, but I'll look into it.


    [quote name='Cryptomiser' timestamp='1361013430' post='199146']
    Just something to perhaps think about for later sprite designs. Especially if you get into the fourth, fifth, or sixth gens.
    [/quote]

    I only add and edit sprites; I don't design them. I simply just pick the one that are highest quality/most moe/feels closest to the original. You are free to come up with your own designs, and I'm more than happy to import them into the game if they're good quality.


    [quote name='tormented210' timestamp='1361378048' post='204907']
    Hey guys, I'm pretty new to these kind of stuff so I want to know if there's a way to add these sprites into another hacked rom.
    [/quote]

    Same method generally. My program only lets me open up FireRed, Emerald, and Ruby rom though. I can extract sprites from lets say Ruby and move to FireRed.


    [quote name='krazypunk1018' timestamp='1361890956' post='211116']
    Well after adding the moemon patch it only says Gengar, it's still shiny though but when I'm battling wild pokemons I wouldn't know if the wild pkm is shiny or not cause I don't know what difference in sprites with the moemon patch.[/quote]

    I don't recall losing the text "Shiny" after Moemon patch only, at least not in battle. It should always say Shiny while in battle. It might have something to do with the Darkshade's GUI. Since you have a Shiny Gengar, do you mind double checking if you really lose the text in battle with both GUI and Moemon patch? Test and see if you lose it with just Moemon patch afterward.
  11. Like
    zean reacted to Zizel in [IPS] Moemon Patch (Moegar Feb 2013 Version)   
    It is, I offered to post any patch updates for him so you guys can continue to enjoy the patch. Keep an eye out.
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