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bigbangattack

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Posts posted by bigbangattack

  1. WTB

    HP Electric Modest Venusaur

    25+ Ivs perfect is accepted

     

    WTB ELECTRIC STORM 35m

     

    WTS

    Venusaur HP ELECTRIC

    MODEST

    31/20/30/31/31/8

     

    Porygon HP FIRE

    Calm

    31/20/31/20/31/12

     

    Swampert

    Brave

    31/31/28/31/22/21

     

    Slowbro HP Electric

    Bold

    26/24/30/27/27/26

  2. I understand and agree that staff should not be in charge of making judgement calls....but what judgement call would a staff member ever have to make if we had a toggle timer option? There would not be any staff involvement. if the two people playing want a timer on then one of them will turn it off.  If neither of them want to win by afk then they will keep it on. In these threads we tend to put up so many what ifs and over analyze everything and comment every minute possibility so that we have more ideas to contribute but it really is that simple.

    Timer toggles can not be abused in any concievable way that is beneficial to the player (other than scamming by saying "ok go to the bathroom" and then switching it on) and beyond that scamming has never been policed in pokemmo so it wouldnt be in that situation either.

  3. Ok everyone keeps talking about abusing the timer

    But im at a loss here

    How can someone abuse this?

    Other than wisping its ok i wont turn on timer and then turning it on which with or without a toggle you would lose for leaving your computer so thats not an issue.

    If your battling you could make your battle last longer....well there is a time limit on the overall battle so...

    Darkshade i get that your against the timers but you said something about an abusable system vs unabusable but i dont see how either system can be abused.

    Showdown doesnt seem to have any problems?

  4. On 11/7/2016 at 3:46 PM, XelaKebert said:

    If you read in a previous statement I made about the mutual compliance issue, that can be abused by those who just want a free win. They can say that they will pause the timer until you get back and not actually pause the timer. So while you are gone you end up losing to someone who just wanted a free win. Dual verification doesn't make it so the system cannot be abused, it just adds another way to abuse the system. Whilst lag is a legitimate argument, there are ways to reduce the lag, such as not having the overworld render during duels and closing out background apps that you aren't actively using (such as Steam, which can be a huge memory hog).

    Yeah but heres the thing....

    Its not an argument to say that someone will bait you into leaving your computer

    People should have the right to hold you to the time limits set up in the game

    But this way there is an option if you have lag or need to leave the computer

    Thats like saying "if we allow people to battle then someone might cheat so lets just not have battling at all"

    Now thats ridiculous of course but your argument against the suggestion doesnt mean anything.

    Sorry if that came off rude it just doesnt make any sense

  5. I can tell which players have experience lag and which ines have a faster pc based off of the responses XD

    My biggest issue is when the servers are overloaded my timer will run down while i do not have the option of selecting a move yet....some mercy would be nice

    As far as people exploiting it.....lets face it some people will exploit any system in some way or another but because this requires mutual compliance and also there could still be an overall battle time limit i do not believe that exploitation will be an issue.

  6. 13 hours ago, OrangeManiac said:

    1) Has been suggested before, can't find thread now but staff didn't seem like the idea that much.

    2) If I'm not mistaken your time starts running only when you are 'able' to make your next move

    3) Normal Mode has no timer. Yeah it doesn't scale levels right but the standard in tournaments is that something needs to happen.

    The time starts running before im able to make my move i can guaruantee that...i was watching the time go down while my screen said recovered a little health using leftovers and while battle animations took place and so on...

    Also normal mode not having a timer isnt helpful considering most friendly tournaments are still prefered at lvl 50 with clauses

  7. First off I want to say that I really appreciate all the things that staff do for us. I know that it is a lot of work putting this game together and its impossible to fix every problem or perfect every addition to the game. I want to make a couple of suggestions to improve gameplay. During friendly matches and unofficial tournaments (i.e. not the automated ones) there needs to be a way to keep timed battles from automatically ending the duel.  Even in officials there should be the option of showing mercy to a player when they time out.  I have had many instances where lag caused me to lose a game.The timer starts counting down before the text has left the screen and before the battle animations so often I will be watching the timer go out on me while I know the move that I want to select. I believe that this will have no negative side effects because even outside of friendly battles there is a time clause for the overall length of the game to prevent abusing it for lengthy battles and because one of my suggestions will allow for the time out to be optional instead of mandatory.

     

    1) We can have a start timer or stop timer button similar to showdown

    basically if you have a stop timer button you can prevent your opponent from timing out if you want or allow the timer to stay on if you are in a tournament and just want that win at all costs.

     

    2) have the timer start after the text and battle animations have finished for both players

    This suggestion actually isn't just arbitrary if you implement the first one because it will make the game more fair in tournaments where an opponent might not want to show any mercy.This will also account for lag that players experience during times where the server is pretty full. Baically if you are lagging you often watch the text and battle animations for 5-10 seconds while the timer is running and with our current timer situation its obvious that this will cost you the game. I do not know how hard it would be to code this though because it requires the game to recognize when the animation and text end on your computer, which might be hard to determine when your on two different networks. However; if this is possible I believe that it will make the most fair competitive gameplay possible.

     

    3) this is just a quick suggestion if for some reason the first two are rulled out we can always add in an option to remove the timer when creating a duel.

     

    Thanks guys I hope yall can implement this....also rendiz threw up a suggestion about cancelling moves. I think that these suggestions go hand in hand and could be implemented together.  The main focus here is fairness and competitiveness but also it would just be nice to have team tournaments where the parties involved do not want to win by default and the game ends abruptly because of lag and time constraints.

  8. SELLING

     

    VENUSAUR

    HP ICE

    BOLD 31.24.30.31.31.25

    SYNTHESIS SLUDGE BOMB GIGA DRAIN HP ICE

     

    Any color dye 124k

     

    BUYING

    REWARD POINTS 400K-500RP

    HOUNDOOM HP ELEC/HP GRASS HASTY

    BOLD VENUSAUR

    HAUNTER HP FIGHTING

    RASH/MILD SALAMENCE hp flying

    Mixed swampert plzzzzz

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