- As the base stats indicate, the absolute defensive god of all Pokemon. Such a reliable switch in to pretty much anything that is not a STAB super effective move. Unfortunately Shuckle itself can do barely nothing. It can literally just Toxic the opponent, remove its item and to go sleep. Even though it has Encore it can still work as a set up bait to many Pokemon if Encore doesn't last enough turns.
- The only set Shuckle gets. Gets as many Toxics and Knock Offs around you can get.
Team synergy: You need to have a Whirlwind/Roar user with Shuckle or you can easily get swept to oblivion by a set up sweeper even when Shuckle has Encore.
Checks and Counters: Pretty much every Pokemon that has a STAB super effective move will 3HKO Shuckle which is enough to prevent Rest stalling.
[/spoiler]
Smeargle
BST: 250 (55/20/35/20/45/70)
- Because of Smeargle's Sketch it can learn every possible move in the game, meaning it can have all the possible combinations a Pokemon could ever have. This sounds really cool until you see Smeargle's base stat total which is just a laughable 250. However, due to Spore's free turns Smeargle can still make things happen.
[spoiler]
Spiker
Nature: Jolly
EVs: 252 HP 252 Speed
Item: Leftovers
Spore
Spikes
Protect
Explosion
- The purpose of this set is to get as many Spikes as possible. Spore is excellent at giving you free turns, however this more often than not means it's only one because opponent switches. Protect is a nice move to scout any Choice Banders incoming move and switch into something that can take a hit. If the opponent isn't a Choice Bander then the best option is just to set 1-2 more Spikes and Explode away. Even though 20 base attack is ridiculously bad Smeargle hilariously gets STAB on Explosion meaning that it will do some massive damage and might even OHKO a lot of stuff that don't resist it.
- Despite of the base 20 Attack, this set may sweep late game when HP is low. After Spore Smeargle gets a free Belly Drum and Extremespeed being +2 priority move and STAB makes it do not only nice damage but always go first. Meteor Mash is the most reliable move to take down any incoming Rock-type.
Checks and Counters: Since Meteor Mash is arguably the go to coverage move in Belly Drum set, Steel-types are the best counters to it. Pikachu with its own Extremespeed makes sure Smeargle cannot sweep far. Bulky Pokemon like Lapras and Walrein make sure that even at +6 they will stop the sweep.
[/spoiler]
Sneasel
BST: 430 (55/95/55/35/75/115)
- Sneasel hits nice and hard and it is really fast. Due to nice STABs now it can make stuff happen, however its major downsides are the fact it gets hard walled by Blastoise and Hitmontop and it is really hard to switch in.
- The main set of Sneasel. Ice Punch is Sneasel's main STAB, however big question comes regarding of running Bite or Pursuit. Pursuit is an excellent move to trap Psychic/Ghost types but afterwards may turn into a set up bait. At the same time Bite only hits 20 BP harder so it isn't better in the long run either I guess. Low Kick hits massive amount of stuff really hard in this tier and Quick Attack can deal with pesky priority users.
- If you're feeling predictive then this is the set for you and after Blastoise and Hitmontop are down can give you some sweeps.
Checks and Counters: Hitmontop and Blastoise are the banes of Sneasel's existance. Other than that it's all about switching into the right move.
[/spoiler]
Solrock
BST: 440 (70/95/85/55/65/70)
- One of the most reliable physical tanks in the NU tier. Either a Choice Bander you're really scared to switch into or a Sturdy wall with Pain Split or Morning Sun.
[spoiler]
Wall
Nature: Impish
EV Spread: 252 HP 252 Defense
Item: Leftovers
Toxic
Rock Slide
Explosion
Morning Sun / Pain Split
- Solrock makes an excellent option of being a reliable defensive switch in to physical attackers. Morning Sun / Pain Split is a nice source of recovery, Rock Slide is still the STAB that has 95 base attack and Explosion is just... well Explosion.
Choice Band
Nature: Adamant
EV Spread: 252 HP 252 Attack or 252 Attack 252 Speed
Item: Choice Band
Rock Slide
Earthquake
Explosion
Double-Edge
- The CB set that relies on QuakeSlide a bit too much but still not awful.
Checks and Counters: Tangela is by far the best answer to Solrock with that Giga Drain and huge defensive bulk. Bellossom works to lesser extent. Pure water types like Politoed are really good counters too to Solrock.
[/spoiler]
Spinda
BST: 360 (60/60/60/60/60/60)
- Can't believe I'm almost done and wasting time writing about a Spinda.
[spoiler]
Choice Band
Nature: Adamant
EV Spread: 252 Attack 252 Speed
Item: Choice Band
Return
Superpower
Low Kick
Rock Slide
- Spinda gets a semi-usable CB set but >Spinda
Other options: It can be a special "sweeper" with Hyper Voice and stuff.
[/spoiler]
Stantler
BST: 465 (73/95/62/85/65/85)
- Stantler doesn't look intimidating but it is. And I'm not talking about that it has the nice ability Intimidate but that it can really be a frightening NU mon.
[spoiler]
Choice Band
Nature: Adamant/Jolly
EV Spread: 252 Attack 252 Speed
Item: Choice Band
Return
Iron Tail
Megahorn
Earthqake
- Stantler's only CB moveset but it gets the job done.
Other options: Stantler can also run special offense as it gets a lot of nice moves including Psychic, Thunderbolt and Calm Mind but a lack of STAB is the main reason you shouldn't.
Checks and Counters: The Choice Band set is pretty impossible to counter but always know that Return is the main go to move. As in general, teams with plenty of over base 85 speed mons make Stantler to not really stand out too well due to its awful defenses.
[/spoiler]
Sunflora
BST: 425 (75/75/55/105/85/30)
- A bad Bellossom.
[spoiler]
SunnyBeam
Nature: Modest
EV Spread: 252 Speed 252 Special Attack
Item: Leftovers/Lum Berry
Sunny Day
Solarbeam
Hidden Power Fire
Synthesis
- Standard Sunny Beamer. Unlike other Sunny Beamers Sunflora needs some major speed investment to actually even outspeed stuff.
Tank
Nature: Calm
EV Spread: 252 HP 252 Sp. Def
Item: Leftovers
Toxic
Synthesis
Giga Drain
Hidden Power Ground
- Sunflora works decently as a tank too.
Checks and Counters: Ninetales and Rapidash just thank Sunflora for the Sun and start destroying. Torkoal works nicely too.
[/spoiler]
Swalot
BST: 467 (100/73/83/73/83/55)
- What used to be a former NU god now finds itself being rather irrelevant. It's quite nicely diverse and all but just doesn't support any role particularly well.
[spoiler]
Tank
Nature: Sassy/Relaxed
EVs: 252 HP, defenses (a lot of Special Def on Counter)
Item: Leftovers
- In my opinion the standard Swalot set. Sludge Bomb and Earthquake nicely back up each other in coverage, Explosion is just unresisted a nice move to take down another Pokemon with it and Counter is just a move a Pokemon with high base HP Pokemon love.
Curse
Nature: Sassy
EVs: 252 HP 252 Sp. Def
Item: Leftovers
Curse
Earthquake
Thunderpunch
Fire Punch
- Swalot's stats make it a nice Curse user but the low damage output is a bit sad, mainly due to lack of STAB.
Check and Counters: Ground-types. Pretty much all of them. Swalot does have access to Giga Drain so be a bit afraid with Golems and such but this Pokemon won't ever appreciate a STAB EQ.
[/spoiler]
Tangela
BST: 435 (65/55/115/100/40/60)
- Despite having mediocre at best base stats even for a NU, it stands out high in the most used Pokemon in the tier. It's an excellent check to so many Choice Banders and physical attackers overall, especially the massive amount of Rock-types in the tier. With moves like Synthesis pretty much every physical attacker has a tough time breaking this thing but the base 40 Special Defense means that against everything even remotely special offensive it has tough time living a hit.
[spoiler]
Tank
Nature: Bold
EV Spread: 252 HP 252 Defense
Item: Leftovers
Giga Drain
Synthesis
Toxic
Hidden Power Ground / Knock Off / Leech Seed
- The premiere set of Tangela which purpose is to stand alive as long as possible, to constantly check in to whatever Solrock or Kabutops the opponent has. Toxic Synthesis is nice way to stall every physical attacker.
SunnyBeam
Nature: Modest
EV Spread: 252 HP 252 Special Attack
Item: Lum Berry
Sunny Day
Solarbeam
Hidden Power Fire
Synthesis
- It gets often forgotten that Tangela's ability is Chlorophyll to make it by default amazing SunnyBeamer. However, Tangela really isn't the best of the tier in this role but it can at least surprise.
Checks and Counters: Every specially offensive Pokemon that is not weak to Grass is a counter.
[/spoiler]
Togetic
BST: 405 (55/40/85/80/105/40)
- Togetic is mainly overshadowed by poor base stats but its movepool and ability Serene Grace is rather nice.
[spoiler]
RNG Abuse
Nature: Calm
Ability: Serene Grace
EV Spread: 252 HP 252 Sp. Def
Item: Leftovers
Tri Attack
Flamethrower
Ancientpower
Softboiled
- Serene Grace makes Togetic an excellent Pokemon to fish for hax. The most haxy move in the game, Tri Attack now gives a random status at 40% chance while being a powerful STAB. Flamethrower is a nice coverage move and for burning any physical attacker while Ancientpower might give +1 to everything and suddenly turn Togetic unbreakable. Softboiled is a nice recovery move and used against special attackers.
Cleric
Nature: Calm
Ability: Serene Grace
EV Spread: 252 HP 252 Sp. Def
Item: Leftovers
Wish
Protect
Heal Bell
Tri Attack
- Togetic can be a nice cleric too.
Checks and Counters: Physical rock-types have easiest time breaking Togetic but Electric-types work as well because they can 2HKO with STAB Thunderbolt.
[/spoiler]
Torkoal
BST: 470 (70/85/140/85/70/20)
- There a lot of uses for Torkoal. It is an excellent check to so many Choice Banders that don't base on QuakeSlide, it is one of the premiere Rapid Spinners of NU tier and just overall it has nice stats.
[spoiler]
Physically Defensive
Nature: Relaxed
EV Spread: 252 HP 252 Defense
Item: Leftovers
Flamethrower / Fire Blast / Overheat
Toxic
Rapid Spin / Earthquake / Hidden Power Grass
Rapid Spin / Earthquake / Hidden Power Grass
- An excellent check to physical attackers. Also Rapid Spin makes it an excellent utility.
Curse
Nature: Impish/Relaxed
EV Spread: 252 HP 252 Sp. Def
Item: Leftovers
Curse
Earthquake
Flame Wheel
Rock Slide
- Torkoal can be rather effective Curse user. Only 1-2 Curses up and this thing becomes unbreakable from physical side.
Checks and Counters: Every specially offensive Water-type is a hard counter. Lunatone with Ancientpower also counters Torkoal hard. Choice Band Ground-types are also doing massive damage despite Torkoal's high bulk but stuff like Whiscash and Golem should be afraid of that Hidden Power Grass.
[/spoiler]
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