Jump to content
General forum rules

PokeMMO HeartGold/SoulSilver (12/08/2023)

Featured Replies

Posted
  • Popular Post

image.png

Special thanks to @Robombol for promotional artwork                    

 

 

中国用户,请访问此链接

 

HeartGold/SoulSilver

 

  • The Johto region is now available, featuring a new storyline with several bosses to challenge
    • This region requires a HeartGold/SoulSilver ROM to function. Players who have already installed these ROM files for visual changes don't need to do anything.
    • For Johto, disobedience works separately from your badge count. While badges will increase your disobedience level along your journey, other key storyline events can too. You'll receive a notification when your disobedience level changes and you can always check it in your Trainer Card.
    • To start this region's adventure, create a new character or visit the Ferry Captain in your current region

 

  • Apricorns can be found in this region. These can be used to create several new classes of balls:
    • Moon Balls may be crafted for $1,000 + a Yellow Apricorn. These offer 4.0x catch rate for species trees which can be evolved with a Moon Stone.
    • Fast Balls may be crafted for $1,000 + a White Apricorn. These offer 4.0x catch rate for species with 100 base Speed or higher.
    • Heavy Balls may be crafted for $1,000 + a Black Apricorn. These offer a catch rate with the following formula:
      • 1.0x for species with < 100kg weight
      • 2.0x for species with < 200kg weight
      • 3.0x for species with < 300kg weight
      • 4.0x for species with >= 300kg weight
    • Friend Balls may be crafted for $1,000 + a Green Apricorn. These offer a catch rate of 2.5x for species trees which have a Happiness evolution in them. They also greatly increase happiness (to 78%) upon capture.
    • Lure Balls may be crafted for $1,200 + a Blue Apricorn. They offer a 4.0x catch rate for encounters which occur with a Fishing Rod (including Phenomena and special Feebas encounters).
    • Love Balls may be crafted for $1,350 + a Pink Apricorn. They offer an 8.0x catch rate for encounters which are of the same species tree, but of the opposite gender. These don't work against genderless species.
    • Level Balls may be crafted for $1,350 + a Red Apricorn. These offer a 4.0x catch rate for targets which are the same level as your active party member's.

 

  • Voltorb Flip is a minigame which can be found in the Goldenrod Game Corner
    • Players who win Level 8 of this minigame will receive an image.png exclusive reward
  • Special encounters can occur when using Headbutt on trees in Johto. Once disturbed, these trees will need to be left alone for a while before a new encounter can occur.
  • Mt. Silver is an optional end-game area which can be visited after defeating every region's Elite 4 and completing the National OT Dex. Exclusive rewards await inside.
    • The National OT Dex requirement only applies to species which are normally visible. It does not include special monsters which are time-limited, such as Shaymin, nor overworld legendary events.
  • image.png Special surprises await!

 

 

General

  • The stack size for items has been increased from 99 to 9,999
    • This change also allows purchasing up to 999 of an item while interacting with a Mart and crafting up to 999 of some items (e.g. Mysterious Gems) at a time
  • Players can now choose specific slots (automatically changing depending on your party members) or specific monsters to follow them
  • Dream Balls are now available in some Marts.
    • These offer a 4.0x catch rate for targets which have been sleeping for at least 2 turns.
  • Daily events in Unova and Sinnoh now work properly
  • The GTL UI has received a refresh, improving mobile navigation, adding controller support, and showing more relevant information when browsing monsters
  • New Alpha Swarms have been spotted in the wild for all regions
  • "Trade with Item" evolutions can now use their items the same way as evolution stones

 

Other Changes

  • Common event and PvP items (including vanities) can now be tossed from your inventory
  • Matchmaking reward monsters now allow the selection of all moves, instead of Egg Moves, like Tournament Rewards
  • Matchmaking's Statistics page is now separate from the Matchmaking Signup page
    • This change also allows players to easily compare different tiers' info pages
  • The default time limit for advanced duels is now 60 minutes
  • When using an item in-battle, duplicate entries are now consolidated to one selection
  • Metal Sound for Voltorb now uses the Special-type learn group
  • Charm effect countdowns now show during the mobile battle screen

 

Gift Shop

  • image.pngWhirlpool and image.png Headbutt Ocarinas are now available
  • Cherish Balls are now available
  • image.png Shiny Charms are now permanently available
  • Players with 1025.png1026.pngimage.png Donator Status now enjoy an extra +5% money upon winning battles against trainers.
    • This modifier stacks with others like the Riches Charm
  • The image.png EXP Reamplifier's EXP distribution mechanism has changed
    • When activated, this item splits 25% of total EXP gained amongst the active participants, with the rest being split among the whole party. Each party member also gains an additional +5% of the total EXP.
  • 1046.png1044.png1045.png Premium Lures' chances to modify encounters have been increased:
    • Encounter rate modification is now +25%, from +20%
    • Lure-exclusive encounters are now +10%, from +8%
    • The chance to increase the size of encounters into Double Battles or Hordes has been increased to +25%, from +20%

 

  • The image.pngAurora Beast Mane, image.pngThunder Beast Daopao, and image.pngVolcano Beast Wings are now available for a limited time.

image.gifProfile_F.pngProfile_M.pngimage.gif

 

 

Balancing

 

  • Sharpness' damage modifier for slicing moves has been reduced from 1.5x to 1.3x
    • Gallade has been re-enabled for Over Used tiers
  • Repeat Ball's functionality has changed
    • Repeat Balls now start at 1.0x catch rate. For each successive capture of the same species, even if not using a Repeat Ball, the catch rate increases by 0.1x, up to a maximum of 2.5x. This catch rate resets to 1.0x if you capture a different species.
    • Its price has been reduced to $1,250
  • Heal Ball's price has been reduced to $300
  • Nest Ball's price has been reduced to $1,000
  • Luxury Ball's functionality has changed
    • Luxury Balls now offer a catch rate of 2.0x for species trees which have a Happiness evolution in them. They still passively increase the happiness gained from normal actions
  • Dive Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,200
  • Net Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,350
  • Players are now limited to using 4 items from their bag in most PvE Trainer Battles
  • Alpha Swarms now fight back harder with special mechanics for some scenarios

 

Bug Fixes (Game Server)

 

  • Fixed Imposter's targeting during multi-battles
  • Fixed Copycat copying self-inflicted confusion damage
  • Fixed an issue where U-Turn / Volt Switch would not grant EXP upon fainting a wild opponent if the battle ended immediately
  • Fixed an issue where items could be destroyed during wild encounters in rare circumstances
  • Items are now returned to their original party members after the battle ends
  • Fixed an issue where, if an opponent switches in and you Explode them, you wouldn't gain EXP in some cases
  • Fixed redundant broadcasting of weather suppression effects (Cloud Nine, etc.) in multi-battles / hordes
  • Fixed an issue where Encore wouldn't interrupt Focus Punch
  • Ghost-type Curse can now be redirected by Follow Me / Rage Powder
  • Fixed an issue where Present would play the wrong animation during damaging attacks
  • Fixed an issue where Knock Off could remove items before they activated
  • Fixed an issue where Psych Up would not display stat stages correctly in a monster's tooltips after casting
  • Fixed an issue where Clear Body/etc. would broadcast their presence if a move used against them were <100% effect accuracy (e.g. Clear Body vs Shadow Ball)
  • Fixed an issue where Life Orb's recoil would still activate if Sap Sipper absorbed the attack
  • Fixed an issue where White Herb would not be consumed upon Intimidate
  • Fixed an issue where some berries, e.g. Occa Berry, would not be suppressed correctly by the Unnerve ability
  • Wonder Skin will now broadcast its ability indicator if it's responsible for a missed move
  • Fixed an issue where, if a player fought against another player who was currently holding an overworld legendary, but they already fought another player with that overworld legendary in a previous spawn, they would receive reduced rewards for winning
  • Players who have overworld legendaries will now automatically drop them if entering into an instanced map (e.g. the Elite Four of each region, or Hearthome Gym)
  • Fixed an issue where, when encountering wild Alpha Swarms, held items which were consumed (such as Focus Sash) would not actually be consumed if the alpha was not captured
  • This also fixes an issue where, if you stole a held item from a wild alpha and ran away, it would respawn with a new held item
  • Fixed an issue where players could not sign up for matchmaking while inside of their Secret Base
  • Zen Mode no longer applies itself upon battle start / battle slot activation (for Rotation Battles)
  • Fixed an issue where, when using a non-STAB multi-target move against a boss, the damage cap would be lower than intended
  • Fixed an issue where EXP candies would only consider the region the character logged into when evaluating EXP limits
  • Fixed an issue where, if an Alpha Swarm started at end of an in-game day, its consumption would roll over to the next day's
  • Fixed an issue where, when disconnecting during starter selection of Sinnoh, a default selection would occur instead of cancellation
  • The Gift Porygon in Sinnoh has been re-enabled

 

Bug Fixes (Client)

 

  • Fixed an issue where players could still move in the world if the hatching animation were playing
  • Fixed an issue where some sfx (e.g. Fireworks, vanity triggerables) would play even if the window were unfocused and the "Mute audio while window is unfocused" setting were toggled on
  • Fixed an issue where, if a monster activated Pickpocket while their move's priority was boosted with a Quick Claw, their held item would be shown as "???????" during the message's playback
  • Fixed an issue where sprites in hatching, move learning, and evolution renderers wouldn't respect the same sprite scaling options as in-battle
  • Fixed an issue where, when gaining HP EVs during battle, active team members wouldn't have their max HP updated correctly
  • Fixed an issue where some parts of PC slots wouldn't be interactable with a mouse
  • Fixed an issue where some berry healing animations in-battle, e.g. Berry Juice, wouldn't always play on the correct target
  • Fixed an issue where texture coloring was slightly muted in NDS regions
  • Fixed an issue where user commands (e.g. /ping) would be rejected if used in Team Chat when not in a Team
  • Fixed an issue where, when using High DPI fonts with odd UI scalings (e.g. 125%), some UIs would not render text correctly
  • Mobile UI: Fixed an issue where chat couldn't be closed when many tabs / long tab names were configured
  • Fixed an issue where the Dex wouldn't show seasonal data correctly for some species
  • Fixed an issue where, in multi-battles, when attempting to cancel an action, if a previous slot was locked into an action (e.g. continuous use moves), queued actions couldn't be cancelled
  • Improved character rendering when characters change directions
  • Fixed an issue where page navigators in some UIs, such as the GTL, would show invalid entries

 

... and more!

  • Author
  • Popular Post

Changelog: 17/08/2023

 

Changes

  • Added a flight point for Johto's Union Cave
  • Added Johto's daycare
  • Incense is now sold in all daycare shops
  • Added additional move deleter/relearners to Johto's healing centers
  • Roaming legendaries may now be found in all Johto outdoor maps, instead of just routes

 

Balancing

  • Prismatic Pearl exchange rates have been updated to better correspond with the new region's spawn data
  • On the first turn of Ho-Oh's boss fight, Sacred Power will now halve incoming damage
  • The Mushroom Maniac of Kanto has decided he's done exchanging mushrooms for now and has taken a long holiday overseas

 

Bug Fixes (Game Server):

  • Fixed an issue where Imposter could copy unobtainable abilities in some cases
  • Fixed several maps in Unova, Sinnoh, and Johto which could not be flown from
  • Fixed an issue where moves with no target would be absorbed by absorption abilities (e.g. Rain Dance/Storm Drain)
  • Fixed an issue where many trainers in Unova would pay out more money than intended
  • Fixed an issue where certain residual damage types (e.g. Bind) would cause Ho-Oh's boss fight to skip phase 2
  • Fixed an issue where Ho-Oh's phase 2 could trigger in the middle of a multi-hit move's damage application
  • Fixed an issue where Alpha Tyranitar's secondary Tyranitars in Mt. Silver would become uncatchable after the Alpha was caught
  • Fixed Johto's Elite 4
  • Roaming legendaries now use Alpha Swarm AI
  • Johto's Mom's regional change script now occurs after the Pokegear item's gain
  • Fixed an issue where Suicune could learn Zap Cannon
    • Suicunes with this move will have it removed in this server maintenance
  • Johto's gym leaders no longer shirk their duties on certain days of the week

 

Bug Fixes (Client):

  • When playing Voltorb Flip, the AFK timer should now update correctly
  • Cherish Balls now confirm you actually want to use them upon item selection
  • Fixed an issue where negative BP could be displayed as being "won" after defeating Red in Mt. Silver
  • Fixed an invisible wall issue in Sinnoh's Rt 206
  • Fixed an issue where wild shiny attack warnings wouldn't play if the target transformed
  • Android: Fixed an issue where the password field would be capitalized upon entering login credentials
  • Desktop UI: Fixed an issue where the PvP Statistics frame could not be moved
  • Mobile UI: Fixed an issue where the client would prompt to copy ROMs to app storage on Desktop
  • Fixed an issue where black textures would render in some Sinnoh gyms' gym leader pads
  • Fixed an issue where vanity SFX could play when the window was unfocused
  • Fixed an issue where monster forms would not show correctly in PvP Statistics
  • Fixed an issue where, if a wild Alpha swarm used Whirlwind/Roar and the player had no available swapins, the move would not fail correctly
  • Fixed an issue where players could get themselves stuck by walking into a fireplace in Azalea Town

 

  • 3 weeks later...
  • Kyu unfeatured this topic

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.