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UnrealOne

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  1. If this is what we have on both ends of the spectrum, we are doomed. Not knowing you can continue multi effect stat boosts to only boost one stat. Baton passing Fake Tears. Please report these players for unskilled, TY. Get outplayed Borrogo, double swap into desperation attack brick break on Skarmory expecting Slax (why else would he save his paralyzed Salamence). You are supposed to pray on the desperate and finish them quickly. [spoiler]Amanu #2.[/spoiler]
  2. Very frustrating to have to worry about this, I see no reason why not. +1
  3. Ign: Unreal Cool, the thread was locked until 7:03. That was fun.
  4. [size=3][font=verdana,geneva,sans-serif]Couldn't find one pokemon in 30minutes, haha.[/font][/size] [size=3][font=verdana,geneva,sans-serif]Grats Sammier and Sakura [/font][/size][size=3][font=verdana,geneva,sans-serif] [/font][/size]
  5. It is a common feature in some of the biggest games now like League of Legends and World of Warcaft. I support this feature because it is quite a chore just checking held items (for item clause) and other aspects of your pokemon for tournaments. To additionally have to check the health; even in everyday catching/levelling wouldn't be fun. I am sure it is a feature that those of us who can differentiate take for granted. In the real pokemon games there is even an annoying noise when your pokemon is dying (I don't think anyone misses that sound). TLDR I support this.
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