Everything posted by DeadGorilla
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Help with team
-assuming this is for uu- youre 6-0d by pz no rocks your hazard control is a specs blastoise ....you have a specs blastoise jolteon for speed control in a tier with 5 (7 w/ trace) immunities nothing for dd or scarf gon when you say "keeping mostly the same mons" i dont really think thats gunna happen. the only things i see that are keepable are roserade and jolt, and /maybe/ umbreon.
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Wobbuffet
very observant of you
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PVP problems
because shadow tag isnt banned
- Not coded moves?!
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Not coded moves?!
working moves: https://forums.pokemmo.eu/index.php?/announcement/30-generation-5-move-progress/ working abilities: https://forums.pokemmo.eu/index.php?/announcement/31-generation-5-ability-progress/
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PVP problems
formatting pls
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Adamant 6 x 27 (+) Ditto Lottery
32, 33, 36, 46, 47
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PVP playstyle
stunt or die
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Akshit's Asylum [Vanity Items / WTB RPs, Bad Dittos and Leppa Berries]
great dude. great service. 10/10
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[OU] Gilan's Sandile Tournament (Sunday 11th February)
Draco soon tm confirmed
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Nature Pill for Genderless Pokemon
taking all the value out of it. gud idea. :^)
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The Pokemon Showdown Thread
thats me
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Rival's Name
game breaking 1/10 would not play
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is this game good now
it was good 5 years ago
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Help with Alakazam team
mag is really the only thing that does what it does. you could forgo it and just rely on hp fire from zam(or blast on mence if you take my recommendations), which does ~70 to ferro, and IIRC is like a 20% roll on spdef forre. no idea what the calc on skarm is tho. the thing about relying on zam is that youre weakening it a lot. tho everything faster than it forces it out anyway, and you dont really need health on zam. could replace with duggy to trap the ttar thats inevitably going to come in on the zam tho.
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Suggestion on how to implement legendary pokemon
so the first dude to RNG lando just wins every game :v
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Help with Alakazam team
zam is really hard to build around without magic guard imo. skarm/forre as a defensive core is pretty dong, even more so with potential probo. i can see wanting spin over defog if you can reliably set hazards, but lefties skarm and forre are just mag bait. skarmbliss is meme af but i mean it works. spikes/roost/defog/brave bird skarm with shed shell, and rocks/wish/twave/ice beam on blissey. mag is ran mostly as a trapper, which is how you should use it here, because ferro/forre/ opposing skarm would give you a pretty hard time. i would personally run scarf on this team because of how important it is to dispose of scizor to allow zam to shine. granted you lose the ohko on ferro and its a roll on spdef forre (guaranteed at 2 spikes, or 1 spike + rocks), id say its worth. id replace hax with scarf mence. takes care of ttar, every other dragon, another answer to steel types, and a shaky volc check. just need to pivot into it. intim is always nice as well. lastly id replace kingdra with gyara. another ground immunity, another intim, and unfortunately another rocks weakness. https://pastebin.com/epFJ0H76 its not the standard MMO fatness, but its a quick build, and meh, thats waht RMTs are for. also took the speed off skarm since no taunt.
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League of Legends. Let's talk.
what happened to nashors runegaive :v
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Hey guys!
props to you tho man. never had the mental fortitude to make it past d5 :^( and you know, welcome to mmo and stuff
- Hey guys!
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Allow spectators in instances (mainly E4)
teach me senpai
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Allow spectators in instances (mainly E4)
...elite 4....coaching?
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effectiveness visible in moveset
people will actually complain about anything lel
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Critical Hits are doing WAAAY too much damage.
0 Atk Ferrothorn Gyro Ball (119 BP) vs. 252 HP / 0 Def Heracross on a critical hit: 162-192 (86.6 - 102.6%) -- 18.8% chance to OHKO
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Critical Hits are doing WAAAY too much damage.
>0 Atk Ferrothorn Gyro Ball (128 BP) vs. 0 HP / 0 Def Heracross on a critical hit: 333-393 (110.6 - 130.5%) -- guaranteed OHKO r u o k?