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LockeGriss

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  1. Like
    LockeGriss got a reaction from MrBlaziken1426 in Make Mods Great Again   
    Completely agree with this. The theme selection on android is a feature I've always wanted and it makes me sad that to this day it hasn't been made possible.

    Also, as a controller player, the client has some limitations that make no sense. While the compatibility is there, some shortcuts are simply not present for some reason (like the gtl one).
    I'm sharing here some screenshots to show the difference between normal shortcuts and controller shortcuts (can it really be that hard to add them as options for controller aswell?).

    I love PokeMMO and I really hope the devs give due attention to this customization issue, since it makes the game much more enjoyable for countless players.


  2. Like
    LockeGriss reacted to DrakeHope in UU Tier Discussion Request Thread   
    Entei movepool even if limited is actually almost perfect for the actual UU metagame sacred fire destroy everything and crunch ( for Jelli ) + stone edge ( for fire type ) make his check so limited actually only gastrodon full def and snorlax thick fat at least full HP can perfectly counter Entei, and dusclops to some extent ( one def drop from crunch is enough to make it a 2HKO on dusclops: 252+ Atk Choice Band Entei Crunch vs. -1 252 HP / 252+ Def Eviolite Dusclops: 84-100 (57.1 - 68%) -- guaranteed 2HKO ), i consider them perfect counter bcs they don't care about the burn and don't get 2HKO by sfire or the coverage move and have reliable way to heal themselve.

    All the other check/"counter" are at least annoyed by burn: Gigalith, hippodown, Gligar, Donphan, physical swampert, flygon physical or mixed and other flacu already listed, also 1 out of 5 (20%) Entei are played with a +Speed nature meaning it can be a speed tie against flygon. But even if they are annoyed by burn they still can annoy Entei with stab for Gigalith Hippo Gligar Donphan Swampert and Flygon and some of them can use a heal move.

    For me the biggest issue is that it's so hard to rk entei, bcs of his great bulk priority don't do much even if the mon is weak to sr ( 252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Entei: 164-196 (86.3 - 103.1%) -- 18.8% chance to OHKO the strongest prio against him isnt a OHKO if full life ) scarf or the few faster mon usually lack the power to rk him 

    Even if low he can take a EQ Krook scarf if full life: 252 Atk Krookodile Earthquake vs. 0 HP / 0 Def Entei: 182-216 (95.7 - 113.6%) -- 75% chance to OHKO but that still good to rk
    Pz scarf adaptability: 252 SpA Adaptability Porygon-Z Tri Attack vs. 0 HP / 4 SpD Entei: 118-140 (62.1 - 73.6%) -- guaranteed 2HKO ( don't kill even after entei took SR )
    Pz scarf Download: +1 252 SpA Porygon-Z Tri Attack vs. 0 HP / 4 SpD Entei: 132-156 (69.4 - 82.1%) -- guaranteed 2HKO ( 50% chance to kill if entei took sr ) 
    Raikou specs: 252 SpA Choice Specs Raikou Scald vs. 0 HP / 4 SpD Entei: 158-186 (83.1 - 97.8%) -- guaranteed 2HKO ( 16% usage of the item)
    Raikou not specs: 252 SpA Raikou Scald vs. 0 HP / 4 SpD Entei: 106-126 (55.7 - 66.3%) -- guaranteed 2HKO ( expert belt is 31% chance to OHKO if entei took sr )
    Heracross scarf ( 26% item usage) : 252 Atk Heracross Earthquake vs. 0 HP / 0 Def Entei: 128-152 (67.3 - 80%) -- 37.5% chance to OHKO after Stealth Rock
    Fera: 252 Atk Life Orb Feraligatr Aqua Jet vs. 0 HP / 0 Def Entei: 88-109 (46.3 - 57.3%) -- guaranteed 2HKO after Stealth Rock
     
    All of them are not a 100% chance to OHKO on a full life entei an not a 100% OHKO after entei take SR, also entei have Espeed and can kill them if they are low hp, for me having such an issue in revenge killing such a devastating mon offensively is not healthy.
  3. Like
    LockeGriss got a reaction from Kostch in Make Mods Great Again   
    Completely agree with this. The theme selection on android is a feature I've always wanted and it makes me sad that to this day it hasn't been made possible.

    Also, as a controller player, the client has some limitations that make no sense. While the compatibility is there, some shortcuts are simply not present for some reason (like the gtl one).
    I'm sharing here some screenshots to show the difference between normal shortcuts and controller shortcuts (can it really be that hard to add them as options for controller aswell?).

    I love PokeMMO and I really hope the devs give due attention to this customization issue, since it makes the game much more enjoyable for countless players.


  4. Like
    LockeGriss reacted to realmadrid1809 in Make Mods Great Again   
    Yeah no brainer right here. The Pokemon msg has always been on handhelds/controllers so it only makes sense to allow full playability on a controller.
    Might be worth its own suggestion thread honestly.
     
     
     
    BS Reloded (in addition to archetype) is one of the main reasons why I made this thread. There is obviously a huge demand for these types of mods but they are hindered by the lingering bugs. I would love to use battle sprite mod but the bugs take the enjoyment out of it for me. Same goes for music mods. It gives the game a fresh breath of life.
     
    Apng (or a similar format) would definitely enhance the quality of battle sprite mods while simultaneously keeping the file size smaller. Also the benefits of having real transparency and a wider color spectrum should be obvious. Like you mentioned themes would benefit from this too. E.g. the login animation of archetype requires over 100 files for a 5 second loop lol.
  5. Like
    LockeGriss reacted to Joldz in Make Mods Great Again   
    This is definitely worth its own suggestion thread. You should consider making one. I would upvote for sure.
     
    I would like to know if there is some technical reason why they have stuck with the format they have chosen. So if any Devs happen to take a look at this, let us know your thoughts!
  6. Like
    LockeGriss got a reaction from Joldz in Make Mods Great Again   
    Completely agree with this. The theme selection on android is a feature I've always wanted and it makes me sad that to this day it hasn't been made possible.

    Also, as a controller player, the client has some limitations that make no sense. While the compatibility is there, some shortcuts are simply not present for some reason (like the gtl one).
    I'm sharing here some screenshots to show the difference between normal shortcuts and controller shortcuts (can it really be that hard to add them as options for controller aswell?).

    I love PokeMMO and I really hope the devs give due attention to this customization issue, since it makes the game much more enjoyable for countless players.


  7. Like
    LockeGriss got a reaction from Notleon in Make Mods Great Again   
    Completely agree with this. The theme selection on android is a feature I've always wanted and it makes me sad that to this day it hasn't been made possible.

    Also, as a controller player, the client has some limitations that make no sense. While the compatibility is there, some shortcuts are simply not present for some reason (like the gtl one).
    I'm sharing here some screenshots to show the difference between normal shortcuts and controller shortcuts (can it really be that hard to add them as options for controller aswell?).

    I love PokeMMO and I really hope the devs give due attention to this customization issue, since it makes the game much more enjoyable for countless players.


  8. Thanks
    LockeGriss got a reaction from Dronad in Make Mods Great Again   
    Completely agree with this. The theme selection on android is a feature I've always wanted and it makes me sad that to this day it hasn't been made possible.

    Also, as a controller player, the client has some limitations that make no sense. While the compatibility is there, some shortcuts are simply not present for some reason (like the gtl one).
    I'm sharing here some screenshots to show the difference between normal shortcuts and controller shortcuts (can it really be that hard to add them as options for controller aswell?).

    I love PokeMMO and I really hope the devs give due attention to this customization issue, since it makes the game much more enjoyable for countless players.


  9. Thanks
    LockeGriss got a reaction from realmadrid1809 in Make Mods Great Again   
    Completely agree with this. The theme selection on android is a feature I've always wanted and it makes me sad that to this day it hasn't been made possible.

    Also, as a controller player, the client has some limitations that make no sense. While the compatibility is there, some shortcuts are simply not present for some reason (like the gtl one).
    I'm sharing here some screenshots to show the difference between normal shortcuts and controller shortcuts (can it really be that hard to add them as options for controller aswell?).

    I love PokeMMO and I really hope the devs give due attention to this customization issue, since it makes the game much more enjoyable for countless players.


  10. Like
  11. Like
    LockeGriss reacted to realmadrid1809 in Make Mods Great Again   
    Hey there, 
    longtime PokeMMO enjoyer and active member of the client customization community here.
    I'm part of the Archetype team which is responsible for the theme and counter of the same name (and contributor to several other mods).
     
    Like for every other Pokemon game the demand for mods is very high in the PokeMMO community.
    However despite this there hasn't been much development in this area of the game in recent times.
    As a matter of fact there have been several regressions that affect our ability to make mods, which have not been fixed in years.
     
    While modifications are supposed to prolong a game cycles and increase the enjoyment of the game, these recent developments have sucked out all the joy for me and many other mod makers.
    As a result I would like to highlight some of these shortcomings that could vastly improve the experience of the whole community if fixed:
     
    Themes:
    Sprites like the type icons used to be part of themes. They were separated in one of the recent big updates. Not only does this make the installation process more complicated for endusers (can only have one sprite atlas at a time; location isn't as clear cut and straightforward as themes; constantly gets overwritten during updates) but it also makes maintaining a theme hell. Updating now takes hours instead of minutes because the whole atlas shifts around if only a single icon was added. These icons should be part of themes, while stuff like particles, that constantly gets updated cause of new additions can be its own thing.
     
    Theme support for android (and now ios) has been a desired feature for a long time. It is currently only possible to edit the mobile theme on pc cause editing it on phones would require repacking the apk. 
     
    Native support for modifying the battle backgrounds + platform are also commonly requested features and would make these mods safer than the current implementation of patching the rom.
     
     
    Music:
    On many systems ogg files cause constant stuttering during gameplay (literally every step). This can be solved by using wav files, but since these are uncompressed you get HUGE mods.
    Another thing people are desperately waiting for is loop point support for non-midi files. There are basically no midi music mods. Not having loop points makes it necessary for mod makers to create super long music files instead, which makes the music mods even larger in size and causes more stuttering once again.
     
    Battle Sprites:
    Probably the most popular mod type. It is hindered by having multiple screens where scaling the sprites doesn't work, e.g. the pokedex and the field move popups. Another problem is that the sprites are anchored to the middle instead of to the bottom. As a result mod makers have to add huge variable empty spaces to the gifs and offset the sprites in the text files. This creates further problems though cause as a result particles and pokeballs go through the floor. Another minor problem is that while the default sprites have random starting points while modded sprites don't. This is noticeable during hordes where modded sprites will have 5 pokemon cyclinc through the animation at the exact same time like they were mirrored.
     
    Follower sprites:
    While ds regions correctly scale follower pokemon depending on the png size, you can only have set size in gba regions. Large pokemon look comically tiny in those regions as a result.
    Also one of the updates in the last years caused followers to "float" in the ds regions. They are a couple pixel higher with a mod than they are without a mod.
     
    Menu Sprites:
    Using anything higher than the default resolution causes the pokemon menu sprites to go out of bounds. However since the menu sprites are scaled up on mobile systems it makes them look extremely blurry. It would be nice to have the option to deviate from the current resolution (36x36px) while still fitting the borders.
     
    Tile and npc sprite mods:
    These 2 areas used to be moddable too. Enabling us to do tile and npc sprite mods again would allow these users to completely overhaul their game feel by redesigning the reason or using higher res versions.
     
     
    I am aware that the devs have other priorities and adding everything stated here is a huge undertaking. This is only an attempt to highlight the deficencies in one very popular area of the game that has constantly been neglected over the years. The current trajectory makes me worry that the mod maker community will decrease in size. Expanding on the mod making functionality would attract more users and extend the playing time of the existing user base.
     
    Sincerely,
    a fan of the game
     
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