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Regional Bosses + More PvE Upgrades


concernedcitizen

Question

Preamble on the state of PvE 

The key to engaging PvE content is to create a curve which provides the proper challenge and suitable rewards over a range of skill progression. Just starting out- you can smack on some under leveled NPC rebattles for 1 to 5k a piece, God tier- engage in battles which still challenge even the perfect trainer and receive far greater rewards. I believe this is already well done, but also that more variety and excitement is needed. Current PvE runs get stale really fast and with the value of approximately 7 hours worth of flawless runs over 3 days = $10 RP ($2.5M), I don't think anyone can argue against an increase in potential daily rewards.

 

PvP should be the end boss, the most highly rewarded and incentivized activity, the culmination of everything you've learned throughout the PvE journey, but not everyone will participate in PvP. Just because everyone can run doesn't mean everyone is an olympic runner. It is important to provide a sufficient experience to PvE since this will be the entirety of the game for many players. That being said, here are some propositions which would enhance the PvE experience.

 

 

Regional Bosses

An addition of several PvE trainer battles to each region that can be added to a gym run rotation with a cooldown of 18 hours. Think Morimoto and Cynthia in Unova but for every region, enabling more options and variety to the gym run META while creating great moments for all players. At least one of these trainers in each region should be max level and the rest should be structured in a format that require increasingly higher levels of skill to complete.

 

PkmnProfWantsToFight.png

 

Kanto- Oak, Bill, Giovanni

Hoenn- Birch, Steven, Wally, May/Brendan

Sinnoh- Rowan, Barry, Cheryl, Riley

Unova- Juniper, Bianca, Cheren, N, Moriomoto, Cynthia

 

Gym Rebattles- Epic

Current gym rebattles can be a bit annoying at times, but for the most part they're too easy once you have a META team built. The current balance is both tedious for those who're prepared and probably way too hard for those who're just a little underprepared- so I think the fights could possibly use a slight nerf with the addition of a hard mode. Epic mode could be as simple as an upscale in level from 80-85 to 100 across the board in exchange for increased payout. In order to preserve the current feel of gym speed runs, the option to toggle hard mode could be added to the NPC at the front of each gym, or as a global toggle in the settings menu rather than to the gym leaders themselves.

 

800px-Whitney_Morty_Flashback.png

 

Antagonist Hordes

Like swarms of wild pokemon, hordes of antagonists i.e. team rocket, magma, etc would temporarily roam random areas and be challengeable for increased payout/loot. The world would feel much more alive and interesting as team rocket periodically raids cerulean city, a group of ace trainers congregates outside of the pokemon league, or enthusiastic tourists visit nimbasa theme park. 

 

612px-HeartGold_SoulSilver_Team_Rocket_Grunt.png

 

Legendary Encounters

Legendary pokemon appear periodically at lore friendly locations allowing you to challenge alone or enter a queue with other players or link members to team up against it. The battle could be single, doubles, or triples with each player using six, three, or two of their pokemon respectively. If the party is successful in defeating the legendary, they would each be rewarded with massive exp and increased rewards based on the number of players who participated.

 

800px-Primal_Groudon_ORAS_Trailer.png

 

Increased PvE rewards

The motivation behind running PvE content is just to make money though perhaps some type of loot or mystery box could be added to spice things up. The act of figuring out your team, your opponents, and tightening up your run is an exciting progression. But once this has been done, there is not much excitement left. You know you will use X team for Y hours and gain Z money. Random rewards in addition to static ones are an easy way to create lasting variation and excitement. Perhaps the current mystery box system should be reworked into tiers like bronze, silver, gold, and platinum. This way we can reinvigorate a wider variety of activities while preserving the easily distinguishable prestige of PvP rewards as the pinnacle.

 

Mystery_Gift_SwSh.png

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Nice suggest, +1

But, this will not be implemented soon. In moment, i see that staff are giving a little more attention to PvP players, the attention that , accord to his words, they are waiting years to have. So, if this become implemented, only after a few months or 1-2 years.

Edited by caioxlive13
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