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fredrichnietze

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Everything posted by fredrichnietze

  1. im going to come of as a uguu, but your problem is twofold. one you do not know how to break a wall. two instead of trying to learn how you just assume "i cant do it and im the best their ever was so their fore it must be broken". if you just google it http://lmgtfy.com/?q=how+do+i+break+walls+in+competitive+pokemon you'll find things like smogon guides and if you search specifically for pokemmo you'll find pokemmo guides. their are resources out there for you, i know i helped make some of them. you just have to go look and be willing to learn and change.
  2. breloom is 70 base speed so you need 252 speed jolly to beat jolteon meaning your bullet seed is so weak you need 4 hits to probably kill and 5 to guarantee. odds are you get 2-3 and jolteon lives. and ofc if you are running 252 speed/att jolly. 252 SpA Jolteon Hidden Power Ice vs. 4 HP / 0 SpD Breloom: 108-128 (79.4 - 94.1%) -- guaranteed 2HKO 252 SpA Life Orb Jolteon Hidden Power Ice vs. 4 HP / 0 SpD Breloom: 140-166 (102.9 - 122%) -- guaranteed OHKO http://bulbapedia.bulbagarden.net/wiki/Bullet_Seed_(move) TL:DR more rng
  3. could you really stop after one? also tax benefits.
  4. this sounds like a argument for support characteristics not offensive and i dont mess around with this anymore since i quit. i dont play enough nu either.
  5. 2 % higher usage is hitmontop, which can come in and resist megahorn/dark moves and intimidate absol. it even has mach which is a 1hko calcs ~keeps scrolling down usage list~ gligar which recently joined nu is sitting at 8.59% and it can shit on all absols. im all out of calcs try again next week so 2 solid counters (rip nidoqueen we shall miss you) and how many checks? oh right everything thats faster just about. it's base 70 iirc so thats quiet a few things. remind you of something? https://img.pokemondb.net/artwork/marowak.jpg
  6. can we call it a civil war then make historical jokes about the bloodiest civil war ever?
  7. protect + perish using protect more then once. rest is hard to argue. my point before you attacked it instead of answering the question is pokemmo has lots of rng. why is this rng special. what makes this so special that it goes above and beyond all other rng and make it ban worthy? this question needs a answer. also side note, i dont disagree with you at all. it's rng and it's annoying and maybe even uncompetitive. but the question must be answered.
  8. i dont necessarily disagree with your point, however body slam, thunder wave, spore/sub/seed breloom, protect + perish, and many many other strategy's exist in pokemmo that are rng dependent. i once won a uu tournament with a twave + cute charm clefable by rng'ing my opponents. how is this different? how is it more uncompetitive? why should this and only this be banned?
  9. but would people buy a "limited" item that is probably going to come back? a big part of the value is their will only b X amount of them. if devs keep releasing new limited items people will keep buying them thinking this is their one and only chance to have it and that the value will inflate over time. if they re release limited items, the trust in the value of the item will be lost like some of the holiday items in runescape that get re-released each year. TL:DR re-releasing limited edition items will hurt the value of current and future limited edition items resulting in one short term money increase but long term decrease in sales of limited edition items. edit: another analogy. steam sales. every year about a dozen time a year cs go goes on sale on steam. because of this people will not buy at it at full price, because they know "hey i can wait a few weeks till the next sale". often people will wait till the next next sale if they think it'll go lower. while this makes sense for the buyers, it hurts valves profit margins. however valve also owns steam so by adding items to get people to buy they are generating profit when people buy other companys games and valve gets a %. now steam has a lot of games and when people put money on steam it's often in the 20-100$ range, which they spend on other steam games besides the 2-5$ on sale game. so besides attracting people to steam the service they are also attracting money into the steam walled garden. money they immediately get even if you dont spend it for years or ever. pokemmo would not generate any of these benefits by lowering the value of the vanity items.
  10. in season II, 2? 3? showdown'ers got semi secretly brought into the psl.
  11. i disagree about bringing back past limited items, but new ones sound good.
  12. k9's line up ou yubel or gary ou spxt ou torin uu jj uu yubel or gary nu guerinf nu dx doubles jice adv tranz dpp moe looks better then yours @Telf #totally not biased
  13. tfw not one but 2 managers buy 10 players for 10 tiers and have no back ups at all. because no team has ever needed backups right?
  14. @Elcoolio how can i get triggered if i cant even talk?
  15. what is this kindergarten?
  16. if you type [*spoiler] [*/spoiler] manually without the * you can add as much space as you like
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