Jump to content

fredrichnietze

Members
  • Posts

    6876
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by fredrichnietze

  1. i can neither confirm nor deny. there is a burger king near where i live. there is a girl who often goes there known as "sloppy whopper". she is called such because she gives a blowjob to anyone who buys her a whopper. [spoiler] no shes not "hot" or whatever the kids call it these days, and no i do not know from experience. [/spoiler]
  2. i have the strongest stomach of anyone i know. i eat raw meat and regularly do not throw up when i get the throw up flu. mcdonalds is the only restaurant to ever make me sick and they did it twice at 2 different restaurants.
  3. idk about this. zam is has shittyer defs zam 55 / 50 / 45 / 135 / 85 / 120 espy 65 / 65 / 60 / 130 / 95 / 110 so bulky zam doesnt really work.
  4. what specs do you want for dnite tytr scyther absol zam gar nature? moves? min iv's?
  5. hp water set beats doom, as does bulky cm/sig beam set with moonlight.
  6. poison type can toxic it ofc without fear of being poisoned but stab psychic makes then cry. main problem i see is sig beam + psychic coverage covers everything but steel types, and none of them can really give espy trouble. cm set can set up to easy. not going to do calcs yet.... but looks like umbreon can counter it max spdef wish/protect + fakeout crunch kangas can counter it max spdef cm slowking (as if anyone runs this) cb aggron maybe physical pory2? miltank? doesnt look very good to me
  7. dusk cant be para'd but crits make it cry and whenever dusk vs snor happens it is bound to be a long fight.
  8. the problem with weezing is painsplit. ps needs snor to have high hp + it doesnt heal status. snor can just bslam weez till it gets para'd then curse up and rest off the wow. the only way weez can legit counter snor is with haze + ps + wow and even then it can only stall. if snor stays in it can eventually win through para's and crits over time more often then not.
  9. why would you not run a max def dusk if you are using it to counter snor? also you lax dies to starm/jolt/kingdra/ect.... when you rest.
  10. clefable counters for a cm/softboil/flamethrower/ice beam (cause dragons would theoretically come back and can 2hko clef) max def bold @leftovers kabu 252+ Atk Choice Band Kabutops Waterfall vs. 252 HP / 252+ Def Clefable: 91-108 (45 - 53.4%) -- 1.2% chance to 2HKO after Leftovers recovery 0 SpA Clefable Ice Beam vs. 4 HP / 0 SpD Kabutops: 22-26 (16.1 - 19.1%) -- possible 6HKO cb khan 252+ Atk Choice Band Kangaskhan Double-Edge vs. 252 HP / 252+ Def Clefable: 118-141 (58.4 - 69.8%) -- guaranteed 2HKO after Leftovers recovery 0 SpA Clefable Ice Beam vs. 252 HP / 0 SpD Kangaskhan: 39-47 (18.3 - 22.1%) -- possible 5HKO +1 0 SpA Clefable Ice Beam vs. 252 HP / 0 SpD Kangaskhan: 59-70 (27.8 - 33%) -- guaranteed 4HKO belly char (4f's set from char discussion) +6 252+ Atk Blaze Charizard Fire Punch vs. 252 HP / 252+ Def Clefable: 276-325 (136.6 - 160.8%) -- guaranteed OHKO 0 SpA Clefable Ice Beam vs. 92 HP / 0 SpD Charizard: 38-45 (23 - 27.2%) -- 51.8% chance to 4HKO chansey (not blissey but fucking chansey) +6 0 SpA Clefable Ice Beam vs. 252 HP / 0 SpD Chansey: 124-147 (34.7 - 41.1%) -- 68.3% chance to 3HKO after Leftovers recovery and ofc toxic will kill clef long b4 it gets to +6 unless rest and then you can just safely switch to your cb'er to 2hko b4 clef wakes. DD craudawnt 52 hp 252 att 204 speed adamant (101 stat to beat the 130 speed base pokes) 0 SpA Clefable Flamethrower vs. 52 HP / 0 SpD Crawdaunt: 26-31 (17.9 - 21.3%) -- possible 7HKO after Leftovers recovery +1 0 SpA Clefable Flamethrower vs. 52 HP / 0 SpD Crawdaunt: 39-46 (26.8 - 31.7%) -- 25% chance to 4HKO after Leftovers recovery +2 0 SpA Clefable Flamethrower vs. 52 HP / 0 SpD Crawdaunt: 52-61 (35.8 - 42%) -- 90.6% chance to 3HKO after Leftovers recovery +2 252+ Atk Crawdaunt Waterfall vs. 252 HP / 252+ Def Clefable: 126-148 (62.3 - 73.2%) -- guaranteed 2HKO after Leftovers recovery clef would be set up bait point is clef isnt even broken in UU much less OU. and @felix, i agree we need gen 4 pokes but really i think we need both.
  11. if non +att nature and all ev's in the defs 0 Atk Snorlax Crunch vs. 252 HP / 252+ Def Dusclops: 40-48 (27.2 - 32.6%) -- 57.9% chance to 4HKO after Leftovers recovery 0 Atk Snorlax Crunch vs. -1 252 HP / 252+ Def Dusclops: 60-72 (40.8 - 48.9%) -- guaranteed 3HKO after Leftovers recovery +1 0 Atk Snorlax Crunch vs. 252 HP / 252+ Def Dusclops: 60-72 (40.8 - 48.9%) -- guaranteed 3HKO after Leftovers recovery if 252 att adamant 252+ Atk Snorlax Crunch vs. 252 HP / 252+ Def Dusclops: 56-66 (38 - 44.8%) -- guaranteed 3HKO after Leftovers recovery +1 252+ Atk Snorlax Crunch vs. 252 HP / 252+ Def Dusclops: 80-96 (54.4 - 65.3%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Snorlax Crunch vs. -1 252 HP / 252+ Def Dusclops: 82-98 (55.7 - 66.6%) -- guaranteed 2HKO after Leftovers recovery so dusk would live unless you are talking about major investment + att nature and predicting the switch and using crunch and getting the 30% - def drop, at which point is that really relevant?
  12. hitmontop&lee also get spin as tyrouge gets it as egg move. and cb kabu runs waterfall/super/rockslide but the 4th move can be spin/knock off/aa and if you dont have a spinner putting that on a cb kabu could work. same with cb golem/slash.
  13. thats not a wailord? on a srs note, i would like to point out how badly encore fucks up curselax. for those who are unfamiliar, encore forces a pokemon to use the same move for 3 turns straight. because encore's effects end at the end of of the round of combat, and not at the begining of the encore'd pokemons turn, you can encore consecutively. this means anything that switches in on a curse can outspeed and force lax to curse away all it's curse pp. in the meantime you can kill it by any means you wish. my favorite strat is with a twave + encore + seismic toss clefable. however there are many pokemon that learn encore: http://bulbapedia.bulbagarden.net/wiki/Encore_%28move%29 haze is normal priority and curse lowers the speed of the users so dusk can haze away the curse boost thou it has to tank 2x hits at +/-0 b4 it can wow.
  14. i think fairy type would be a benefit to pokemmo as far as teiring goes. the changes in pokemon typing would be to: clefable wigglytuff mr mime azumaril grandbull togetic gardevoir mawile not counting pre evo's and excluding the gen 4+ stuff. atm we have a problem in the teirs caused by dragon and fighting types being very strong with few counters. this would nerf them and give us counters we need. none of them would become problems imo with he new typing, and all the stab gen 1-3 fairy moves are non damaging. the pro's of balancing the meta outweigh the cons of programming time. lets not make the same mistake game freak did and wait until gen 6.
  15. http://www.ssbwiki.com/Tier_list yoshi has always been shit tier but with one overpowered broken ability to keep it off the absolute bottom of the list.
  16. it cant [spoiler] srs this took me less then 30 secs to check moveset [/spoiler]
  17. im sorry but scumbag yoshi in smash has forever ruined yoshi for me and i will always greatly dislike yoshi as a result. if that means we can not be friends so be it, but i wont change.
  18. ok will do but might take me a day to gather the funds
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.