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Toupi

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Everything posted by Toupi

  1. Toupi

    Running animation

    Animation twitch a little after chagning directions while running. it's best visible while runing down. Also pants are weirdly high in running animation (look bit like suspender pants). This does not occur on Live Server. If you dont know what im talking about i will record video or something if you need.
  2. Same thing. I register vitamin to F-key and start spamming [spoiler] [INFO 2016-02-28 13:12:51] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 6/494 MB [INFO 2016-02-28 13:12:51] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 4/0 MB [INFO 2016-02-28 13:12:51] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 6643 [INFO 2016-02-28 13:12:51] com.pokeemu.client.Client:? - https://pokemmo.eu [INFO 2016-02-28 13:12:51] com.pokeemu.client.Client:? - Java Version: 1.8.0_73 [INFO 2016-02-28 13:12:51] com.pokeemu.client.Client:? - Java Home: C:\Program Files (x86)\Java\jre1.8.0_73 [INFO 2016-02-28 13:12:51] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_de.xml [INFO 2016-02-28 13:12:51] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_en.xml [INFO 2016-02-28 13:12:51] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_es.xml [INFO 2016-02-28 13:12:51] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_fr.xml [INFO 2016-02-28 13:12:51] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO:? - Loading possible string container: strings_it.xml [INFO 2016-02-28 13:12:51] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A:? - Populating primary string container: en [INFO 2016-02-28 13:12:52] com.pokeemu.client.I.OoOO:? - Setting fullscreen : false [INFO 2016-02-28 13:12:52] com.pokeemu.client.I.OoOO:? - OS name Windows 10 [INFO 2016-02-28 13:12:52] com.pokeemu.client.I.OoOO:? - OS version 10.0 [INFO 2016-02-28 13:12:52] com.pokeemu.client.I.OoOO:? - LWJGL version 2.9.1 [INFO 2016-02-28 13:12:52] com.pokeemu.client.I.OoOO:? - OpenGL vendor ATI Technologies Inc. [INFO 2016-02-28 13:12:52] com.pokeemu.client.I.OoOO:? - OpenGL renderer AMD Radeon HD 6800 Series [INFO 2016-02-28 13:12:52] com.pokeemu.client.I.OoOO:? - OpenGL version 4.5.13399 Compatibility Profile Context 15.201.1151.1008 [INFO 2016-02-28 13:12:52] com.pokeemu.client.I.OoOO:? - OpenGL extensions GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control [INFO 2016-02-28 13:12:52] com.pokeemu.client.I.OoOO:? - Shader ARB Support: true [INFO 2016-02-28 13:12:54] com.pokeemu.client.Client:? - Initialized in 2782 milliseconds [INFO 2016-02-28 13:12:54] com.pokeemu.client.super:? - Possible rom 1636 - Pokemon - Fire Red Version (U).gba [INFO 2016-02-28 13:12:54] com.pokeemu.commons.oOoO.new:? - Loaded GBA ROM BPRE v1.0 [INFO 2016-02-28 13:12:54] com.pokeemu.client.super:? - Loaded BPRE v1.0 as gba rom. [INFO 2016-02-28 13:12:54] com.pokeemu.client.super:? - Possible rom 1986 - Pokemon - Emerald Version (UE).gba [INFO 2016-02-28 13:12:54] com.pokeemu.commons.oOoO.new:? - Loaded GBA ROM BPEE v1.0 [INFO 2016-02-28 13:12:54] com.pokeemu.client.super:? - Loaded BPEE v1.0 as extended gba rom. [INFO 2016-02-28 13:12:54] com.pokeemu.client.super:? - Possible rom 4781 - Pokemon SoulSilver (U)(Xenophobia).nds [INFO 2016-02-28 13:12:54] com.pokeemu.commons.oOoO.O0OO.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.return:? - Loaded DS ROM POKEMON SS [INFO 2016-02-28 13:12:54] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Device" because is not detected as a valid controller. [INFO 2016-02-28 13:12:54] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Device 2" because is not detected as a valid controller. [INFO 2016-02-28 13:12:54] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Device 3" because is not detected as a valid controller. [INFO 2016-02-28 13:12:54] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Keyboard" because is not detected as a valid controller. [INFO 2016-02-28 13:12:54] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Keyboard 2" because is not detected as a valid controller. [INFO 2016-02-28 13:12:54] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Keyboard 3" because is not detected as a valid controller. [INFO 2016-02-28 13:12:55] com.pokeemu.client.super:? - Possible rom 4788 Pokemon - SoulSilver Version (US).nds [INFO 2016-02-28 13:12:56] com.pokeemu.client.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A:? - Populating primary string container: en [INFO 2016-02-28 13:12:56] com.pokeemu.client.super:? - Loaded all resources in 2022 milliseconds [INFO 2016-02-28 13:12:56] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 116/494 MB [INFO 2016-02-28 13:12:56] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 13/0 MB [INFO 2016-02-28 13:12:56] com.pokeemu.client.Client:? - Started up in 5126 milliseconds [ERROR 2016-02-28 13:13:29] com.pokeemu.client.Client:? - Fatal render error. java.lang.IndexOutOfBoundsException: Index: 10, Size: 10 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at de.matthiasmann.twl.Widget.paintChildren(Widget.java:2120) at de.matthiasmann.twl.Widget.paint(Widget.java:2070) at de.matthiasmann.twl.Widget.drawWidget(Widget.java:2571) at de.matthiasmann.twl.Widget.paintChildren(Widget.java:2122) at de.matthiasmann.twl.Widget.paint(Widget.java:2070) at de.matthiasmann.twl.Widget.drawWidget(Widget.java:2571) at de.matthiasmann.twl.Widget.paintChildren(Widget.java:2122) at de.matthiasmann.twl.Widget.paint(Widget.java:2070) at de.matthiasmann.twl.Widget.drawWidget(Widget.java:2571) at de.matthiasmann.twl.GUI.draw(GUI.java:657) at de.matthiasmann.twl.GUI.update(GUI.java:571) at com.pokeemu.client.I.OoOO.public(Unknown Source) at com.pokeemu.client.I.OoOO.int.super(Unknown Source) at com.pokeemu.client.Client.<init>(Unknown Source) at com.pokeemu.client.Client.main(Unknown Source) [INFO 2016-02-28 13:13:58] com.A.B.OOoO:? - Networking shutdown successfully. [INFO 2016-02-28 13:13:58] com.pokeemu.client.E.D:? - All ThreadPools are now stopped [/spoiler]
  3. I dont get this drama. If you want to buy something use advanced search to filter through egg groups/natures/genders/IV If you want to sell something, just ask yourself if someone will be willing to buy it (really, 10lv tentacool with average 8iv points wont be most wanted pokemon in GTL). Just dont be suprised nobody bought your shitty poke, sometimes is better to just release than leave poor poke in GTL limbo. If this is soo complicated just farm yens and pay someone to do breed for you
  4. He is the only sane person in this game, He is just releasing them from slavery
  5. In the regular games i can breed till i finally get my Nidoqueen comp. In Pokemmo i need to give away pokes each time i breed something. I dont feel it's something we can compare. Moreover breeding-grandpa shows in preview that i will get Nidoran Female but at the end, he give me Nidoran Male egg anyway.
  6. By the power of golden shovel i revive this topic (Shovel>new topic). We can breed nidoran females but it's totally random, is there any fix on the way to fix this issue ? :c or do we need to wait for some major update ?
  7. they do not need stones, just up his happiness to 87% and level him during day(for espeon) or during night(for umbreon)
  8. Toupi

    Hoenn and Kanto

    Your pokes are taken to PC and you start game "from the begining" picking starter etc. Your old pokes are avaliable at PC at all times. It's new region, so you need badges, otherwise pokes will not listen to you(1st badge for 20lv, 2nd badge for 30lv etc). Ofc you can go back to your 1st region (after you get 4th badge)
  9. Toupi

    Endure on Jumpluff

    Thank you. I get my answer topic can be closed :)
  10. Toupi

    Endure on Jumpluff

    Im bit confused, how do you know i can pass it using bulbasaur,clefairy or pikachu ? I can't find anywhere list of pokes which can pass Endure to Jumpluff :|
  11. Toupi

    Endure on Jumpluff

    How to pass Endure to Jumpluff as egg move ? It's stated that he can learn Endure as egg move but i can't find any viable breeder to pass it. According to bulbapedia you can pass it in 5th gen via Pachirisu. Anyone knows how to do it ?
  12. It's still very fun and exciting to catch mewtwo/rayquaza. You are alone in cave/tower mindlessly searching for legendary, suddenly you catch it and whole room fill instantly with trainers :D and you get fight after fight.
  13. He is just sucking heat out of you using beam :x
  14. Toupy 06.11.2014 yay the only one from 2014
  15. Idea is good, it gives any purpose for all this items. High price is the problem
  16. It looks like we will need to wait for next update. Im starting to doubt they will hotfix in some random small update ):
  17. whatever they will pull off in next update, there will be always few ppl on forum who are constantly sad/mad/tearful/disappointed that this is not pokemon showdown, where you can make any comp in few sec, play few battles and then leave because it's so boring to get everything without any effort :| But don't worry guys there is already place where you can be happy, just google pokemonshowdown ;) Disclaimer: im not saying pokemmo is perfect but get your shit together because it's so exhausting reading those comments over and over. How old are you to cry all the time, 3 or 4years old ?
  18. I hope you wont take it to yourself but i think you could darken tuxedo because in my opinion it looks more like fancy bathrobe
  19. you only need speed and attack anyway so it's not so impossible :P
  20. No, you need to catch it. Remember that you wont get him forever like other pokes, he will be transfered to someone who beat you after you caught him or he will simply run away after some time. You catch him for pokedex data
  21. Toupi

    delete Char

    if you go to hoenn from kanto, your kanto pokemons will go to PC and you will start adventure in hoenn from the very begining (picking starter etc). You can return to kanto if you manage to get to Slateport (after 2badges). You start adventure in 1st town only when you change regions for the 1st time, so after that you will travel between Slateport and Vermilion
  22. before breeding it shows female nidoran but you can get male nidoran egg anyway </3
  23. I really like this system. It lowers breeding costs soo much <3
  24. Got Mystic Water after Dewgong horde encounter on north pole
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