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Posts posted by Michelle
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3 minutes ago, Max59750 said:
Omg yes please im so new with all this what am i supposed to do ?
The simplest method is to copy the battle.xml, the broker.xml, and the pc.xml files from the themes/default/ui folder. Paste them in your theme's ui folder, but if you have any customizations in these files, be sure to add them back in. Hope this helps!
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25 minutes ago, Candymanz said:
I've been at this for a minute and I want you to tell me what I'm doing incorrectly so that I can make my own alarms and I don't have to bug you guys every time I want to change the alarm audio.
So, Step 1is to grab me an audio file I like and optionally cut it down to a ringtone like length (For Instance) then I grab one of your shiny alarm zips(Currently using the shinyfailagor.zip but I've tried multiple times with different alarms)
Step 2is to use Audacity to export song/audio file as ogg file and unzip the shiny alarm with Peazip (basically FOSS Winrar because 7-zip doesn't do everything I need it to do)
Now Step 3is where I copy my exported ogg file from audacity(cuz ya need 2) and rename them to 1554.ogg and 1556.ogg, then finally replace the originals with my fakes >;)
Step 4I rezip teh folder and then it doesn't work lol, I've tried importing the mod(fails), changing it from .zip to .mod and importing it(fails), and manually putting it in the mods folder(doesn't show up on the client .zip or .mod)
Obviously I'm doing something wrong, maybe there's a file size limit or I'm missing or messing up a step or three. It's possible there needs to be something done to make it compatible with pokemmo but I have honestly no idea where to start with all that.Would like some assistance/pointers from those with big brains plz.
Edit: My notifications on pretty much everything don't work so I'll check in about once a day at around 6pm CDT TIME ZONE
It is likely not displaying because the mods title and description could be the same as your copied mods. Be sure to give your mod a unique name and description, and check for any other text info that can be changed. I believe this should help the mod display, and stop any conflicting mods. Hope this helps!
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I have a feeling this is in the works, upvoted regardless!
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Every once and a while there is a suggestion so good, it makes the current system feel like there are missing considerations.
Big +1!
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This is a suggestion that could potentially make every Pokémon worth breeding in some capacity, regardless of IVs. The chances of this occurring would need balancing in regards to the marketplace and ease of access.
The idea is making IVs that are matching not only lock-in, but potentially gain +1 IVs.
This would give players the chance to improve their 25-30 IV Pokémon, and cheaply at that. This would provide the market with a whole new influx of 31 IV breeders from people that were lucky when breeding two 30 IV Pokémon together(as they could gain +1).
On the balancing side, this would also cause more breeding, and inherently cost players more for anything specific, even when not gaining +1 IV from the breed. So there is a risk factor as well.
The inspiration behind this idea is to encourage utilizing less than perfect Pokémon more often when breeding, because as of now these breeds are limited to pairing two decent average stats for a nature/species change.
Thanks for reading! I would love any feedback as there may be things I am not considering. 💗
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On 8/24/2023 at 4:22 PM, Mrsandman54 said:
god theme 10/10
Thank you so much! I appreciate you taking the time to give feedback! 😄
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9 hours ago, cmantheninja said:
The mouse (for me) gets in the way and I wish it would disappear while I am walking. I use the custom mouse too, but it would be nice if there was an option to make the mouse disapear while pressing a key
This is actually an option in your Mouse settings on your computer, if you use windows 11!
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Updated font style & scale for general UI and chat.
Fixed issues with the new Pokéball's descriptions not displaying.
Minor tweaks to the moves UI to improve contrast and visuals. -
Updated font style & scale for general UI and chat.
Fixed issues with the new Pokéball's descriptions not displaying.
Minor tweaks to the moves UI to improve contrast and visuals. -
Updated font style & scale for general UI and chat.
Fixed issues with the new Pokéball's descriptions not displaying.
Minor tweaks to the moves UI to improve contrast and visuals.- whispur and Mrsandman54
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Updated font style & scale for general UI and chat.
Fixed issues with the new Pokéball's descriptions not displaying.
Minor tweaks to the moves UI to improve contrast and visuals. -
I believe this has been suggested, but I could not find it.
It would be nice if the overworld music did not start over upon every encounter. It is one thing that stops the music from being enjoyable during a hunt, or when traveling through a dense encounter area.
There are some areas I am certain I have never listened to the BGM fully, because of the encounter rates.
A small QoL but I do feel like this would be a large improvement on immersion and experiencing content fully.
Thanks for reading!
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1 hour ago, Rache said:
It's a cute concept but I can't see us ever pursuing it. A very major downside to applying gameplay bonuses to cosmetics is that it punishes players for wearing what they actually want to.
Personally I don't see it as a punishment. I see it as just another side to your look, influenced by your hobbies. If anything it'd broaden what people choose to wear, and when.
A visual indicator for what players are doing in the world would also be welcome, as most times you cannot discern why a crowd has formed around an area.
That being said, these things could be acheived in other ways without altering existing cosmetics. A safari charm for example, reducing a Pokémon's chance to flee, and so on.
Thanks for the reply, though I hope it is considered behind the scenes at some point. 💖
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46 minutes ago, mischiveousfrog said:
like how the DELTARUNE UI is placed
https://i.ytimg.com/vi/QDJwC3VufZo/maxresdefault.jpgThank you ,I will look into this later tonight 🙂
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If you can give a more visual example of exactly what you're trying to do, I might be able to help!
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Updated theme for changes to GTL & Johto release.
Added new animated login background in celebration of Johto!
Minor tweaks to Pokémon Summary design.
Added new Pokémon Summary moves GUI elements.
Extra special thanks to: YassiR & Puff4U!
Be sure to check out Puff4U's guide for creating animated login screens!- HEARTEATERS and budadeth
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Updated theme for changes to GTL & Johto release.
Added new animated login background in celebration of Johto!
Minor tweaks to Pokémon Summary design.
Added new Pokémon Summary moves GUI elements.
Extra special thanks to: YassiR & Puff4U!
Be sure to check out Puff4U's guide for creating animated login screens!
[GUI] Purple/Gold Theme
in Client Customization
Posted
Oh, you'll also need to move some image files, compare the theme's res folder to the default theme's res folder. There are a few new additions in the default you should copy over!