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shamorunner

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  1. Here is a reupload for the infographic, please contact me if the link breaks https://imgur.com/gallery/fQHaknR
  2. Here is a working infographic link, ping me if it breaks again Infographic
  3. Ayo o7 Here are the Fronted sprites for Reuniclus Normal and Shiny
  4. Ty, use the one in the reply with the link for now until I can get the one in the post fixed
  5. Here is the infographic. If it bugs out again just ping me and I'll reupload https://imgur.com/gallery/Q0oA99x
  6. Here is the infographic. If it bugs out and breaks again, ping me and I'll reupload https://imgur.com/gallery/pfipPUI
  7. Here is the infographic, ping me if looking for it and it bugs out again and I'll reupload it https://imgur.com/gallery/EIIwriB
  8. Ayo o7 We do have one for the gen1-2 sprites non-shiny, the full gen1-5 may not have the non-shiny file uploaded, we'll be looking into it to make sure the file is available
  9. I made a post on it but it might be better here, not completely sure. I break it down more in the post here on the suggestion box area, but it is also a small change that would help modding music files, as Sinnoh is the only region that combined all encounter music into one file. Here it is: Separate Sinnoh Encounter Music into Two Files Like the Other 4 Regions
  10. I am requesting for Sinnoh to have a combat file added, just the entry for the file. All regions have two default combat music, one for single encounters and then one used for doubles, hoardes. Sinnoh does not have two separate combat music's, instead it uses the same combat music for all basic encounters. The Sprite system uses a method for each sprite to be tied to the specific dex number, with other forms being set as a later file (ex: question Unown is number is 678 when making a sprite for it). For Sinnoh I am requesting a new sound file to be added for singles. This would allow for Sinnoh to match the other regions and have two separate combat music's, one for singles and one for doubles, hoardes. I primarily play PokeMMO on android (with a tally counter) and shiny hunt singles, doubles, and hoardes based on sound. I have a mod that uses Morse code for "one" for the single encounter music and the Morse code for "five" for the double/hoard/trainer music. If I hear the "one" music file then I click the tally counter once. If I hear the "five" music file then I click the tally counter 3/5 times depending on the hoard size for the route. If I hear the "five" music file and my swarm mon and my dusknoir cries then I know it's a double and click the tally counter twice. In Sinnoh, none of this is possible since all generic combat share the same combat music I am requesting a new place holder file for Sinnoh singles, it can literally be a the same sound file for everything else, just named different so that modders are able to use separate sound files for both
  11. Phenomenal post, good stuff
  12. Adding "Field Effect" (FE) held items with slightly lesser effects could be another shop item added, similar to how ocarinas were added for HMs but with "Field Effect" (FE) items being a held item. They will have only 75% effectiveness when the item is compared to mons with the original abilities. For the each items info in addition to their Field Effect: -Disabled in PvP -Disables any other Field Effects -No in battle effect Various held items for various FE effects and corresponding abilities they initially come from and strength of abilities: -7.5% increased encounter rate (Swarm, Arena Trap, Illuminate, No Guard) (10%) -11.25% chance for opposite gender (Cute Charm) (15%) -18.75% encounters are reduced during sandstorm (Sand Veil) (25%) -18.75% encounters are reduced during snowscape (Snow Cloak) (25%) -18.75% increased hatching rate (Flame Body, Magma Armor) (25%) -7.5% reduced encounter rate (Stench, Quick Feet, White Smoke) -18.75% increased encounter rate while fishing (Suction Cups, Sticky Hold) -15% chance that wild encounters will have the same ability (Synchronize) (20%) Abilities left out due to not having as solid information on effect strength: -Pressure, Keen Eye, Hustle, Vital Spirit, Intimidate Adding the items would allow for more desirable items in the store and also allow for different PvE comps with a Field Effect through an item. Many will probably still like to have the mon with the ability while others will prefer the item, in the same way that some ocarinas are popular (fly) and others are much less popular (dig)
  13. Entei's music is 1122. Not sure if it been posted yet or not but am uploading in case it hasn't been yet
  14. Ayo o7 If there is some in the future that you want flipped, Piskelapp can be used to do this, both their website and through running their program on your computer. To do this you'll need to import the GIF. You'll then see a left column, a column with all the panels, the current panel being worked on, and a right column. The right column will have a transform section, click on the the left most icon for flipping vertically while holding down shift to apply to all panels. Then go to the left column and you'll see a move tool (looks like a hand), click it and then move the panel up roughly 8 pixels while holding shift. This will result in all of the panels flipped and moved up to roughly the 12 pixel mark. Then export it and label it as ###-back-n or ###-back-s if it is a shiny and using the respective mon's dex number. This entire process should only take 30 seconds if using a locally ran Piskelapp, potentially 45-60 seconds if using the Piskelapp website (if you have poor internet, download the Piskelapp program, it is roughly 46.5mb and is worth having if doing any type of Gif editing) (I also use Piskelapp for stitching panels together to animate as well as change a normal Gif to a shiny Gif) Tl:dr 1. Import Gif to Piskelapp 2. Flip all panels using the "flip vertically" option while holding SHFT 3. Move all panels up 8 pixels using the move tool while holding SHFT 4. Export as Gif and re-lable as ###-back-n or ###-back-s
  15. If your work schedule eases up some, message me on discord at shamorunner and we'll be able to give you proper channels for sprite development
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