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Everything posted by FlaFlaPT
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If you read the 1st thing I said, you'd know I'm on your side on this, as in it would be a QoL nice feature. I just pointed it out that it's not something you can live without, there is no info hidden from you. I might be "new" to pokemmo but I'm not new to competitive pvp. If you don't keep track of these things you're disregarding info that might end up with you not making the best possible play. There isn't information hidden from the player, therefore it is not needed (I don't think this is an outrageous statement as you're picturing it lul). I myself would appreciate it, less work for me. Still think this is super low priority and if development is to happen in pvp, devs and staff should focus entirely on team preview and the release of hidden abilities, legendaries and remaining evolution lines.
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It would be nice but it's nowhere near needed. Not sure why would you go through the battle chat to find out how many turns are left for an effect to end, just count. Counting is a part of the battle experience imo. If you struggle with muscle memory or don't wanna put any effort into it, grab a piece of paper and a pen or open your notepad and take note of how many turns have passed. Stat changes are even easier to keep track of.
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If you get annoyed by nasty plot toge with heal bell, then you should try running less stall/fat teams because the whole purpose of that set isn't to hax through, is to destroy stall. I feel like most people of this meta think "I'll use 3 to 4 fat mons and I'll do fine" which strengthens this set. The scarf set is the brainless I'll just hax through set, which works great vs offense and loses power as the opposing team gets fatter because requires more coin flips to ko.
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Upvoted, although I don't think it's gonna make a difference. As long they make the "it's an mmo" argument and it's for "balance" reasons, it's like asking if they could increase the shiny rate, it's never gonna happen.
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He sold it for 1.3m in less than 5 minutes on the GTL. So was definitely worth way more.
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Because the game goes only up to gen5, while megas are gen6 requiring X/Y/ORAS rom. Maybe our (gran)children will have that luck.
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The PokeMMO Gym Challenge - Looking for challengers!
FlaFlaPT replied to OrangeManiac's topic in Competition Archive
Quick update from me: Didn't challenge a gym yet because been busy with uni and needed to breed some mons, still on the breeding part, I'm expecting to start challenging in the 1st week of 2019 if not before. -
Limit to 1 the wall pokes in PVP (Unranked and ranked, OU)
FlaFlaPT replied to Digifanatic's question in Suggestion Box
This is a thumbs down if I ever seen one. You don't sound like a very experienced player to suggest such blasphemy. This should be in pvp assistance and not suggestions. Togekiss @ Leftovers Ability: Serene Grace EVs: 252 HP / 4 SpA / 252 Spe Timid Nature IVs: 0 Atk - Nasty Plot - Air Slash - Roost - Heal Bell You're welcome. -
The PokeMMO Gym Challenge - Looking for challengers!
FlaFlaPT replied to OrangeManiac's topic in Competition Archive
Going full try hard mode since we can only pick 10. These are my chosen ones: Tyranitar - Excadrill - Conkeldurr - Hydreigon - Volcarona - Reuniclus - Scizor - Whimsicott - Kingdra - Cloyster Got a lot to breed. -
The PokeMMO Gym Challenge - Looking for challengers!
FlaFlaPT replied to OrangeManiac's topic in Competition Archive
OP says no tier restrictions, so I guess duggy and wob are allowed. They're not worth the slot tho imo. 10 to fight'em all doesn't allow those luxuries. -
The PokeMMO Gym Challenge - Looking for challengers!
FlaFlaPT replied to OrangeManiac's topic in Competition Archive
I wanna be a challenger. Don't need prize money, if I win something just take it as a donation, just wanna play for fun. -
The PokeMMO Gym Challenge - Looking for challengers!
FlaFlaPT replied to OrangeManiac's topic in Competition Archive
Are we supposed to pm you with the team we're thinking about using so you can do a quality check ? What's the criteria for accepting/refusing gym leader applicants ? Also when would this start so I know if I have time to breed them or not. -
Alright, I'll bite... Source ?
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Why does ferrothorn not need sp atk?
FlaFlaPT replied to Realfunkmasta's topic in Competition Archive
You won't see a ferrothorn with a special move because there's like 8 other moves you'd rather have on it. So sp.atk IV is irrelevant. Unless you wanna run hp fire for those juicy 20% in ferro vs ferro mirrors. -
[OU] Scales of Beauty (Saturday, 1st December)
FlaFlaPT replied to Lightningvolt's topic in Events Archive
Don't think so. Just make sure your team is legal (read the clauses and bans ingame on the pvp section). -
One of the latest patches allowed genderless mons to breed with their own species.
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[OU] Scales of Beauty (Saturday, 1st December)
FlaFlaPT replied to Lightningvolt's topic in Events Archive
It's an automated tournament. Just signup wherever you are. -
Put Gary/Blue in charge of Viridian city gym after the main story
FlaFlaPT replied to ZoroarkH's question in Suggestion Box
There's 10 rematchable gyms in unova if you count the 1st two extra gym leaders. I'm fine with this if they don't nerf the prize money on the other 7 gyms. -
Upvoted. Downtime involving decision making included in the replays is a killer for those who just wanna watch or analyze how the match unfolds. Setting a fixed downtime, lets say 2 seconds, between turns would be greatly appreciated. Another way of solving this would be making the replay literally a video, where you can go back and forth at will. Or a "skip to animation" button. These 2 might be too stretched though.
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To my surprise today when I went breeding at this panel: The A key stopped working, so in order for me to input the mons I want to breed I gotta grab my mouse and drag the mons to the box or click on the box and select the mons. For someone as myself who uses only his keyboard this is extremely aggravating. Why was this even changed ?
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[LC] Yetto's Taillow Time #11 (Tuesday, 4th December)
FlaFlaPT replied to LeZenor's topic in Events Archive
I don't see Murkrow (banned in october) and Scraggy (banned this month) in the ban list. Are they allowed or is this a copy past "syndrome" from past events ? -
Knowing the price range to practise on a mon is a real complex matter. Cumulate IV imo only really matters for those doing story, aka casuals which represent a low share of the market. Your best shot at selling the mon is to someone towards end game pvp'ing and there's a lot of things that affect the price. I'm not gonna mention them because the amount of effort in doing so would be guide worthy lul.
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How long do grown berries stay until they start losing harvest/die?
FlaFlaPT replied to Dazuzi's topic in General Discussion
Just did the test today on a tree, 16h delay is indeed a -2 penalty. I'll check how the penalty progresses through the next 8h cycles. Don't know if it's -1 per 8h until it reaches 0 and it dies or if there's a limit of delay and dies from that. -
You can set minimum IVs and do basically the same thing. Lets say you put 21 IV minimum for 5 stats and 22 for the remaining, you'll only see 127+ mons. Of course you're skipping those with <21 IVs in a stat but have lets say 31 to compensate in another but the average buyer is really picky with what he wants which is generally high speed/atk/spatk for offensive mons and hp/def/spdef for defensive. The advance search as it is already fulfills that need.
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Am I the only one annoyed when watering berry trees ? Felt faster and smoother when it was required the extra click besides the hotkey. Message halts for almost a full second.