UnrealOne
Members-
Posts
40 -
Joined
-
Last visited
Everything posted by UnrealOne
-
Ign: Unreal
-
[Video][Commentary] Unofficial Battle of The Week
UnrealOne replied to NaitDawg's topic in Creative Archive
If this is what we have on both ends of the spectrum, we are doomed. Not knowing you can continue multi effect stat boosts to only boost one stat. Baton passing Fake Tears. Please report these players for unskilled, TY. Get outplayed Borrogo, double swap into desperation attack brick break on Skarmory expecting Slax (why else would he save his paralyzed Salamence). You are supposed to pray on the desperate and finish them quickly. [spoiler]Amanu #2.[/spoiler] -
[Implemented] Remove Experience Gain from Four Island Day Care
UnrealOne replied to Barrage's topic in Suggestion Archive
Very frustrating to have to worry about this, I see no reason why not. +1 -
Just wanted to thank you for being the best.
-
Ign: Barrage
-
Ign: Unreal
-
Ign: Barrage
-
Ign: Unreal Cool, the thread was locked until 7:03. That was fun.
-
Ign: Unreal
-
Ign: Unreal
-
Ign: Clirn
-
Ign: Unreal
-
[size=3][font=verdana,geneva,sans-serif]Couldn't find one pokemon in 30minutes, haha.[/font][/size] [size=3][font=verdana,geneva,sans-serif]Grats Sammier and Sakura [/font][/size][size=3][font=verdana,geneva,sans-serif] [/font][/size]
-
[Confirmed] Colorblind mode for hp boxes please.
UnrealOne replied to Jag's topic in Suggestion Archive
It is a common feature in some of the biggest games now like League of Legends and World of Warcaft. I support this feature because it is quite a chore just checking held items (for item clause) and other aspects of your pokemon for tournaments. To additionally have to check the health; even in everyday catching/levelling wouldn't be fun. I am sure it is a feature that those of us who can differentiate take for granted. In the real pokemon games there is even an annoying noise when your pokemon is dying (I don't think anyone misses that sound). TLDR I support this. -
Friday Night Fifties (April Make-up in May...?!)
UnrealOne replied to Shanie's topic in Events Archive
Ign: Jag -
Friday Night Fifties (April Make-up in May...?!)
UnrealOne replied to Shanie's topic in Events Archive
Ign: Unreal -
[font=verdana,geneva,sans-serif][size=3]As one of the finalists of the previous Petit Cup Tournament I want to provide insight into a few things:[/size][/font] [font=verdana,geneva,sans-serif][size=3]Cubone of the most powerful pokemon in this tournament is still permitted in. Yet you removed many of the high tier commonly used pokemon such as: Misdreavous (one of cubone's primary counters), Dunsparce, Qwilfish, and even Houndour which did not see that much use. This coupled with removing lightball limits the amount of cubone counters and every team will have to consist of a sunny beamer or grass wall to deal with cubone in the form of Roselia/Exeggcute whose defenses will even have trouble with a thick club cubone. Basically Cubone will 1shot over 80% of this list with Thick Club Earthquake. If you are banning Light Ball, I also strongly believe that Thick Club should be banned.[/size][/font] [font=verdana,geneva,sans-serif][size=3]I also have to wonder why dragon rage is not banned. 40flat base damage when pokemon are barely running that much hp, everything is going to be 2shotted by it. Just thought I would bring both of these things to your attention.[/size][/font] [font=verdana,geneva,sans-serif][size=3]Edit: Thanks for the changes. Unreal for President.[/size][/font]
-
Ign: Unreal
-
I'll sign up as a reserve. Ign: Unreal
-
[size=3][font=verdana, geneva, sans-serif]Lol, you aren't allowed to sign up more than one person.[/font][/size] [size=3][font=verdana, geneva, sans-serif]Fastest internet wins. I believe I am 60th refreshing the page at exactly 7:00:00. Just took 10years to post/refresh.[/font][/size]
-
Ign: Saphy
-
Ign: Jag
-
Ign: Unreal...
-
[size=3][font=verdana, geneva, sans-serif]Ign: Unreal[/font][/size]