enzo172014
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Posts posted by enzo172014
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On 3/11/2024 at 7:09 AM, Mimighster said:
What about Espeon? Can get one with Synchronize and Adamant, then use fast ball for 4.0x catch rate if it works how I assume it does. This way you get better Dittos on average and a higher catch rate (it's already high so I assume it would be guaranteed which means you'd never get slept either). The issue is the balls cost more. You can get some yourself every day but idk if that's worth making a new catching mon for.
Yeah fast ball has 4x catch rate but remember you are catching the ditto at 100% hp without the sleep (x2 catch rate). The net ball with sleep will have higher catch rate.
You can test the catch rate with fast balls without prep. Just put any Pokemon in front and throw fast ball since the nature doesn't really affect the catch rate. I know I have tried this during xmas event because swarm pokemons are mostly caught with fast balls but sadly , I remember them not working on dittos. I may be wrong though.
PS: The sleep you worry about happens zero or twice every 64 catches. I'm not sure why a lot of people find this a very big issue. 1 awakening costs 300 yen and you get 400-450 yen instead for every non-horde encounter. Imagine giving up 25,600 -28,800 yen just because you don't want to spend 0-900 yen on awakening. -
This works perfect!
Just a note, you can right click on the Pokemmo exe file and GEC shortcut and click copy as path.
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54 minutes ago, KagaRen said:
I wanna ask about encounter, it's 2-5 horde encounter counted as 1 or as of that horde?
I'm new player here.
Sorry for my English
I don't think devs are clear on this. You must be wondering if you should use expert lures or not.
Up to you if you want to use expert lures or not but I don't usually use unless I want some lure exclusive Pokémon encounters. Some say the double/5x horde(not using sweet scent) becomes a solo encounter if it should be a legendary encounter. This probably is just heresy since I never saw devs confirm this.
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On 2/21/2024 at 2:14 PM, Arthib said:
Nice job man, looks like a very interesting method.
I'm curious to see a comparison of johto vs hoenn profits.
It's hard to imagine the impact that berry has on an intensive farm...
It's even hard to imagine the impact of the species pool since it depends of each species rarity in that zone.
If anyone has experienced both regions like 10h+ or something like that, which one do you think is the most profitable ?Thank you.
Don't have the comparison though. But I still farm in Hoenn.
If you factor the Legendary Dog's encounter rate you are losing 560k - 800k yen for 8k encounters.
The 70-100 yen difference will be quite a lot if you farm for a lot more time.
The best move perhaps is to do Johto if you haven't captured the dogs during the month and move to Hoenn once you captured the dog.
Never really used berries or awakening. I just tank 3 turns of sleep whenever that happens. The berries are just to make your life easier. This rarely happens so I don't really mind it.
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Raids in PokeMMO
Hope everyone's enjoying the event! I believe the raids will remain after the event, so I think we will need some kind of guide. This needs more testing though but it went really great with the raids I have done. PS: Not sure how good this would be as there has been very little testing.
The Team
Each player will need 1 specific Pokémon from the required team and another duplicate Pokémon from another player.
You can find the team using this link: https://pokepast.es/0084abf6c02c886b
Support/Required Pokémons
Pokémon needed by player
SpoilerRequired Pokemon
Duplicate Pokemon
Other Pokemon
Player 1
Cofagrigus
Quick Claw
Ability: Mummy
Level: 100
EVs: 6 HP / 252 Def / 252 SpD
Bold Nature
- Will-O-Wisp
- Curse
- Haze
- Scary Face
Whimsicott
Ability: Prankster
Level: 100
EVs: 6 HP / 252 Def / 252 SpD
Bold Nature
- Tailwind
- Leech Seed
Damage Dealer depending on Enemy Team. Should be able to out speed/Survive Enemy Team.
Player 2
Whimsicott
Eject Button
Ability: Prankster
Level: 100
EVs: 6 HP / 252 Def / 252 SpD
Bold Nature
- Tailwind
- Leech Seed
Sableye
Light Clay
Ability: Prankster
Level: 100
EVs: 6 HP / 252 Def / 252 SpD
Impish Nature
- Reflect
- Light Screen
- Fake Out
- Will-O-Wisp
Damage Dealer depending on Enemy Team. Should be able to out speed/Survive Enemy Team.
Player 3
Sableye
Eject Button
Ability: Prankster
Level: 100
EVs: 6 HP / 252 Def / 252 SpD
Impish Nature
- Reflect
- Light Screen
- Fake Out
- Will-O-Wisp
Cofagrigus
Quick Claw
Ability: Mummy
Level: 100
EVs: 6 HP / 252 Def / 252 SpD
Bold Nature
- Will-O-Wisp
- Curse
- Haze
- Scary Face
Damage Dealer depending on Enemy Team. Should be able to out speed/Survive Enemy Team.
Player 4
Cofagrigus
Quick Claw
Ability: Mummy
Level: 100
EVs: 6 HP / 252 Def / 252 SpD
Bold Nature
- Will-O-Wisp
- Curse
- Haze
- Scary Face
Sableye
Ability: Prankster
Level: 100
EVs: 6 HP / 252 Def / 252 SpD
Impish Nature
- Reflect
- Light Screen
- Fake Out
- Will-O-Wisp
Damage Dealer depending on Enemy Team. Should be able to outspeed/Survive Enemy Team.
The Strategy
Here are the moves you need to make per turn.
SpoilerTurn
Player 1
Player 2
Player 3
Player 4
Turn 1 (Set-up)
Cofagrigus
Will-o-Wisp
Whimsicott
Tailwind
Eject button to Damage Pokemon
Sableye
Reflect or Light Screen
Eject button to Damage Pokemon
Cofagrigus
Curse
Turn 2 - 3
Cofagrigus
Scary Face till faint
Damage Pokemon
Deal Damage - Prioritize multi hit moves
Damage Pokemon
Deal Damage - Prioritize multi hit moves
Cofagrigus
Scary Face till faint
Turn 5
Damage Pokemon
Deal Damage - Prioritize multi hit moves
Send Duplicate Sableye
Use Fake Out on Boss Pokemon
This will reduce enemy’s moves count from 4 to 2
Sableye should be able to tank incoming damages
Damage Pokemon
Deal Damage - Prioritize multi hit moves
Damage Pokemon
Deal Damage - Prioritize multi hit moves
Turn 6 (Re Set-up)
Duplicate Whimsicott
Tailwind
No Eject button needed
Duplicate Sableye
Reflect or Light Screen
Should have Light Clay this time to increase reflect duration
Duplicate Cofagrigus
Curse
Duplicate Sableye
Will-o-Wisp
Turn 7-END
Damage Pokemon
Deal Damage - Prioritize multi hit moves
Damage Pokemon
Deal Damage - Prioritize multi hit moves
Damage Pokemon
Deal Damage - Prioritize multi hit moves
Damage Pokemon
Deal Damage - Prioritize multi hit moves
Item Explanation
SpoilerI suddenly felt lazy so this will be soon.
Hope this helps. Let me know if there are suggestions and improvements needed.
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2 hours ago, ddnodollar said:
It does! Will need to add this one once I find time updating this guide.. Max non-crit damage will be 73 so the same Vaporeon is actually perfect for Johto as well.
Thank you for pointing this out.. This has made this guide 2x better.
- qtAlice and TipsyTurvy
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3 hours ago, Axanthicc said:
Made an account here just to tell you this is a cool build! The EV spread you suggested works great, even though I got impatient and only leveled my Vaporeon to like 85 before starting to farm Dittos in the Hoenn Cave. The catch rate with the net balls is still good enough even in yellow hp ^^
I've also been experimenting with different EV builds and IV spreads. I don't think any other nature than Lonely is viable, but there seems to be quite a bit of wiggle room with the stats.
Specifically, I've bred a Vaporeon with your suggested 31 atk IV / 0 def IV, but statted it with 252 atk EVs / 32 def EVs. Logic behind that is just that I'd like to have as much payday damage as possible against everything that isn't a Ditto. Doesn't make a difference in the Ditto Cave, but if I ever decide to Payday farm somewhere else I'd be covered 🙂
I've also produced one that is 27 atk IV / 1 def IV. It's trained to 252 atk EV / 20 def EV. I haven't tried farming with it yet since it's only lvl 50 so far, but according to the calculator it should work exactly the same as the 31/0 ones. Its biggest advantage is how extremely cheap the breed was. 8k for a 26 atk IV / 3 def IV female Eevee, 3k for a 28 atk IV / 1 def male Lonely Poochyena (it learns Yawn at lvl 31) and one Everstone.
I'll report back with how well it worked ^^
But technically, the calculator makes it seem that values as low as 19 atk / 0 def and as high as 31 atk / 8 def should be usable.
Great work on the tests.
The IV's and EV's can be changed as long as you use the calculator. I usually check the area I wanted to farm. In Hoenn, the lowest hp of ditto you can catch is 88 so I made sure my maximum non-crit damage is only 77. In Johto, lowest hp is 74 so we need to make sure our max non-crit damage is 73.
I also opted to get 31 attack and 0 Def because that would be easier to replicate (in my opinion) rather than a specific EV like 1-30.
"But technically, the calculator makes it seem that values as low as 19 atk / 0 def and as high as 31 atk / 8 def should be usable." - This is a very good information.
I also plan to do a Johto farming section and an FAQ section but still can't find the energy to do it. 😄
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1 hour ago, ddnodollar said:
Thank you. By the way, have you considered making a Vaporeon for route 47 in Johto?
Haven't tried it but did a computation below.
Lowest HP Ditto in Route 47, Johto.
Level 33 with 0 HP IV has 74 HP.
Same everything but make changes to EV's. Need to have max non-crit damage to 73.
Change Attack EV to anywhere between 56 and 63.
Dump all other EV to anywhere else except defense.
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53 minutes ago, ddnodollar said:
Good strategy, I think he is faster than Foretress, because some animations are shorter, and many people deny that they just don't want to make new pm. Can I make a video to recommend to my friends in China?
Yeah you can. Would love to see this being considered as an alternative catching strat.
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2 hours ago, Katzukiangel said:
Nice
Didn't Psyduck or Slowpoke work there too?
Hi Katzuki. Psyduck and slowpoke does not have water absorb, I think. You will have HP problems.
Also tested quagsire but defense is too high to get HP at a low percentage.
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36 minutes ago, Poratne said:
Literally not throwing a tantrum, if anyone is, its u. Disagreeing and neglecting the same thing I've said over and over and over again unwillingly to listen the other side of the story and not accepting that ur in the wrong.
You cant seem to grasp me saying that yes it helps but not for a long time. Which I already said in my previous statements but okay, reading is hard I know.
No one is dismissing the mods suggestion, its literally you dismissing the whole point of this suggestion and saying it is okay for staff to do the bare minimum for this.
(I do appreciate what they do for the community, dont get me wrong. I just dont see them eye to eye on this matter)
They struggle with tickets regarding Ditto box scams cause of how many they receive and that adding this suggestion would help them majorly, especially so they wont have to rely on the seller or buyer. If they wanna lessen the whole ditto box scam situation they're better off going this way instead of expecting everyone to do as they say.
To prevent scamming as a whole regarding these kinds of trades, this suggestion is the most effective and healthiest approach.
Stop trying to look smart when its not working. I've debunked your arguments in every post at this moment, just accept that this is the better approach for them to go to in the future.Debunked how? By saying everyone in your post wanted your suggestion? I like them as well don't worry.
You can't even answer if what you have been doing is better than what the mods suggested.
Nobody is dismissing what the mods suggested? But you said 1/50 will follow it and it will not solve the problem. Yes. I understand.
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20 minutes ago, XanarchyNL said:
Step 2 20 seconds wasted as both players check every thing every trade, its not sustainable
Hahahahahahahaha. 20 seconds? Really? Takes you 20 seconds to read this?
"$10,000"
Or understand 5 small ditto icons?
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4 hours ago, Poratne said:
Ur literally arguing for the sake of seeking for an argument, no point of trying to convince u that the points the community are making are valid points.
No one said a feature like this should be added in 2 days, LITERALLY NO ONE, Im saying that this method they're suggesting for the long run wont do anything good, I swear try to read.
I dont know how u literally argue with me when the whole point is that their method isn't foolproof, especially for the community that grows bigger this suggestion would make things 100x better for both staff and the community regarding this. And as such, they don't have to tell people to follow their (unwritten) rule AFTER they got scammed already. The whole point is to prevent scams in the first place of happening, not to lecture people after they got scammed.
Its not a tantrum we're throwing, its a logical solution to an existing problem.1. Trade per 5 ditto.
2. Confirm that amount of ditto/Yen is correct
3. Complete trade.
Vs
1.Trade x dittos worth of yen on the 1st trade.
2. Pray to God that you are not dealing with a scammer.
Which is more secure? Would the first one lessen the scams? Answer honestly please.
Here is an analogy.
You purposely drop your toy car 3 feet high and hoped it will still work after that. After dropping it 3x, it broke. You cried to your mom and said you wanted to get a new one. You got your new toy car and your mom told you to stop dropping your car or else it will break again. After getting the new toy car, you still drop it 3 feet. Would you expect your mom to buy you another if it breaks again?
You can't throw a tantrum because you refuse to follow a completely valid suggestion.
"Again, I didn't say the idea is bad. I said I WOULD WANT IT AS WELL. My point is that you should not dismiss the working "rule" set by mod's."
I Am not sure how if I can make this a blinking text so you understand that I am not saying that your suggestion is wrong.
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9 hours ago, Poratne said:
Brother, there isn't a single rule that states how u should buy dittos properly, they know how big the shiny hunting community has become over the years, and in general the shiny hunting community that have been doing this for quite some time barely complained about anything.
Does their suggestion resolve the issue? Somewhat yes, but for the long run its better to have a feature like this, to not rely on players following their (unwritten) rule and avoid getting scammed, in a more convenient way. They need to understand that PokeMMO is growing as a playerbase and as such, this method is becoming quite outdated.
And that it doesn't harm the community either? Is quite laughable, u probably haven't played PokeMMO long enough to see how the community reacts to being denied something like that, especially when the whole game revolves around economy.
There's literally more positive points on why they should add a feature like this instead of not.
Idk where u think anybody disagreed with that it doesnt solve the issue btw, no one said anything about it but, they rather thought that the ticket reply isn't how they should handle these kinds of situations, and are dissatisfied that they put all blame on the ditto buyer when it comes to it.
You know... the main reason as to why I also made this suggestion & to counter their argument with solid points, especially those from other players and hopefully make their voices be heard too.Brother, there isn't a single rule that states how u should buy dittos properly, they know how big the shiny hunting community has become over the years, and in general the shiny hunting community that have been doing this for quite some time barely complained about anything.
- They just created the rule as per your post. I am not sure if this should be written somewhere else. Maybe ask them to write it somewhere else instead of throwing tantrums like a spoiled brat.
Does their suggestion resolve the issue? Somewhat yes, but for the long run its better to have a feature like this, to not rely on players following their (unwritten) rule and avoid getting scammed, in a more convenient way. They need to understand that PokeMMO is growing as a playerbase and as such, this method is becoming quite outdated.
- IT RESOLVES THE ISSUE 100% if 100% of the traders can follow the SIMPLE RULE they have set. Don't dismiss a working method because you have thought of something better. That is very immature.
And that it doesn't harm the community either? Is quite laughable, u probably haven't played PokeMMO long enough to see how the community reacts to being denied something like that, especially when the whole game revolves around economy.
- Like children throwing tantrums when they don't get what they want? Do you think they can add a feature done within 2 days?
There's literally more positive points on why they should add a feature like this instead of not.
Again, I didn't say the idea is bad. I said I WOULD WANT IT AS WELL. My point is that you should not dismiss the working "rule" set by mod's.
Idk where u think anybody disagreed with that it doesnt solve the issue btw,
Your reply to me said "it does not solve the issue because 1/50 will follow it."
no one said anything about it but, they rather thought that the ticket reply isn't how they should handle these kinds of situations, and are dissatisfied that they put all blame on the ditto buyer when it comes to it.I would agree that the reply was somewhat worded poorly. This is what they must have meant to say. Here is a more poorly worded reply that is easily understood.
"IF you are scammed again, it will be your negligence already because they have provided you with a more secure way of trading. Since you didn't follow a simple rule, it is already your fault."
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16 hours ago, Poratne said:
Its like I stated, a way to solve this problem (the increase of reports regarding ditto scams) could be resolved due to this. Its a feature that helps BOTH PARTIES, cause I sure as hell know that majority of the players still will pay upfront instead of "x amount per 5 dittos".
I personally don't believe its justified of higher staff to expect a player to change how they purchase stuff, instead of trying to come up with the solution themselves, cause lets say 1 of the 50 players would only pay per 5 dittos, that still wouldn't resolve the main problem at hand.
In the end they'd only do harm to the community by refusing to restore scammed money, as shown in the ticket reply that has been send to me and others. Its not an selfish suggestion, I agree its a quality of life change, but it's for both parties.Majority including me will also want ditto box trading feature. Who does not want an easier way to trade Dittos. Of course everyone will want that.
My main point here is, why would you say the "pay $x per trade" is not solving the issue? If you use this method, you will NEVER be scammed because the trade will not happen unless you are checking the trade details (w/c definitely is your fault). Thus, resolving the ditto scam issue.
1 out of 50 will do the pay per trade option? I don't think so. But if your numbers (WITHOUT BASIS) is correct, it is the fault of the 49 people's fault they were scammed. It is not the dev's fault if the players cannot or refuse to follow a simple rule.
Lastly, it does not harm the community if they don't restore the scammed money. I think, it will make the community better because the community will be more resilient to correct and just suggestions they are providing. You can argue here that the dev's are not always correct but they are correct this time.
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I actually agree with the devs on this. What happened to copy and paste?
There is no real harm in an extra click of the mouse and pressing 2 buttons on your keyboard to ensure your transaction is safe.
If you are on the buying side, copy $x Yen and paste it every trade while the other player is adding the dittos. That will not be very hard. Unless you're playing on mobile.
This also, DOES NOT slow you down. You can add the yen while the other player is adding the dittos.
All I can see here is people pushing for a feature they wanted (w/c is good and I would want as well btw.) while disregarding their common senses.
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4 hours ago, caioxlive13 said:
Payday yen is not that great, also there is no real advantage on hunting on hoenn. meannwhile forretress strat allows you to hunt on johto, where you can find a $600k dog that you can make a comp, or sell it. If you had a Suicune it's better to sell a second one you find because Suicune on current OU is very valuable. (You can get like, 1,2 to 1,8m on a Suicune depending on IVs and Nature.)
Dogs are (as they say) 1/8k. Payday income: 8k x 400 = 3.2m.
Lucky? 1/4k. Payday income: 4k x 400 = 1.6m.
Very Lucky? 1/2k. Payday income: 2k x 400 = 800k yen.
After catching the dogs, you get nothing else aside from Ditto.
Probably a shiny. A far better shiny than Whismur.
Shiny 1/30k. Payday income: 30k x 400 = 12M yen.
I am not saying that this is greater than Forretress strat. I have used the Foretress strat for weeks to get 180 Dittos per day. It works wonders, no doubt. I never said my strat is better as well. It is far superior in Ditto farming in many aspects. I even have the pros and cons listed. This is only an alternative I made myself which I am just so proud of that I posted here.
PS. You can use this same strat in Johto. You just have to make adjustments in the EV's to lower the damage to Lowest HP Ditto - 1. Please don't let me make a guide for that. Hahaha.
- Hermetic, DanhPham and huehnchenjaeger
- 3
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9 hours ago, caioxlive13 said:
One of the problems in the Forretrrees farm is PP? Fine, i understand. Both locations to farm ditto are far from Pokecenter. Let me fix that.
https://pokepast.es/7e6abf75e2b858a7
128 uses from Volt Switch, 208 uses to status condition moves. You can replace Thunder Wave and Baton Pass and put Soft-boiled/Roost and still had 144 uses from Status condition. PP is enough now?
I would agree that there are other ways to solve the PP problem. I guess the main selling point of this strat is using payday to lower Ditto's HP with a few cons.
- Payday may crit resulting to fail catch - You still get Payday yen? I don't think this doesn't hurt much. It rarely happens as well.
- Not recommended when you encounter shiny ditto - Just sleep Ditto and throw balls. Ditto can never kill you since you heal with water moves.
- May need to use awakening (in case enemy ditto uses yawn + catch fail but chance of this happening is very low, also income from payday greatly overshadows this expense) - Never really happened to me. So I can say the chance is very low.
- Hoenn Exclusive. Doesn't hurt much to most players. Use the calculator and make modifications to the damage output if you intend to use in Johto or other places.
I think these cons is greatly overshadowed by the extra 38,400 to 41,400 yen + non-ditto encounter payday yen with zero added effort.
Also, I didn't say PP is a problem. It is just an advantage with my proposed strategy.
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This is my first post here so I hope everyone is nice. Please let me know if you have questions or suggestions on this one.
This strategy allows you to get extra income when Ditto farming taking advantage of Payday.
PROS
- 1 Pokémon used per catch. No switching needed.
- Don't need to track PP of 2 Pokémons. Just your lead Pokémon
- 96 max Dittos per run (If you make 6 total)
- Extra income (400 to 450 yen) with every catch/non-ditto encounter
- Faster catch. Switching animation takes longer.
- Takes advantage of Net Ball's 3.5x catch rate.
- Can now be used in Johto and Hoenn - Thanks to @ddnodollar for finding this out.
CONS
- Payday may crit resulting to fail catch
- Not recommended when you encounter shiny ditto
- May need to use awakening (in case enemy ditto uses yawn + catch fail but chance of this happening is very low, also income from payday greatly overshadows this expense)
I created this strategy because I don't like switching Pokémon and I see myself tracking 2 Pokémon's PP summary window when I use the Foretress strategy. I am making a comparison due to that.
Vaporeon
Foretress
96 Caught Dittos per run w/o Leppas
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16 Yawn x 6 Vaporeons
64 to 72 Caught Dittos per run w/o Leppas
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32 Volt Switch x 2 Forretress and 3 Brelooms
or
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24 Spore x 3 Foretress and 3 Brelooms
Extra 400-450 yen per Ditto/non-Ditto encounter
No yen
No Switching needed
Need to switch to spore Pokemon.
Only need to track lead Pokemon’s Yawn PP
Need to track both Volt Switch and Spore’s PP
Chance for Ditto to faint
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Payday Crits
All Ditto encounters are caught
May need to use awakening/endure 3 sleep turns on next encounter.
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This rarely happens
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Happens when Enemy Ditto uses Yawn on you and you miss a catch
No need for this since Enemy Ditto will not have any chance to use any move on you except transform.
Hoenn ExclusiveJohto and HoennCan be used anywhere
Throw Pokeball in the third turn.
Throw Pokeball in the third turn.
Takes Advantage of Net Ball’s 3.5x catch rate
Takes Advantage of Net Ball’s 3.5x catch rate
The Strategy.
I made a video here so it is clear to everyone.
Here is the link.
https://drive.google.com/file/d/1_XXJCCFqZ-hVAFweBUPPx6x2vuCtk2KH/view?usp=sharing
Lowest HP Ditto by area
SpoilerHoenn
Johto
Here is the Payday's damage calculation.
Ditto will copy all of your Vaporeon's stats except max HP. The max damage you can do with Ditto in this build will be 87 with Silk Scarf and 73 without Silk Scarf. Ditto's HP will be very low to get the almost 100% catch rate with Net Ball.
Hoenn Damage Calculation (with Silk Scarf)
Johto Damage Calculation (w/o Silk Scarf)
Vaporeon Build
SpoilerNature: Lonely, +10% Attack - 10% Defense
Item Held: Silk Scarf, Increase Payday damage by 20%. (Remove Silk Scarf for Johto)
EV Training
What's Important:
Attack EV: 200, Enables you to get max damage to 87. 252 Attack w/o silk scarf only gets you to 77.
Defense EV: keep at 0.
The suggestion
Sp. Atk: For leveling with Surf.
Speed/HP: Bulk/Speed
IV:
This is the IV I use. Pretty self explanatory.
Moveset:
Yawn. Used on first turn. Sleep makes Ditto easier to catch.
Pay Day. Damage dealer. Yen Income
Surf/Muddy Water (Or any other water move): Heals you with Water Absorb ability. Keeps your HP up.
Ability: Water Absorb.
FAQS
Spoiler1. How much more profit do you get?
- According to @qtAlice's test. She gained extra 45k yen for 1 hour.
2. Is Espeon/Umbreon better since they have synchronise?
- We need water absorb to keep our hp up. Also, we want to take advantage of net ball's 3.5x catch rate.
3. How do you keep your HP up?
- Water Absorb. There is a 50% chance enemy ditto will use it on you.
4. There is so much RNG going on in here.
- The rewards is too great to give up for very little RNG. People hate RNG so much that they are willing to give up the better rewards.
- The crit rate is 1/16. But I doubt it. Hope someone tests this because I don't think I get crit that often.
- Vaporeon can fall asleep. You get 25% chance that Enemy Vaporeon uses yawn on you. After that you have to miss a catch. I run 4 vaporeons currently and I get sleep once or twice every 2-3 runs. That is how low the chance is.
5. Hope this works in Johto.
- Added a section for Johto damage calculation. It can already work in Johto with the same build. Just remove silk scarf. You can put chesto berry as recommended by @YoungCabbage
6. Is the catch rate the same with the Forretress strat ?
- Probably a little bit lower. But it should be almost the same.
That's everything. Let me know if you have suggestions.
Ditto Farming with Payday (Updated with Johto Strat)
in Work In Progress Guides
Posted
Oh ok. Fast ball is 2,800 (on GTL. Not sure if this can be purchased on mart) and net ball is 1,350. That is an extra 1.5k (or we can say double the cost of net balls) per catch for additional 0.5 catch rate and 20% nature. Also what happens if demand is high and supply is low? (If ever fast balls cannot be purchased on Mart).
The current catch rate is quite high already with net balls though.
You might have missed this because you replied while I was editing.
PS: The sleep you worry about happens zero or twice every 64 catches. I'm not sure why a lot of people find this a very big issue. 1 awakening costs 300 yen and you get 400-450 yen instead for every non-horde encounter. Imagine giving up 25,600 -28,800 yen just because you don't want to spend 0-600 yen on awakening.