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gbwead

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Everything posted by gbwead

  1. Poll is up. Let me know if I missed any suggestion.
  2. Fair enough, but small reasons for the PP nerf reversal can add up to a big reason, so it's important to take note of this small reason here because whenever a push for the reversal happen we will be able to look back at this.
  3. When the recovery PP nerf was introduced, it affected many pokemon and still got implemented. Why would changing back be a last resort now, but wasn't a consideration at the time? This goes both ways. I agree with the principle that nerfs as undesirable as they may be should impact the least amount of pokemon as possible. The recovery PP change wasn't implemented for balancing purposes, it was a game design decision, it was a dev choice ultimately. It's not a PokeMMO nerf where the original game gets altered, it's a gamefreak change in gen 9 that PokeMMO chose to implement. The argument that now we can't go back because it would affect many mon just doesn't hold.
  4. This isn't chess. There can't be any draws.
  5. List of the suggestions so far: Sharpness Nerf/Removal Recovery moves PP back to 16 Sacred Sword Nerf/Removal Gallade base stat reduction Release of new features (Legendaries/Hidden Abilities) to deal with Gallade
  6. It doesn't need to wall many things. All it needs to do is switch in, do its thing (tank hits/spore stuff) and then get back 1/3 of its hp back for free as you send in your counter vs a sleeping target. Amoongus doesn't counter dnite, chomp and excadrill on its own, but it stops them by taking hits in exchange for rocky helmet chip and then allows counters to switch in safely after sleeping w.e threat is in front of them. For what it is worth, I don't think Amoongus is crazy good vs offense, it's just decent imo. The match up of Amoongus vs stall is what bothers me the most tbh. That's what makes Amoongus busted imo. For a while, we had Weezing doing great to punish Amoongus, but seeing how Weezing is falling to UU in usage, I'm starting to seriously question its viability (perhaps Gallade is to be blamed). Playing stall vs something like Venusaur, I would be able to pressure it by knocking off its black sludge and/or force it to take dmg for which Venusaur would have to use a recovery move like Giga Drain or Synthesis. Vs Stall Amoongus hardly cares about getting knocked off or being forced to take dmg. Amoongus doesn't need to do Synthesis to heal back up, so Blissey using Flamethrower or Ice Beam vs a predicted Amoongus is utterly pointless. Rotom using volt switch to chip a Venusaur/Chansey is progress, Rotom using Volt Switch to chip an Amoongus is pointless. If my Reuniclus that doesn't take hazard dmg forces in Sableye (or Milotic Haze prior to the recovery PP nerf) that takes hazard dmg, that's progress for the Reuniclus player long term. If Sableye/Milotic forces in Amoongus on the field, Amoongus could not care less about the temporary dmg it will take from hazards or the Ice Beam from Milotic. As soon as Amoongus switches out, all that chip dmg is gone, Amoongus is not forced to use a recovery move PP unlike Sableye and Milotic. It saddens me that if I want to play stall, I have to play Amoongus (or the less viable Weezing). I no longer have options.
  7. Mienshao is fine. Amoongus is completly busted tho.
  8. In the event Gallade is deemed banworthy by the Tier Council, how should Gallade be nerfed in order to be reintrocuded in OU? Whether or not you agree with the decision to potentially ban Gallade, what changes to Gallade or the metagame would be the most appropriate to ensure PokeMMO remains Uberless? Sharpness Nerf? Gallade Movepool Nerf? Recovery PP nerf reversal? Feel free to suggest direct or indirect ways the development team should handle Gallade. In 72 hours, I will open a poll with all your suggestions. Since I got no response from any staff member in the Gallade discussion, I assume this thread is the right place for players to discuss the optimal dev solutions to Gallade.
  9. Historically, players have never been asked for their opinions regarding potential nerfs, so it's pretty much never the right place or time. Edit: If this is not the right place, can I open a thread so players can discuss nerf options publicly?
  10. So in the event Gallade gets banned, when and where are we going to be allowed to discuss nerf options? What's wrong with players suggesting solutions?
  11. How about 1 billion? Would you be okay with me banning you from wc6 if the cash prize reaches that amount?
  12. The 3 donators rule is extremely easy to exploit, so if countries can't bother to organize themselves to meet this requirement, these countries are simply not organized enough to be represented.
  13. This rule would not apply to this WC. I see no issue with Mainland China and China Taiwan being represented in this WC, assuming they both get the necessary funds to get selected.
  14. Don't worry guys, Lugia and Ho-oh will handle Gallade just fine.
  15. If Cuba gets selected and the Cuban captain accepts you, you may play for Cuba.
  16. If you want to make that thread, go ahead. If you want that thread pinned, you will have to ask a staff member tho.
  17. Oh that's true, Miltank Sap Sipper would probably be too broken from UU, would get banned and wouldn't be able to handle Shaymin 😞
  18. If a country that has never participated in World Cup before wants to sign up this year, that's great news. I will make another procedure for that situation.
  19. i explained everything regarding this many times if countries want to split, they can, but they need organize themselves, i'm not doing it for them now stop asking the same thing over and over
  20. Looking for donations. World Cup 6 won't start on time (July 23rd) without a decent cash prize.
  21. À propos de la SIA Joueurs francophones Team multiculturelle Environnement compétitif Participation active Palmarès chargé Solidarité vétérane Boss Jaawax Mkns Exécutifs Lunarck TheDH MadaraSixSix Stelian LeZenor gbwead Commandants Cerk Smadagos Awaxgoku YUBELLLLLLLLLLLL Schuchty Azphiel DaveN Eastsiideboy Critères de recrutement Parler français Être majeur Accumuler au moins 100 heures de jeu Avoir l'ambition de s'accomplir en PVP Comment rejoindre la SIA? Remplir le formulaire suivant directement dans le thread:
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