So I'm in the process of making my first competitive team, and wondered if I could get some feedback/ideas for improvement on this team. I've run it in unranked with mixed/good success rates and had a few (not many) ranked matches and it worked out well, but always looking to get better. Sorry for the long post!!
So here goes:
Sceptile - Leftovers/Life Orb
Modest (Overgrow)
252 SPA/220 Speed/30 Att/8 HP
HP Fire
Giga Drain
Dragonbreath
Crunch
220 speed allows it to outspeed any Modest Starmie (and Gengar when not in tournaments) and OHKO with Giga Drain, Dragonbreath surprises Flygon/Altaria and Kingdra and can paralyse, HP Fire self explanatory. Crunch doesn't get used much though. Usually I use leftovers to give a little bit extra life but have also used life orb to mixed success. Generally use Sceptile as a lead as it takes a chunk out of Skamory(albeit only half HP normally) and also OHKO Forretress/Cloyster spike leads.
Gardevoir - Salac Berry
Timid (Trace)
252 Speed/252 SPA/6 SPD.
Psychic
Thunderbolt
Taunt
Destiny Bond
Psychic and Thunderbolt gives good coverage, Taunt deals with annoyers like Dusclops and Destiny Bond allows Gardevoir to come in (although not always) on ***Lax and take him down with her on the next turn. 252 speed IVs plus salac berry means that we can come in and sweep late game or scare out bulky waters early on with Tbolt.
Milotic - Leftovers
Bold (Marvel Scale)
252 HP/ 252 Def/6 SPD
Surf
Ice Beam
HP Electric
Recover
I use this Milotic as more of an all rounder instead of just as a wall. Ice Beam/Surf provides good coverage and HP Electric deals with the likes of Gyrados. Defensive investments mean that she can stick around long enough, although she generally loses vs other Milotics/Bulky Waters that have toxic.
Vaporeon - Leftovers
Bold (Water Absorb)
252 Def/ 252 SPD/6 HP
HP Grass
Toxic
Wish
Protect
I'll probably get some criticism for using what might seem like 2 bulky waters, and not using the better attacking capabilities of Vap, but they do different roles. Vaporeon can surprise Swampert and Quagsire with HP Grass, plus still hits other water types that aren't Gyrados or Lantern for good damage. She can also stall out many physical attackers with toxic. Reason for the max defensive EVS instead of HP is that this is a set I've run on showdown and on here for a long time now and I've got a good knowledge of how much damage she can take etc. So that's just me wanting familiarity...
Dusclops - Leftovers
Careful (Pressure)
252 HP/ 38 Att/ 20 Def / 200 SPD
Confuse Ray
Focus Punch
Will-o-Wisp
Pain Split
He's an annoying uguu. Nothing more to say.
Kingdra - Lum Berry
Adamant (Swift Swim)
252 Att/ 92 HP/ 166 Speed
Dragon Dance
Outrage
Waterfall
Rest
Went for a mix between the smogon recommended EV spread and what I wanted. Rest is self explanatory.
This team really really hates sub Jolteon and Lax is also a big problem. Any other feedback would be much appreciated =].