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EfeRdfk

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  1. If it is an idea that occurs to me when comparing it with other games, the idea does not have to be to the letter of what I wrote, but rather the concept of fighting against all the gyms and e4 in a more comfortable way and starting from The point is that the re battle forces you to move through the regions and then from the regions throughout the map, it would be good if it could be similar to e4 where it is fight after fight. It is simply a suggestion and it is flexible to serve as inspiration or to take into account, I understand that implementing something of this magnitude is not simple and surely they have a list of ongoing projects as well as an order of priorities. To put it another way, many community ideas were reflected in the game in later years. I thank you for taking the trouble to see this suggestion and giving me your opinion helps me a lot to know if there are more people interested in the suggestion!
  2. Would it be possible to implement a speed run or a pantheon of regions? * where you would have to defeat all the gyms * with the option of at the end also having to defeat the elite of the region * It could have 3 modes or more, at the moment I can think of a mode with the option of adding e4 at the end or just all gyms, both gyms and e4, have the same pool as in Pokémon: 👻Easy (all gyms, your pokemon will recover after each battle) 💀Medium (all gyms, your pokemons do not recover after combat (you must optionally heal them)) ☠Difficult (all gyms, your pokemons do not recover after combat (you must optionally heal them, but if they fainted you cannot revive them until the end of the run)) * for example pantheon or kanto speed run (defeat all the gyms in a row, before the fight if all the equipment is not recovered it gives you a moment to recharge pp revive or heal your pokemon's status and hp, then you move on to the next fight until finishing it giving the same rewards and if they increase the difficulty an extra) * It could be a way to add farming, generate a pve challenge to overcome and add more content to this great game *There could also be curses that increase the difficulty, for example, I can think of - only valid monotype equipment - no repeated objects - no repeated pokemons of the same species - maximum of 4 uses of backpack in combat - maximum of 4 backpack uses after battles per pokemon - maximum of 12 uses of backpack after combat - without using the backpack in combat - without using the backpack at the end of fights - without using the backpack at the end of fights and in combat - rival pokemons are level 80 or higher - pokemons are level 90 or more - pokemons are level 100 - you can only revive your pokemon 3 times - you can only revive your pokemon 2 times - you can only revive your pokemon 1 time clearly playing with all the curses active would be impossible and some could not be activated if there are others activated since it cancels them * In double battles, the possibility of playing cooperatively with 2 players could be added, giving or not an additional reward for overcoming the challenge as a team and increasing the reward if it is more difficult. * The reward system could be adjusted so that it is not so groundbreaking and is balanced and adjusted to the game -Final words- I came up with the idea after buying it with a game speed run, I think it could be a very good idea to consider and I think it wouldn't break the game because it would make the farming of e4 and gyms obsolete but it would give you the possibility of adding another farm new could be that overcoming the challenge of half of those given by gyms and only curses give an improvement in reward earnings Thank you very much for keeping this game alive and all the love you have for this project!
  3. With the implementation of the kittens it would be possible to add a special vanity slot for them or more vanity slots could be added in order to have more slots to equip the player. Another example could be the horns or accessories that occupy the slot of the head when it could be hanging horns or another space for more cosmetics and the head has better variety and combination of different vanities another example would be the wings, tails and capes could have different slots to improve the quality of life when dressing the character. Thank you very much in advance for this great game and for your dedication to keeping it alive with updates. ヾ(≧▽≦*)o
  4. Yes, thank you, I realized that I had not put the name of the berries correctly, I think it will be understood better now.
  5. Is it possible to implement a Sweet Scent ocarina with 30pp rechargeable? -use and advantages- *each use spends 5 pp * needs to be recharged in a pokemon center * also recharges with zanamas/leppa berries (same mechanics as the slave mo) *could be better than mo slave since you don't need to have it in the team -suggestions not necessary but to take into account- * have more pp for being an item in the gift shop (example 20% more or better) -final words- I don't want to break the mechanics of sweet scent, but just improve the mechanics without breaking the economy. since it is equal to the mo slave with the advantage of not occupying a place in the party. I think it could be an improvement in the quality of life for the game as well as giving comfort when organizing your pokemon party.
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