SirBrian Posted October 13, 2012 Share Posted October 13, 2012 I can change anything, let me know what you'd like to see. If there's one thing a lot of people agree on changing, it will likely happen. This took a very long time. It may look a bit darker in contrast with the white background, so check out the Black BG versions. ORIGINAL - Transparent Background ORIGINAL - Black Background Note: It may be wise to request a resized version for use, unless you like it this big. V4(Final?) - Black BG V4(Final?) - Transparent BG: SamYoBro, Cifer44, Rae and 4 others 7 Link to comment
Cifer44 Posted October 13, 2012 Share Posted October 13, 2012 That is very nice man :o Link to comment
SirBrian Posted October 13, 2012 Author Share Posted October 13, 2012 I did this all in Cinema 4D and finished it up in Photoshop, random angle proof: Link to comment
rlot Posted October 13, 2012 Share Posted October 13, 2012 You made the models from scratch :o? Link to comment
SirBrian Posted October 13, 2012 Author Share Posted October 13, 2012 You made the models from scratch :o? I made the pokeball, text, and the ground+grass from scratch, but I reconstructed the pokemon from base models I found, and changed most of their stances and fixed some problems. There's a dump of textures from somewhere I was able to apply, texturing took ages. Alakazam had about 30 textures himself. Link to comment
Sabekio Posted October 13, 2012 Share Posted October 13, 2012 nice! you really need to smooth down the pokemon though. Link to comment
MVPatski Posted October 13, 2012 Share Posted October 13, 2012 Pretty cool, though - are you not able to render out the polygon's more? Link to comment
Orangeslash Posted October 13, 2012 Share Posted October 13, 2012 First off, it's an amazing design. Super impressive. For me it's too.... N64ish though. I don't know. Still a great job <3 ShinySnorli 1 Link to comment
Danii Posted October 13, 2012 Share Posted October 13, 2012 This is awesome. Unlike Orangeslash, I LOVE the N64-ish look. The only thing I can suggest is to remove the Pokeball from the "O." It makes it look overcrowded up dere. Cifer44 and Giygas 2 Link to comment
Spacetime Posted October 13, 2012 Share Posted October 13, 2012 I wish the actual games had these gfx. Nice work! A suggestion would be to add an accent after E? Link to comment
SirBrian Posted October 13, 2012 Author Share Posted October 13, 2012 Pretty cool, though - are you not able to render out the polygon's more? Do you mean like the blocky charmander, marowak, etc.? Because I only a couple pokemon do that, the base models were small and I had to enlarge them, and Photoshop did a decent job at smoothing them out. Or do you mean the edges of everything in general? If I changed those it would kind of give everything a 'blurry' look. Link to comment
Orangeslash Posted October 13, 2012 Share Posted October 13, 2012 This is awesome. Unlike Orangeslash, I LOVE the N64-ish look. The only thing I can suggest is to remove the Pokeball from the "O." It makes it look overcrowded up dere. Yeah but you're also stupid, so there's that. Cifer44 1 Link to comment
SirBrian Posted October 13, 2012 Author Share Posted October 13, 2012 Yeah but you're also stupid, so there's that. Did something happen with you 2? D: Link to comment
Sabekio Posted October 13, 2012 Share Posted October 13, 2012 Did something happen with you 2? D: theyre both mods, let them be >_<but dont u have a smooth function or something in whatever program youre using? Link to comment
SirBrian Posted October 13, 2012 Author Share Posted October 13, 2012 theyre both mods, let them be >_< but dont u have a smooth function or something in whatever program youre using? Yeah, but there could be some side effects. What parts in particular do you want to see smoothed? I don't really know exactly what area you're talking about. Link to comment
AstroSpud Posted October 13, 2012 Share Posted October 13, 2012 Looks good although you should move arcanine, I can barely see him behind the logo. Link to comment
SirBrian Posted October 13, 2012 Author Share Posted October 13, 2012 Looks good although you should move arcanine, I can barely see him behind the logo. Hmmm. Tough decisions. If I removed him it would look less busy, that could be a good thing. But if I moved him, my only other option would be the left side, and then I'd have to move Marowak somewhere, but no idea where. Link to comment
TheSeductiveTomato Posted October 13, 2012 Share Posted October 13, 2012 Holy piss, this looks amazing. I agree on removing the pokéball. Or just remove the O and make the ball bigger. But that's just my input. Looks great regardless. Link to comment
AstroSpud Posted October 13, 2012 Share Posted October 13, 2012 Perhaps, marowak could be hiding behind the 'M' with his head poking out to the side and arcanine could take his place. Link to comment
SirBrian Posted October 13, 2012 Author Share Posted October 13, 2012 Perhaps, marowak could be hiding behind the 'M' with his head poking out to the side and arcanine could take his place. I'll remember that and try it tomorrow. I want to wait a day before making changes. Link to comment
Orangeslash Posted October 13, 2012 Share Posted October 13, 2012 Did something happen with you 2? D: She's just so in love with me that it's unbearable sometimes. :D Link to comment
MVPatski Posted October 13, 2012 Share Posted October 13, 2012 Do you mean like the blocky charmander, marowak, etc.? Because I only a couple pokemon do that, the base models were small and I had to enlarge them, and Photoshop did a decent job at smoothing them out. Or do you mean the edges of everything in general? If I changed those it would kind of give everything a 'blurry' look. The actual model, not the edges. Depending on how powerful your PC is (or how much time you have) you could increase the amount of polygon's used on the model itself to make it look much smoother. Link to comment
SirBrian Posted October 13, 2012 Author Share Posted October 13, 2012 The actual model, not the edges. Depending on how powerful your PC is (or how much time you have) you could increase the amount of polygon's used on the model itself to make it look much smoother. I could do that at the very beginning, but after the object was made editable, I'm no longer able to inrease the polys because it's not a basic shape the program recognizes such as a sphere, cylinder, pyramid, cube, etc. It's more complex than that now. :( There's some things I can do to smooth it, but not as much as I could have done before the final result. I'll look into it tomorrow. Surely I'll figure something out. Link to comment
Darkshade Posted October 13, 2012 Share Posted October 13, 2012 Charmander's model still needs a fix, you can see the points where the vertices meet. But I guess you already fixed it in Photoshop as you say. Otherwise very impressive work! Link to comment
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