McMagister Posted September 4, 2016 Share Posted September 4, 2016 @BlooKirby Please use nearest neighbour to resize your sprites. Otherwise they will be blurry as in your image. Link to comment
burningscarlet Posted September 4, 2016 Share Posted September 4, 2016 @BlooKirby Niceee :3 Link to comment
CrookedWings427 Posted September 4, 2016 Share Posted September 4, 2016 (edited) @toottoot Yesssss!!! I wanted a bow but couldnt get it ;C i think shes perfect now. I can play with the colors but articuno is all blue so nothing too drastic x.x Should the 3 magical birds have the same uniform? color aside obviously. Edited September 4, 2016 by CrookedWings427 Link to comment
toottoot Posted September 4, 2016 Share Posted September 4, 2016 @CrookedWings427 I think different uniforms will be more fun! Kind of like how in Madoka Magica everyone has a different costume. Also it will allow more differentiation :) Making Zapdos a magical girl is complicated Link to comment
burningscarlet Posted September 4, 2016 Share Posted September 4, 2016 @toottoot Really? Personally I think it'd be rather shocking Link to comment
CrookedWings427 Posted September 4, 2016 Share Posted September 4, 2016 (edited) @toottoot Sounds good, they should probably have something in common like the bow maybe. Adding color I prefer the first one @Kickern Yeah ill fix that today ^-^" Edited September 4, 2016 by CrookedWings427 Link to comment
McMagister Posted September 4, 2016 Share Posted September 4, 2016 (edited) @CrookedWings427 With that colour scheme, is there a reason why you don't just go full Sailor Moon? Smaller head Beautifly Edited September 4, 2016 by McMagister Link to comment
Kickern Posted September 4, 2016 Share Posted September 4, 2016 (edited) Attempting some science: I liked the big spiky hair on Articuno, but the new face is nicer. Also, if we use too much of the lighter shades of blue, she'll look shiny when she isn't. Used latest version of Jigglypuff's back sprite and made minor edits to Wigglytuff around her ears. Edited September 4, 2016 by Kickern Link to comment
CrookedWings427 Posted September 4, 2016 Share Posted September 4, 2016 (edited) @McMagister Because i forgot what they looked like @kickern I like the big spiky hair too, makes me think she has an articuno sleeping on her head x3 Edited September 4, 2016 by CrookedWings427 Link to comment
anjelocarreon Posted September 4, 2016 Share Posted September 4, 2016 @McMagister That Kirlia/Ralts made me signed in... Just to like it... Link to comment
McMagister Posted September 4, 2016 Share Posted September 4, 2016 @anjelocarreon Good timing. toottoot, Kamigoroshi, anjelocarreon and 4 others 7 Link to comment
CrookedWings427 Posted September 4, 2016 Share Posted September 4, 2016 6 hours ago, toottoot said: Making Zapdos a magical girl is complicated Well if we're making them different like madoka magica maybe try taking some things from the rougher magical girls. Like Sayaka Or Kyoko Link to comment
McMagister Posted September 4, 2016 Share Posted September 4, 2016 (edited) Here's a laconic tutorial I wrote for CrookedWings about face shape, hope it is helpful. Laconic Tutorial #1: The Moe Jawline 1. The most important part of moe faces is not the eyes but the jawline. 2. In moe style, the jawline always consists of four lines, although some may be hidden by hair. 3. Not four straight lines, but four subtlely rounded lines (and corners). Spoiler 4. In making moe pixel faces, we must always strive to reach this ideal shape. 5. But this involves drawing (nearly) straight lines, and pixel lines only look good at certain angles. In all other cases, there will be "jaggies". 6. Use anti-aliasing using your skin tones to smooth out jaggies. 7. There is such a thing as overdoing it, use it in small amounts. 8. Darker colours in the antialiasing will make the face smaller/more concave, lighter colours will make the face bigger/more round. 9. Download my collection of moemon sprites if you haven't already, look in mmao folder and see how Aozane draws his jawlines to achieve the ideal shape (four rounded lines) using a small amount of antialiasing. Spoiler 10. Study as many as you can, your understanding of this topic will only improve. Edited September 4, 2016 by McMagister razielhd, CrookedWings427 and toottoot 3 Link to comment
GetRekdm8 Posted September 4, 2016 Share Posted September 4, 2016 11 hours ago, BlooKirby said: There needs to be a distinction between where her right breast is/protrudes closer to viewer than the right arm. In the shadows where her right arm is it just looks like skin that blends together and it was making her look more flat in the front sprite than she really is. Something like this. Link to comment
laGashetaHardcore Posted September 4, 2016 Share Posted September 4, 2016 @CrookedWings427 @toottoot I don't know :( Link to comment
BlooKirby Posted September 4, 2016 Share Posted September 4, 2016 @McMagister Not that that current maid Gardevoir isn't great quality (albiet a bit unfitting imo), I really think this design has potential. Plus with the direction you're going with ralts and kirlia, I feel this version lines up a little better. Also, I've been thinking about taking my hand at spriting or at least sprite editing. What programs should I grab to get started? And I see you guys use the term "science" a lot. What's this mean, and how can I do it? Link to comment
burningscarlet Posted September 4, 2016 Share Posted September 4, 2016 @BlooKirby I'm pretty sure that the "science" they're referring to is just mixing and matching different parts of two sprites to make a new combination. I tried doing it just now with Articuno but it didn't really turn out all that awesome lol Link to comment
laGashetaHardcore Posted September 4, 2016 Share Posted September 4, 2016 science?? BlooKirby 1 Link to comment
McMagister Posted September 4, 2016 Share Posted September 4, 2016 (edited) @BlooKirby Both Gardevoirs look like shit* when placed next to Kirlia, take that how you will. *hyperbole Edited September 4, 2016 by McMagister Link to comment
Moetal Posted September 4, 2016 Author Share Posted September 4, 2016 @laGashetaHardcore/BlooKirby Looks pretty good. I can accept that, but honestly speaking I'm siding more towards maid Gardevoir since she has a more defined body. The first Gardevoir's dress is distorting the lower body a bit. I still prefer bend legs for final evolution. @BlooKirby The term "Science" comes from an attempt I made a while back on two Gyarados sprites, which like the phrase implies - do science between two sprites by mixing/combining. Traditional Gyarados and Loli Gyarados Then finally, "What has science done", Sciencedos. @McMagister For Kiriia, can we shorten the two twintails a bit, so she looks like she has about the same amount of hair length throughout the evolutions? See below. Spoiler Link to comment
BlooKirby Posted September 4, 2016 Share Posted September 4, 2016 (edited) @McMagister Both as in both the maid and this one? does this mean you're doing a completely separate redesign? b-because that would be great :') @Moetal Thanks for explaining science to me, seems very useful. Regarding the gardevoir: Point taken, and you've got good ones. In any case, that maidu gardy will be manually replaced away in my patch. Dunno what it is about this one, but gardevoir just cannot rock that outfit in my eyes. Edited September 4, 2016 by BlooKirby Link to comment
burningscarlet Posted September 4, 2016 Share Posted September 4, 2016 Why not give Gardevoir long hair to keep with the theme of 'growing' and also keep the current Kirlia skin then? Link to comment
CrookedWings427 Posted September 4, 2016 Share Posted September 4, 2016 @Kickern @McMagister Any better? Link to comment
McMagister Posted September 4, 2016 Share Posted September 4, 2016 @CrookedWings427 No good, cheeks should be low and the bottom jawline should connect to the chin at a shallow angle. Think Aoki Ume's designs (Hidamari Sketch, Madoka). Link to comment
laGashetaHardcore Posted September 4, 2016 Share Posted September 4, 2016 (edited) Why not? Edited September 4, 2016 by laGashetaHardcore Link to comment
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