Popular Post Desu Posted September 6, 2015 Popular Post Share Posted September 6, 2015 Balancing General Minimum IV requirement for Hidden Power changer reduced from 10 -> 5 Ghost-types will now always be able to flee from wild encounters. Ghost-types are now immune to Trapping move effects. Electric-types are now immune to the Paralysis ailment. Grass-types are now immune to Cotton Spore / PoisonPowder / SleepPowder / Spore / Stun Spore / Leech Seed moves and the Effect Spore ability Moves Updated Multi-Strike Moves' effects: 2-Hit Chance: 33.3% 3-Hit Chance: 33.3% 4-Hit Chance: 16.7% 5-Hit Chance: 16.7% Affects: Arm Thrust, Barrage, Bone Rush, Bullet Seed, Comet Punch, Double-Slap, Fury Attack, Fury Swipes, Icicle Spear, Rock Blast, Spike Cannon The following moves' effects now bypass Substitute: Grass Whistle, Growl, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, Uproar Bone Rush / Rock Blast accuracy 80% -> 90% Bullet Seed / Icicle Spear Base Power 10 -> 25 When used by a Poison type, Toxic can no longer miss Self Destruct and Explosion no longer cause any defense drops and the user will faint first before the damage is dealt. The Sandstorm weather effect now grants a 50% SPDEF Boost to Rock-types Bug Fixes Fixed a client crash when starting to spectate a player after a wild encounter faints Fixed various issues with EN/FR/ES strings. Added FR/ES FAQ Fixed text alignment for 'Move Learned' popup dialogue Fixed 'Sharply Rose!' dialogue in English Fixed character customization being exitable during character creation Fixed Item windows not showing on top when focused Fixed Mega Punch animation alignment Fixed Emerald's "Map Change" button Fixed Ability Pill not taking effect until relog Fixed issues with overworld legendary builds Fixed some evos showing up too early in FireRed Fixed certain music tracks not being convertible by MIDI engine (Primarily affected Battle music) Fixed Battle Timer in Double Battles decrementing if one side only had one party member on the field Fixed spectator turn counts (round 2) Fixed spectator battle pad positioning Fixed Beatup damage ignoring all attack modifications Fixed Critical damage ignoring Burn ailment ATK reduction Fixed Critical damage's attack stage damage modification interaction Notes Added warning if the client language / ROM language are mismatched, if an official client translation exists This update contains experimental changes for the MIDI sound engine which will cause the initial client startup to take longer than normal due to generating certain files. Subsequent startups will take a normal amount of time. EnerGonix, Edniss, Hassan and 57 others 60 Link to comment
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