
Everything posted by Matoka
-
TM95 Snarl
Can confirm, Snarl is available in the game already: I will be locking this suggestion as it is already in the game.
-
Why Segregate Ubers?
Because a conscious decision has been made that we do not want Ubers as a tier in the game, for many reasons which have all been listed out to you in your past threads and I will not be repeating. You can easily go back and look at them if you've forgotten (at your leisure). Subjective claim, impossible to prove or deny and due to the fact that this is (apparently) a minority viewpoint it is largely irrelevant. We can't simultaneously appeal to people who want things to stay the same and also appeal to people who want things to change. The minority tends to lose because the primary goal is to keep an active player base usually. This is correct, it would indeed take little to not time to implement as a feature, but the issue is not that it's hard to implement it's that it is not wanted in this game currently, based both on previous official statements on the matter (which always cite that changes were done to avoid ubers, often at the advice / consultation of the tier council which are far more knowledgeable on the PvP metagame than either you or I.) and on the seeming majority viewpoint of the playerbase. If you are so confident it is a bad idea and is terrible design the burden of proof lies with you, if you are indeed correct in your assertions you should be able to make a convincing arguement to convince us using facts and proposing systems that do not have more holes in them than Swiss Cheese. You have made numerous threads and each new thread tends to receive the same response. You are unlikely to get much serious discussion on the forums as you are not mentioning anything new in this discussion, you are simply re-stating your opinions and the basis for said opinions once again. The majority of people who have replied to your threads so far have not been convinced, it's unreasonable to expect them to be convinced by you saying it a second time. Nothing in this post is new ground for you, it's all been said before. I am locking this thread because, for the second time, please stop making thinly veiled suggestion topics in general discussion. Please edit this into your suggestion threads if you consider new points for your arguments.
-
6°y 7° Generación | 6th and 7th Generation
As others have said, there has never been a stated intention to implement Generation 6, 7, or 8 (Alola, Kalos, and Galar), which can be interpreted as they are not planned for PokeMMO. Depending on what changes occur in those games however, some pokemon have may have their base stats or moves they can learn changed, and some changes to abilities and moves may also occur if they are changed in the new games and it is determined to not be unhealthy to the metagame (such as how Knock Off was not buffed because we did not have Megastones or Z-Crystals to mitigate it's usefulness.). As the question has been answered I will be locking thread now.
-
Any old school players still around?
Damn, 23 days too late. I tried.
-
List of pokemon obtainable in Unova - is there any?
B2/W2-exclusive Content does not exist in PokeMMO. Encounters are based on Black / White, with the Zoroark / Volcarona / Starter lines being given renewable encounter locations so they can be farmed and Phenomena for Audino / Ducklett / Emolga / Alomamola.
-
Posting pets by account
If you believe you have been banned unfairly, please make a post here in Ban Appeals: https://forums.pokemmo.eu/index.php?/forum/37-ban-appeal/ Your punishment will not be discussed outside of the Ban Appeal section of our forums. I am locking this thread.
-
Posting pets by account
If I am understanding correctly that you mailed him several Pokemon and then received Pokéyen for it, then yes that is allowed.
-
Posting pets by account
As long as an exchange occurs between only in-game things, such as Pokémon for Pokéyen then it is allowed within game. The only thing disallowed when trading is scamming the other person, or attempting to exchange something in-game for something outside-of-game such as Real-world money or other games etc etc.
-
Emerald route 119
As others have mentioned, there are several Invisible Kecleon that block people's paths and require the Devon Scope to reveal and then fight (You can catch them, or faint them). Steven will give it to you on Route 120's bridge, there are two Kecleon which are mandatory to beat for story progression if I recall correctly being the one blocking the path to Fortree City and the one blocking the bridge on Route 120. The others can be avoided as they are not mandatory for story progress, but can still be cleared if you want to unlock a little optional area / shortcut sometimes. c:
-
Who is your favorite follower Pokémon?
Matching Ponchos! c:
-
Add Ubers to Matchmaking
PokeMMO will not be adding Uber matchmaking, I am able to confidently infer this based off the design philosophy of avoiding distributing anything that would fall into the Ubers tiering where possible, therefore removing the necessity for the tier in practice. I am closing this suggestion.
-
More Detail in the Pokedex
No longer, or so I've been told.
-
UU & NU matchmaking doesn't work
I wasn't trying to make any excuses, please understand that I said "there is nothing that staff can do currently" because in our current patch we are incapable of doing anything manually, the things you have described would require patches and new features which non-developer staff do not have the ability to add. I am personally not in disagreement with some aspects from what you mentioned being considered and implemented into the game, but I cannot speak for the Devs and I was simply explaining that staff cannot magically snap their fingers and make people play UU / NU more currently in response to the relevant question of "why is it like this currently."
-
UU & NU matchmaking doesn't work
There is a minimum amount of people required before matchmaking can start pairing people up, it's so people don't have the ability to match-fix reliably with a few friends, similar to what you tried to do just to get matchmaking to work. There is little that PokeMMO's staff can currently do in order to alleviate the lack of matchmaking for those tiers, however for Ranked it tends to get more matches than Unranked due to people knowing when it will start, and it being a limited time thing more people tend to take the time to play during that period (which means you'll actually get matches). Players dictate which tiers they play, more people gravitated to OU initially because it had fan-favourites available (Gengar, Salamence, Metagross etc) and that pulls more people to them from NU / UU to play with them and that gradually causes a drop in the number of players in those tiers, causing it to get gradually worse over time. Sadly all I can give for advice is to try and play during peak times and give Ranked a go for those tiers if you want more opportunities to play, that and tournaments for those tiers. And of course, just playing with friends for those tiers. This is an issue but it's one that difficult to solve without basically forcing people to play tiers they may not even wish to.
-
More Detail in the Pokedex
As far as I am aware, no rare encounters are based on time of day currently. in fact, I am unaware of any cases of Day / Night encounter rate differences in Hoenn and Unova. In Kanto I know that Hoot-Hoot can appear in some routes if it is Night Time, but outside of that it is very rare. This will not be the case in Sinnoh as a key focus of the region was Morning / Day / Night encounter rate differences but for currently available regions you should be fine for 99% of mons. This isn't me dismissing your suggestion, just providing you with this information in-case it is helpful. I believe it is accurate, but I may have forgotten one or two mons of specific note other than Hoot-Hoot in Kanto.
-
Crystal
Pokemon Crystal is a generation 2 game, its visuals would be drastically different than that of Heartgold / Soulsilver and for that reason in order to keep visual graphics in line with current regions if Johto were to be added to the game I suspect that Heartgold / Soulsilver would be used as the visual base. That is not to say that some minor elements from Pokemon Crystal would never make it into the game, PokeMMO tends to take many versions of things into account when considering encounter rates for regions (e.g. we have Eevee in Hoenn due to its appearance there in Omega Ruby / Alpha Sapphire despite it being based on gen 3's Emerald Version). As a result, it's possible that some minor aspects of Crystal (such as Elite 4 teams or wild encounter rates on some routes) may be present, but the game would be, for the vast majority, based more on HG/SS than Crystal. Though, nothing is confirmed in terms of Johto as a region so far, so this is largely just speculation based on precedents set by previous regions. remember to take them with a pinch of salt.
-
Pokemon abilities?
Hidden Abilities are currently unavailable, the changelog was referring to their effects being coded into the game (which so far is only relevant for NPCs / Battle Frontier modes / potential events where you are given rental mons). The Ability Pill will likely not interact with Hidden Abilities due to them being intended to be included within Dungeons, as it would logically allow players to circumvent having to do the dungeon content at all largely making it irrelevant thus I personally doubt the current Ability Pill will be able to do so when they actually are released to players.
-
No me llega el correo de verificacion (estoy en otra pc)
Hello, please include English translations with any posts on the forums. General Discussion is not the place for seeking account assistance, please make a support request here on our forums: https://forums.pokemmo.eu/index.php?/forum/47-support-request/ Generally it will take an amount of time for your verification code to be mailed to you, it may also end up in the spam folder etc depending on what service you use for your emails. Please be careful of posting your Email and account username on public sections of the forums, I have removed them from your post in case of someone doing something unsavoury with them. =========================================================================== Hola, incluya traducciones al inglés con cualquier publicación en los foros. La Discusión general no es el lugar para buscar ayuda con la cuenta, haga una solicitud de soporte aquí en nuestros foros: https://forums.pokemmo.eu/index.php?/forum/47-support-request/ Por lo general, su código de verificación tardará un tiempo en enviarse por correo, también puede terminar en la carpeta de correo no deseado, etc., dependiendo del servicio que utilice para sus correos electrónicos. Tenga cuidado de publicar su correo electrónico y el nombre de usuario de su cuenta en las secciones públicas de los foros, los he eliminado de su publicación en caso de que alguien haga algo desagradable con ellos. (Utilicé Google Translate para este mensaje, pido disculpas por cualquier error.)
-
I have a genuine question
"Strongest" will always be contextual, Pokemon is a game similar to Rock-Paper-Scissors in a lot of ways, there's always something that can beat the "best" thing usually, so it really does depend. However if you're curious you can see what the most used pokemon are in each tier here: OU's 3 most used pokemon are: Scizor / Ferrothorn / Conkledurr UU"s 3: Crobat / Mamoswine / Bronzong NU's 3: Steelix / Blastoise / Golbat
-
BAD DECISION COMPLAINT
I was not aware it was formatted like this on mobile, I will ensure that future contest formatting by myself will not have such issues for mobile users. This does not change the fact that you did not win, however, there will be no compensation. In future if something like this happens please let us know before the event ends and clarify the rules if you wish, I apologise for the inconvenience.
-
Dark Star (9th of September)
Voting is closed! Minun has won by a Land Slide! I think we know which Pokemon we can look forward to next time, until then thank you all for participating! Until next time! c:
-
Dark Star (9th of September)
Alright, this concludes today's Catching Contest! Congratulations to the Winners! In First Place and taking home today's grand prize and 1,000 RP is purpleturkleton with 172 points! In Second Place is MinamiyaYuki with 170 points! reeling in a total of 700 RP as their prize! and not forgetting Third Place, RampJR with 169 points (and the earliest catch time) has earned themselves 300 RP! ...But the fun's not quite over yet! For those who are curious where they placed, you can see the catching entries here: https://docs.google.com/spreadsheets/d/1KgVBGpr_WqjULQxUhJPQI6V1wLda_5w_lwmJMhqTM0U/edit#gid=99185264
-
Dark Star (9th of September)
10 Minutes to go! I'll be here at Channel 4: You'll find Corphish via Fishing and Marill via Surfing. Not long to go now!
-
Dark Star (9th of September)
15 Minutes to go! Get your Suction Cups or Synchronise Pokemon ready and I'll see you at Petalburg City shortly! Best of luck to everyone!
-
Make the ai trainers more like in the games
@Resurgence47 Hello, The purpose of the AI for trainers in this game generally being harder is in order to try and leap-frog off of the base-game's difficulty to act as a stepping-stone towards PvP as the base AI is ill-prepared to represent how battles vs. players work (e.g. You can't freely swap out after beating a Pokemon to keep momentum, and you wouldn't be able to generally expect players to go for awful move choices effectively throwing the game (though players can do this sometimes it's not the norm)). It is deliberately meant to be somewhat challenging while not being absurdly difficult if you are actively prepared, this also is meant to serve to introduce team building as you cannot over-level the opponents drastically and thus need a varied party with several Pokemon. In order to better prepare players for PvP (and to also provide a bit of spice from players who, at this stage in their life, find the base games a little too easy) it is overall a beneficial conscious choice for them to be more difficult. This does not mean that balancing for the AI will ever reach literal perfection as that's an unrealistic standard, so if you do believe that a specific case is abnormally difficult to an extreme compared to other areas of the game (e.g. on a route for level 20-25 you encounter a trainer with 5 Level 28 pokemon, which would be pretty devastating usually) feel free to mention them specifically as while we won't be changing AI overall to be as easy as the base games, the option of changing what pokemon / items / level that AI trainer has access to is something that is very much a possible thing to do in the case of such oversights. But again, it is a deliberate conscious choice for them to be a moderate challenge for the average player. For these reasons, I can safely say that the heart of your suggestion (to nerf trainer AI / NPC battles to the level of the original games) will likely not happen in PokeMMO.