Darkfisher Posted November 14, 2023 Author Share Posted November 14, 2023 48 minutes ago, DevilPlays said: is there any way to make the size of sprites big i am getting them very small size Could you check if other mods are affecting the size? Disable them, restart the game and see, if it helps Link to comment
DevilPlays Posted November 14, 2023 Share Posted November 14, 2023 (edited) 39 minutes ago, Darkfisher said: Could you check if other mods are affecting the size? Disable them, restart the game and see, if it helps Thanks now i am getting large sprites and its even cmg on android crazy mod Edited November 14, 2023 by DevilPlays Darkfisher 1 Link to comment
Darkfisher Posted November 14, 2023 Author Share Posted November 14, 2023 15 minutes ago, DevilPlays said: Thanks now i am getting large sprites and its even cmg on android crazy mod For the other mod to work at the same time, I think you could try to unzip the .zip mod file(if it's .mod, then rename .mod part to .zip and proceed), go to sprites/battlesprites folder and look for table-front-y.txt file or similar. Delete it(keep a copy somewhere just in case) and .zip back the icon.png, info.xml and sprites files. Bertolfoso 1 Link to comment
ReLionel Posted November 15, 2023 Share Posted November 15, 2023 (maybe I didn't see it) Can you make a version for shiny only ? Darkfisher and shamorunner 2 Link to comment
Darkfisher Posted November 15, 2023 Author Share Posted November 15, 2023 9 hours ago, ReLionel said: (maybe I didn't see it) Can you make a version for shiny only ? added just now, thanks! Bertolfoso 1 Link to comment
BligBlackMan Posted November 15, 2023 Share Posted November 15, 2023 This mod is amazing. Exactly what I was looking for 🙏 have 1 question, is there a way I can move the in battle back sprite position? I play on a Samsung fold and the pokemons back sprites are cut off abit early for me. Not sure if it's because of the folds resolution or not but would appreciate if anyone knows if its possible. shamorunner and Darkfisher 2 Link to comment
Darkfisher Posted November 16, 2023 Author Share Posted November 16, 2023 11 hours ago, BligBlackMan said: (...) is there a way I can move the in battle back sprite position? I play on a Samsung fold and the pokemons back sprites are cut off abit early for me. Not sure if it's because of the folds resolution or not but would appreciate if anyone knows if its possible. You could modify each sprite manually or add table-coordinate-mods.txt text file to mods/<mod_file>/sprites/battlesprites folder. Below, unmodified table-coordinate-mods.txt's content Spoiler ;Table which determines coordinate modifications for battle sprites. ;Lines starting with ; will be ignored ;Please only include values for overriden sprites! ;Each entry should be a separate line and contain ID,(FRONT/BACK)=X,Y,Z. Scale is clamped from -1 to 1. Default values for all fields are 0. ;X: Negative values push left, positive values push right. ;Y: Higher values push up, lower values push down. ;Z: Higher values push away from the camera, lower values push towards the camera. ;Scale is clamped from -1 to 1. ;Example (Altitude mod only, increasing Y by 0.31): 1,front=0,0.31,0 Each line starting with ';' will be ignored, these are just the instructions - comments. Now you can change Y coordinate of one tested sprite until it fits your expectations, for instance, Spearow up .37 test: 21,back=0,0.37,0 -> fail, too high -> try smaller Y Spearow up .30 test: 21,back=0,0.30,0 -> fail, still too high -> try smaller Y ... continue If the sprite's too big, you could also modify the scaling with table-back-scale.txt text file the same way. Below, unmodified table-back-scale.txt's content Spoiler ;Table which determines scales for battle sprites. ;Lines starting with ; will be ignored ;Please only include values for overriden sprites! ;Each entry should be a separate line and contain ID=SCALE, like "1=3" without quotes. After success on a testing sprite, copy paste the change for all indices(if you have 0 experience with such stuff, you could use chatgpt, excel or anyone with minimal programming skills to help you). ☝️🤓 I do not have a device like yours, so can't really test myself. Feel free to ask here or in private, if you have any further questions BligBlackMan, Bertolfoso and shamorunner 1 1 1 Link to comment
BligBlackMan Posted November 17, 2023 Share Posted November 17, 2023 On 11/16/2023 at 10:08 AM, Darkfisher said: You could modify each sprite manually or add table-coordinate-mods.txt text file to mods/<mod_file>/sprites/battlesprites folder. Below, unmodified table-coordinate-mods.txt's content Reveal hidden contents ;Table which determines coordinate modifications for battle sprites. ;Lines starting with ; will be ignored ;Please only include values for overriden sprites! ;Each entry should be a separate line and contain ID,(FRONT/BACK)=X,Y,Z. Scale is clamped from -1 to 1. Default values for all fields are 0. ;X: Negative values push left, positive values push right. ;Y: Higher values push up, lower values push down. ;Z: Higher values push away from the camera, lower values push towards the camera. ;Scale is clamped from -1 to 1. ;Example (Altitude mod only, increasing Y by 0.31): 1,front=0,0.31,0 Each line starting with ';' will be ignored, these are just the instructions - comments. Now you can change Y coordinate of one tested sprite until it fits your expectations, for instance, Spearow up .37 test: 21,back=0,0.37,0 -> fail, too high -> try smaller Y Spearow up .30 test: 21,back=0,0.30,0 -> fail, still too high -> try smaller Y ... continue If the sprite's too big, you could also modify the scaling with table-back-scale.txt text file the same way. Below, unmodified table-back-scale.txt's content Reveal hidden contents ;Table which determines scales for battle sprites. ;Lines starting with ; will be ignored ;Please only include values for overriden sprites! ;Each entry should be a separate line and contain ID=SCALE, like "1=3" without quotes. After success on a testing sprite, copy paste the change for all indices(if you have 0 experience with such stuff, you could use chatgpt, excel or anyone with minimal programming skills to help you). ☝️🤓 I do not have a device like yours, so can't really test myself. Feel free to ask here or in private, if you have any further questions Thank you so much. Ur a great mod developer, ill give it a go 🙂 Darkfisher and shamorunner 1 1 Link to comment
landyn21 Posted January 5 Share Posted January 5 Is there a mod or anyway to make the battle ui different so it isnt BW2 and is instead just like GSC? Link to comment
ZarkoZX Posted February 6 Share Posted February 6 I love so much retro mods ❤️ Darkfisher 1 Link to comment
Darkfisher Posted February 10 Author Share Posted February 10 On 1/5/2024 at 7:30 AM, landyn21 said: Is there a mod or anyway to make the battle ui different so it isnt BW2 and is instead just like GSC? no idea, sorry Link to comment
Darkfisher Posted February 10 Author Share Posted February 10 (edited) added animated wailmur, wailord, spoink, grumpig, flygon, cacnea, cacturne, crawdaunt, lileep, cradily, absol, excadrill, axew, fraxure sprites to neo sets Edited March 2 by Darkfisher added sprites, absol fix soon Bertolfoso, Axelator and Sawwario 1 2 Link to comment
Sawwario Posted February 10 Share Posted February 10 best mod [mod] ever *-* shamorunner and Darkfisher 1 1 Link to comment
Darkfisher Posted February 29 Author Share Posted February 29 (edited) added animated deino, zweilous, stunky, mandibuzz, shaymin, "?" unown sprites to neo sets Edited March 2 by Darkfisher added sprites Axelator, Sawwario, shamorunner and 2 others 2 3 Link to comment
Gengarcello Posted March 1 Share Posted March 1 On 8/10/2023 at 11:13 PM, Darkfisher said: Generation II Sprites Mod This mod replaces Pokemon sprites with their respective Generation 2 Sprite. --Screenshots-- Reveal hidden contents --Download-- Reveal hidden contents GSC Google Drive Link GSC MediaFire Link Google Drive Link ^more frequent sprite updates(above Gen2) For Manual Customization Reveal hidden contents Required basic knowledge about mod sprites. If you know what, for instance, 404-front-s represents, you should figure it out. Sprites are in most cases adjusted to 96x96 gif files. Blank margins were the adjustment to the original, smaller(dimensions) files. For front ones I used bottom margin 4px, for bottom ones 12px. For instance, folder classic-front-96-4 means that it contains front sprites, margined to 96x96 dimensions, bottom margin 4px. --Neo Sprites Showcase-- Hide contents Neo sprites are unofficial animated sprites made by shamo, Slyfer, Jay, Cabbage, me and people I forgot to mention, lmk who;-; (links to authors in Credits). (test samples for now, all available here) Normal Shiny --Credits-- Reveal hidden contents Most importantly I'd like to thank Happy for the idea, Lulia for sprite support and all TFBO members for ( ͡ºั ͜つ ͡ºั) (love) @shamorunner great effort, insanely handsome, sprite support, discord @Slyfer magnificent sprite animations @YoungCabbage Castform Castformer Jay Jay Classic Sprites (up to Gen2) Relic Castle - Essentials (Gen3 and above, static - not animated) Neo Sprites (Gen3 and above, animated) Reveal hidden contents Number,Name,Author(blank if missing or outside source) 252,Treecko 253,Grovyle 254,Sceptile 255,Torchic 256,Combusken 257,Blaziken 258,Mudkip 259,Marshtomp 260,Swampert 261,Poochyena 262,Mightyena 263,Zigzagoon 264,Linoone 265,Wurmple 266,Silcoon 267,Beautifly 268,Cascoon 269,Dustox 270,Lotad 271,Lombre 272,Ludicolo 273,Seedot 274,Nuzleaf 275,Shiftry 276,Taillow 277,Swellow 278,Wingull 279,Pelipper 280,Ralts 281,Kirlia 282,Gardevoir 283,Surskit 284,Masquerain 285,Shroomish 286,Breloom 287,Slakoth 288,Vigoroth 289,Slaking 290,Nincada 291,Ninjask 292,Shedinja 293,Whismur 294,Loudred 295,Exploud 296,Makuhita 297,Hariyama 298,Azurill 299,Nosepass 300,Skitty 301,Delcatty 302,Sableye 303,Mawile 304,Aron 305,Lairon 306,Aggron 307,Meditite 308,Medicham 309,Electrike 310,Manectric 311,Plusle 312,Minun 313,Volbeat 314,Illumise 315,Roselia 316,Gulpin 317,Swalot 318,Carvanha 319,Sharpedo 320,Wailmer,shamo 321,Wailord,shamo 322,Numel,Jay 323,Camerupt,Jay 324,Torkoal,Jay 325,Spoink,shamo 326,Grumpig,shamo 327,Spinda,Jay 328,Trapinch,Slyfer 329,Vibrava,Slyfer 330,Flygon,Slyfer 331,Cacnea,shamo 332,Cacturne,shamo 333,Swablu 334,Altaria 335,Zangoose 336,Seviper 337,Lunatone 338,Solrock 339,Barboach 340,Whiscash 341,Corphish,dark 342,Crawdaunt,shamo 343,Baltoy 344,Claydol 345,Lileep,shamo 346,Cradily,shamo 347,Anorith,shamo 348,Armaldo,shamo 349,Feebas 350,Milotic 351,Castform,Cabbage 352,Kecleon 353,Shuppet,shamo 354,Banette,shamo 355,Duskull,shamo 356,Dusclops,shamo 357,Tropius 358,Chimecho 359,Absol,shamo 360,Wynaut 361,Snorunt 362,Glalie 363,Spheal,Slyfer 364,Sealeo,Slyfer 365,Walrein,Slyfer 366,Clamperl 367,Huntail 368,Gorebyss 369,Relicanth 370,Luvdisc,dark 371,Bagon 372,Shelgon 373,Salamence 374,Beldum 375,Metang 376,Metagross 377,Regirock 378,Regice 379,Registeel 380,Latias,Slyfer 381,Latios 382,Kyogre 383,Groudon 384,Rayquaza,shamo 385,Jirachi 386,Deoxys 387,Turtwig 388,Grotle 389,Torterra 390,Chimchar 391,Monferno 392,Infernape 393,Piplup 394,Prinplup 395,Empoleon 396,Starly 397,Staravia 398,Staraptor 399,Bidoof 400,Bibarel 401,Kricketot,shamo 402,Kricketune,shamo 403,Shinx 404,Luxio 405,Luxray 406,Budew 407,Roserade 408,Cranidos 409,Rampardos 410,Shieldon 411,Bastiodon 412,Burmy,shamo 413,Wormadam,shamo 414,Mothim,shamo 415,Combee 416,Vespiquen 417,Pachirisu 418,Buizel 419,Floatzel 420,Cherubi 421,Cherrim 422,Shellos 423,Gastrodon 424,Ambipom 425,Drifloon,shamo 426,Drifblim,shamo 427,Buneary 428,Lopunny 429,Mismagius,shamo 430,Honchkrow,Slyfer 431,Glameow 432,Purugly 433,Chingling 434,Stunky,shamo 435,Skuntank 436,Bronzor 437,Bronzong 438,Bonsly 439,Mime Jr. 440,Happiny 441,Chatot 442,Spiritomb,shamo 443,Gible 444,Gabite 445,Garchomp 446,Munchlax 447,Riolu 448,Lucario 449,Hippopotas 450,Hippowdon 451,Skorupi,shamo 452,Drapion,shamo 453,Croagunk 454,Toxicroak 455,Carnivine 456,Finneon 457,Lumineon 458,Mantyke 459,Snover 460,Abomasnow 461,Weavile 462,Magnezone 463,Lickilicky 464,Rhyperior 465,Tangrowth 466,Electivire,Slyfer 467,Magmortar 468,Togekiss 469,Yanmega,shamo 470,Leafeon 471,Glaceon 472,Gliscor 473,Mamoswine 474,Porygon-Z,shamo 475,Gallade 476,Probopass 477,Dusknoir 478,Froslass,shamo 479,Rotom,shamo 480,Uxie 481,Mesprit 482,Azelf 483,Dialga 484,Palkia 485,Heatran 486,Regigigas 487,Giratina 488,Cresselia 489,Phione 490,Manaphy 491,Darkrai 492,Shaymin,Slyfer 493,Arceus 494,Victini 495,Snivy 496,Servine 497,Serperior 498,Tepig 499,Pignite 500,Emboar 501,Oshawott 502,Dewott 503,Samurott 504,Patrat 505,Watchog 506,Lillipup 507,Herdier 508,Stoutland 509,Purrloin 510,Liepard 511,Pansage 512,Simisage 513,Pansear 514,Simisear 515,Panpour 516,Simipour 517,Munna 518,Musharna 519,Pidove 520,Tranquill 521,Unfezant 522,Blitzle 523,Zebstrika 524,Roggenrola 525,Boldore 526,Gigalith 527,Woobat 528,Swoobat 529,Drilbur 530,Excadrill,Slyfer 531,Audino 532,Timburr 533,Gurdurr 534,Conkeldurr 535,Tympole 536,Palpitoad 537,Seismitoad 538,Throh 539,Sawk 540,Sewaddle,shamo 541,Swadloon,shamo 542,Leavanny,shamo 543,Venipede,shamo 544,Whirlipede,shamo 545,Scolipede,shamo 546,Cottonee 547,Whimsicott 548,Petilil 549,Lilligant 550,Basculin,dark 551,Sandile 552,Krokorok 553,Krookodile 554,Darumaka 555,Darmanitan 556,Maractus 557,Dwebble,shamo 558,Crustle,shamo 559,Scraggy 560,Scrafty 561,Sigilyph 562,Yamask,shamo 563,Cofagrigus,shamo 564,Tirtouga 565,Carracosta 566,Archen 567,Archeops 568,Trubbish 569,Garbodor 570,Zorua,Slyfer 571,Zoroark 572,Minccino 573,Cinccino 574,Gothita 575,Gothorita 576,Gothitelle 577,Solosis 578,Duosion 579,Reuniclus 580,Ducklett 581,Swanna 582,Vanillite 583,Vanillish 584,Vanilluxe 585,Deerling 586,Sawsbuck 587,Emolga 588,Karrablast,shamo 589,Escavalier,shamo 590,Foongus 591,Amoonguss 592,Frillish 593,Jellicent 594,Alomomola 595,Joltik,shamo 596,Galvantula,shamo 597,Ferroseed 598,Ferrothorn 599,Klink,Slyfer 600,Klang,Slyfer 601,Klinklang,Slyfer 602,Tynamo 603,Eelektrik 604,Eelektross 605,Elgyem 606,Beheeyem 607,Litwick,Slyfer 608,Lampent,Slyfer 609,Chandelure,Slyfer 610,Axew,Slyfer 611,Fraxure,Slyfer 612,Haxorus 613,Cubchoo 614,Beartic 615,Cryogonal 616,Shelmet,shamo 617,Accelgor,shamo 618,Stunfisk 619,Mienfoo 620,Mienshao 621,Druddigon 622,Golett,shamo 623,Golurk,shamo 624,Pawniard 625,Bisharp 626,Bouffalant 627,Rufflet 628,Braviary 629,Vullaby 630,Mandibuzz,shamo 631,Heatmor 632,Durant,shamo 633,Deino,shamo 634,Zweilous,shamo 635,Hydreigon 636,Larvesta,shamo 637,Volcarona,shamo 638,Cobalion 639,Terrakion 640,Virizion 641,Tornadus 642,Thundurus 643,Reshiram 644,Zekrom 645,Landorus 646,Kyurem 647,Keldeo 648,Meloetta 649,Genesect 677,Unown(!) 678,Unown(?),dark 679,Castform(Sunny) 680,Castform(Rainy) 681,Castform(Snowy) 682,Deoxys(Attack) 683,Deoxys(Defense) 684,Swirlix(Speed) 685,Burmy(Sandy),shamo 686,Burmy(Trash),shamo 687,Wormadam(Sandy),shamo 688,Wormadam(Trash),shamo 689,Cherrim(Sunshine) 690,Shellos(East Sea) 691,Gastrodon(East Sea) 692,Rotom(Heat),shamo 693,Rotom(Wash),shamo 694,Rotom(Frost),shamo 695,Rotom(Fan),shamo 696,Rotom(Mow),shamo 697,Giratina(Origin) 698,Shaymin(Sky) 699,Basculin(Blue-Striped),dark 700,Darmanita(Zen Mode) 701,Deerling(Summer) 702,Deerling(Autumn) 703,Deerling(Winter) 704,Sawsbuck(Summer) 705,Sawsbuck(Autumn) 706,Sawsbuck(Winter) ^Contact me or shamo, if you would like to make or animate any sprite 🤝 nuukiie - sprites 252-319 Feedback appreciated! (mail/whisper in game, message on forums/dc) now we need the spriters to make 2nd Gen 8-bit Pokemon for gen 3-5 Darkfisher 1 Link to comment
Slyfer Posted March 2 Share Posted March 2 20 hours ago, Gengarcello said: now we need the spriters to make 2nd Gen 8-bit Pokemon for gen 3-5 Color swapping the existing 8-bit sprites is pretty easy to do but, with all the sprites we still have to do, it will probably be an idea for the future. Thank you for the input tho Darkfisher, Gengarcello and shamorunner 2 1 Link to comment
R34ct1on Posted March 2 Share Posted March 2 Godlike tysm this giving me back the vibes i needed Slyfer, Darkfisher and shamorunner 1 2 Link to comment
Darkfisher Posted March 7 Author Share Posted March 7 https://drive.google.com/drive/folders/1N8oYSUYqsCGnlqVIkhEXrSwfPZea5RBM missing Google Drive download link copy paste it 😉 Sawwario, Slyfer, shamorunner and 1 other 2 1 1 Link to comment
Slyfer Posted March 10 Share Posted March 10 Hey everybody. Thanks to the awesome @YoungCabbage we have released a video to promote our work. Check it out and leave a like if you'd like. Thank you all for the support. Sawwario, YoungCabbage, shamorunner and 2 others 1 3 1 Link to comment
Panotxa Posted March 10 Share Posted March 10 Looking great guys, amazing job! shamorunner, Slyfer and Darkfisher 1 2 Link to comment
Slyfer Posted March 10 Share Posted March 10 If anyone happens to need a bit of guidance to navigate through all the different mods inside the .zip folder, please refer to this image. Thank you Sawwario and shamorunner 2 Link to comment
Spiffo Posted March 10 Share Posted March 10 Are you guys doing a neo version of the all-front sprites? Really prefer to use those as you don't get a weird cut-off charizard head in the battle screen 😄 shamorunner and Darkfisher 2 Link to comment
Slyfer Posted March 10 Share Posted March 10 (edited) 16 minutes ago, Spiffo said: Are you guys doing a neo version of the all-front sprites? Really prefer to use those as you don't get a weird cut-off charizard head in the battle screen 😄 Our project aims to create a gen 2 style animation for every pokemon. We ultimetely wish to make back sprites too but with so much work yet to do they are currently left out. We are aware tho that the back sprites are awkward to look at, and for this reason, with the suggestion of a player, we have created a mod where the back sprites are the front sprites but mirrored. Once you download the .zip folder you'll be able to find multiple mods to choose from in it. The one you might be interested in is "gen 2-classic-front" Edited March 10 by Slyfer Darkfisher and shamorunner 2 Link to comment
Sawwario Posted March 11 Share Posted March 11 (edited) Why should 3D mods just get to stomp around like a giant while the rest of us try not to get smushed under their big feet? Gen2mod is just as cute as 3D mods, right? Gen2mod is just as smart as 3D mods, people totally like 3D mods just as much as they like Gen2mod, and when did it become okay for one mod to be the boss of every mods because that's not what POKEMMO is about! We should totally just APPRECIATE AND SUPPORT DARKFISHER+WONDERFUL PEOPLE WORKING ON GEN2MOD! ily guys Edited March 11 by Sawwario shamorunner, Darkfisher, Slyfer and 1 other 1 3 Link to comment
Darkfisher Posted March 11 Author Share Posted March 11 8 hours ago, Spiffo said: Are you guys doing a neo version of the all-front sprites? ... Yes, it is up to date 💅 Link to comment
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