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PheaDiel

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  1. Heart
    PheaDiel reacted to Kyu in HeartGold/SoulSilver, Coming Spring(ish) 2023   
  2. Heart
    PheaDiel reacted to Zymogen in a thread for discussing the upcoming event and definitely not an excuse to post capybara   
    what do people think the event will be and when? i think it will be a hashtag #epic dungeon with possibly some very cool and awesome hidden abilities and gamer activities
     
    i want serious answers only and ⛔ strictly no capybaras ⛔
  3. Laughing
    PheaDiel reacted to Luke in a thread for discussing the upcoming event and definitely not an excuse to post capybara   
    Maybe the real update was the friends we made along the way ? 
  4. Like
    PheaDiel reacted to HigorHD84 in New Skins for bikes and skins for surf   
    I was thinking, in pokemmo we have few varieties of skins for bikes and I thought if they also heard skins for HM surf, here are some examples of what I imagined and we could also have an even greater variety of pokemons as mounts.





  5. Thanks
    PheaDiel reacted to iankpoxdloll in [FREE & REPEL] Shiny Hunting Spots   
    Free & Repel shiny hunting spots
     
    Hello everyone! This guide is a little compilation of many great shiny hunting spots, a lot of them are FREE (Close to a PC) and some of them require only one REPEL (NOT repel trick).
     
    This is mostly a list based on the shinies I felt were good, some spots repeat themselves so you can choose where to hunt, and it's meant to be for anyone, so if you feel there's a really good spot that's free or only requires 1 or 2 repels, be sure to write it down in the comments so I can add it to the list.
     
    And of course, this wouldn't be a thing if it wasn't for @pikabuuh's Horde Location Guide, which put up a great guide of all the hordes in game, of all the regions.
    • Using 1 or 2 repels is still worth to get to a shiny spot, since [1 Leppa = $800] and [1 Repel = 400] / [1 Super Repel = 750] and each Leppa equals to 2 hordes, and a single Repel or Super Repel equals to 6 hordes.
    • Please make sure that what I wrote is right, if you see any mistake, let me know!
     
    (Daytime) 04:00 - 21:00
    (Morning) 04:00 - 11:00
    (Day) 11:00 - 21:00
    (Night) 21:00 - 04:00
    (Winter) = April, August, December 
     
    Great abilities you can use while hunting:
    > Synchronize: 20% chance for wild Pokémon's nature to match.
    > Cute charm: 25% chance for opposite gender enemies.
     
    ------------------------------100% Spots------------------------------
     
    Kanto
    Hoenn
    Sinnoh
    Unova
     
     
    ------------------------------Mixed Spots------------------------------
     
    Kanto
     
    Hoenn
    Sinnoh
    Unova
     
  6. Heart
    PheaDiel reacted to Kyu in Changelog: 08/06/2022: PokeMMO's 10th Anniversary, Part 1   
    This is Part 1 of PokeMMO's 10th Anniversary 3-patch series. Click here to see what released in Part 2!
     
    Features
     
    PokeMMO for iOS PokeMMO is now available for iOS 11+ as a 3rd-party IPA package 3rd-party applications on iOS require sideloading for functionality. Please visit this link for installation instructions via Altstore.io 中国用户,请访问此链接 This client is currently in Beta. Several issues are currently known and are being worked on: iOS keyboard changing may be slightly delayed iOS "Display Zoom" mode does not always render correctly Various audio issues are currently present. These may include audio stopping for no apparent reason, and audio being delayed For additional issues, please report them to https://support.pokemmo.eu/ Rotation Battles "Rotation Battles are similar to Triple Battles in that three party members in each team are sent onto each side. However, they are sent out onto a circular platform. The platform can be rotated in either direction without wasting a turn. Strategy revolves around predicting which party member the opponent will select and switching to the appropriate counter on the player's side." Added Rotation Battles to duel/tournament options and enabled the battle type for relevant NPCs Movepools have been updated to Gen 8-5 (including changes from BDSP & LA). New moves are summarized below: Randoms has been updated to include Generation 4 species Some Limited addons now have animated profile sprites Phenomena may now occur more frequently Phenomena and Swarms now last slightly longer when spawned Darmanitan Statues now occasionally reappear in Desert Resort of Unova Honey Trees now allow multiple layers of Honey to be applied, to attract more foes at a time  Using Sweet Scent without enough PP will now prompt to replenish it with an available item (Leppa/Ether/etc.) Unova now includes Rock Smash encounters Unova now has a Rock Smash HM, available where the previous TM was distributed. Players who have already claimed this TM may return to the NPC to claim the HM. Ability Pills now show available selections before changing the ability Rarity flags (e.g. Release date / Event tie-in) for Particles are now shown in the summary too Added an Ice Ball tutor to the Yellow regional move master PokeMMO now allows connections over IPv6 networks This change is seamless, but may result in better networking performance for mobile networks  
    Balancing
    Multi-hit moves no longer have multiple chances to flinch when combined with an item which causes Flinching (e.g. King's Rock).
    Abilities which cause flinching (e.g. Stench) retain the previous multiple chance formula PokeDoll pricing has been reduced from $1,000 to $300 This also fixes a stray mart in Kanto which had an unusually high pricing for this item Honey pricing has reduced from $1,000 to $750 In Randoms Matchmaking, players who lose against opponents which have a ranking at least 75 points lower than them will now have their ELO losses halved The catch rates and pricing for several balls has been updated: Nest Ball: The maximum level for a bonus has been updated to 30. The capture rate is now (7 - (0.2 * (level - 1)) with a maximum value of 4. Pricing was increased from $1,000 -> $1,200 Dive Ball: 2.5x bonus now applies to Water / Fishing as well as Diving Timer Ball: The capture rate is now (1 + (turn count * 0.3) with a maximum value of 4, where the first turn is now counted for its bonus. Pricing was reduced from $900 -> $800 Quick Ball: The capture bonus was increased to 5x if used on the first turn Repeat Ball: Pricing was increased from $1,350 -> $1,500  
    Changes
    Schedules for Season Finale Tournaments for PvP Matchmaking have been adjusted: NU / UU Season Finale tournaments have been moved to 1 week prior the OU/DB tournaments. The schedule is now as follows: NU (2nd to last Saturday of the PvP Season) UU (2nd to last Sunday of the PvP Season) Doubles (Last Saturday of the PvP Season) OU (Last Sunday of the PvP Season) Character deletions are now limited to 5 per 24 hours per account Previously, they were limited if the character was created within the past 2 days Increased the maximum amount of money able to be sent via Mail from 20 Million to 2 Billion The UFO Hat now has a triggerable animation  
    Bug Fixes
    Mobile: Fixed status icons shown in various UIs Mobile: Fixed various sizing / positioning issues with the Dex's mobile UI Mobile: Fixed an issue where the DPAD may disappear if opening / closing menus really quickly Desktop: The in-battle UI for Item Usage has been improved Desktop/macOS: Fixed an issue where the client would stall if opening the file system via the Client Management / Rom Management menu. These options have been re-enabled Android: Fixed a zombie process which would stay in the Recent Tasks menu if exiting the game via the Exit button Android: Fixed an incompatibility with Android 13 which could result in game accounts being temporarily banned for client tampering Android: Fixed an issue where Mods could get stuck when importing if the user closed the application before the import was completed. Improved the import experience for mods Fixed many issues for many scripted NPCs in NDS areas Fixed physics playback issues for particles Fixed an issue where tournament seats would not be loaded correctly in the game client for very large tournaments (128+) Fixed an issue where fishermen would haunt the Distortion World Fixed enemy trainer animations in NDS areas Fixed an issue where TM shop scrolling would occur out of order for controller / keyboard inputs Duplicate items are no longer shown in the Character Customization vanity selection window Sky Drop is no longer affected by Follow Me-type moves Fixed the truck in Littleroot Town rendering backwards Fixed battle types for Charles and "Kumi & Amy" in Unova Fixed an issue where GTL listings were unpurchaseable while rematching Gym Leaders in Unova/Sinnoh Fixed an issue where Mutual Disqualifications could cause tournaments to stop allocating battles Fixed HG/SS ROM status in the Client Management menu Updated battle action priority. Actions are now prioritized as: Fleeing/Resigning -> Disobedience -> Swap -> Item -> Rotation -> Moves Fixed a crash which could occur if 6+ spawn particles played back simultaneously Fixed Plus/Minus abilities boosting when fighting an enemy with Plus/Minus Fixed an issue where, if a move with 90% Accuracy was used with a Wide Lens, it would never miss Fixed an issue where Nature Power, when used by a party member with Prankster, could still call a move against a Dark-type foe Fixed an issue where Aromatherapy/Heal Bell, when snatched by Snatch, would have no effect on its caster Fixed an issue where Aromatherapy, when affecting a target with Sap Sipper, wouldn't correctly broadcast its absorption Fixed an issue where Aromatherapy/Heal Bell which could cause no message to play when the move was cast Fixed many issues with the Battle Arena / Fallarbor Battle Tent battle format (SetKO) Fixed icon sizes for Nidoran ♀ / ♂ in the battle font Improved support for Polish custom ROMs in FireRed/Emerald Fixed an issue where healing animations for Berries would playback in the middle of other animations Fixed an issue where Shiny particle animations would cause a slight delay when sending into battle Improved render speed for character sprites Fixed an issue where Randoms Duels would check for the battle clause validity of players' real teams where they wouldn't apply Fixed Species Preview (e.g. Starter selection in Kanto) widget positioning Fixed an issue where, when fighting alongside Lorelei in Icefall Cave, players could encounter wild encounters while scripts were playing Fixed an issue where players could break their Kanto Mom by unstucking too early Fixed an issue where, when a Fire/Water/Grass Pledge was comboed with another Pledge move, and one of the moves failed due to e.g. Flinch, the entire combo would fail Added Fire/Water/Grass Pledge combo field effect animations Fixed an issue where Transform wouldn't use the correct species name when broadcasting its initial Transformation message Fixed an issue where Transform wouldn't inherit the target's shininess Fixed an issue where Transform would only change to Male variants of species with distinctly gendered sprites After Transforming, the inherited ability from the target is now displayed in battle tooltips Fixed an issue where Wonder Guard users wouldn't be able to be hit by moves which had super effective typing, but static damage (e.g. Shedinja vs Night Shade) Bosses are now immune to Encore Fixed Cursed Mask layer rendering Fixed an issue where Self Destruct / Explosion could broadcast an error if multiple opponents were immune to the Self Destruction Floating sprites in B/W no longer pretend they're hitting the ground when sent out from a ball Fixed an issue where, if Confused, the self-damaging hit could hit a Substitute if one was active Fixed an issue where Download could proc against a fainted opponent Fixed an issue where hotbar slots would not show the current PP / Item Count of a hotbar slot if either no hotkey, or an invalid hotkey, was assigned to the slot Fixed an issue where EV counts shown in multi-item use dialogues wouldn't be correct if exceeding 510, in some cases Fixed inconsistent Porygon pricing in Kanto/Hoenn Game Coin marts Fixed a crash which could occur when consuming all available Mysterious Gems in your inventory Chat History is now cleared when switching accounts The "Mute Audio While in Background" setting now applies to all sound channels, instead of just background music Purchase pricing is now only shown for items which can be purchased from Marts When queuing up item actions in battle with multi-battles, invalid items are no longer offered for selection Fixed an issue where, if interacting with a PC, players could create multiple menus with the NPC, making them stuck until they closed the PC menu Fixed an issue where Sleigh mounts would be half-rendered for players who are quick rendered Removed several illegal moves from Shedinja's learnset: Shedinja may no longer use Swift, Uproar, Air Cutter, Ominous Wind, Attract, Roost, U-Turn, Air Slash, Defog, Captivate, or Acrobatics Users who were affected by this change have been credited $30,000 per move removed Fixed the Giratina form which is written to the Dex during the Sinnoh Distortion World boss Players who have impossible species in their Dex entries have had them removed Fixed an exploit where some Safari Zone actions could have their animations skipped The grace period for berry wilting during server maintenance periods has been increased
  7. Heart
    PheaDiel reacted to Kyu in PokeMMO Dev Blog 10_000: PokeMMO's 10th Anniversary   
    2 months ago, a few of our more attentive players noticed that March 29th 2022 would be the 10th anniversary of the forums coming online. As a brief history lesson for everyone, the first public test of the game started a few weeks later in April 2012, then the "alpha" (now known as PokeMMO Epsilon™) was released in June 2012.
     
    While originally we were just planning on a large content update to commemorate the date, maybe throw in some massive tournament or something, we had the brilliant idea to instead make a one-time event outside of what we call "event season"- the period of Halloween/Christmas/Chinese New Year where we normally don't permit large, breaking changes so as to not interrupt the events by leaving you with an unplayable video game. "Get hyped" we said, because it'd be good.
     
    Then, despite our better judgment, we doubled down by not only giving ourselves a deadline to come up with something and get it out, but a public deadline. Several in fact, and we've managed to blow all of them in a fantastic fashion.
     
    Today marks the date of our 4th deadline being missed, and I'm happy to announce that we're commemorating this feat of project logistics by releasing the Torch & Pitchfork Seasonal items.
     

     
    These items will be available until the next update releases. We expect that to be Soon™ish, probably around Two Weeks™, but we're giving ourselves some leeway so we don't need to make more announcements about announcements.
     
    When we get there, this will also be an unusual update process. We'll be breaking it into a 3 part series:
    The major, fragile changes will occur before the event. This will be our launch of the open beta iOS client, general changes like moveset updates, bug fixes, and a large suite of scripting changes to help us support future regions. A few days later, after we're sure that the game's not completely busted, the event will start. Finally, after the event ends, a new permanent feature will launch. We'll keep that one a surprise for now.  
    Until then,
     
    See you Soon™!
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