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Havsha last won the day on May 16 2019

Havsha had the most liked content!

About Havsha

  • Birthday 10/31/1997

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    havsha #8566

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  1. I dunno, we've been asking for HAs for years now, Id rather a few tours get thrown into chaos than postpone ha releases. Im not about to look at a gift horse in the mouth
  2. Not sure if this is known, but currently Transform won't copy stat changes from your opponent, which I'm pretty sure it is meant to. (It does on showdown at least) e. At least with Imposter Ditto, haven't tested without imposter
  3. I don't really think I need to add my 2 cents, the points I've raised have already been mentioned in this thread, but tbh just based on how many players seem to be supporting a serp ban, well that's more than enough to convince me, I'm by no means an expert, if the majority of the community believe its busted, its probably busted
  4. Im still struggling to see how you all say we dont already have the tools to deal with Serp. (I know Legendaries and more HAs will give us better tools, but the ones we have aren't all too bad). Defensively we have the bats that can switch in, U-turn to break sub, or threaten with Brave Bird (Or if youre so scared of recoil, then theres always U-Turn, Aerial Ace, Sludge Bomb, etc), Chansey/Bliss/P2 with teleport, Togekiss (haven't calced yet, but from experience it usually works) and Unaware Clef (Which should always beat Serp 252 SpA Serperior Leaf Storm vs. 252 HP / 252+ SpD Clefable: 60-72 (29.7 - 35.6%) -- guaranteed 4HKO after Leftovers recovery.) (Clef's always been a pretty staple mon in later gens, yeah it doesnt have fairy typing yet, but still viable) Offensively there's Volc, Weavile, Chandelure, Toge, Scarf Mon, and probably a bunch more I've left out. Most of the arguments I hear against these answers are all related to the the glare set which has a few issues as far as im concerned. Firstly it is rng reliant, paras can let Serp beat its checks, but thats not a unique trait to Serp. Secondly it limits Serps movepool to two attacks (unless you want glare and 3 attacks, in which case para fishing isn't a viable option) if you go HP fire then dragons can beat Serp, and if you run Dragon Pulse then its walled by ferro and scizor. And I guess finally, a mon like Volc getting para'd isnt as game breaking as some of yall are saying, you can run heal bell support if you're that worried about it. Regarding the issue about how expensive Serp is to make, thats not a PvP balance issue, thats a economy balance issue that is creating unnecessary barrier to pvp, which is bad, but I dont know if its relevant to the debate, but maybe im wrong.
  5. Sun in BW, or more so weather in general, was broken because it lasted the entire battle not just a set amount of turns. Not really compariable to MMO.
  6. Couldn't bat slow U-turn (breaking sub) and go to a scarfer/offensive mon that forces Serp out? Para is annoying true, id need to see that getting one or two paras is enough to beat golbat since youre boosting, seeing as at +6 its still only a chance to 2hit bat +6 252 SpA Serperior Hidden Power Fire vs. 248 HP / 0 SpD Eviolite Golbat: 153-181 (43.3 - 51.2%) -- 5.9% chance to 2HKO and again, slow u-turn can just break the sub and you can go to a scarfer/offesnive mon that forces Serp out this would lose to golbat tbh, serp would run out of leaf storms unless you get some unlucky paras. I dont know how to calc for metronome, but this should still lose unless you get lucky paras +6 252 SpA Serperior Dragon Pulse vs. 248 HP / 0 SpD Eviolite Golbat: 217-256 (61.4 - 72.5%) -- not a KO Really, the more I think about it the more I feel like golbat is an answer, slow uturn can break sub and get in a more advantageous mon to deal with serp, it can roost up to do so multiple times, and really the only way it loses vs serp is paras, but thats the case for any para'd mon vs any other non para'd mon. 0 Atk Golbat U-turn vs. 0 HP / 0 Def Serperior: 88-104 (30.2 - 35.7%) -- 25.5% chance to 3HKO (Uturn always breaks substitute)
  7. Correct me if I'm wrong here, but isn't golbat a solid check? Even defensive could probably switch in on leaf storm, gets access to uturn brave bird, to threaten it, can recover with Roost, and Heck even gets access to haze. Even without infiltrator it feels like a solid answer. +2 252 SpA Serperior Dragon Pulse vs. 252 HP / 4 SpD Eviolite Golbat: 108-128 (30.5 - 36.1%) -- 51% chance to 3HKO +2 252 SpA Serperior Dragon Pulse vs. 252 HP / 252+ SpD Eviolite Golbat: 74-88 (20.9 - 24.8%) -- guaranteed 5HKO Serp suffers from 4mss, no one set can beat everything. Sub Seed means no glare and only 2 attacks, if it doesn't have dpulse then dragons can check it(calcs may be needed I'm lazy). If it's dpulse, but no hp fire then ferro walls it. If it's 3 attack then golbat, weezing and maybe bliss/chansey (I don't know the calcs) can deal with it. Also weavile should always be able to revenge with Icicle Spear.
  8. IGN: Havsha Tier (s): Untiered, Randoms Battle Discord: havsha#8566
  9. IGN: Havsha Country: South Africa (Africa) Tiers: OU, UU, NU Discord: havsha#8566 Africa!!!!!
  10. I dont really buy into the whole "versatility" and "exerience" stuff when it comes to dubs/singles. Theyre seperate formats, like VGC and singles, or heck to give a real world analogy sevens rugby vs rugby. Yeah there are obviously inherent similarities, but theyre different sports. I dunno, I guess the big thing is that if we want the players to be versatile, we should expect the same from the gym leaders. Unless we're just gonna acknowledge that the gym leaders aren't necessarily the best of that team, in which case their choice to select dubs is definetly a choice to try cheese things/the other better players dont want to be gym leader
  11. I agree that people who only play dubs will be at more of a disadvantage than people who only play single. In an ideal world there would be a singles and dubs version of this event, but we just dont have a large enough player base
  12. The big distinction between tiers and formats isnt the meta, its the mechanics. The mechanics of OU are the same as UU and NU, but the mechanics of a singles battle is totally different from doubles. Whilst you can take your knowledge of OU mechanics to the lower tiers, its far less applicable to Dubs (and vice versa)
  13. Eh, still kinda feels cheesy. Challenges based on versatility should probably stick to the gym trainers, but I'm really not too concerned, I don't want to be a negative Nancy or anything
  14. Stage 0 is optional, taking that challenge on will reduce the cool down and count towards a single victory in Stage 1. After you complete Stage 1 you will need to complete Stage 2. In stage 2 you have to earn 2 victories vs 2 elite trainers in 2 different tiers. So, UT, or any other tier you chose in Stage 0/1 will not count towards Stage 2's tier requirement.
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