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Yatogami

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  1.    Yatogami reacted to a post in a topic: Mega Moemon Firered
  2.    Yatogami reacted to a post in a topic: Mega Moemon Firered
  3.    Yatogami reacted to a post in a topic: Mega Moemon Firered
  4.    Yatogami reacted to a post in a topic: Mega Moemon Firered
  5.    Yatogami reacted to a post in a topic: Mega Moemon Firered
  6.    Yatogami reacted to a post in a topic: Mega Moemon Firered
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  11. She looks super cute man rsrs
  12. Wouldn't that sprite look better as actual Bulbasaur? Got from Google Drive
  13. We can start by defining the key features that you consider necessary for this project. I can add them via hex edit to avoid any issues in the rombase. I think that the main features that we want are: - 721 (or 802?) slots for pokémons - Mega Evolution - Physical/Special/Status Gen IV split - Fairy-type, of course But we have to remember that each of these features have their own bugs, for example, the mega evolutions with touched function will bug the link battles (and double battles, if i'm not mistaken)
  14. Well, these days I've been practicing but I'm really bad at it, hahaha ... I can't ever do good-looking icons, but I can color the shiny sprites, if you all want. @Septentrion Can i help with the ROM hacking part? I noticed that your 1020 base uses MrDS base, and ever he, MrDollSteak, recommend to not use his rombase. Look at this: I'm acquainted with all that stuff, so why don't we make our own 'rombase'? We can stay with Fire Red, of course.
  15. Hello, I'm interested in helping with this project, but I'm a complete beginner in pixel art. Could you tell me what tools you all use for this? I plan to study the subject and try to do something decent for the project.

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