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Eldaust

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Posts posted by Eldaust

  1. ·

    Edited by Eldaust

    UPDATE:

    I've managed to get an Alt to the Cave of Origins. As far as I can tell; Pokemon cannot spawn. Do you need to visit the Sky Piller first to trigger the spawns on the Golbats?

    I am afraid to advance the story forward if it'll permanently kick me out of the cave but I honestly don't remember how these events play out.

    Edit: Turns out the general encounter rate "seems" slow. I came back the next day to test it out more awake. The Golbats just spawn very slowly.

  2. 1 minute ago, Rache said:

    Thank you, I'll give it a lure spot somewhere else in a future update then. It's not ideal for a story-locked location to ever be optimal.

    11 minutes ago, Rache said:

    Thank you, I'll give it a lure spot somewhere else in a future update then. It's not ideal for a story-locked location to ever be optimal.


    The old man blocking the cave deserves to go on his retirement. He can rest easy; he's done us a great service.

  3. ·

    Edited by Eldaust

    22 hours ago, Rache said:

    I'm curious, what do you actually want to hunt there? It was intentionally made underwhelming due to its limited access.

    -75% Golbat + 100% Golbat horde is a losing roll. It also appears at higher rates elsewhere.

    -10% Sableye and 10% Mawile is on par with Victory Road and worse than Sky Pillar (20/20/15 morning/day/night on both of them).

    -Lure Smeargle can be found at a 100% rate in Artisan Cave.

    Is it just the catch location in the summary that you want?

    You can leave to heal.


    It's specifically the Lure Smeargles I am hunting. Cave of Origin is the only spot in the game where Smeargle can spawn at only one level. I farm 1x31 Pokemon commonly by intentionally making a Synchronized Pokemon 1 Speed stat below a 1x31 with the Synchronize nature of choice. In this case, I want to farm 1x31 Speed Ada Smeargles for easy access to mass produce catchers. Artisan Cave has such a dramatic Level Range of spawn that I cannot control the speed of the Smeargles. It's the cheapest way to produce 2x31 Ada Smeargles in theory. It's a common thing I do with other Pokemon but with Smeargle specifically, Cave of Origin is the only spot in the game you can do this.

  4. On 6/28/2025 at 1:59 PM, Eeriee said:

    I just cleared Hoenn on an alt and can confirm that once you beat the story (Specifically after visiting Sky Pillar for the first time IIRC) then you can no longer access the cave.


    During that time period, do you know if you can freely enter the cave and leave the cave to heal? I essentially want to stick a Alt there to farm for the rest of it's existences.

  5. Posted ·

    Edited by Eldaust

    ...I've beaten the Hoenn story years ago and I can no longer access it. I have a hyper specific reason that I want to farm the Cave of Origins. Does anybody know if once you reach that point of Hoenn's storyline that if you can freely leave and enter the cave as normal? The thing I want to farm can ONLY be farmed at the Cave of Origins and nowhere else. I am planning to make an Alt if you are able to enter and leave the cave freely with the plan of never progressing in the story so I can farm it freely. If anybody remembers off hand how this cave works in PokeMMO, I'll greatly appreciate it. I really don't want to make an alt only to find out for the worse you cannot freely enter/leave as you please considering it happens at the very end of the storyline.


    Picture of the pathway to the cave as reference. This is the cave that Groudon/Kyogre rest in the story.

    Cave_of_Origin.webp

  6. ·

    Edited by Eldaust

    3 hours ago, XelaKebert said:

    Then you've made this a much larger issue on your own doing. Overhealing is not an issue at all tbh. You don't need precise healing in order to be efficient. If you want to save time there are more efficient means of doing so. If you are outside you can use fly to go back to a PC and heal, which would honestly be more efficient than healing 20HP at a time. As far as Sturdy-mons are concerned, if you are referring to Pokemon with the Sturdy ability using Super Potions is much more efficient since Sturdy will only activate if they are taken from full HP to 1 HP in a single hit. In situations like that it is more beneficial to "overheal" as healing 20HP at a time and needing to use several, even with a stack of 900, you run the risk of running out before it is fully healed. Honestly, even having the potions assigned to a hotkey would reduce the steps from open bag -> go to medicine pocket -> select potion -> select target -> use potion to press hotkey -> select target -> use potion. By assigning a hotkey you reduce the needed steps by 40%.

     

    The idea is nice, and it would be nice to see, but in the meantime there are much more efficient means of healing and reducing what you term to be screen clutter. If you are choosing to not use those means then you are literally making the issue bigger.

    Does it truly really matter what I want it for? Considering what I want it for is not really 100% of the point of the topic.

  7. ·

    Edited by Eldaust

    13 hours ago, XelaKebert said:

    Back in the day? Potions have always been cheaper than Super Potions. What you've missed from my point is that part of this is entirely of your own making.

    You are using an item that only heals 20HP at a time as opposed to an item that heals 3x as much and will need 1/3rd of what you would normally pack for Potions as a baseline minimum. It wouldn't cost you a penny more than what you are already spending on Potions but you would get more distance from one Super Potion vs a Potion.

     

    As I said, the idea itself is nice and would definitely be a nice QOL improvement, but you have made it more of an issue than it really is by using the most inefficient means of healing in the field. Potions may be cheap, but they are by far the most inefficient healing method once you have access to Super Potions.

    Even since they cost the same, I would still use Potions over Super Potions to avoid over healing. Gives you more precision healing; especially for Sturdy-mons.

  8. ·

    Edited by Eldaust

    On 10/8/2020 at 8:37 PM, XelaKebert said:

    Potion: 20 HP / 200 -> 18,000 HP / 180,000 (900)
    Super Potion: 60 HP / 600 -> 18,000 HP / 180,000 (300)
    Hyper Potion: 120 -> 1400 -> 18,000 HP / 210,000 (150)

     

    I haven't bother to check the value in potions in years. I didn't realize they changed it. Back in the day, Potions were cheaper then Super Potions. Regardless, the issue still happens with Super Potions. Just not as much. And the baseline is to reduce screen clutter and tediousness.

  9. Posted

    Either allows us to use multiple items at the same time (i.e. Use 12 Lemonades) or remove the system messages that say "POTION WAS USED" as they stack very fast with no way to remove them. Just a slight quality of life improvement and not a big deal.

    For those who are wondering why I want this; Potions are the most cost effective way to heal in the game as of 10/08/2020 and is useful for PvE Dungeons like Christmas or E4 runs. So I usually run around with a stack of 900x or so.

     

    Spoiler

     

     

  10. 2 minutes ago, notmudkip0 said:

    To think I used 6 mushrooms on this, what a waste.

    Thank you for testing for me. I simply didn't want to enter a PvP to test this. Otherwise I would of. What is your in-game user name? Message it to me and I'll refund you for the venture.

  11. 2 minutes ago, notmudkip0 said:

    ohg7wfz.png

    Well that's solves that. Can we get a statement from the DEV/Tier Console about their opinions on this? The move was at least usable before. Now with Gen 7 rules, the move is incredibly questionable now. Are they perfectly contempt currently with Nature Power in the current state as it is?

  12. 1 minute ago, Toupi said:

    I tested it during PTS and it called tri attack. Maybe something changed, dunno.

    It's probably what it is then. Really conflicting because some of the moves you can get from Nature Power in Gen 7 don't even exist yet...

    They're talking about reverting Dugtrio back to Gen 5 stats from Gen 7 from what I'm being told. It almost seems to make much more sense to do this with Nature Power too. All the terrans exist and all the moves exist. Otehrwise it's just a broken move and terrible move with the current state of affairs. It really shouldn't follow Gen 7 Nature Power.

  13. ·

    Edited by Eldaust

    3 minutes ago, notmudkip0 said:

    Bulbapedia says that buildings/link battles make it Tri Attack. Of course, you can always enter a matchmaking battle and see what move comes up.

    I would have to waste a lot of time and essentially take a "L" by testing it out properly. I would have to grab some wild pokemon and hope it survives to test it by using Nature Power. Also Gen 7 rules makes the user use moves that don't exist yet. So it's safe to assume it uses Gen 5 moves. In which case it uses Earthquake in Link Battles. Regardless of the move that comes out (would love to know), discussing this move is still needed.

  14. Posted

    Now that Nature Power is out and working, it has become relevant to discuss the future of this move. What move currently comes out right now during matchmaking when it is used? That I haven't been able to figure out yet. Could somebody elaborate? I know in regular PvP it'll be determined based on where the duel was initiated at but what about match making? In the original Black/White games, it'll 100% of the time become Earthquake. This became relevant for Pokemon like Sawsbuck which suddenly had access to Earthquake during link/online play. Then would such move follow Gen 7 rules or Gen 5 rules? This completely changes the type of move that can possibly come out.
     

    Regarding the nature of the move and with the above question, what are the current stances from developers/GM/CM's about this move currently? Should it follow the Gen 7 rules or the Gen 5 rules? It seems awfully cheesy for user tournaments and incredibly cheesy for matchmaking if it could switch from being Earthquake into a random, not very good move like Bubblebeam. It might cause issues in tournaments where a user may ask the other user to leave the building and meet them in a desert somewhere where some deep, dark, holes in the middle of nowhere are planted. Should we really have a move like this in a competitive game that adds such a "cheese" factor into it? That doesn't really seem fair to me.

    This really makes me think that users should be able to choose the "Terran" when making tournament duels as a toggle option. Even then, this doesn't really fix the issue outright. But in a way, I'm not really sure if you could fix a issue like this. Many may not even consider this a issue to begin with!

    Nature is a really important thing to me

    MTBWD0j.png

  15. ·

    Edited by Eldaust

    Senile, I would like to know about the new changes for Metronome. How would the new Metronome work now? Also, I pitch the idea that every Pokemon should gain a new ability as a second ability, No Guard. I want even Pokemon like Caterpie to have access to this new ability. This is just to assure that misses will never occur even with the new implemented 100% accuracy changes.

    I don't feel safe without knowing this will be turned on. 

  16. ·

    Edited by Eldaust
    5 AM grammar edits and unfinished senetences

    4 hours ago, MichaelInvisable457 said:

    *Crying about game difficult. Crying about Veteran players defeating the story mode years before Kanto/Hoenn came out.*

    Can't fix the second issue but why would they? It's sort of a reward for adopting the game earlier then later I suppose. Granted, all these features that makes breeding incredibly easy, having access to all the moves/tutors and Pokemon now then suppose back then when Ice Beam wasn't even implemented yet is not a big deal at all right? Anything with 3x31 IV's was consider to be ridiculous back then since breeding was non-existented to...well barely functional really. When these new systems came out like breeding or buyable TM's (versus having to actually farm them), did they made older players mad? Yeah but it's really minor compared to the whole scope of things. Now TM's are worth almost worth to nothing now these days. We've been screwed out of money many times with our update with little to no choice and we have to accept them for the betterment of the future. This is the sort of thing you just have to accept while playing a MMORPG.

    Really all I'm reading here is "Wah I can't solo the game with 1 or 2 Pokemon within a few hours anymore" then composed to actually playing the game as how it was intended to be played. The fact you actually have to build a team, take advantage of your stats and typings n' plan your resolve with the Elite 4? That is Pokemon as intended to be...and if you can't manage to make a quick team and plan things out for a simple E4 run, then good luck with PvP. The story in a way helps players understand the mechanics much more and help players against veterans in learning how to team build and outplay your opponents/AI. Casuals will have more play time trying to figure out the game more and people who want to chose to get good, it'll help them improve. It's honestly a win-win.

    Plus as mention before, if you really are struggling, there are still easy ways to super cheese the game thanks to trading/GLT. Any friend can help you out too.

  17. ·

    Edited by Eldaust

    6 minutes ago, Gilan said:

    Probably a good idea to ask about potential oversights/exploitations here: https://forums.pokemmo.eu/index.php?/forum/11-bug-report/

     

    rather than in a public thread.

    Oh no worries. I have a list of those coming soon with videos. Issue is since I'm so fresh to 5th Gen, I'm rather new to the areas surrounding. If it wasn't posted here I wouldn't been able to figure out what was the norm was for EXP gain. This trick wasn't a big enough issue that I would even bother posting in a bug report forum. Those threads are posted in absolutes rather "maybes". I wanted discussion. Not just a mod saying "Lol nope it's not /closes thread". It's not like the bug report section is a private forum to begin with.

    I've posted several exploits in the past; I'm aware of the process.

  18. 1 minute ago, Risadex said:

    Not any worth to mention. Trainer tower level is flex (it adjusts for whatever higher lvl mon u have in the party), but there are some pre-evos and other shit pokes which gave less EXP)

     

    Giant chasm horders give ~6k EXP per horde (~3k if with exp share and the mon didnt participate in the battle)

     

    That's just another thing, I didn't check the exact EXP gain of all the gym battles either. I'm absolutely sure certain gyms give out more EXP then others depending on species too.

  19. ·

    Edited by Eldaust

    2 minutes ago, Risadex said:

    Srk1mFhcSuOWT5ZJzvGHRg.png

     

    Actually there are other methods which gave similar exp (like hordes in giant chasm and other end game areas)

    I have yet to explore the entirely of Unova yet. I actually personally skipped out in 5th Gen all together even though I own the games. I'll see to it and see which has the best EXP:Time ratio sometime in the future soonish. I always just assumed they got rid of the cool downs to allow a rematch if you lost for the $$$, not for the EXP which is why I wonder.

  20. Posted ·

    Edited by Eldaust

    Was this intentional or an oversight being able to infinitely repeat battling the gym leaders? The last time we had this method is when the Gary fights were released. For those who reached the Elite 4 before the Route 2 Gary/Blue battle was released, you were able to abuse a oversight where you could battle him infinitely by logging out on his last Pokemon before knock out thus resulting in a lost. A similar thing is happening again right now since we can infinitely rebattle gym leaders until they are defeated. The EXP gain is a little crazy in my opinion and leads me to the next question, is there a faster method to gaining EXP then this example right here? This is a video demonstration of the abuse right here. As stated in the video description, currently as far as I see it the best cities are...

    #1 Kanto : Misty at Cerulean City
    #2 Hoenn: Brawly at Dewford City
    #3 Unova: Cilan at Striation City

     

    These gym leaders have the least amount of steps from the Pokemon Center to the gym leader themselves. Brawly is by far the easiest to prepare for. Unova has the most steps and Cilan is chosen over Chili or Cress because of Drought and Drizzle taking up animation frames thus wasting your time


    VIDEO IN SPOILER BELOW

    Spoiler

     

     

  21. 1 minute ago, Darkshade said:

    They aren't, outside of what is visible within the 'dex.

     

    I had a hand in the rates of these three in particular though, and they definitely have a shared rate.

    Tell us more like the Mewtwo spawn rate ;)

    In all reality though is it the same for Pinwheel Forest then?

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